<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the helm of the dragonlords [poor] (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> a strip of Tiamat's flesh (magic) (glowing)
<worn on face> mask of battles past [superior]
<worn around neck> the amulet named "Flow" (humming)
<worn around neck> an amulet of wisdom [superior] (magic) [72%]
<worn on body> a warsuit of jade wyrmscale of health (glowing)
<worn about body> the robes of the maelstrom [66%]
<worn as quiver> a fringed quiver (illuminating) [60%]
<worn about waist> a waistband of rock and stone [poor] (magic)
<worn on belt buckle>a dreamcasters scepter of stars of damage
<attached to belt> a potion of bubbling goo (magic) (glowing) [80%]
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> 'Einjar' the titan shield of purity (magic) (glowing)[238h 42m 49s]
<worn around wrist> a bracelet of influence [superior] (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [87%]
<worn on hands> the hands of justice (magic) (glowing)
<worn on finger> the ring of the void of endurance (magic)
<worn on finger> a ring called 'Soulcatcher' (illuminating) [73%]
<primary weapon> the holy mace of the efreeti (magic) (glowing)[238h 42m 49s]
<worn on legs> some angel feather leggings [superior] (magic)
<worn on feet> boots of the traveler [poor] (magic)
Tiru opens the tome of Strahd of charisma and begins studying it intently.
< 874h/874H 170v/170V Pos: standing >
Kenon becomes a FLuRrY of weapons as they begin their onslaught...
Kenon snaps into visibility.
Kenon's fine slash wounds an umber hulk.
Flames burst forth from Kenon's the mystical longsword of Volo the Traveler, dancing along an umber hulk's flesh as it screams in sheer pain!
Kenon's the mystical longsword of Volo the Traveler burns an umber hulk with a godly fire!
Kenon's fine slash wounds an umber hulk.
Kenon's longsword called 'Flame of the North' burns an umber hulk with a godly fire!
Kenon's fine slash wounds an umber hulk.
Kenon's the mystical longsword of Volo the Traveler burns an umber hulk with a godly fire!
Kenon's impressive slash wounds an umber hulk.
An umber hulk screams in terror as Kenon's longsword called 'Flame of the North' sears past its armor into its flesh!
Kenon's longsword called 'Flame of the North' burns an umber hulk with a godly fire!
Kenon's impressive slash wounds an umber hulk.
An umber hulk screams in terror as Kenon's the mystical longsword of Volo the Traveler sears past its armor into its flesh!
Kenon's the mystical longsword of Volo the Traveler burns an umber hulk with a godly fire!
Kenon's impressive slash wounds an umber hulk.
Kenon's longsword called 'Flame of the North' burns an umber hulk with a godly fire!
The Way of the Knife proceeds east into another shady part of town.
You extend your sights eastward.
The Way of the Knife
Obvious exits: -E -W
< 874h/874H 170v/170V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Ayla.
< 874h/874H 170v/170V Pos: standing >
The Way of the Knife proceeds east into another shady part of town.
You extend your sights westward.
The Way of the Knife
Obvious exits: -E -W
An orcish warrior is here preparing for the next invasion.(Red Aura)
< 874h/874H 170v/170V Pos: standing >
Sokol sits down in a comfortable spot.
< 874h/874H 170v/170V Pos: standing >
Sokol stares off into space, entering a meditative trance.
You see nothing special...
< 874h/874H 170v/170V Pos: standing >
Tiru closes his book and smiles broadly.
Ayla snaps into visibility.
Ayla's impressive bludgeon wounds an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's impressive crush strikes an umber hulk.
Ayla's impressive crush strikes an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's impressive bludgeon strikes an umber hulk.
Ayla's bludgeon strikes an umber hulk.
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S -W
< 874h/874H 170v/170V Pos: standing >
Siuk's feeble slash grazes an umber hulk.
Siuk's feeble slash grazes an umber hulk.
Siuk's pierce strikes an umber hulk.
Siuk's feeble slash grazes an umber hulk.
Siuk's feeble slash grazes an umber hulk.
Siuk's feeble slash grazes an umber hulk.
< 874h/874H 170v/170V Pos: standing >
Duac's impressive slash strikes an umber hulk.
Duac's impressive pierce strikes an umber hulk.
Duac's impressive pierce strikes an umber hulk.
Duac's powerful slash strikes an umber hulk hard.
