The death of [ 1 Warrior] Hi (Orc)

in The Damned-Peace Intersection

from the perspective of [54 Bounty Hunter] Duac -=Celestial Sigil=- (Barbarian)

<worn as a badge>    a masterly crafted obsidian badge of regeneration (illuminating)
<worn on head>       the headdress of the celestial outlaws (magic) [77%]
<worn on eyes>       the eyes of the High Forest (glowing) [77%]
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        an earring of bone [73%]
<worn on face>       the mask of Avernus (magic) (glowing)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   a necklace of dangling rat skulls [35%]
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body>    a deep hooded cloak of sorrow [89%]
<worn as quiver>     a silken backsheath of flight (magic) [88%]
<worn about waist>   the masters belt [superior] (glowing) [82%]
<worn on belt buckle>an ankylosaur tail club of damage (magic) (glowing) [85%]
<attached to belt>   a potion of greater invisibility (magic) [26%]
<attached to belt>   a potion of greater invisibility (magic) [89%]
<worn on arms>       the vambraces of the vampire lords of damage (magic) (humming)
<worn around wrist>  a bracelet of influence of constitution (magic) [75%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing) [75%]
<worn on finger>     an obsidian circle of endurance (magic) [87%]
<worn on finger>     an obsidian circle of endurance (magic) [70%]
<primary weapon>     the sword of fire and flame (magic) (glowing)[239h 46m 58s]
<secondary weapon>   Tiamat's poison tail stinger (magic)[239h 46m 58s]
<worn on legs>       some mithril and dragonscale leg plates (magic)
<worn on feet>       the boots of smashing [superior] (magic) [89%]

A drunken orc enters from the west.

< 1476h/1463H 341v/342V Pos: standing >
A drunken orc suddenly attacks Tiru!
Sxt tries to step in front of Tiru, but doesn't make it in time.
A drunken orc misses Tiru.

< 1476h/1463H 341v/342V Pos: standing >
A powerful djinni says 'Prepare to fight me, too!'
A powerful djinni suddenly attacks a drunken orc!
A powerful djinni snaps into visibility.
A powerful djinni's fine crush enshrouds a drunken orc in a mist of blood.

< 1476h/1463H 341v/342V Pos: standing >
A wild horse growls at Selly.
A wild horse suddenly attacks Selly!
A wild horse's thrash grazes Selly.

< 1476h/1463H 341v/342V Pos: standing >

< 1476h/1463H 341v/342V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[A drunken orc makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A drunken orc is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a drunken orc.
Selly starts casting an offensive spell.

< 1476h/1463H 341v/342V Pos: standing >
Dze starts casting an offensive spell.

< 1476h/1463H 341v/342V Pos: standing >
A baby orc enters from the west.

< 1476h/1463H 341v/342V Pos: standing >
An orcish shaman misses Selly.
An orcish shaman misses Selly.
An orcish shaman starts casting an offensive spell.

< 1476h/1463H 341v/342V Pos: standing >
Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish shaman, blood pours from his body!

< 1476h/1463H 341v/342V Pos: standing >
Selly completes his spell...
Selly utters the word 'qawzh'
A large rift opens in front of an orcish shaman, you see stars through it, and then a comet flies forth smashing into him!
An orcish shaman is mortally wounded, and will die soon, if not aided.
Saving Duac.

< 1476h/1463H 341v/342V Pos: standing >
The Dark Path to Peace continues west.
You extend your sights westward.
The Turmoil-Peace Intersection
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a troll slave is lying here.
The corpse of an orcish guard is lying here.
[2] The corpse of a draft horse is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of a troll slave is lying here.
The corpse of a draft horse is lying here.
The corpse of a troll slave is lying here.
The corpse of a draft horse is lying here.
The corpse of a Troll is lying here.
The corpse of a troll slave is lying here.
The corpse of an Orc is lying here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A wild horse stands here.
An orcish shaman is here practicing a new spell.(Red Aura)

< 1476h/1463H 341v/342V Pos: standing >
A wild horse misses Selly.
Selly blocks a wild horse's lunge at him.

< 1476h/1463H 342v/342V Pos: standing >
An orcish shaman stops invoking abruptly!
You snap into visibility.
[Damage: 19 ] -=[A baby orc makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
A baby orc is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a baby orc dies in agony.

< 1476h/1463H 342v/342V Pos: standing >
Saving Duac.

< 1476h/1463H 342v/342V Pos: standing >
The Dark Path to Peace
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting a wild horse.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Illusion)(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wild horse stands in mid-air here, fighting Selly.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
An orcish shaman is lying here, mortally wounded.(Red Aura)
There are some tracks heading east.
There are some tracks heading east.

