<worn as a badge> a spherical chunk of the swamp fane runestone [poor] (magic) [89%]
<worn on head> a frost-rimed ivory tiara from The Temple of Blibdoolpoolp [59%]
<worn on eyes> a ghastly reptile scale visor
<worn in ear> a steel hoop earring
<worn in ear> a tiny orb of obsidian (magic) [79%]
<worn on face> a misty blue mask of gauze
<worn around neck> a frost-rimed marble charm
<worn around neck> a carnelian and ruby inlaid gorget [poor] (magic)
<worn on body> a silky black dress of the sirens (magic) [55%]
<worn about body> the cloak of dragonkind of health (magic)
<worn on back> a large leather backpack [82%]
<worn as quiver> a dark diamond quiver
<worn about waist> a fragile granite girth [88%]
<worn on belt buckle>a quill [61%]
<attached to belt> a white leather-bound tome of spirit domination (magic)
<worn on arms> razorsharp sleeves of white-dragon scalemail [88%]
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> a coral bracer [superior]
<worn on hands> a pair of delicate spider silk gloves [superior] (magic) [83%]
<worn on finger> an enchanted ring of balor bone
<worn on finger> a ring of the mermaids [59%]
<primary weapon> a transparent sword [poor] (magic)
<held> a small wooden horn
<worn on legs> some bloody hide leggings [77%]
<worn on feet> a pair of ghostly boots (magic)
Drez leaves west.
Zikl leaves west.
Baes leaves west.
Pane leaves west.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
*Pane (Thri-Kreen)(medium) stands in mid-air here.
*Obi (Duergar)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
*Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
A white-clad monk is busy chanting in unison with his group.
Tiu enters from the east.
< 1063h/1063H 94v/141V Pos: standing >
Gells leaves west.
Drez leaves west.
Zikl leaves west.
Baes leaves west.
Pane leaves west.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West -Up
*Pane (Thri-Kreen)(medium) stands in mid-air here.
*Obi (Duergar)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
*Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
A male commoner explores the streets for some entertainment.
Tiu enters from the east.
< 1063h/1063H 94v/141V Pos: standing >
Gells leaves west.
Drez leaves west.
Zikl leaves west.
Baes leaves west.
Pane leaves west.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city. Lush
plants grow with a strange vigor, as if the area were enchanted somehow. The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path. The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
Obvious exits: -North -East -South -West
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
*Pane (Thri-Kreen)(medium) stands in mid-air here.
*Obi (Duergar)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
*Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
The High Priest of Winterhaven is busy assisting the people.
Tiu enters from the east.
< 1063h/1063H 93v/141V Pos: standing >
Gells leaves west.
Drez leaves west.
Zikl leaves west.
Baes leaves west.
Pane leaves west.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
The Executioners Stage of the Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
You can see a black hooded executioner sharpening the blade of the guillotine
to ensure a swift and clean death. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West
A very large guillotine sits at the center of this room.
*Pane (Thri-Kreen)(medium) stands in mid-air here.
*Obi (Duergar)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
*Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
A small black dog stands here, sniffing away at a pile of trash.
Muredach the Executioner sits on a chair by the guilotine.
Tiu enters from the east.
< 1063h/1063H 92v/141V Pos: standing >
Gells leaves west.
Drez leaves west.
Zikl leaves west.
Baes leaves west.
Pane leaves west.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. To the West, you can see the entrance of the
famous Bronze Griffon Inn and Tavern. To the East, you can see the city square
and the roads that take explorers on adventures throughout these lands. To the
South, is the Tower of the Guilds, where adventurers can learn from their
Teachers.
Obvious exits: -North -East -South -West #
*Pane (Thri-Kreen)(medium) stands in mid-air here.
*Obi (Duergar)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
*Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
A member of the city militia stands here, keeping the peace.
(Q)An Ambassador from the Swamp scurries about.
A noble of the city casts a condescending gaze towards you.
Tiu enters from the east.
< 1063h/1063H 91v/141V Pos: standing >
< 1063h/1063H 92v/141V Pos: standing >
Gells leaves north.
Drez leaves north.
Zikl leaves north.
Baes leaves north.
Pane leaves north.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the North, is the Doctor's Office.
Obvious exits: -North -East -South -West
*Pane (Thri-Kreen)(medium) stands in mid-air here.
*Obi (Duergar)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
*Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
Tiu enters from the south.
< 1063h/1063H 93v/141V Pos: standing >
< 1063h/1063H 94v/141V Pos: standing >
Gells leaves west.
Drez leaves west.
Zikl leaves west.
Baes leaves west.
Pane leaves west.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: Entrance to the Winterhaven Jail
</map>
<map>
Zone: The City of Winterhaven.
