The death of [ 1 Warrior] Hi (Orc)

in The Damned-Peace Intersection

from the perspective of [56 Blademaster] Kenon -=Celestial Sigil=- (Grey Elf)

<floating about head>a dark ioun stone[238h 45m 12s]
<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [80%]
<worn in ear>        a pair of silver earrings with red rubies with a strange dark bloodstone [87%]
<worn in ear>        a brightly flaming earring
<worn on face>       a stony granite face (magic) (glowing) [71%]
<worn around neck>   an emerald pendant of the ice drake (magic)
<worn around neck>   an emerald pendant of the ice drake [superior] (magic) (illuminating)
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    the mantle of the Dark (magic)
<worn as quiver>     a silken backsheath of flight of endurance (magic)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on arms>       a skull shoulder guard lined with feathers of health
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist>  a pitch-black bracelet [superior] (magic)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a blue ring shooting sparks of damage
<worn on finger>     ring of the past [superior] (magic) (glowing)
<primary weapon>     the mystical longsword of Volo the Traveler (magic) (flaming) (hot)[238h 45m 22s]
<secondary weapon>   a longsword called 'Flame of the North' (magic) (illuminating) (flaming) (hot)
<worn on legs>       some skull knee guards lined with feathers of health
<worn on feet>       a pair of black, buffalo hide shoes of dexterity

A prong-horned antelope is dead! R.I.P.
You feel a carnal satisfaction as a prong-horned antelope's gurgling and choking signals its demise.
A prong-horned antelope moves to a different position.
A prong-horned antelope quickly returns to the plane from whence they were summoned...
A prong-horned antelope stops following an orcish shaman.
A thick-haired buffalo is dead! R.I.P.
You feel a carnal satisfaction as a thick-haired buffalo's gurgling and choking signals its demise.
A thick-haired buffalo moves to a different position.
A thick-haired buffalo quickly returns to the plane from whence they were summoned...
A thick-haired buffalo stops following an orcish shaman.

< 986h/785H 382v/382V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 986h/785H 382v/382V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A large warhorse who is rather far off to your east.
An orcish elite who is rather far off to your east.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 986h/785H 382v/382V Pos: standing >
The Dark Path to Peace
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
The corpse of an orcish shaman is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.
*Cols (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Ayla (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Aik (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk (Grey Elf)(small) stands in mid-air here.(Gold Aura)
*Sxt (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Selly (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 985h/785H 382v/382V Pos: standing >
Sokol looks at a LARGE air elemental.

< 985h/785H 382v/382V Pos: standing >

< 985h/785H 382v/382V Pos: standing >
Saving Kenon.

< 985h/785H 382v/382V Pos: standing >
Sokol leaves east.
Sainth sneaks east.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
   This smaller pathway of the Grove is formed out of a conglomerate marble,
granite, and sandstone. This street is kept very clean and provides access to
many homes and shops located in the city. The Church of the Black Order
can be seen to north. A small garden starts northwest from here while the
cemetery is located further east along this pathway. There are various
markings of unknown purpose on the wall of the structure to the south.
There are exits east and west along this pathway. The exit to the south
leads into the meeting chambers of the shady citizens.
Obvious exits: -East  -South -West 
A crafting recipe lies here collecting dust.
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
Tiru enters from elsewhere.
Drisk enters from elsewhere.
Horns begin to bellow and drums thunder to the call to arms!
Selly enters from elsewhere.
Sxt enters from elsewhere.
Siuk enters from elsewhere.
Aik enters from elsewhere.
Dze enters from elsewhere.
A powerful djinni enters from elsewhere.
A powerful djinni enters from elsewhere.
A LARGE air elemental enters from elsewhere.
Ayla sneaks in from elsewhere.
Cols sneaks in from elsewhere.

< 984h/785H 381v/382V Pos: standing >

< 984h/785H 381v/382V Pos: standing >

< 984h/785H 381v/382V Pos: standing >
Selly gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Selly into Selly's body!

< 984h/785H 381v/382V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 984h/785H 381v/382V Pos: standing >
Saving Kenon.

< 984h/785H 381v/382V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 983h/785H 382v/382V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your east.
A draft horse who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A large warhorse who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
An orcish guard who is close by to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 983h/785H 382v/382V Pos: standing >

< 983h/785H 382v/382V Pos: standing >

< 983h/785H 382v/382V Pos: standing >
Duac sneaks south.
Sokol leaves south.
You follow Duac.

