The death of [41 Forest Druid] Spva (Centaur)

in A Grove of Tall Elm Trees

from the perspective of [50 Thief] Rex *-* Warlords *-* (Goblin)

<worn as a badge>    a crystal shard [poor] (humming) [89%]
<worn on head>       the diamond crown of Winduin (glowing) [76%]
<worn on eyes>       a wad of spawn goo of regeneration (magic) (humming)
<worn in ear>        a butterfly earring of regeneration (magic) (glowing)
<worn in ear>        a small nightstone earring [poor] with a strange red stone (magic) [71%]
<worn on face>       mask of the flayed mind [superior] (invis) (magic)
<worn around neck>   an amulet of petrified dragon eyes of agility
<worn around neck>   a slaadi necklace of Chaos of damage (glowing)
<worn on body>       Lobos' leather coat [superior] (magic)
<worn about body>    a deep hooded cloak of sorrow [58%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing)
<worn about waist>   the threads of astral projection [superior] (glowing)
<worn on belt buckle>an ankylosaur tail club of intelligence (magic) (glowing) [89%]
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [57%]
<worn around wrist>  a bowman's adamantium wristband of precision (magic)
<worn on hands>      some razor-knuckled blood crystal gloves of damage (magic)
<worn on finger>     an obsidian circle of endurance (magic) [89%]
<worn on finger>     a death ring of Tezcatlipoca (magic)[238h 28m 18s]
<primary weapon>     a shortsword named 'Narggle's Star' with a strange black stone (magic) [42%]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' [superior] with a strange black stone (magic)
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       a pair of dusty boots of endurance (glowing)

You disguise yourself into a lich.

< 806h/806H 202v/202V Pos: standing >
You feel your skin soften and return to normal.

< 806h/806H 202v/202V Pos: standing >
You feel your skin harden to stone.

< 806h/806H 202v/202V Pos: standing >
Saving Rex.

< 806h/806H 202v/202V Pos: standing >

		Score information for Rex

Level: 50   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 806(806)  Moves: 202(202)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded Strained Lungs
Frags:   +14.34   Deaths:   78
Disguised as: a lich warlock (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points: 2395 

Active Spells:
--------------
stone skin (4 minutes)
thornskin (13 minutes)
serendipity (39 minutes)
bless (13 minutes)
combat mind (38 minutes)
vitality (5 minutes)


< 806h/806H 202v/202V Pos: standing >
You start removing your disguise.

< 806h/806H 202v/202V Pos: standing >
A large mountain goat enters from above.

< 806h/806H 202v/202V Pos: standing >

< 806h/806H 202v/202V Pos: standing >
You disguise yourself into a vampire.

< 806h/806H 202v/202V Pos: standing >
A large mountain goat leaves up.

< 806h/806H 202v/202V Pos: standing >
Saving Rex.

< 806h/806H 202v/202V Pos: standing >

		Score information for Rex

Level: 50   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 806(806)  Moves: 202(202)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded Strained Lungs
Frags:   +14.34   Deaths:   78
Disguised as: a vampire necromancer (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points: 2395 

Active Spells:
--------------
stone skin (4 minutes)
thornskin (13 minutes)
serendipity (39 minutes)
bless (13 minutes)
combat mind (38 minutes)
vitality (5 minutes)


< 806h/806H 202v/202V Pos: standing >
Saving Rex.

< 806h/806H 202v/202V Pos: standing >
You start removing your disguise.

< 806h/806H 202v/202V Pos: standing >
You disguise yourself into a vampire.

< 806h/806H 202v/202V Pos: standing >
Autosaving...

< 806h/806H 202v/202V Pos: standing >
You feel like you can smoke again.
The taste of blood slowly fades from your body.

< 806h/806H 202v/202V Pos: standing >
A large mountain goat leaves up.

< 806h/806H 202v/202V Pos: standing >
Saving Rex.

< 806h/806H 202v/202V Pos: standing >

		Score information for Rex

Level: 50   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 806(806)  Moves: 202(202)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +14.34   Deaths:   78
Disguised as: a vampire antipaladin (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points: 2395 

Active Spells:
--------------
stone skin (3 minutes)
thornskin (12 minutes)
serendipity (38 minutes)
bless (12 minutes)
combat mind (37 minutes)
vitality (4 minutes)


< 806h/806H 202v/202V Pos: standing >
You are not using it.

< 806h/806H 202v/202V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.

< 806h/806H 202v/202V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 806h/806H 202v/202V Pos: standing >
A large mountain goat enters from above.

< 806h/806H 202v/202V Pos: standing >
You start removing your disguise.

< 806h/806H 202v/202V Pos: standing >
A fierce mountain lion enters from the south.

< 806h/806H 202v/202V Pos: standing >
A fierce mountain lion leaves south.

< 806h/806H 202v/202V Pos: standing >
You disguise yourself into a duergar.

< 806h/806H 202v/202V Pos: standing >
A large mountain goat enters from above.