Room: Entrance to the Winterhaven Jail
</map>
Entrance to the Winterhaven Jail
This building is where both convicted and accused criminals are brought
for processing. The doorway is made from steel and is very cold to the
touch. The interior is decorated with an equal level of personality. The
walls are dark and gray, as well as the floors. Both of which are made
from solid stone. You get the impression that this is a place that is
easy to end up in but really difficult to get out of.
Obvious exits: -East -Down
*Pane (Thri-Kreen)(medium) stands in mid-air here.
*Obi (Duergar)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
*Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
A soldier guards the entrance to the Winterhaven Jail.
A soldier guards the entrance to the Winterhaven Jail.
Tiu enters from the east.
< 1063h/1063H 93v/141V Pos: standing >
< 1063h/1063H 94v/141V Pos: standing >
< 1063h/1063H 97v/141V Pos: standing >
< 1063h/1063H 98v/141V Pos: standing >
Even starts casting a spell.
< 1063h/1063H 101v/141V Pos: standing >
Gells starts casting a spell.
< 1063h/1063H 105v/141V Pos: standing >
Even completes his spell...
Even utters the word 'eabratizgg'
The room goes dark!
< 1063h/1063H 107v/141V Pos: standing >
You sing a song to lift the spirits high.
< 1063h/1063H 108v/141V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Even.
< 1063h/1063H 111v/141V Pos: standing >
Even sits down in a comfortable spot.
< 1063h/1063H 113v/141V Pos: standing >
Even takes out his unholy symbol and begins praying intently.
< 1063h/1063H 113v/141V Pos: standing >
Even raises his unholy symbol and smiles malevolently.
< 1063h/1063H 116v/141V Pos: standing >
Even clambers to his feet.
< 1063h/1063H 117v/141V Pos: standing >
< 1063h/1063H 121v/141V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Pane.
< 1063h/1063H 124v/141V Pos: standing >
Gells completes his spell...
Gells utters the words 'xarr ay ghaiz'
< 1063h/1063H 125v/141V Pos: standing >
Gells nods.
< 1063h/1063H 129v/141V Pos: standing >
Even shouts out loudly.. MOVING!!!!
< 1063h/1063H 130v/141V Pos: standing >
You sing a song to lift the spirits high.
You are already standing.
Even shouts out loudly.. MOVING!!!!
< 1063h/1063H 130v/141V Pos: standing >
You are already standing.
< 1063h/1063H 131v/141V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Even.
You are already standing.
Gells floats down.
Drez floats down.
Zikl leaves down.
Baes floats down.
Pane leaves down.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: A Staircase in the Winterhaven Jail
</map>
<map>
Zone: The City of Winterhaven.
Room: A Staircase in the Winterhaven Jail
</map>
A Staircase in the Winterhaven Jail
This staircase is almost a straight drop to the basement. The steps are
barely wide enough to fit one person, let alone a captured criminal and
his guards. The stairs are held together by a high-tension steel cable.
In the event of an attempted escape, the prison guards are able to loosen
the cable, making escape all but impossible.
Obvious exits: -Up -Down
*Pane (Thri-Kreen)(medium) stands in mid-air here.
*Obi (Duergar)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
*Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
Tiu enters from above.
< 1063h/1063H 131v/141V Pos: standing >
You are already standing.
< 1063h/1063H 131v/141V Pos: standing >
< 1063h/1063H 136v/141V Pos: standing >
Gells sits down in a comfortable spot.
< 1063h/1063H 141v/141V Pos: standing >
Gells opens a tome of Clan Stealth Hunter lore and begins studying it intently.
< 1063h/1063H 141v/141V Pos: standing >
You sing a song to lift the spirits high.
< 1063h/1063H 141v/141V Pos: standing >
Gells closes his book and grins malevolently.
< 1063h/1063H 141v/141V Pos: standing >
< 1063h/1063H 141v/141V Pos: standing >
Gells clambers to his feet.
< 1063h/1063H 141v/141V Pos: standing >
Gells starts casting a spell.
< 1063h/1063H 141v/141V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Even.
Gells completes his spell...
Gells utters the words 'xarr ay ghaiz'
< 1063h/1063H 141v/141V Pos: standing >
Even shouts out loudly.. MOVING!!!!
< 1063h/1063H 141v/141V Pos: standing >
You are already standing.
Even shouts out loudly.. MOVING!!!!
< 1063h/1063H 141v/141V Pos: standing >
You are already standing.
< 1063h/1063H 141v/141V Pos: standing >
You are already standing.
< 1063h/1063H 141v/141V Pos: standing >
You are already standing.
< 1063h/1063H 141v/141V Pos: standing >
You sing a song to lift the spirits high.
< 1063h/1063H 141v/141V Pos: standing >
Gells floats down.
Drez floats down.
Zikl leaves down.
Baes floats down.