You feel uneasy with so many Good players in Shady Grove.
Grand Hallway to the Meeting Chamber of the Shady
   The double doors open to a small entry hallway. The hallway floor is
covered with shiny black marble carved with small intriquite designs. The
walls are constructed with shined planks of cherry wood. This hallway is
very clean and is almost in mint condition. It appears that many laborers
have spent countless hours with devotion to this task. The hallway continues
in to a larger room ahead. The only exit south to the meeting chamber or
north leading back out into the city.
Obvious exits: -North -South
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)
Tiru enters from the north.
Drisk enters from the north.
Selly enters from the north.
An orcish guard suddenly attacks Selly!
An orcish guard's feeble punch grazes Selly.
Sxt enters from the north.
Siuk enters from the north.
Aik enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Dze enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A powerful djinni enters from the north.
A powerful djinni enters from the north.
A LARGE air elemental enters from the north.
Ayla sneaks in from the north.

< 983h/785H 381v/382V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
[Damage: 18 ] -=[Your impressive slash wounds an orcish guard.]=-
[Damage:  4 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your powerful slash strikes an orcish guard.]=-
[Damage:  5 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-

< 983h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP: few scratches >
 A faint hum can be heard from the holy flamberge of the efreeti carried by Sxt.

< 983h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP: few scratches >
 Duac sneaks north.
Sokol leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Tiru leaves north.
Drisk leaves north.
Sxt leaves north.
Siuk leaves north.
Aik leaves north.
Dze leaves north.
A powerful djinni leaves north.
A powerful djinni leaves north.
A LARGE air elemental leaves north.
Ayla sneaks north.
Cols sneaks north.

< 983h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP: few scratches >
 
< 982h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP: few scratches >
 In your unskilled hands, the flames surrounding the Flame of the North cause you great pain!
You snap into visibility.

< 975h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP: few scratches >
 Selly misses an orcish guard.
Selly misses an orcish guard.
Selly misses an orcish guard.

< 975h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP: few scratches >
 Selly starts casting an offensive spell.

< 975h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP: few scratches >
 Selly dodges an orcish guard's attack.
An orcish guard's feeble punch grazes Selly.
An orcish guard suffers from contact with the aura about Selly.
An orcish guard's feeble punch grazes Selly.
An orcish guard suffers from contact with the aura about Selly.

< 975h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP: few scratches >
 An orcish guard dodges your futile attack.
You snap into visibility.
[Damage: 12 ] -=[Your fine slash wounds an orcish guard.]=-
[Damage:  4 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-
You slip beneath an orcish guard's guard dealing a vicious attack!
You score a CRITICAL HIT!!!!!
[Damage: 37 ] -=[Your powerful slash strikes an orcish guard.]=-
[Damage:  4 ] -=[The searing a longsword called 'Flame of the North' slices into an orcish guard, causing him to scream in pain!]=-
[Damage:  3 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-
[Damage: 18 ] -=[Your slash wounds an orcish guard.]=-
[Damage:  3 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-
[Damage: 17 ] -=[Your impressive slash wounds an orcish guard.]=-
[Damage:  1 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 17 ] -=[Your impressive slash wounds an orcish guard.]=-
[Damage:  3 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 16 ] -=[Your slash wounds an orcish guard.]=-
[Damage:  5 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 18 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage:  3 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
You slip beneath an orcish guard's guard dealing a vicious attack!
[Damage: 16 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage:  5 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 13 ] -=[Your slash wounds an orcish guard.]=-
[Damage:  6 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 15 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage:  3 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-
[Damage: 17 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage: 10 ] -=[Your longsword called 'Flame of the North' takes on a mind of it's own as it burns deep into an orcish guard's flesh.]=-
[Damage:  1 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-

< 975h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 975h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP:  few wounds >
 Selly completes his spell...
Selly utters the word 'qawzh'
A large rift opens in front of an orcish guard, you see stars through it, and then a comet flies forth smashing into him!
You grasp your weapons and prepare for the onslaught...

< 975h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Your mind goes blank and the world slows down as you become one with the fight.