< 806h/806H 202v/202V Pos: standing >
Saving Rex.

< 806h/806H 202v/202V Pos: standing >

		Score information for Rex

Level: 50   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 806(806)  Moves: 202(202)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +14.34   Deaths:   78
Disguised as: a duergar merchant (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points: 2395 

Active Spells:
--------------
stone skin (3 minutes)
thornskin (12 minutes)
serendipity (38 minutes)
bless (12 minutes)
combat mind (37 minutes)
vitality (12 minutes)


< 806h/806H 202v/202V Pos: standing >
A Mountain Pass Towards The Tree Line
Obvious exits: -South -Up   
A large mountain goat hops up the mountain trail.
A large mountain goat hops up the mountain trail.
You sense a lifeform nearby.

< 806h/806H 202v/202V Pos: standing >
You start removing your disguise.

< 806h/806H 202v/202V Pos: standing >
A large mountain goat enters from above.

< 806h/806H 202v/202V Pos: standing >
You disguise yourself into a half-elf.

< 806h/806H 202v/202V Pos: standing >
A large mountain goat leaves south.

< 806h/806H 202v/202V Pos: standing >
A large mountain goat leaves up.

< 806h/806H 202v/202V Pos: standing >

		Score information for Rex

Level: 50   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 806(806)  Moves: 202(202)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +14.34   Deaths:   78
Disguised as: a half-elf bard (Poor)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points: 2395 

Active Spells:
--------------
stone skin (2 minutes)
thornskin (11 minutes)
serendipity (37 minutes)
bless (11 minutes)
combat mind (36 minutes)
vitality (11 minutes)


< 806h/806H 202v/202V Pos: standing >
Saving Rex.

< 806h/806H 202v/202V Pos: standing >
You start removing your disguise.

< 806h/806H 202v/202V Pos: standing >
The snow is coming down faster now.

< 806h/806H 202v/202V Pos: standing >

< 806h/806H 202v/202V Pos: standing >
You disguise yourself into a half-elf.

< 806h/806H 202v/202V Pos: standing >

< 806h/806H 202v/202V Pos: standing >
A large mountain goat enters from above.

< 806h/806H 202v/202V Pos: standing >

< 806h/806H 202v/202V Pos: standing >
The sun rises over the northern horizon.

< 806h/806H 202v/202V Pos: standing >

		Score information for Rex

Level: 50   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 806(806)  Moves: 202(202)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +14.34   Deaths:   78
Disguised as: a half-elf guard (Good)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points: 2395 

Active Spells:
--------------
stone skin (2 minutes)
thornskin (11 minutes)
serendipity (37 minutes)
bless (11 minutes)
combat mind (36 minutes)
vitality (11 minutes)


< 806h/806H 202v/202V Pos: standing >
Saving Rex.

< 806h/806H 202v/202V Pos: standing >
Saving Rex.

< 806h/806H 202v/202V Pos: standing >
A Mountain Pass Towards The Tree Line
Obvious exits: -South -Up   
A large mountain goat hops up the mountain trail.
A large mountain goat hops up the mountain trail.
You sense a lifeform nearby.

< 806h/806H 202v/202V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Mountain Pass
</map>

<map>
Zone: The Outcasts Tower.
Room: A Mountain Pass
</map>
A Mountain Pass
   This mountain pass rises up above the tower here, looking down on
the swamp below and the field towards the south.  It appears that
much of this mountain pass is rarely traveled but for a few lost
souls.  This area seems to become more ecologically sound as one
comes closer to the tree line towards the north.  Several rocks seem
to be out of place towards the west.
Obvious exits: -North -West # -Down 
A large mountain goat hops up the mountain trail.

< 806h/806H 198v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 806h/806H 198v/202V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Trail In the Mountains
</map>

<map>
Zone: The Outcasts Tower.
Room: A Trail In the Mountains
</map>
A Trail In the Mountains
  This trail into the mountains is fairly difficult to scale, and many of
the passes have been cluttered with falling rocks.  The travel along
these mountains passes are fair at best, and many have fallen to their
doom in the murky swamp behind the tower.  There appears to be
a growing tree line further into the mountains.
Obvious exits: -South -Up   
A fierce mountain lion sits atop a large rock.

< 806h/806H 196v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 806h/806H 196v/202V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Tight Squeeze
</map>
A Tight Squeeze
  This tight squeeze inbetween the tower and the rock face is simplay that,
a tight squeeze.  Travelling through this space is tight and single file
at best.  Gnomes and halflings appear to have the upper edge at going
through this space, while ogres and centaurs have a very difficult time.
This area seems to be hardly used, or if it is, someone has taken the
time to cover their tracks well.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 806h/806H 193v/202V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: Before A Cliff Face
</map>
Before A Cliff Face
  The side trail comes to a brief halt as it reaches where the
east side of the tower meets up with the cliff space.  There appears
to be a tight passage leading towards the back of the tower and into
the mountains, however, anyone travelling in this tiny crack space
would have to go single file.  The shrubs around the trail, although
mostly burnt, appear to be starting to grow back.
Obvious exits: -North -South

