The death of [41 Forest Druid] Spva (Centaur)

in A Grove of Tall Elm Trees

from the perspective of [51 Dark Dreamer] Obn *-* Warlords *-* (Kobold)

<worn as a badge>    an emblem of Shanatar royalty
<worn on head>       the helmet of agony (humming)
<worn on eyes>       the eye of the ogre (glowing) (humming)
<worn in ear>        a lightning earring
<worn in ear>        an anti-matter earring
<worn on face>       a grotesque quasit-skin mask [47%]
<worn around neck>   a cosmic silver collar
<worn around neck>   a cosmic silver collar
<worn on body>       a robe of the Titan magi
<worn about body>    the cloak of Arachdrathos [poor] [83%]
<worn on back>       a stylish silken backpack [86%]
<worn on tail>       a tailring of pure nature of intelligence
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone [74%]
<worn about waist>   the woven entrails of an unfortunate soul [poor] [49%]
<worn on belt buckle>a dreamcasters scepter of stars [superior] [72%]
<attached to belt>   an illithid-skin sack [superior] (glowing) [76%]
<attached to belt>   a black leather tome with an embossed dracolich [88%]
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  a bracelet of dracolich hide of endurance (humming)
<worn on hands>      the gloves of warding
<worn on finger>     a glowing white-gold ring
<worn on finger>     an enchanted ring of balor bone [poor]
<held>               a decaying chunk of beholder flesh [poor]
<held>               Utgard-Loki's crystal ball[237h 56m 22s]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [84%]
<worn on feet>       a pair of clawed demon-hide moccasins

An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 166v/168V Pos: standing >
A lich wizard sneaks north.
You follow a lich wizard.

On a Large Underground River
Obvious exits: -S -W
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.
A vicious shark swims through the river.

< 642h/642H 166v/168V Pos: standing >
A lich wizard sneaks west.
You follow a lich wizard.

On a Large Underground River
Obvious exits: -N -E
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 164v/168V Pos: standing >
A lich wizard sneaks north.
You follow a lich wizard.

On a Large Underground River
Obvious exits: -S -NW
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 165v/168V Pos: standing >
A lich wizard sneaks northwest.
You follow a lich wizard.

On a Large Underground River
Obvious exits: -N -S -SE
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 166v/168V Pos: standing >
A lich wizard sneaks north.
You follow a lich wizard.

An Underground Alligator Nest
Obvious exits: -N -S -W
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 164v/168V Pos: standing >
A lich wizard sneaks north.
You follow a lich wizard.

An Underground Alligator Nest
Obvious exits: -S -W
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 642h/642H 162v/168V Pos: standing >
A lich wizard sneaks west.
You follow a lich wizard.

An Underground Alligator Nest
Obvious exits: -E -S -U
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A giant alligator protects the nest here.

< 642h/642H 166v/168V Pos: standing >
You follow a lich wizard.

An Opening in the Alligator Marsh
Obvious exits: -S -D
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 164v/168V Pos: standing >
You follow a lich wizard.

Below The Swamp
Obvious exits: -N -S -U
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 166v/168V Pos: standing >
A lich wizard swims up.
You follow a lich wizard.

Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 164v/168V Pos: standing >
You take a deep breath of fresh air.

< 642h/642H 167v/168V Pos: standing >
A lich wizard sneaks north.
You follow a lich wizard.

The Back Of A Large Swamp
Obvious exits: -E -S
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 166v/168V Pos: standing >
A lich wizard sneaks east.
You follow a lich wizard.

By A Huge Rock, In The Swamp
Obvious exits: -W -U
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 164v/168V Pos: standing >
You follow a lich wizard.

A Very Steep Mountain Trail
Obvious exits: -D
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 166v/168V Pos: standing >
A lich wizard finds a secret entrance!

< 642h/642H 166v/168V Pos: standing >
A lich wizard opens the secret.

< 642h/642H 166v/168V Pos: standing >
You follow a lich wizard.

A Mountain Pass
Obvious exits: -N -W -D
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.

< 642h/642H 162v/168V Pos: standing >
A lich wizard closes the secret.

< 642h/642H 162v/168V Pos: standing >
You follow a lich wizard.