Duac's slash strikes an umber hulk.
Duac's impressive slash strikes an umber hulk.
Dze starts casting an offensive spell.
< 874h/874H 170v/170V Pos: standing >
Sxt's powerful slash strikes an umber hulk very hard.
Sxt's impressive slash strikes an umber hulk.
Sxt's impressive slash strikes an umber hulk.
< 874h/874H 170v/170V Pos: standing >
Sxt looks at a LARGE air elemental.
< 874h/874H 170v/170V Pos: standing >
A sense of WiLD HAtE surrounds Ayla as her mighty bludgeon seriously wounds an umber hulk.
Ayla's impressive crush strikes an umber hulk very hard.
Ayla's impressive bludgeon strikes an umber hulk very hard.
Ayla's impressive crush strikes an umber hulk very hard.
Ayla's mighty crush enshrouds an umber hulk in a mist of blood.
Ayla's mighty bludgeon grievously wounds an umber hulk.
Ayla's mace of light and darkness flares with pure light, unleashing the virtue of the gods at an umber hulk!
An umber hulk screams in utter terror as he is judged before Ayla's God.
An umber hulk is dead! R.I.P.
You receive your share of experience.
This being a hometown, you receive fewer exps...
Experience(KILL): Sainth by 339.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an umber hulk's gurgling and choking signals its demise.
Dze stops invoking abruptly!
< 874h/874H 170v/170V Pos: standing >
Ayla returns to normal as her rage abates.
It appears to be the corpse of an umber hulk.
Nothing.
< 874h/874H 170v/170V Pos: standing >
Saving Sainth.
< 874h/874H 170v/170V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.
< 874h/874H 170v/170V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
An orcish assassin who is close by to your north.
A LARGE air elemental who is a brief walk away to your north.
An orcish thief who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is in the distance to your north.
A female orc who is not far off to your east.
A baby orc who is in the distance to your east.
An orcish guard who is in the distance to your east.
A young toddler who is in the distance to your east.
An orcish warrior who is close by to your west.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
A thick-haired buffalo who is not far off to your west.
An orcish shaman who is not far off to your west.
A drunken orc who is not far off to your west.
A female orc who is not far off to your west.
An orcish assassin who is a brief walk away to your west.
A female orc who is rather far off to your west.
A draft horse who is close by below you.
An Orc enters from the north.
Tiru clambers to his feet.
< 874h/874H 170v/170V Pos: standing >
< 874h/874H 170v/170V Pos: standing >
An Orc leaves north.
< 874h/874H 170v/170V Pos: standing >
Sokol snaps out of his meditative trance, smiling placidly.
< 874h/874H 170v/170V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
Selly clambers to his feet.
< 874h/874H 170v/170V Pos: standing >
Sokol clambers to his feet.
Duac sneaks north.
You follow Duac.
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish assassin prowls the area hunting his new prey.
Tiru enters from the south.
Sokol enters from the south.
A spectre of something long gone rises over Sokol in a foreboding mist.
An orcish assassin misses Sokol.
Selly enters from the south.
Sxt enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Drisk enters from the south.
< 874h/874H 169v/170V Pos: standing >
Sokol misses an orcish assassin.
Sokol misses an orcish assassin.
Sokol snaps into visibility.
An orcish assassin misses Sokol.
Sokol dodges an orcish assassin's attack.
Slay whom?
You follow Duac.
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tiru enters from the south.
Selly enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Drisk enters from the south.
< 874h/874H 168v/170V Pos: standing >
Slay whom?
< 874h/874H 168v/170V Pos: standing >
< 874h/874H 168v/170V Pos: standing >
Slay whom?
< 874h/874H 169v/170V Pos: standing >
Slay whom?
Duac sneaks south.
You follow Duac.
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sokol -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish assassin.(Gold Aura)
An orcish assassin stands in mid-air here, fighting Sokol.
Tiru enters from the north.
Selly enters from the north.
Sxt enters from the north.
Siuk enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Aik enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the north.
A powerful djinni enters from the north.
A powerful djinni enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the north.
Drisk enters from the north.
< 874h/874H 168v/170V Pos: standing >
Kenon enters from the south.
< 874h/874H 169v/170V Pos: standing >
Slay whom?
< 874h/874H 169v/170V Pos: standing >
Slay whom?
< 874h/874H 170v/170V Pos: standing >
Slay whom?