< 806h/806H 190v/202V Pos: standing >

< 806h/806H 191v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 806h/806H 192v/202V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Trail, East of the Tower
</map>
A Side Trail, East of the Tower
   This side trail spins off towards the northwest.  The side of the
tower can be seen towards the immiediate west, while a small crack between
the tower and the cliff appears to be directly towards to the north. The
trail continues up until this crack where it appears to stop, and on
the other end, spins back towards the main trail towards the southwest.
This trail seems to be used less and less as it gets closer to the cliff.
Obvious exits: -North -Southwest

< 806h/806H 190v/202V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Trail, Heading Eastward
</map>
A Side Trail, Heading Eastward
   This side trail seems to head eastward and is considerably less
traveled than the main trail towards the entrance of the tower.  This
trail seems to have been made, not by the large footprints of the main
trail, but by several smaller ones, possibly elven or dwarven.  This
area seems to be out of sight of the humble man at the gates to the
tower for some reason or another.
Obvious exits: -Northeast

< 806h/806H 189v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 806h/806H 189v/202V Pos: standing >

		Score information for Rex

Level: 50   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 806(806)  Moves: 190(202)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +14.34   Deaths:   78
Disguised as: a half-elf guard (Good)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   13 Spell Pulse:  0.73 
Leaderboard Points: 2395 

Active Spells:
--------------
stone skin (2 minutes)
thornskin (11 minutes)
serendipity (37 minutes)
bless (11 minutes)
combat mind (36 minutes)
vitality (11 minutes)


< 806h/806H 190v/202V Pos: standing >
You find a secret entrance!

< 806h/806H 194v/202V Pos: standing >

< 806h/806H 196v/202V Pos: standing >
Ok.

< 806h/806H 202v/202V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -East  -West 

< 806h/806H 200v/202V Pos: standing >
Ok.

< 806h/806H 200v/202V Pos: standing >
Saving Rex.

< 806h/806H 200v/202V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South

< 806h/806H 199v/202V Pos: standing >

< 806h/806H 200v/202V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South

< 806h/806H 199v/202V Pos: standing >

< 806h/806H 199v/202V Pos: standing >
 **^**  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 806h/806H 198v/202V Pos: standing >

< 806h/806H 199v/202V Pos: standing >
 ***^*  
 **@*P  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
A swarm of insects sneaks in from the east.

< 806h/806H 198v/202V Pos: standing >
 *****  
 **@^*  
 **M*P  
A Grove of Tall Elm Trees
Obvious exits: -North -South -West 

< 806h/806H 196v/202V Pos: standing >

< 806h/806H 197v/202V Pos: standing >
 **M^*  
 **@*P  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
A swarm of insects sneaks in from the north.

< 806h/806H 196v/202V Pos: standing >
 **^**  
 *M@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 806h/806H 195v/202V Pos: standing >
 *^***  
 *M@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a gnomish grenadier is lying here.
A Centaur (large) stands here. (Casting) 

< 806h/806H 193v/202V Pos: standing >

< 806h/806H 194v/202V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'qfzahz gsfuio'

< 806h/806H 195v/202V Pos: standing >
A Centaur drinks from a tiny bubbling spring.
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
A Centaur appears invigorated.

< 806h/806H 199v/202V Pos: standing >
Circle whom?

< 806h/806H 202v/202V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Centaur, circling him.

< 806h/806H 202v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 25 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 26 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 31 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 57 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 27 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 30 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
Your a shortsword named 'Narggle's Star' with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 58 ] Your concussion blast rips into a Centaur, shattering his soul!
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 806h/806H 202v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Centaur's face!
A Centaur seems to be blinded!

< 806h/806H 202v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around his neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 806h/806H 202v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP:  nasty wounds >
 A swarm of insects snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!
A Centaur says 'vitiop'

< 806h/806H 202v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A swarm of insects snaps into visibility.
A Centaur gasps for air as a pair of ghostly hands tighten around his throat!

< 806h/806H 202v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 806h/806H 202v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 With superb grace and ease, you intercept a Centaur's attack with a shortsword named 'Narggle's Star' with a strange black stone and counter-attack!
You snap into visibility.
[Damage: 20 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 24 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.

< 806h/806H 202v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 26 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 23 ] A Centaur screams in pain as your slash tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 29 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 38 ] A Centaur screams in pain as your pierce tears into his flesh
The globe around your body flares as it bears the brunt of a Centaur's assault!
You snap into visibility.
[Damage: 13 ] A Centaur screams in pain as your slash tears into his flesh
A Centaur's flaming sabre was completely destroyed by the massive blow!
A Centaur's ring made of snake skin was completely destroyed by the massive blow!
A Centaur's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Centaur's sapphire earring [poor] was completely destroyed by the massive blow!
A Centaur's belt of desert sands [superior] was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rex by 8152940.