A Mountain Pass Towards The Tree Line
Obvious exits: -S -U
*A lich wizard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a lich wizard's head.
A large mountain goat hops up the mountain trail.
A large mountain goat hops up the mountain trail.

< 642h/642H 164v/168V Pos: standing >
Rex starts removing his disguise.

< 642h/642H 164v/168V Pos: standing >
A large mountain goat leaves up.

< 642h/642H 164v/168V Pos: standing >
A Mountain Pass Towards The Tree Line
Obvious exits: -S -U
*Rex  *-* Warlords *-* (Goblin)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Rex's head.
A large mountain goat hops up the mountain trail.

< 642h/642H 164v/168V Pos: standing >
Rex starts disguising into a half-elf.

< 642h/642H 164v/168V Pos: standing >
A large mountain goat leaves up.

< 642h/642H 164v/168V Pos: standing >
A large mountain goat enters from above.

< 642h/642H 164v/168V Pos: standing >
You start chanting...
You snap into visibility.

< 642h/642H 164v/168V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
You complete your spell...
A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects appears from nowhere!
This only works for the group leader!

< 642h/642H 164v/168V Pos: standing >
You start chanting...

< 642h/642H 164v/168V Pos: standing >
Casting: clone form *

< 642h/642H 164v/168V Pos: standing >
A large mountain goat leaves up.
Casting: clone form 

< 642h/642H 164v/168V Pos: standing >
You complete your spell...
You blur and take on the form of a swarm of insects!

< 642h/642H 164v/168V Pos: standing >
You sit down and relax.

< 642h/642H 164v/168V Pos: sitting >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
You have memorized the following spells:
(11th circle)  1 - nonexistence
(10th circle)  1 - clone form
               2 - gate to ardgral
( 9th circle)  4 - asphyxiate
( 8th circle)  1 - mask
               1 - shadow shield
               2 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               4 - reflection
( 5th circle)  2 - illusionary wall
               6 - shadow travel
( 4th circle)  3 - sleep
               1 - infravision
               4 - insects
( 3rd circle)  5 - blindness
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) dream travel
    3 seconds:  ( 6th) reflection
    4 seconds:  ( 4th) insects
    6 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 642h/642H 164v/168V Pos: sitting >
You start meditating...

< 642h/642H 166v/168V Pos: sitting >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
You have finished memorizing dream travel.

< 642h/642H 168v/168V Pos: sitting >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 642h/642H 168v/168V Pos: sitting >
You have finished memorizing reflection.

< 642h/642H 168v/168V Pos: sitting >
Rex starts removing his disguise.

< 642h/642H 168v/168V Pos: sitting >
You have finished memorizing insects.

< 642h/642H 168v/168V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 642h/642H 168v/168V Pos: sitting >
You clamber to your feet.

< 642h/642H 168v/168V Pos: standing >
You start chanting...

< 642h/642H 168v/168V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 642h/642H 168v/168V Pos: standing >
You start chanting...

< 642h/642H 168v/168V Pos: standing >
Casting: shadow merging 

< 642h/642H 168v/168V Pos: standing >
You complete your spell...
You step back into the shadow of Rex.

< 642h/642H 168v/168V Pos: standing >
Rex starts disguising into a half-elf.

< 642h/642H 168v/168V Pos: standing >
You feel like a potion could do you good once again.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat enters from above.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat leaves south.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat enters from above.

< 642h/642H 168v/168V Pos: standing >
Rex starts removing his disguise.

< 642h/642H 168v/168V Pos: standing >
Rex starts disguising into a lich.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat enters from the south.

< 642h/642H 168v/168V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 642h/642H 168v/168V Pos: standing >
Rex starts removing his disguise.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat leaves up.

< 642h/642H 168v/168V Pos: standing >
Rex starts disguising into a lich.

< 642h/642H 168v/168V Pos: standing >
A lich warlock's skin seems to turn to stone.

< 642h/642H 168v/168V Pos: standing >
Rex starts removing his disguise.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat enters from above.

< 642h/642H 168v/168V Pos: standing >

< 642h/642H 168v/168V Pos: standing >
Rex starts disguising into a vampire.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat leaves up.

