<floating about head>a dark ioun stone[238h 47m 37s]
<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a pair of goggles of faerie sight (magic) [80%]
<worn in ear> a pair of silver earrings with red rubies with a strange dark bloodstone [87%]
<worn in ear> a brightly flaming earring
<worn on face> a stony granite face (magic) (glowing) [71%]
<worn around neck> an emerald pendant of the ice drake (magic)
<worn around neck> an emerald pendant of the ice drake [superior] (magic) (illuminating)
<worn on body> the chameleon suit of transformation of regeneration
<worn about body> the mantle of the Dark (magic)
<worn as quiver> a silken backsheath of flight of endurance (magic)
<worn about waist> a black leather belt with a crimson coral buckle
<worn on arms> a skull shoulder guard lined with feathers of health
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist> a pitch-black bracelet [superior] (magic)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> a blue ring shooting sparks of damage
<worn on finger> ring of the past [superior] (magic) (glowing)
<primary weapon> the mystical longsword of Volo the Traveler (magic) (flaming) (hot)[238h 47m 47s]
<secondary weapon> a longsword called 'Flame of the North' (magic) (illuminating) (flaming) (hot)
<worn on legs> some skull knee guards lined with feathers of health
<worn on feet> a pair of black, buffalo hide shoes of dexterity
Your longsword called 'Flame of the North' burns an umber hulk with a godly fire!]=-
[Damage: 11 ] -=[Your fine slash wounds an umber hulk.]=-
[Damage: 1 ] -=[Your the mystical longsword of Volo the Traveler burns an umber hulk with a godly fire!]=-
[Damage: 13 ] -=[Your impressive slash wounds an umber hulk.]=-
[Damage: 3 ] -=[The searing a longsword called 'Flame of the North' slices into an umber hulk, causing him to scream in pain!]=-
[Damage: 3 ] -=[Your longsword called 'Flame of the North' burns an umber hulk with a godly fire!]=-
[Damage: 14 ] -=[Your impressive slash wounds an umber hulk.]=-
[Damage: 3 ] -=[The searing the mystical longsword of Volo the Traveler slices into an umber hulk, causing him to scream in pain!]=-
[Damage: 2 ] -=[Your the mystical longsword of Volo the Traveler burns an umber hulk with a godly fire!]=-
[Damage: 13 ] -=[Your impressive slash wounds an umber hulk.]=-
[Damage: 3 ] -=[Your longsword called 'Flame of the North' burns an umber hulk with a godly fire!]=-
Your flurry finished, you resume a normal stance.
< 958h/735H 382v/382V Pos: standing >
< T: Sxt TP: sta TC:excellent E: umber sta EP: pretty hurt >
A faint hum can be heard from the mace of light and darkness carried by Ayla.
< 958h/735H 382v/382V Pos: standing >
< T: Sxt TP: sta TC:excellent E: umber sta EP: pretty hurt >
Sokol sits down in a comfortable spot.
< 957h/735H 382v/382V Pos: standing >
< T: Sxt TP: sta TC:excellent E: umber sta EP: pretty hurt >
Sokol stares off into space, entering a meditative trance.
< 957h/735H 382v/382V Pos: standing >
< T: Sxt TP: sta TC:excellent E: umber sta EP: pretty hurt >
Tiru closes his book and smiles broadly.
Ayla snaps into visibility.
Ayla's impressive bludgeon wounds an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's impressive crush strikes an umber hulk.
Ayla's impressive crush strikes an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's bludgeon strikes an umber hulk.
< 957h/735H 382v/382V Pos: standing >
< T: Sxt TP: sta TC:excellent E: umber sta EP: pretty hurt >
Siuk's feeble slash grazes an umber hulk.
Siuk's feeble slash grazes an umber hulk.
Siuk's pierce strikes an umber hulk.
Siuk's feeble slash grazes an umber hulk.
Siuk's feeble slash grazes an umber hulk.
Siuk's feeble slash grazes an umber hulk.
< 957h/735H 382v/382V Pos: standing >
< T: Sxt TP: sta TC:excellent E: umber sta EP: pretty hurt >
Duac's impressive slash strikes an umber hulk.
Duac's impressive pierce strikes an umber hulk.
Duac's impressive pierce strikes an umber hulk.
Duac's powerful slash strikes an umber hulk hard.
Duac's slash strikes an umber hulk.