< 874h/874H 170v/170V Pos: standing >
You quickly scan the area.
An orcish thief who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is rather far off to your north.
A LARGE air elemental who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
< 874h/874H 170v/170V Pos: standing >
Ayla assists Sokol heroically.
Ayla snaps into visibility.
Ayla's bludgeon causes an orcish assassin to grimace in pain.
Duac sneaks north.
You follow Duac.
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Horns begin to bellow and drums thunder to the call to arms!
Kenon enters from the south.
Tiru enters from the south.
Selly enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Drisk enters from the south.
< 874h/874H 169v/170V Pos: standing >
< 874h/874H 169v/170V Pos: standing >
< 874h/874H 169v/170V Pos: standing >
You quickly scan the area.
An orcish thief who is close by to your north.
An orcish guard who is close by to your north.
A LARGE air elemental who is not far off to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
A baby orc who is close by to your east.
An orcish guard who is close by to your east.
An orcish scribe who is close by to your east.
Ayla who is close by to your south.
Sokol who is close by to your south.
< 874h/874H 169v/170V Pos: standing >
You follow Duac.
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish thief watches his next victim closely.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
Kenon enters from the south.
Tiru enters from the south.
Selly enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Siuk avoids being bashed by an orcish guard, who loses his balance and falls.
Aik enters from the south.
An orcish thief attempts to stab Aik in the back, but Aik's biofeedback quickly absorbs the impact before fading away!
An orcish thief places a crystal-tipped dagger [superior] in the back of Aik, resulting in some strange noises and some blood.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the south.
Drisk enters from the south.
< 874h/874H 168v/170V Pos: standing >
Aik dodges an orcish thief's attack.
Kenon suddenly attacks an orcish guard!
Kenon snaps into visibility.
Kenon's impressive slash wounds an orcish guard.
An orcish guard screams in bloodcurdling pain as Kenon's the mystical longsword of Volo the Traveler sears deep into his flesh.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's impressive slash wounds an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
Aik says 'stone'
< 874h/874H 168v/170V Pos: standing >
< 874h/874H 170v/170V Pos: standing >
< 874h/874H 170v/170V Pos: standing >
Kenon winces in pain, as the flames surrounding his sword are too much for him to handle!
Kenon snaps into visibility.
You quickly scan the area.
An orcish guard who is not far off to your north.
A LARGE air elemental who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish merchant who is close by to your east.
A baby orc who is close by to your east.
A baby orc who is close by to your east.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish warrior who is close by to your east.
An orcish assassin who is close by to your east.
Khazar, the jeweler who is close by to your east.
Ayla who is not far off to your south.
Sokol who is not far off to your south.
The grinning bobcat who is close by to your west.
The orc gate guard who is close by to your west.
< 874h/874H 170v/170V Pos: standing >
Siuk's impressive slash wounds an orcish guard.
Siuk's impressive pierce wounds an orcish guard.
An orcish guard is suddenly at a loss for words.
Siuk's impressive slash wounds an orcish guard.
Siuk's impressive slash strikes an orcish guard.
Siuk's powerful slash strikes an orcish guard.
< 874h/874H 170v/170V Pos: standing >
Siuk parries an orcish guard's lunge at him.
< 874h/874H 170v/170V Pos: standing >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
Obvious exits: -N -E -S
< 874h/874H 170v/170V Pos: standing >
Aik wills the flames of the abyss to overwhelm and consume thier foe...
An orcish thief screams and doubles over in agony as searing heat ignites within his body.
An orcish thief is stunned!
An orcish thief is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 0.
You feel the bloodlust in your heart as you hear the death cry of an orcish thief.
< 874h/874H 170v/170V Pos: standing >
Kenon snaps into visibility.
Kenon's impressive slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler moves in a blinding rush of searing fury as it slices into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
Kenon's impressive slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
Kenon slips beneath an orcish guard's guard dealing a vicious attack!!
Kenon's powerful slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard.
Raging hellfire bursts forth from Kenon's the mystical longsword of Volo the Traveler as it slices into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's impressive slash strikes an orcish guard.
Kenon fiercely presses his attack on an orcish guard, and the mystical longsword of Volo the Traveler glows with white hot flame, cleaving into his flesh with its demonic hellfire!
Raging hellfire bursts forth from Kenon's the mystical longsword of Volo the Traveler as it slices into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard.