< 642h/642H 168v/168V Pos: standing >
Rex starts removing his disguise.

< 642h/642H 168v/168V Pos: standing >
Autosaving...

< 642h/642H 168v/168V Pos: standing >
Rex starts disguising into a vampire.

< 642h/642H 168v/168V Pos: standing >
A vampire antipaladin's pupils dialate and return to normal.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat leaves up.

< 642h/642H 168v/168V Pos: standing >
A vampire antipaladin quaffs a dark misty potion.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat enters from above.

< 642h/642H 168v/168V Pos: standing >
Rex starts removing his disguise.

< 642h/642H 168v/168V Pos: standing >
A fierce mountain lion enters from the south.

< 642h/642H 168v/168V Pos: standing >
A fierce mountain lion leaves south.

< 642h/642H 168v/168V Pos: standing >
Rex starts disguising into a duergar.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat enters from above.

< 642h/642H 168v/168V Pos: standing >
Rex starts removing his disguise.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat enters from above.

< 642h/642H 168v/168V Pos: standing >
Rex starts disguising into a half-elf.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat leaves south.

< 642h/642H 168v/168V Pos: standing >
A large mountain goat leaves up.

< 642h/642H 168v/168V Pos: standing >
A Mountain Pass Towards The Tree Line
Obvious exits: -S -U
A large mountain goat hops up the mountain trail.
*A half-elf bard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf bard's head.

< 642h/642H 168v/168V Pos: standing >
Rex starts removing his disguise.

< 642h/642H 168v/168V Pos: standing >
The snow is coming down faster now.

< 642h/642H 168v/168V Pos: standing >

< 642h/642H 168v/168V Pos: standing >
Rex starts disguising into a half-elf.

< 642h/642H 168v/168V Pos: standing >

< 642h/642H 168v/168V Pos: standing >
A large mountain goat enters from above.

< 642h/642H 168v/168V Pos: standing >

< 642h/642H 168v/168V Pos: standing >
The sun rises over the northern horizon.

< 642h/642H 168v/168V Pos: standing >
A half-elf guard sneaks south.
You follow a half-elf guard.

You move in the shadows.
A Mountain Pass
Obvious exits: -N -W# -D
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.
A large mountain goat hops up the mountain trail.

< 642h/642H 164v/168V Pos: standing >
A half-elf guard sneaks down.
You follow a half-elf guard.

You move in the shadows.
A Trail In the Mountains
Obvious exits: -S -U
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.
A fierce mountain lion sits atop a large rock.

< 642h/642H 162v/168V Pos: standing >
A half-elf guard sneaks south.
You follow a half-elf guard.

You move in the shadows.
A Tight Squeeze
Obvious exits: -N -S
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 162v/168V Pos: standing >
You follow a half-elf guard.

You move in the shadows.
Before A Cliff Face
Obvious exits: -N -S
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 160v/168V Pos: standing >
A half-elf guard sneaks south.
You follow a half-elf guard.

You move in the shadows.
A Side Trail, East of the Tower
Obvious exits: -N -SW
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 164v/168V Pos: standing >
A half-elf guard sneaks southwest.
You follow a half-elf guard.

You move in the shadows.
A Side Trail, Heading Eastward
Obvious exits: -NE
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 164v/168V Pos: standing >

< 642h/642H 165v/168V Pos: standing >
A half-elf guard finds a secret entrance!

< 642h/642H 168v/168V Pos: standing >

< 642h/642H 168v/168V Pos: standing >
A half-elf guard opens the bushes.

< 642h/642H 168v/168V Pos: standing >
You follow a half-elf guard.

You move in the shadows.
A Dark Trail, Approaching The Tower
Obvious exits: -N -E -W
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 166v/168V Pos: standing >
A half-elf guard closes the bushes.

< 642h/642H 166v/168V Pos: standing >
A half-elf guard sneaks west.
You follow a half-elf guard.

You move in the shadows.
A Bend In The Dark Trail
Obvious exits: -E -S
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 164v/168V Pos: standing >
A half-elf guard sneaks south.
You follow a half-elf guard.

You move in the shadows.
A Dark Trail
Obvious exits: -N -S
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 163v/168V Pos: standing >
A half-elf guard sneaks south.
You follow a half-elf guard.