Duac's impressive slash strikes an umber hulk.
Dze starts casting an offensive spell called 'bigbys clenched fist'.
< 957h/735H 382v/382V Pos: standing >
< T: Sxt TP: sta TC:excellent E: umber sta EP: awful >
Sxt's powerful slash strikes an umber hulk very hard.
Sxt's impressive slash strikes an umber hulk.
Sxt's impressive slash strikes an umber hulk.
< 957h/735H 382v/382V Pos: standing >
< T: Sxt TP: sta TC:excellent E: umber sta EP: awful >
Sxt looks at a LARGE air elemental.
< 957h/735H 382v/382V Pos: standing >
< T: Sxt TP: sta TC:excellent E: umber sta EP: awful >
A sense of WiLD HAtE surrounds Ayla as her mighty bludgeon seriously wounds an umber hulk.
Ayla's impressive crush strikes an umber hulk very hard.
Ayla's impressive bludgeon strikes an umber hulk very hard.
Ayla's impressive crush strikes an umber hulk very hard.
Ayla's mighty crush enshrouds an umber hulk in a mist of blood.
Ayla's mighty bludgeon grievously wounds an umber hulk.
Ayla's mace of light and darkness flares with pure light, unleashing the virtue of the gods at an umber hulk!
An umber hulk screams in utter terror as he is judged before Ayla's God.
An umber hulk is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an umber hulk's gurgling and choking signals its demise.
Dze stops invoking abruptly!
< 957h/735H 382v/382V Pos: standing >
Ayla returns to normal as her rage abates.
< 957h/735H 382v/382V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.
< 957h/735H 382v/382V Pos: standing >
An Orc enters from the north.
Tiru clambers to his feet.
< 956h/735H 382v/382V Pos: standing >
< 956h/735H 382v/382V Pos: standing >
An Orc leaves north.
< 956h/735H 382v/382V Pos: standing >
Sokol snaps out of his meditative trance, smiling placidly.
< 956h/735H 382v/382V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Sainth.
Selly clambers to his feet.
< 955h/735H 382v/382V Pos: standing >
Sokol clambers to his feet.
Duac sneaks north.
Sainth sneaks north.
Tiru leaves north.
Sokol leaves north.
Selly leaves north.
Sxt leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Siuk leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
Ayla sneaks north.
Drisk leaves north.
Cols sneaks north.
< 955h/735H 382v/382V Pos: standing >
The magenta glow surrounding you fades away.
The blood-red glow surrounding you fades away.
< 955h/735H 382v/382V Pos: standing >
Assist whom?
< 955h/735H 382v/382V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of an umber hulk is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
[2] The corpse of the orc gate guard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
< 955h/735H 382v/382V Pos: standing >
Saving Kenon.
< 955h/735H 382v/382V Pos: standing >
Slay whom?
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 955h/735H 382v/382V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Cols (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Ayla (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sokol (Grey Elf)(medium) stands in mid-air here, fighting an orcish assassin.(Gold Aura)
An orcish assassin stands in mid-air here, fighting Sokol.
< 955h/735H 381v/382V Pos: standing >
You are surrounded by a blood-red glow.
Slay whom?
< 955h/735H 381v/382V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is rather far off to your north.
A LARGE air elemental who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
< 955h/735H 382v/382V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is rather far off to your north.
A LARGE air elemental who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
< 955h/735H 382v/382V Pos: standing >
Slay whom?
< 955h/735H 382v/382V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
Cols (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Ayla (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Selly (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here, fighting an orcish assassin.(Gold Aura)
An orcish assassin stands in mid-air here, fighting Sokol.
< 954h/735H 382v/382V Pos: standing >
Ayla assists Sokol heroically.
Ayla snaps into visibility.
Ayla's bludgeon causes an orcish assassin to grimace in pain.
Horns begin to bellow and drums thunder to the call to arms!
You follow Duac.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tiru enters from the south.
Selly enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Drisk enters from the south.
Cols sneaks in from the south.
< 954h/735H 381v/382V Pos: standing >
You are surrounded by a magenta glow.
< 954h/735H 381v/382V Pos: standing >
< 954h/735H 381v/382V Pos: standing >
The Shady Scribers are located east from the pathway.
You extend your sights eastward.