< 1476h/1463H 342v/342V Pos: standing >
Selly's bludgeon seriously wounds a wild horse.
Selly's the stone mace 'Godsfury' calls down the fury of the Gods on a wild horse!
Selly tries to dispel a wild horse's magic!
And he has some success!
Selly's fine bludgeon strikes a wild horse very hard.

< 1476h/1463H 342v/342V Pos: standing >
A powerful djinni fades from your mortal viewing...
You snap into visibility.
[Damage: 47 ] -=[A wild horse makes a strange sound as you place Tiamat's poison tail stinger in its back.]=-
A wild horse is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a wild horse's gurgling and choking signals its demise.
A wild horse quickly returns to the plane from whence they were summoned...
A wild horse stops following an orcish shaman.

< 1476h/1463H 342v/342V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Selly.

< 1476h/1463H 342v/342V Pos: standing >
A stern look appears on Sxt's face, and he rushes to extinguish the evil being!
Sxt snaps into visibility.
An orcish shaman is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an orcish shaman's last actions in this world.
A prong-horned antelope is dead! R.I.P.
You feel a carnal satisfaction as a prong-horned antelope's gurgling and choking signals its demise.
A prong-horned antelope moves to a different position.
A prong-horned antelope quickly returns to the plane from whence they were summoned...
A prong-horned antelope stops following an orcish shaman.
A thick-haired buffalo is dead! R.I.P.
You feel a carnal satisfaction as a thick-haired buffalo's gurgling and choking signals its demise.
A thick-haired buffalo moves to a different position.
A thick-haired buffalo quickly returns to the plane from whence they were summoned...
A thick-haired buffalo stops following an orcish shaman.

< 1476h/1463H 342v/342V Pos: standing >
Saving Duac.

< 1476h/1463H 342v/342V Pos: standing >
Saving Duac.

< 1476h/1463H 342v/342V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 1476h/1463H 342v/342V Pos: standing >
The Dark Path to Peace
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of an orcish shaman is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Selly  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Kenon The Wanderer -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Illusion)(Red Aura)
*Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1476h/1463H 342v/342V Pos: standing >
Sokol looks at a LARGE air elemental.

< 1476h/1463H 342v/342V Pos: standing >

< 1476h/1463H 342v/342V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
Sokol enters from elsewhere.
Kenon enters from elsewhere.
Tiru enters from elsewhere.
Drisk enters from elsewhere.
Horns begin to bellow and drums thunder to the call to arms!
Selly enters from elsewhere.
Sxt enters from elsewhere.
Siuk enters from elsewhere.
Aik enters from elsewhere.
Dze enters from elsewhere.
A powerful djinni enters from elsewhere.
A powerful djinni enters from elsewhere.
A LARGE air elemental enters from elsewhere.

< 1476h/1463H 341v/342V Pos: standing >

< 1476h/1463H 341v/342V Pos: standing >

< 1476h/1463H 341v/342V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 1476h/1463H 341v/342V Pos: standing >

< 1476h/1463H 341v/342V Pos: standing >
Selly gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Selly into Selly's body!

< 1476h/1463H 341v/342V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.

< 1476h/1463H 341v/342V Pos: standing >

< 1476h/1463H 341v/342V Pos: standing >

< 1476h/1463H 341v/342V Pos: standing >

<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>

<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>
You feel uneasy with so many Good players in Shady Grove.
Grand Hallway to the Meeting Chamber of the Shady
Obvious exits: -N -S
An orc guard of the Black Order is here watching your every action.(Red Aura)
There are Barbarian tracks going south.
Sokol enters from the north.
Kenon enters from the north.
Tiru enters from the north.
Drisk enters from the north.
Selly enters from the north.
An orcish guard suddenly attacks Selly!
An orcish guard's feeble punch grazes Selly.
Sxt enters from the north.
Siuk enters from the north.
Aik enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.

< 1476h/1463H 340v/342V Pos: standing >

< 1476h/1463H 340v/342V Pos: standing >
Kenon suddenly attacks an orcish guard!
Kenon snaps into visibility.
Kenon's impressive slash wounds an orcish guard.
Kenon's the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!
Kenon's powerful slash strikes an orcish guard.
Kenon's longsword called 'Flame of the North' burns an orcish guard with a godly fire!

< 1476h/1463H 342v/342V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Sxt.

< 1476h/1463H 342v/342V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Dark Path to Peace
</map>
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
Obvious exits: -E -S -W
A crafting recipe lies here collecting dust.
There are Gnome tracks going east.
There are some tracks heading east.
Sokol enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Tiru enters from the south.
Drisk enters from the south.
Sxt enters from the south.
Siuk enters from the south.
Aik enters from the south.
Dze enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.
A LARGE air elemental enters from the south.
Cols sneaks in from the south.