< 975h/785H 381v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage:  3 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 19 ] -=[Your impressive slash strikes an orcish guard hard.]=-
[Damage:  3 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 15 ] -=[Your impressive slash strikes an orcish guard.]=-
[Damage:  5 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-
An orcish guard dodges your futile attack.
[Damage: 15 ] -=[Your impressive slash strikes an orcish guard hard.]=-
[Damage:  4 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 16 ] -=[Your impressive slash strikes an orcish guard hard.]=-
[Damage: 10 ] -=[Your the mystical longsword of Volo the Traveler takes on a mind of it's own as it burns deep into an orcish guard's flesh.]=-
[Damage:  5 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 14 ] -=[Your impressive slash strikes an orcish guard very hard.]=-
[Damage:  2 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 16 ] -=[Your slash strikes an orcish guard very hard.]=-
[Damage: 11 ] -=[Searing fury fills your the mystical longsword of Volo the Traveler as it rends an orcish guard's flesh, leaving a horrid stench.]=-
Your the mystical longsword of Volo the Traveler suddenly ignites into flames as it strikes an orcish guard!
[Damage:  3 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
[Damage: 14 ] -=[Your impressive slash seriously wounds an orcish guard.]=-
[Damage: 11 ] -=[Searing fury fills your longsword called 'Flame of the North' as it rends an orcish guard's flesh, leaving a horrid stench.]=-
[Damage:  4 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-
[Damage: 15 ] -=[Your impressive slash enshrouds an orcish guard in a mist of blood.]=-
[Damage:  3 ] -=[Your longsword called 'Flame of the North' burns an orcish guard with a godly fire!]=-
The magenta glow surrounding you fades away.
The blood-red glow surrounding you fades away.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 974h/785H 373v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP:  awful >
 Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 974h/785H 373v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP:  awful >
 
< 974h/785H 373v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP:  awful >
 Selly misses an orcish guard.
An orcish guard dodges Selly's attack.
Selly snaps into visibility.

< 974h/785H 373v/382V Pos: standing >
< T: Selly TP: sta TC:few scratches E: orc sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] -=[Your fine slash enshrouds an orcish guard in a mist of blood.]=-
[Damage: 16 ] -=[You press your attack, and the mystical longsword of Volo the Traveler glows with a white hot flame, nearly igniting an orcish guard's flesh!]=-
An orcish guard is incapacitated and will slowly die, if not aided.
Your the mystical longsword of Volo the Traveler suddenly ignites into flames as it strikes an orcish guard!
[Damage:  3 ] -=[Your the mystical longsword of Volo the Traveler burns an orcish guard with a godly fire!]=-
An orcish guard is mortally wounded, and will die soon, if not aided.
Your the mystical longsword of Volo the Traveler sinks deep into an orcish guard's flesh!
[Damage:  3 ] -=[You drain an orcish guard of some of his energy.]=-
An orcish guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an orcish guard.

< 974h/785H 365v/382V Pos: standing >
You slow down unable to stay fully focused on melee.
You quickly scan the area.
A stray dog who is close by to your south.
A black skunk who is close by to your south.
An orcish guard who is close by to your south.
Urla, the dark mistress who is close by to your south.
Ghak who is close by to your south.

< 974h/785H 365v/382V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A black skunk who is close by to your south.
An orcish guard who is close by to your south.
Urla, the dark mistress who is close by to your south.
Ghak who is close by to your south.

< 974h/785H 365v/382V Pos: standing >
Grand Hallway to the Meeting Chamber of the Shady
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
Selly (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 974h/785H 368v/382V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Dark Path to Peace
   This smaller pathway of the Grove is formed out of a conglomerate marble,
granite, and sandstone. This street is kept very clean and provides access to
many homes and shops located in the city. The Church of the Black Order
can be seen to north. A small garden starts northwest from here while the
cemetery is located further east along this pathway. There are various
markings of unknown purpose on the wall of the structure to the south.
There are exits east and west along this pathway. The exit to the south
leads into the meeting chambers of the shady citizens.
Obvious exits: -East  -South -West 
A crafting recipe lies here collecting dust.

< 973h/785H 376v/382V Pos: standing >
You quickly scan the area.
A large warhorse who is not far off to your east.
An orcish elite who is not far off to your east.
Cols who is not far off to your east.
Ayla who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A powerful djinni who is not far off to your east.
A powerful djinni who is not far off to your east.
Dze who is not far off to your east.
Aik who is not far off to your east.
Siuk who is not far off to your east.
Sxt who is not far off to your east.
Drisk who is not far off to your east.
Tiru who is not far off to your east.
Sainth who is not far off to your east.
A LARGE air elemental who is not far off to your east.
Sokol who is not far off to your east.
Duac who is not far off to your east.
An orcish guard who is not far off to your east.
An orcish guard who is not far off to your east.
Selly who is close by to your south.
A stray dog who is not far off to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 973h/785H 378v/382V Pos: standing >
You quickly scan the area.
A large warhorse who is not far off to your east.
An orcish elite who is not far off to your east.
Cols who is not far off to your east.
Ayla who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A powerful djinni who is not far off to your east.
A powerful djinni who is not far off to your east.
Dze who is not far off to your east.
Aik who is not far off to your east.
Siuk who is not far off to your east.
Sxt who is not far off to your east.
Drisk who is not far off to your east.
Tiru who is not far off to your east.
Sainth who is not far off to your east.
A LARGE air elemental who is not far off to your east.
Sokol who is not far off to your east.
Duac who is not far off to your east.
An orcish guard who is not far off to your east.
Selly who is close by to your south.
A stray dog who is not far off to your south.
A black skunk who is not far off to your south.
An orcish guard who is not far off to your south.
Urla, the dark mistress who is not far off to your south.
Ghak who is not far off to your south.
A thick-haired buffalo who is close by to your west.
A thick-haired buffalo who is close by to your west.
A wild horse who is close by to your west.
An orcish shaman who is close by to your west.