Pane leaves down.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -West -Up
*Pane (Thri-Kreen)(medium) stands in mid-air here.
*Obi (Duergar)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
*Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
Tiu enters from above.
< 1063h/1063H 140v/141V Pos: standing >
< 1063h/1063H 140v/141V Pos: standing >
Gells nods.
< 1063h/1063H 140v/141V Pos: standing >
< 1063h/1063H 140v/141V Pos: standing >
< 1063h/1063H 140v/141V Pos: standing >
Gells leaves west.
Drez leaves west.
Zikl leaves west.
Baes leaves west.
Pane leaves west.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -East -West
*Pane (Thri-Kreen)(medium) stands in mid-air here.
*Obi (Duergar)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
*Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
Tiu enters from the east.
< 1063h/1063H 139v/141V Pos: standing >
< 1063h/1063H 139v/141V Pos: standing >
Gells leaves west.
Drez leaves west.
Zikl leaves west.
Baes leaves west.
Pane leaves west.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -North# -East -South# -West
The outline of some wall is here to the west. (invis) (magic)
*Pane (Thri-Kreen)(medium) stands in mid-air here.
*Obi (Duergar)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
*Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
A bored security guard paces through the hallways.
A bored security guard paces through the hallways.
Tiu enters from the east.
< 1063h/1063H 138v/141V Pos: standing >
< 1063h/1063H 139v/141V Pos: standing >
Even passes right through a wall of force.
< 1063h/1063H 140v/141V Pos: standing >
You quickly scan the area.
A Troll who is close by to your west.
A LARGE air elemental who is close by to your west.
A Grey Elf who is close by to your west.
A Dwarf who is close by to your west.
A Human who is close by to your west.
Klamp who is not far off to your west.
The jail clerk who is not far off to your west.
< 1063h/1063H 141v/141V Pos: standing >
< 1063h/1063H 141v/141V Pos: standing >
< 1063h/1063H 141v/141V Pos: standing >
< 1063h/1063H 141v/141V Pos: standing >
Oof! a security guard bumps into a wall of force...
< 1063h/1063H 141v/141V Pos: standing >
Oof! a security guard bumps into a wall of force...
< 1063h/1063H 141v/141V Pos: standing >
Even starts casting an offensive spell called 'dispel magic'.
Even snaps into visibility.
< 1063h/1063H 141v/141V Pos: standing >
You sing a song to lift the spirits high.
A security guard flies through the air, free as a bird!
A security guard flies through the air, free as a bird!
< 1063h/1063H 141v/141V Pos: standing >
Even completes his spell...
Even utters the words 'eugszr waouq'
A wall of force crumbles to dust and blows away.
< 1063h/1063H 141v/141V Pos: standing >
< 1063h/1063H 141v/141V Pos: standing >
< 1063h/1063H 141v/141V Pos: standing >
Gells leaves west.
Drez leaves west.
Zikl leaves west.
Baes leaves west.
Pane leaves west.
You follow Even.
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Jail
</map>
The Winterhaven Jail
This hallway is located beneath the city of Winterhaven. The city has
strict laws which require the constant use of the city's jail cells. Foot
traffic in this area has polished the granite floors to a smooth shine.
The air is cold and uncomfortable. One can only imagine the how the local
inmates must feel.
Obvious exits: -East -West
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The outline of some wall is here to the west. (invis) (magic)
The corpse of a Drow Elf is lying here.
The corpse of a security guard is lying here.
The corpse of an Orc is lying here.
The corpse of a Duergar is lying here.
The corpse of an Ogre is lying here.
The corpse of a Githyanki is lying here.
The corpse of a Goblin is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Goblin is lying here.
The corpse of a Thri-Kreen is lying here.
The corpse of a Drow Elf is lying here.
The corpse of a Duergar is lying here.
The corpse of an Orc is lying here.
The corpse of a security guard is lying here.
The corpse of a Troll is lying here.
*Pane (Thri-Kreen)(medium) stands in mid-air here.
Baes (Kobold)(small) stands in mid-air here.
Zikl (Githyanki)(medium) stands in mid-air here.
A globe of darkness floats near Zikl's head.
Drez (Drider)(large) stands in mid-air here.
A globe of darkness floats near Drez's head.
Gells (Drow Elf)(medium) stands, floating here.
Even (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Even's head.
*Obi (Duergar)(medium) stands in mid-air here, fighting a Dwarf.
A Troll stands in mid-air here, fighting a LARGE air elemental.
An impenetrable globe of darkness floats near a Troll's head.
A LARGE air elemental stands in mid-air here, fighting a Troll. (Minion)
A Grey Elf (medium) Ancient Archmage -=Celestial Sigil=- sits resting.
A brightly glowing torch floats near a Grey Elf's head. (Illuminating)
A Dwarf (medium) -=Celestial Sigil=- stands in mid-air here, fighting Obi.