The Shady Shop of Scribers
The room here glows an erie yellow by the flames of the torches
attached to the walls. The room here is a semi library of sorts. Along
the north wall, many volumes of scribed material can be found. Seated at
desks, many young orcish scribers copy down the history of their lands
to be spread. They work diligently under the eye of the head scriber who
is constantly yelling to work at a faster pace. There is one exit out
leading back to the main city path.
Obvious exits: -West
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
< 954h/735H 382v/382V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish thief watches his next victim closely.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
< 954h/735H 382v/382V Pos: standing >
Duac sneaks north.
You follow Duac.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish thief watches his next victim closely.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
Tiru enters from the south.
Selly enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Siuk avoids being bashed by an orcish guard, who loses his balance and falls.
Aik enters from the south.
An orcish thief attempts to stab Aik in the back, but Aik's biofeedback quickly absorbs the impact before fading away!
An orcish thief places a crystal-tipped dagger [superior] in the back of Aik, resulting in some strange noises and some blood.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the south.
Drisk enters from the south.
< 954h/735H 381v/382V Pos: standing >
Aik dodges an orcish thief's attack.
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage: 15 ] -=[Your impressive slash wounds an orcish guard.]=-
[Damage: 8 ] -=[Your the mystical longsword of Volo the Traveler takes on a mind of it's own as it burns deep into an orcish guard's flesh.]=-
[Damage: 6 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 18 ] -=[Your impressive slash wounds an orcish guard.]=-
[Damage: 6 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-
Aik says 'stone'
< 953h/735H 381v/382V Pos: standing >
< T: Siuk TP: sta TC:few scratches E: orc kne EP: few scratches >
< 953h/735H 381v/382V Pos: standing >
< T: Siuk TP: sta TC:few scratches E: orc kne EP: few scratches >
In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
You snap into visibility.
< 947h/735H 381v/382V Pos: standing >
< T: Siuk TP: sta TC:few scratches E: orc kne EP: few scratches >
Siuk's impressive slash wounds an orcish guard.
Siuk's impressive pierce wounds an orcish guard.
An orcish guard is suddenly at a loss for words.
Siuk's impressive slash wounds an orcish guard.
Siuk's impressive slash strikes an orcish guard.
Siuk's powerful slash strikes an orcish guard.
< 947h/735H 381v/382V Pos: standing >
< T: Siuk TP: sta TC:few scratches E: orc kne EP: small wounds >
Siuk parries an orcish guard's lunge at him.
< 947h/735H 381v/382V Pos: standing >
< T: Siuk TP: sta TC:few scratches E: orc kne EP: small wounds >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
An orcish thief screams and doubles over in agony as searing heat ignites within his body.
An orcish thief is stunned!
An orcish thief is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an orcish thief.
< 946h/735H 381v/382V Pos: standing >
< T: Siuk TP: sta TC:few scratches E: orc kne EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage: 3 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[Your powerful slash strikes an orcish guard.]=-
[Damage: 10 ] -=[Searing fury fills your the mystical longsword of Volo the Traveler as it rends an orcish guard's flesh, leaving a horrid stench.]=-
[Damage: 4 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your powerful slash strikes an orcish guard.]=-
[Damage: 4 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-
[Damage: 17 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage: 1 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-
You slip beneath an orcish guard's guard dealing a vicious attack!
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your powerful slash strikes an orcish guard.]=-
[Damage: 3 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 13 ] -=[Your slash strikes an orcish guard.]=-
[Damage: 2 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 16 ] -=[Your slash strikes an orcish guard.]=-
Your the mystical longsword of Volo the Traveler suddenly ignites into flames as it strikes an orcish guard!
[Damage: 1 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 14 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage: 16 ] -=[You press your attack, and the mystical longsword of Volo the Traveler glows with a white hot flame, nearly igniting an orcish guard's flesh!]=-
Your the mystical longsword of Volo the Traveler suddenly ignites into flames as it strikes an orcish guard!
[Damage: 5 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 15 ] -=[Your slash strikes an orcish guard.]=-
[Damage: 19 ] -=[Nearing the apex of its might, wisps of searing flames begin to dance along the edges of the mystical longsword of Volo the Traveler as it strikes an orcish guard.]=-
[Damage: 3 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
You score a CRITICAL HIT!!!!!
[Damage: 28 ] -=[Your slash strikes an orcish guard hard.]=-
[Damage: 5 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-
A LARGE air elemental sneaks in from the north.
