The death of [51 Air Magus] Krey *-* Warlords *-* (Drow Elf)

in Inside the Rilla Catacombs

from the perspective of [55 Bounty Hunter] Duac -=Celestial Sigil=- (Barbarian)

<worn as a badge>    the mark of the saboteur
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a pair of golden spectacles [superior] (magic)
<worn in ear>        a flaming earring [poor]
<worn in ear>        a gnomish ear amplifier of endurance (magic)
<worn on face>       a misty blue mask of gauze
<worn around neck>   a necklace of undead beholder eyes (magic)
<worn around neck>   a coil of darkness of intelligence
<worn on body>       the masters armor [superior] (glowing)
<worn about body>    a cloak of werewolf fur [poor]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of agility (magic) (glowing)
<worn about waist>   a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>a diamondine axe covered in blood of damage (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a mistweyd nose-pipe
<worn on arms>       some wolf hide sleeves of dexterity
<worn around wrist>  a bracelet of dracolich hide of strength (magic) (humming)
<worn around wrist>  an elven bracelet of precision [superior] (magic)
<worn on hands>      some white fur skin gloves [superior] (magic)
<worn on finger>     a ring of regeneration (magic) (glowing)
<worn on finger>     a shiny crimson ring of damage (invis) (magic)
<primary weapon>     a gleaming falchion [superior] with a strange black stone (magic) [74%]
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[239h 59m 28s]
<worn on legs>       some wolf hide pants of strength
<worn on feet>       a pair of black, buffalo hide shoes [superior]

A Drow Elf leaves north.
A red dracolich leaves north.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Drow Elf in the back, but their stone skin quickly absorbs the impact before fading away!
A Drow Elf snaps into visibility.
[Damage:  1 ] -=[A Drow Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-

< 1190h/1218H 260v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 You faintly hear A Kobold groupsay the words '(mumble) hamflong'.

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'efzae xazz'
A dark, freezing cold wave sent by a Drow Elf slowly covers Cols making him choke and freeze.
A Drow Elf snaps into visibility.
Cols snaps into visibility.
A dark blue, bitterly icy wave flows over Cols.

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 You dodge a Drow Elf's vicious attack.
You parry a Drow Elf's lunge at you.
A Drow Elf snaps into visibility.

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
 A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
You snap into visibility.
You tackle a Drow Elf square in the chest knocking the wind out of him!

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 59 ] -=[Your mighty slash strikes a Drow Elf hard.]=-
[Damage: 21 ] -=[Your powerful pierce strikes a Drow Elf.]=-
[Damage: 26 ] -=[Your powerful pierce strikes a Drow Elf.]=-
[Damage: 28 ] -=[Your powerful slash strikes a Drow Elf.]=-
[Damage: 31 ] -=[Your powerful slash strikes a Drow Elf.]=-

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 A Drow Elf snaps into visibility.
Cols snaps into visibility.
A dark blue, bitterly icy wave flows over Cols.
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 A blue dracolich enters from the north.
A blue dracolich enters from the north.
A Drow Elf enters from the north.
A red dracolich enters from the north.

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Cols snaps into visibility.
Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at a Drow Elf.
A Drow Elf SCREAMS in utter anguish, caused by Cols's spiritual assault!
Cols snaps into visibility.
A Drow Elf snaps into visibility.

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
A Kobold snaps into visibility.
Cols snaps into visibility.
A Kobold drains Cols - what a waste of energy!

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 A Drow Elf snaps into visibility.
Cols snaps into visibility.
A dark blue, bitterly icy wave flows over Cols.

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 You parry a Drow Elf's lunge at you.
You play with a Drow Elf before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 54 ] -=[Your mighty slash seriously wounds a Drow Elf.]=-
[Damage: 26 ] -=[Your powerful slash strikes a Drow Elf very hard.]=-

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
A Kobold snaps into visibility.
Cols snaps into visibility.
A Kobold drains Cols - what a waste of energy!