< 1476h/1463H 341v/342V Pos: standing >

< 1476h/1463H 341v/342V Pos: standing >

< 1476h/1463H 341v/342V Pos: standing >
Backstab who?

< 1476h/1463H 341v/342V Pos: standing >
Backstab who?

< 1476h/1463H 341v/342V Pos: standing >
Backstab who?

< 1476h/1463H 341v/342V Pos: standing >
Backstab who?

< 1476h/1463H 341v/342V Pos: standing >
Backstab who?

< 1476h/1463H 341v/342V Pos: standing >
Backstab who?

< 1476h/1463H 341v/342V Pos: standing >
Backstab who?

< 1476h/1463H 341v/342V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your east.
A stray dog who is not far off to your east.
An Orc who is not far off to your east.
A draft horse who is not far off to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
Selly who is close by to your south.
Kenon who is close by to your south.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 1476h/1463H 341v/342V Pos: standing >

< 1476h/1463H 341v/342V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 1476h/1463H 341v/342V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Great Unholy Church
</map>
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
Obvious exits: -N# -E -W
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.
Sokol enters from the west.
Tiru enters from the west.
Drisk enters from the west.
Sxt enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the west.

< 1476h/1463H 340v/342V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>

<map>
Zone: Shady Grove.
Room: The Damned-Peace Intersection
</map>
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
Obvious exits: -E -S -W
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
A stray dog is lying here, incapacitated.
An Orc (medium) stands here, fighting a stray dog. (Non-Fraggable)(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
There are some tracks heading east.
Sokol enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Sainth sneaks in from the west.
Tiru enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Drisk enters from the west.
An orcish guard suddenly attacks Drisk!
An orcish guard's impressive slash grazes Drisk.
An orcish guard is burned severely as he hits Drisk!
Sxt enters from the west.
Siuk enters from the west.
Aik enters from the west.
Dze enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
An orcish guard suddenly attacks Dze!
An orcish guard's decent slash grazes Dze.
A powerful djinni enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the west.
A LARGE air elemental enters from the west.

< 1476h/1463H 339v/342V Pos: standing >
An orcish elite enters from the east.
A large warhorse trots in from the east.
You snap into visibility.
[Damage: 112 ] -=[An orcish guard makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-

< 1476h/1463H 340v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP:  small wounds >
 
< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP:  small wounds >
 An orcish elite suddenly attacks Tiru!
Sxt bravely steps in front of Tiru, shielding him from harm!
Sxt snaps into visibility.
An orcish elite's weak slash grazes Sxt.
An orcish elite suffers from contact with the aura about Sxt.
An orcish elite is burned severely as he hits Sxt!

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP:  small wounds >
 A large warhorse growls at Sxt.
A large warhorse suddenly attacks Sxt!
A large warhorse misses Sxt.
An Orc's fine punch hits a stray dog.
A stray dog is mortally wounded, and will die soon, if not aided.

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP:  small wounds >
 [Damage: 21 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage: 25 ] -=[Your impressive pierce strikes an orcish guard.]=-
An orcish guard dodges your futile attack.
[Damage: 21 ] -=[Your impressive slash strikes an orcish guard.]=-
An orcish guard parries your futile lunge at him.
[Damage: 27 ] -=[Your impressive slash strikes an orcish guard.]=-
Your sword of fire and flame summons the power of fire and flames at at an orcish guard.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 68 ] -=[You wave the gases towards a large warhorse and have the satisfaction of seeing him enveloped in flames.]=-
[Damage: 71 ] -=[You wave the gases towards an orcish elite and have the satisfaction of seeing him enveloped in flames.]=-
This being a hometown, you receive fewer exps...
[Damage: 82 ] -=[You wave the gases towards an orcish guard and have the satisfaction of seeing him enveloped in flames.]=-
[Damage: 123 ] -=[You wave the gases towards an orcish guard and have the satisfaction of seeing him enveloped in flames.]=-
[Damage:  1 ] -=[You wave the gases towards a stray dog and have the satisfaction of seeing him enveloped in flames.]=-
A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
[Damage: 48 ] -=[You wave the gases towards an Orc and have the satisfaction of seeing her enveloped in flames.]=-
An Orc is dead! R.I.P.
You receive your share of experience.
The last gasps of an Orc cause a sickening chill to run up your spine.
[Damage: 107 ] -=[You wave the gases towards a draft horse and have the satisfaction of seeing her enveloped in flames.]=-
A draft horse is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a draft horse's gurgling and choking signals her demise.
Your sword of fire and flame calls upon the pure power of the plane of fire, directing it at an orcish guard!
You point at an orcish guard.
[Damage: 65 ] -=[Your flameburst collides silently with an orcish guard, who screams out in sudden pain.]=-
Dze starts casting an offensive spell.