Without warning, Kenon's the mystical longsword of Volo the Traveler begins sucking all the heat from the room as it slashes into an orcish guard!
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's slash strikes an orcish guard hard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!
A LARGE air elemental sneaks in from the north.
It appears to be the corpse of an orcish thief.
a crystal-tipped dagger [superior]
a few coins
a thin leather belt
< 874h/874H 170v/170V Pos: standing >
A LARGE air elemental sneaks south.
Saving Sainth.
< 874h/874H 170v/170V Pos: standing >
Selly starts casting an offensive spell.
Selly snaps into visibility.
< 874h/874H 170v/170V Pos: standing >
Cols starts casting an offensive spell.
< 874h/874H 170v/170V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an orcish thief is lying here.
Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here. (Casting) (Gold Aura)
Drisk -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here, fighting an orcish guard.(Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Selly -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here. (Casting) (Gold Aura)
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orcish guard.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish guard crouches here, fighting Siuk.(Red Aura)
< 874h/874H 170v/170V Pos: standing >
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at an orcish guard.
Cols's iceball shatters upon impacting an orcish guard, rending flesh and sending blood flying.
Sokol enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
< 874h/874H 170v/170V Pos: standing >
Sokol suddenly attacks an orcish guard!
Sokol snaps into visibility.
Sokol misses an orcish guard.
< 874h/874H 170v/170V Pos: standing >
Selly completes his spell...
Selly utters the word 'qawzh'
A large rift opens in front of an orcish guard, you see stars through it, and then a comet flies forth smashing into him!
An orcish guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 13.
A look of horror and a silent scream are an orcish guard's last actions in this world.
You quickly scan the area.
A Troll who is not far off to your north.
An Orc who is not far off to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish street sweeper who is in the distance to your north.
A female orc who is in the distance to your north.
An orcish merchant who is close by to your east.
A baby orc who is close by to your east.
A baby orc who is close by to your east.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish warrior who is close by to your east.
An orcish assassin who is close by to your east.
Khazar, the jeweler who is close by to your east.
A LARGE air elemental who is close by to your south.
Ayla who is not far off to your south.
The grinning bobcat who is close by to your west.
The orc gate guard who is close by to your west.
< 874h/874H 170v/170V Pos: standing >
It appears to be the corpse of an orcish guard.
an orcish-forged sword [poor] (magic)
a suit of orcish platemail [superior] (magic)
a small pile of coins
< 874h/874H 170v/170V Pos: standing >
Saving Sainth.
Duac sneaks north.
You follow Duac.
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Kenon enters from the south.
Tiru enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Drisk enters from the south.
Cols sneaks in from the south.
Horns begin to bellow and drums thunder to the call to arms!
< 874h/874H 169v/170V Pos: standing >
Duac sneaks north.
You follow Duac.
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an old orcish woman is lying here.
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
Kenon enters from the south.
Tiru enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the south.
Drisk enters from the south.
Cols sneaks in from the south.
< 874h/874H 168v/170V Pos: standing >
< 874h/874H 168v/170V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an old orcish woman is lying here.
Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
Drisk -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion)
Dze -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Tiru -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac Bayraktar -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
< 874h/874H 169v/170V Pos: standing >
Duac snaps into visibility.
Duac's fine pierce wounds a Troll.
< 874h/874H 170v/170V Pos: standing >
Duac dodges a Troll's attack.
A Troll misses Duac.
As a Troll attempts to attack Duac, Duac intercepts the attack with his hands and twist a Troll's arm!
Kenon suddenly attacks an Orc!
Kenon's slash seriously wounds an Orc.
Kenon snaps into visibility.
Flames burst forth from Kenon's the mystical longsword of Volo the Traveler, dancing along an Orc's flesh as he screams in sheer pain!
Kenon snaps into visibility.
Kenon's the mystical longsword of Volo the Traveler burns an Orc with a godly fire!
Kenon's fine slash enshrouds an Orc in a mist of blood.
Kenon snaps into visibility.
Kenon's longsword called 'Flame of the North' burns an Orc with a godly fire!
Drisk fills with BLooDLuST and makes a ferocious leap at an Orc!
Drisk knocks an Orc down with a mighty blow!
An Orc's whisper-thin helm was completely destroyed by the massive blow!
An Orc's set of loose fitting leggings was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.