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 A Drow Elf snaps into visibility.
Cols snaps into visibility.
A dark blue, bitterly icy wave flows over Cols.

< 1190h/1218H 261v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 23 ] -=[Your powerful slash strikes a Drow Elf very hard.]=-
[Damage: 25 ] -=[Your pierce seriously wounds a Drow Elf.]=-
[Damage: 29 ] -=[Your pierce enshrouds a Drow Elf in a mist of blood.]=-
[Damage: 20 ] -=[Your powerful slash enshrouds a Drow Elf in a mist of blood.]=-
[Damage: 26 ] -=[Your powerful slash causes a Drow Elf to grimace in pain.]=-
[Damage: 28 ] -=[Your powerful slash hits a Drow Elf.]=-
A Drow Elf is mortally wounded, and will die soon, if not aided.

< 1190h/1218H 261v/285V Pos: standing >
<A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1190h/1218H 261v/285V Pos: standing >
<Cols starts casting a spell.

< 1190h/1218H 261v/285V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
A Kobold snaps into visibility.
Cols snaps into visibility.
A Kobold drains Cols - what a waste of energy!

< 1190h/1218H 261v/285V Pos: standing >
<A Drow Elf snaps into visibility.
Cols snaps into visibility.
A dark blue, bitterly icy wave flows over Cols.

< 1190h/1218H 261v/285V Pos: standing >
<Cols completes his spell...
Cols utters the word 'candusghafahuai'
Cols takes on a much healthier countenance as Cols completes his incantation.

< 1190h/1218H 261v/285V Pos: standing >
<A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 1190h/1218H 261v/285V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 1190h/1218H 261v/285V Pos: standing >
<A Drow Elf snaps into visibility.
Cols snaps into visibility.
A dark blue, bitterly icy wave flows over Cols.
Sorry, you aren't allowed to do that in combat.

< 1190h/1218H 261v/285V Pos: standing >
<Cols starts casting a spell.

< 1190h/1218H 261v/285V Pos: standing >
<A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
A Kobold snaps into visibility.
Cols snaps into visibility.
A Kobold drains Cols - what a waste of energy!
Sorry, you aren't allowed to do that in combat.

< 1190h/1218H 261v/285V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 1190h/1218H 261v/285V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 1190h/1218H 261v/285V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 1190h/1218H 261v/285V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
A Drow Elf snaps into visibility.
[Damage: 10 ] -=[Your impressive slash hits a Drow Elf.]=-
A Drow Elf's collar of the pyrobeast of constitution was completely destroyed by the massive blow!
A Drow Elf's some shin-guards of subterfuge [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.50 frags!
Your guild gained prestige!
You have gained 400 epic points.
You feel a deep sense of satisfaction from somewhere...
You get 500 platinum in blood money.
The unmistakable scent of fresh blood can be smelled as a Drow Elf dies in agony.
A Drow Elf stops following a Kobold.
In your haste to slam people around, you slip and fall!

< 1190h/1218H 231v/285V Pos: kneeling >
Cols completes his spell...
Cols utters the word 'candusghafahuai'
Cols takes on a much healthier countenance as Cols completes his incantation.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 1190h/1218H 232v/285V Pos: kneeling >
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
A Kobold snaps into visibility.
Cols snaps into visibility.
A Kobold's concussion blast rips into Cols, shattering his soul!

< 1190h/1218H 238v/285V Pos: kneeling >
Cols starts casting a spell.

< 1191h/1218H 240v/285V Pos: kneeling >
A Kobold gets an obsidian hookah from the corpse of Gells.
A Kobold gets a large tome engulfed in blue flames from the corpse of Gells.
A Kobold gets an ermineskin backpack from the corpse of Gells.
A Kobold gets a royal badge of Arcium [superior] from the corpse of Gells.
A Kobold gets a silken backsheath of flight with a strange dark bloodstone from the corpse of Gells.
A Kobold gets a brightly flaming earring from the corpse of Gells.
A Kobold gets a delicate nipple ring of constitution from the corpse of Gells.
A Kobold gets the grim visage of a MaDWoMaN from the corpse of Gells.
A Kobold gets a bunch of stuff from the corpse of Gells.