< 946h/735H 381v/382V Pos: standing >
< T: Siuk TP: sta TC:few scratches E: orc kne EP: nasty wounds >
Selly starts casting an offensive spell.
Selly snaps into visibility.
< 946h/735H 381v/382V Pos: standing >
< T: Siuk TP: sta TC:few scratches E: orc kne EP: nasty wounds >
The Path of the Damned
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an orcish thief is lying here.
Cols (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk (Grey Elf)(small) stands in mid-air here, fighting an orcish guard.(Gold Aura)
*Sxt (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Selly (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish guard crouches here, fighting Siuk.(Red Aura)
Cols starts casting an offensive spell.
< 946h/735H 381v/382V Pos: standing >
< T: Siuk TP: sta TC:few scratches E: orc kne EP: nasty wounds >
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at an orcish guard.
Cols's iceball shatters upon impacting an orcish guard, rending flesh and sending blood flying.
Sokol enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
< 946h/735H 381v/382V Pos: standing >
< T: Siuk TP: sta TC:few scratches E: orc kne EP: awful >
Sokol suddenly attacks an orcish guard!
Sokol snaps into visibility.
Sokol misses an orcish guard.
The Path of the Damned
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
A few drops of fresh blood are scattered around the area.
The corpse of an orcish thief is lying here.
Sokol (Grey Elf)(medium) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Cols (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk (Grey Elf)(small) stands in mid-air here, fighting an orcish guard.(Gold Aura)
*Sxt (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Selly (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish guard crouches here, fighting Siuk.(Red Aura)
< 946h/735H 381v/382V Pos: standing >
< T: Siuk TP: sta TC:few scratches E: orc kne EP: awful >
Selly completes his spell...
Selly utters the word 'qawzh'
A large rift opens in front of an orcish guard, you see stars through it, and then a comet flies forth smashing into him!
An orcish guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an orcish guard's last actions in this world.
< 946h/735H 381v/382V Pos: standing >
Duac sneaks north.
Sainth sneaks north.
You follow Duac.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tiru enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Drisk enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
< 946h/735H 380v/382V Pos: standing >
Sainth sneaks north.
You follow Duac.
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
The corpse of an old orcish woman is lying here.
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
Tiru enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the south.
Drisk enters from the south.
< 946h/735H 379v/382V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
A grave-robbing orc who is rather far off to your north.
A female orc who is in the distance to your north.
An orcish warrior who is close by to your east.
Meinar, the old baker who is close by to your east.
Sokol who is not far off to your south.
Selly who is not far off to your south.
Ayla who is a brief walk away to your south.
A LARGE air elemental who is a brief walk away to your south.
An orcish shaman who is close by to your west.
< 945h/735H 380v/382V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
A grave-robbing orc who is rather far off to your north.
A female orc who is in the distance to your north.
An orcish warrior who is close by to your east.
Meinar, the old baker who is close by to your east.
Sokol who is not far off to your south.
Selly who is not far off to your south.
Ayla who is a brief walk away to your south.
A LARGE air elemental who is a brief walk away to your south.
An orcish shaman who is close by to your west.
< 945h/735H 382v/382V Pos: standing >
Duac snaps into visibility.
Duac's fine pierce wounds a Troll.
< 945h/735H 382v/382V Pos: standing >
Duac dodges a Troll's attack.
A Troll misses Duac.
As a Troll attempts to attack Duac, Duac intercepts the attack with his hands and twist a Troll's arm!
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 15 ] -=[Your slash seriously wounds an Orc.]=-
You snap into visibility.
[Damage: 20 ] -=[Your the mystical longsword of Volo the Traveler bursts into hellish flames and causes an Orc to scream in great and agonizing pain as it burns away at his flesh!]=-
You snap into visibility.
[Damage: 4 ] -=[Your the mystical longsword of Volo the Traveler burns an Orc with a godly fire!]=-
[Damage: 12 ] -=[Your fine slash enshrouds an Orc in a mist of blood.]=-
You snap into visibility.
[Damage: 5 ] -=[Your longsword called 'Flame of the North' burns an Orc with a godly fire!]=-
Drisk fills with BLooDLuST and makes a ferocious leap at an Orc!
Drisk knocks an Orc down with a mighty blow!
An Orc's whisper-thin helm was completely destroyed by the massive blow!
An Orc's set of loose fitting leggings was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.