A Human (medium) -=Celestial Sigil=- sits resting.
*A Centaur (large) -=Celestial Sigil=- stands in mid-air here.
Tiu enters from the east.
< 1063h/1063H 140v/141V Pos: standing >
< 1063h/1063H 140v/141V Pos: standing >
A LARGE air elemental attacks a Troll. [1 Hits]
Even starts casting an offensive spell.
< 1063h/1063H 140v/141V Pos: standing >
Baes starts casting an offensive spell called 'greater soul disturbance'.
< 1063h/1063H 140v/141V Pos: standing >
Even completes his spell...
Even utters the words 'jiparl xafe'
The sphere circling a Troll's body darts in front of Even's assault!
Even sends a LARGE air elemental reeling with an unholy word.
The sphere circling a Grey Elf's body darts in front of Even's assault!
A Grey Elf, looking very frustrated, packs up his book.
Even snaps into visibility.
Even sends a Dwarf reeling with an unholy word.
Even snaps into visibility.
Even sends a Human reeling with an unholy word.
A Human snaps out of her trance, looking frustrated.
Even snaps into visibility.
A Centaur snaps into visibility.
Even sends a Centaur reeling with an unholy word.
Even snaps into visibility.
A Human attacks Even. [0 Hits]
Obi snaps into visibility.
A Dwarf is knocked to the ground by Obi's skillful bash!
Tiu snaps into visibility.
Tiu attemps to legsweep a Grey Elf but only manages to land on his ass.
< 1063h/1063H 140v/141V Pos: standing >
Tiu snaps into visibility.
Tiu snaps into visibility.
Tiu snaps into visibility.
Tiu attacks a Grey Elf. [4 Hits]
Zikl assists Obi heroically.
A dark shroud encases Zikl as he charges into battle.
< 1063h/1063H 140v/141V Pos: standing >
A Grey Elf clambers to his feet.
< 1063h/1063H 140v/141V Pos: standing >
A Centaur tries to step in front of a Grey Elf, but doesn't make it in time.
Baes completes his spell...
Baes utters the words 'ofzahzf gajr eughjfbaiqz'
Baes points at a Grey Elf.
The sphere circling a Grey Elf's body darts in front of Baes's assault!
Pane passes right through a wall of force.
Pane leaves west.
< 1063h/1063H 140v/141V Pos: standing >
Even starts casting an offensive spell.
Even snaps into visibility.
< 1063h/1063H 140v/141V Pos: standing >
Zikl attacks a Dwarf. [4 Hits]
A Troll attacks a LARGE air elemental. [3 Hits]
< 1063h/1063H 140v/141V Pos: standing >
A security guard enters from the east.
Even completes his spell...
Even utters the words 'jiparl xafe'
Even sends a security guard reeling with an unholy word.
A security guard seems to be blinded!
Even sends a Troll reeling with an unholy word.
Even sends a LARGE air elemental reeling with an unholy word.
Even snaps into visibility.
Even sends a Grey Elf reeling with an unholy word.
Even snaps into visibility.
Even sends a Dwarf reeling with an unholy word.
Even snaps into visibility.
Even sends a Human reeling with an unholy word.
Even snaps into visibility.
A Centaur snaps into visibility.
Even sends a Centaur reeling with an unholy word.
A security guard attacks Even. [0 Hits]
A Grey Elf attempts to flee.
A Grey Elf leaves east.
< 1063h/1063H 140v/141V Pos: standing >
Pane enters from the west.
< 1063h/1063H 140v/141V Pos: standing >
A security guard enters from the east.
Obi deflects a Dwarf's blow and strikes back at him!
Obi snaps into visibility.
Before a Dwarf can recover Obi steps forward and slams his fist into his face.
As a Dwarf staggers back Obi follows-up with a well-placed kick.
A Dwarf attacks Obi. [1 Hits]
Pane assists Obi heroically.
Pane snaps into visibility.
< 1063h/1063H 140v/141V Pos: standing >
Pane snaps into visibility.
Pane's sword glows with a bright light as it bites into a Dwarf.
A Dwarf looks withered and Pane looks revitalized.
Pane snaps into visibility.
A Dwarf's darksteel rapier [poor] with a strange black stone was disintegrated by the negative energy!
A Dwarf's honor of guards medallion was disintegrated by the negative energy!
A Dwarf's a ring of despair [superior] was disintegrated by the negative energy!
A Dwarf's pair of celestial leg plates was disintegrated by the negative energy!
A Dwarf's dangling dematite earring was disintegrated by the negative energy!
A Dwarf's silken backsheath of flight with a strange dark bloodstone was disintegrated by the negative energy!
A Dwarf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Korv by 13333333.
The smell of fresh blood enters your body, infusing you with power!