< 1191h/1218H 243v/285V Pos: kneeling >

< 1193h/1218H 255v/285V Pos: kneeling >
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting a spell.

< 1193h/1218H 257v/285V Pos: kneeling >
Cols completes his spell...
Cols utters the word 'candusghafahuai'
Cols takes on a much healthier countenance as Cols completes his incantation.
A Kobold puts a bunch of stuff into a bottomless bag of the illithids.

< 1194h/1218H 263v/285V Pos: kneeling >
A blue dracolich leaves north.
A blue dracolich leaves north.
A Drow Elf leaves north.
A red dracolich leaves north.

< 1194h/1218H 264v/285V Pos: kneeling >
A blue dracolich enters from the north.
A blue dracolich enters from the north.
A Drow Elf enters from the north.
A red dracolich enters from the north.

< 1194h/1218H 265v/285V Pos: kneeling >
A Kobold gets the blindfold of sight of endurance from the corpse of Gells.
A Kobold gets the blackened staff of Netheril from the corpse of Gells.
A Kobold gets a marble bracelet [superior] from the corpse of Gells.
A Kobold gets a bracelet of finger bones [superior] from the corpse of Gells.
A Kobold gets an exquisite silk sash [superior] from the corpse of Gells.
A Kobold gets the cloak of woven time from the corpse of Gells.
A Kobold gets the dark heart of Dreggan Wood from the corpse of Gells.
A Kobold gets some glowing sleeves made of devil skin [poor] from the corpse of Gells.
A Kobold gets the gloves of the adept [superior] from the corpse of Gells.
A Kobold gets some boots of yellow flames from the corpse of Gells.
A Kobold gets a bunch of stuff from the corpse of Gells.

< 1194h/1218H 267v/285V Pos: kneeling >
You rise to your feet.

< 1195h/1218H 269v/285V Pos: standing >
Inside the Rilla Catacombs
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a Drow Elf is lying here.
The corpse of a massive cyclops is lying here.
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.(Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*A Kobold (small)  *-* Warlords *-* stands in mid-air here.(Red Aura)
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
There are some tracks heading north.

< 1195h/1218H 270v/285V Pos: standing >
Your Terminal mode is now: MSP .

< 1195h/1218H 271v/285V Pos: standing >
Owner               Artifact

Pokfu               tendrils of shadowy mist
Dunga               the Totem of Mastery
Aikii               the globe of shadows
Leu                 the sphere of wind
Gells               the blackened staff of Netheril
Pane                Illesarus, the Sword of Sharpness
Vessekai            Krindors Incredible Device
Fraglo              the dagger of Wind
Duac                a gladius called 'Backstabber'
Drisk               the rod of Dispator
Even                a cloak of Elvenkind
Shag                the holy flamberge of the efreeti
Pane                Avernus the life stealer
Om                  Doombringer, the sword of chaos
Fraglo              Tiamat's poison tail stinger
Even                the platemail of the DragonLord
Skirry              the Living Necroplasm
Skirry              the mystic axe of the dragonkind
Obi                 a mystical warhammer
Even                the holy mace of the efreeti
Kaene               a pair of pale, misty gloves
Hasten              sunblade, longsword of Justice
Ayla                the mace of light and darkness
Kaene               the sword of fire and flame
Kenon               the mystical longsword of Volo the Traveler

       ------Summary------
         Goodies:      10
         Evils:        15
         Total:        25
Cols sits down in a comfortable spot.