< 973h/785H 380v/382V Pos: standing >
Saving Kenon.

< 973h/785H 382v/382V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
Before the Great Unholy Church
   A large elaborately designed church has been constructed here. Constructed
from black granite and marble, this church has been blessed by the gods.
Small ornate figurines of devils and gargoyles adorn the walls of this
structure. Green grass grows along sides of the church. The dark path to
peace continues east and west from here. The enterance into the church lies
just to the north. An erie howl of some sort seems to be emanating from
inside the church.
Obvious exits: -North# -East  -West 
Puddles of fresh blood cover the ground.
The corpse of an old orcish woman is lying here.
The corpse of an orcish street sweeper is lying here.

< 973h/785H 381v/382V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Damned-Peace Intersection
   This intersection provides access to the Dark Path to Peace and
the Path of the Damned.  Both of which are two main arteries of the
city.  Many citizen can be seen running about taking care of their tasks
at hand.  A large church can be seen off to the west. A large cemetery is
located further east along the Dark Path to Peace.  There are exits east,
west, and south leading deeper into the Shady Grove.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of a draft horse is lying here.
The corpse of an Orc is lying here.
The corpse of a stray dog is lying here.
A large warhorse stands here, fighting Sxt.
An orcish elite crouches in mid-air here, fighting Sxt.(Red Aura)
*Cols (Halfling)(tiny) stands in mid-air here.(Gold Aura)
*Ayla (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
Dze (Gnome)(tiny) stands in mid-air here, fighting an orcish guard.(Gold Aura)
Aik (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Siuk (Grey Elf)(small) stands in mid-air here.(Gold Aura)
Sxt (Githzerai)(medium) stands in mid-air here, fighting an orcish elite.(Gold Aura)
Drisk (Minotaur)(large) stands in mid-air here.(Gold Aura)
Tiru (Gnome)(tiny) stands in mid-air here.(Gold Aura)
*Sainth (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A LARGE air elemental is here looking like a small living tornado.(Red Aura)
Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac (Barbarian)(large) stands in mid-air here.(Gold Aura)
An orcish guard stands here, fighting Dze.(Red Aura)

< 973h/785H 380v/382V Pos: standing >
Sokol starts casting an offensive spell.
Dze starts casting an offensive spell called 'incendiary cloud'.

< 973h/785H 381v/382V Pos: standing >

< 973h/785H 382v/382V Pos: standing >
You quickly scan the area.
A grave-robbing orc who is a brief walk away to your south.
An Orc who is rather far off to your south.
An orcish elite who is rather far off to your south.
The Shady Quartermaster who is rather far off to your south.
The town crier who is rather far off to your south.
An orcish guard who is rather far off to your south.
An orcish thief who is in the distance to your south.
An orcish elite who is in the distance to your south.
Selly who is not far off to your west.

< 973h/785H 382v/382V Pos: standing >
You are surrounded by a blood-red glow.
Sokol completes his spell...
Sokol utters the words 'warhunso gsfal'
Sokol points at an orcish guard.
A blast of molten spray sent by Sokol coats an orcish guard with searing agony.
You quickly scan the area.
An Orc who is a brief walk away to your south.
A grave-robbing orc who is a brief walk away to your south.
An orcish elite who is rather far off to your south.
The Shady Quartermaster who is rather far off to your south.
The town crier who is rather far off to your south.
An orcish guard who is rather far off to your south.
An orcish thief who is in the distance to your south.
An orcish elite who is in the distance to your south.
Selly who is not far off to your west.

< 973h/785H 382v/382V Pos: standing >
An Orc enters from the south.
Selly enters from the west.

< 972h/785H 382v/382V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
You score a CRITICAL HIT!!!!!
You slip beneath an Orc's guard dealing a vicious attack!
[Damage: 14 ] -=[Your impressive slash enshrouds an Orc in a mist of blood.]=-
You snap into visibility.
[Damage:  3 ] -=[Your the mystical longsword of Volo the Traveler burns an Orc with a godly fire!]=-
[Damage: 25 ] -=[Your powerful slash hits an Orc.]=-
An Orc's pair of studded leather sleeves was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.