You move in the shadows.
 
 **^**  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 166v/168V Pos: standing >
You feel the swirling shadows around your body dissipate.
A half-elf guard sneaks west.
You follow a half-elf guard.

 
 ***^*  
 **@*P  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 164v/168V Pos: standing >
A half-elf guard sneaks north.
You follow a half-elf guard.

 
 *****  
 **@^*  
 ****P  
A Grove of Tall Elm Trees
Obvious exits: -N -S -W
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 162v/168V Pos: standing >
A half-elf guard sneaks south.
You follow a half-elf guard.

 
 ***^*  
 **@*P  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 164v/168V Pos: standing >
A half-elf guard sneaks east.
You follow a half-elf guard.

 
 **^**  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.

< 642h/642H 164v/168V Pos: standing >
A half-elf guard sneaks east.
You follow a half-elf guard.

 
 *^***  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a gnomish grenadier is lying here.
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.
A Centaur (large) stands here. (Casting) 

< 642h/642H 163v/168V Pos: standing >
You quickly scan the area.
A green iguana who is rather far off to your north.
A green iguana who is close by to your south.

< 642h/642H 165v/168V Pos: standing >
You quickly scan the area.
A green iguana who is rather far off to your north.
A green iguana who is close by to your east.
A green iguana who is close by to your south.

< 642h/642H 166v/168V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'qfzahz gsfuio'

< 642h/642H 168v/168V Pos: standing >
A Centaur drinks from a tiny bubbling spring.
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
A Centaur appears invigorated.

< 642h/642H 168v/168V Pos: standing >
 
 *^***  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A tiny spring bubbles here from the ground.
A few drops of fresh blood are scattered around the area.
The corpse of a gnomish grenadier is lying here.
*A half-elf guard is standing here, busy with his own matters.(Illusion)
An impenetrable globe of darkness floats near a half-elf guard's head.
A Centaur (large) stands here.

< 642h/642H 168v/168V Pos: standing >
A half-elf guard snaps into visibility.
A half-elf guard moves in the shadows, suddenly reappearing behind a Centaur!

< 642h/642H 168v/168V Pos: standing >
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's slash tears into his flesh.
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's slash tears into his flesh.
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's pierce tears into his flesh.
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's pierce tears into his flesh.
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's slash tears into his flesh.
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's slash tears into his flesh.
A half-elf guard's a shortsword named 'Narggle's Star' with a strange black stone murmurs some strange incantations...
A half-elf guard snaps into visibility.
A half-elf guard's concussion blast rips into a Centaur, shattering his soul!
You start chanting...
You snap into visibility.

< 642h/642H 168v/168V Pos: standing >
Casting: asphyxiate 
A half-elf guard snaps into visibility.
A half-elf guard reaches for the ground, quickly tossing a clump of dirt at a Centaur's face!
A Centaur seems to be blinded!

< 642h/642H 168v/168V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 33 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 642h/642H 168v/168V Pos: standing >
You snap into visibility.
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
A Centaur says 'vitiop'

< 642h/642H 168v/168V Pos: standing >
You snap into visibility.
[Damage: 35 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 642h/642H 168v/168V Pos: standing >
You start chanting...
You snap into visibility.

< 642h/642H 168v/168V Pos: standing >
A half-elf guard's a shortsword named 'Narggle's Star' with a strange black stone flashes into the path of a Centaur's attack, then a half-elf guard delivers a graceful counter-attack!
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's slash tears into his flesh.
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's slash tears into his flesh.
A half-elf guard snaps into visibility.

< 642h/642H 168v/168V Pos: standing >
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's slash tears into his flesh.
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's slash tears into his flesh.
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's pierce tears into his flesh.
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's pierce tears into his flesh.
A half-elf guard snaps into visibility.
A Centaur screams in pain as a half-elf guard's slash tears into his flesh.
A Centaur's flaming sabre was completely destroyed by the massive blow!
A Centaur's ring made of snake skin was completely destroyed by the massive blow!
A Centaur's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Centaur's sapphire earring [poor] was completely destroyed by the massive blow!
A Centaur's belt of desert sands [superior] was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Obn by 8316000.