< 1195h/1218H 272v/285V Pos: standing >
Owner               Unique

Shag                a wispy astral-twined mindstone ring
Rhak                the holy avenger of Ambran
Narmu               the orb of the sea
Drip                the mace of the earth
Zlo                 the staff of blue flames
Selly               the stone mace 'Godsfury'
Aikii               the crown of Aramus
Dunga               the totem of Mox
Zikl                a blood red sword named 'Death Rider'
Vessekae            the platemail of the Dragon Horde
Koop                the three-pronged totem of the Naga Queen
Zikr                some platemail of colorless salamander scales
Narmu               the robe of Lost Souls
Obi                 a large gold-rimmed church door
Cript               Utgard-Loki's crystal ball
Narmu               the band of emerald flames
Zlo                 a gilded Songbird charm
Nom                 the instrument of lyrical mastery
Bez                 a set of gartham hide sleeves
Mat                 a cold saber called 'icicle'
Tiu                 an umbilical cord from a pregnant duergar
Huairen             a sword of the whirlwinds
Shag                some platinum linked sleeves of life
Pok                 the wailing face of a pygmie banshee
Ayla                a haze of swirling green vapor
Hasten              the wicked-looking scimitar of Demogorgon
Zikr                Tsunami, the trident of storms
Even                'Einjar' the titan shield of purity
Hasten              the granite dagger 'BloodFeast'
Tiu                 the eyes of the mindflayer
Rex                 a death ring of Tezcatlipoca
Ayla                an obsidian buckle named "Rage"
Gells               a swirling staff of air conjuration
Ekimensio           the unholy avenger named 'Bloodlust'
Hasten              the terrifying visage of the great wraith Dranum
Ayla                the cloak of the stalker
Gells               the dark heart of Dreggan Wood

       ------Summary------
         Goodies:      9
         Evils:        28
         Total:        37
Cols stares off into space, entering a meditative trance.

< 1195h/1218H 273v/285V Pos: standing >
Owner               Ioun

Shag                a bright purple ioun stone
Vessekae            a dark purple ioun stone
Hasten              a LARGE green ioun stone
Kenon               a dark ioun stone
Ayla                a dark yellow ioun stone
Drisk               a LARGE blue ioun stone

       ------Summary------
         Goodies:      4
         Evils:        2
         Total:        6

< 1195h/1218H 274v/285V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
  *The Chasm of the Misty Vale                   (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (evil)          
  *Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (evil)          
  *The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (good)          
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
  *The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (evil)          
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (good)          
  *The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (very evil)     
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very evil)     
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (evil)          
   Plane of Earth                                (good)          
   Sevenoaks                                     (evil)          
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (extremely evil)
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
   Tiamat                                        (evil)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1196h/1218H 275v/285V Pos: standing >
You attempt to stab a Drow Elf in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] -=[A Drow Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-

< 1196h/1218H 277v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 A blue dracolich leaves north.
A blue dracolich leaves north.
A red dracolich leaves north.

< 1196h/1218H 278v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 You think you noticed an opening in your victim defenses...
A Drow Elf attempts to flee.
A Drow Elf leaves east.

< 1196h/1218H 278v/285V Pos: standing >
A blue dracolich enters from the north.
A blue dracolich enters from the north.
A red dracolich enters from the north.

< 1196h/1218H 278v/285V Pos: standing >
A Kobold gets a golden crown set with diamonds [poor] from the corpse of Gells.
A Kobold gets a suit of flame-wreathed platemail from the corpse of Gells.
A Kobold gets an amulet of the Neogi Lords [poor] from the corpse of Gells.
A Kobold gets a ring of elemental control from the corpse of Gells.
A Kobold gets a ring of twisted gray mist from the corpse of Gells.
A Kobold gets a swirling staff of air conjuration from the corpse of Gells.
A Kobold gets a dragon scale from the corpse of Gells.
A Kobold gets the cloak of shadow dragons [poor] from the corpse of Gells.
A Kobold gets a bunch of stuff from the corpse of Gells.

< 1196h/1218H 279v/285V Pos: standing >
Cols snaps out of his meditative trance, smiling placidly.

< 1197h/1218H 285v/285V Pos: standing >
You snap into visibility.
In your haste to slam people around, you slip and fall!