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Saving Duac.

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Saving Duac.

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Saving Duac.

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Dze completes his spell...
Dze utters the words 'buoblg qrunsoqpze yugh'
Dze's fist beats the life out of an orcish guard, blood pours from his body!

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Tiru looks at an orcish guard.
Sorry, you aren't allowed to do that in combat.

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Dze misses an orcish guard.
Dze misses an orcish guard.
Sokol starts casting an offensive spell.
Sokol snaps into visibility.

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Siuk quickly maneuvers alongside an orcish guard and sweeps his legs out from under him!

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sit EP:  nasty wounds >
 An orcish guard's weak slash grazes Dze.
An orcish guard's decent slash grazes Dze.
An orcish guard misses a kick at Dze due to his small size.
An orcish guard suddenly appears a bit confused!
Drisk is so overcome with bloodlust, an orcish guard's slash barely grazes him!
An orcish guard's fine slash grazes Drisk.
An orcish guard is burned severely as he hits Drisk!

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sit EP:  nasty wounds >
 Sokol completes his spell...
Sokol utters the words 'warhunso gsfal'
Sokol points at an orcish guard.
A blast of molten spray sent by Sokol coats an orcish guard with searing agony.
Sxt snaps into visibility.
Sxt's impressive slash wounds an orcish elite.
Sxt's impressive slash wounds an orcish elite.
An orcish elite parries Sxt's lunge at him.

< 1476h/1463H 342v/342V Pos: standing >
< T: Drisk TP: sta TC:few scratches E: orc sit EP:  nasty wounds >
 Sxt parries a large warhorse's lunge at him.
Sxt snaps into visibility.
Sxt dodges an orcish elite's attack.
Sxt parries an orcish elite's lunge at him.
Sxt dodges an orcish elite's attack.
Sxt avoids being bashed by an orcish elite, who loses his balance and falls.
A sense of WiLD HAtE surrounds Drisk as his bludgeon enshrouds an orcish guard in a mist of blood.
As Drisk strikes an orcish guard, the power of Drisk's ancestors fill him with RAGE!
Drisk's rod of Dispator summons the power of hellfire at an orcish guard.
Drisk calls down a roaring flamestrike at an orcish guard who starts to melt!
Drisk smirks as his fireball explodes into the face of an orcish guard.
An orcish guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an orcish guard dies in agony.

< 1476h/1463H 342v/342V Pos: standing >
The Damned-Peace Intersection
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of a draft horse is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
A large warhorse stands here, fighting Sxt.
An orcish elite crouches in mid-air here, fighting Sxt.(Red Aura)
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk Swish -=Tharnadian Royal Marines=- (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here, fighting an orcish elite.(Gold Aura)
Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru  -=Celestial Sigil=- (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Illusion)(Red Aura)
Sokol  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An orcish guard stands here, fighting Dze.(Red Aura)
There are some tracks.
There are Barbarian tracks going east.

< 1476h/1463H 342v/342V Pos: standing >
Saving Duac.

< 1476h/1463H 342v/342V Pos: standing >
Kenon enters from the west.

< 1476h/1463H 342v/342V Pos: standing >

< 1476h/1463H 342v/342V Pos: standing >
Sokol starts casting an offensive spell.
Dze starts casting an offensive spell.

< 1476h/1463H 342v/342V Pos: standing >

< 1476h/1463H 342v/342V Pos: standing >
Sokol completes his spell...
Sokol utters the words 'warhunso gsfal'
Sokol points at an orcish guard.
A blast of molten spray sent by Sokol coats an orcish guard with searing agony.
You quickly scan the area.
An Orc who is a brief walk away to your south.
A grave-robbing orc who is a brief walk away to your south.
An orcish elite who is rather far off to your south.
The Shady Quartermaster who is rather far off to your south.
The town crier who is rather far off to your south.
An orcish guard who is rather far off to your south.
An orcish thief who is in the distance to your south.
Selly who is not far off to your west.

< 1476h/1463H 342v/342V Pos: standing >
An Orc enters from the south.
Selly enters from the west.

< 1476h/1463H 342v/342V Pos: standing >

< 1476h/1463H 342v/342V Pos: standing >
Kenon suddenly attacks an Orc!
Kenon snaps into visibility.
Kenon slips beneath an Orc's guard dealing a vicious attack!!
Kenon's impressive slash enshrouds an Orc in a mist of blood.
Kenon snaps into visibility.
Kenon's the mystical longsword of Volo the Traveler burns an Orc with a godly fire!
Kenon's powerful slash hits an Orc.
An Orc's pair of studded leather sleeves was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.