< 1198h/1218H 255v/285V Pos: sitting >
Your victim has escaped!
Cols gets a bottomless bag of the illithids from the corpse of Gells.
Cols gets a dark misty potion from the corpse of Gells.
Cols gets a net of endless currents from the corpse of Gells.
Cols gets some stuff from the corpse of Gells.

< 1198h/1218H 255v/285V Pos: sitting >
A Kobold has lost his link.

< 1198h/1218H 256v/285V Pos: sitting >
A Kobold has reconnected.

< 1199h/1218H 261v/285V Pos: sitting >
A blue dracolich leaves north.
A blue dracolich leaves north.
A red dracolich leaves north.

< 1200h/1218H 264v/285V Pos: sitting >
Cols clambers to his feet.

< 1201h/1218H 274v/285V Pos: sitting >
A blue dracolich enters from the north.
A red dracolich enters from the north.

< 1201h/1218H 275v/285V Pos: sitting >
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1201h/1218H 277v/285V Pos: sitting >
A blue dracolich leaves east.
A red dracolich leaves east.

< 1202h/1218H 281v/285V Pos: sitting >
Cols stops invoking abruptly!

< 1202h/1218H 282v/285V Pos: sitting >
A blue dracolich enters from the east.
A Drow Elf enters from the east.
A red dracolich enters from the east.
A Drow Elf leaves west.
Cols starts casting an offensive spell.

< 1203h/1218H 285v/285V Pos: sitting >
A Kobold sneaks west.
A blue dracolich leaves west.
A red dracolich leaves west.
You clamber to your feet.

< 1203h/1218H 285v/285V Pos: standing >
Cols stops invoking abruptly!
Tackle who?

< 1203h/1218H 285v/285V Pos: standing >

<map>
Zone: The Trakkia Mountains.
Room: Inside the Rilla Catacombs
</map>
Inside the Rilla Catacombs
Obvious exits: -E -S -U
Oops, trying to juggle too many loose coins, you drop a few.

< 1204h/1218H 283v/285V Pos: standing >
Tackle who?

< 1204h/1218H 283v/285V Pos: standing >

< 1204h/1218H 285v/285V Pos: standing >

< 1204h/1218H 285v/285V Pos: standing >

<map>
Zone: The Trakkia Mountains.
Room: Inside the Rilla Catacombs
</map>
Inside the Rilla Catacombs
Obvious exits: -N -E -D
There are Kobold tracks going north.
Oops, trying to juggle too many loose coins, you drop a few.
A Drow Elf enters from the east.

< 1205h/1218H 283v/285V Pos: standing >
You snap into visibility.
You tackle a Drow Elf square in the chest knocking the wind out of him!

< 1205h/1218H 283v/285V Pos: standing >
<You snap into visibility.
[Damage: 19 ] -=[Your powerful slash strikes a Drow Elf hard.]=-
[Damage: 24 ] -=[Your pierce strikes a Drow Elf very hard.]=-
[Damage: 31 ] -=[Your powerful pierce seriously wounds a Drow Elf.]=-
[Damage: 29 ] -=[Your powerful slash seriously wounds a Drow Elf.]=-
[Damage: 23 ] -=[Your powerful slash seriously wounds a Drow Elf.]=-
[Damage: 22 ] -=[Your powerful slash enshrouds a Drow Elf in a mist of blood.]=-

< 1205h/1218H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 You parry a Drow Elf's lunge at you.
You parry a Drow Elf's lunge at you.
You snap into visibility.

< 1205h/1218H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 
< 1205h/1218H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 
< 1205h/1218H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 As the gootwiet fades, you no longer feel so in tune with your body.

< 1205h/1218H 284v/285V Pos: standing >
< T: Duac TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 You snap into visibility.
[Damage: 23 ] -=[Your powerful slash causes a Drow Elf to grimace in pain.]=-
[Damage: 22 ] -=[Your pierce hits a Drow Elf.]=-
A Drow Elf's golden elven necklace was completely destroyed by the massive blow!
A Drow Elf's shiny golden earring of the ancients [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!