<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> a relic crown of impunity [poor]
<worn on eyes> goggles of the tinkerer [superior] (glowing)
<worn in ear> the skull of the Magi [superior] [85%]
<worn around neck> a crystal amulet [poor]
<worn on body> a dark magenta robe [superior] (glowing)
<worn about body> the robes of the maelstrom
<worn about waist> a belt of drider hair [78%]
<worn on belt buckle>a black leather tome with an embossed dracolich
<attached to belt> a spell tome of putrified zombie skin
<worn on arms> some well-used bronze arm plates
<held as shield> a flaming dragonscale tower shield
<worn around wrist> a small bracelet of woven mithril chain
<worn on hands> a pair of moss-covered gloves [poor] (glowing)
<worn on finger> a golden ring of beauty [poor] (glowing)
<worn on finger> a ring of citizenship [superior]
<primary weapon> a mithril dagger
<worn on legs> some moss-covered leggings [poor] (glowing)
<worn on feet> a pair of bronze-plated traveling boots [poor]
A red dracolich enters from the north.
< 293h/386H 178v/180V Pos: standing >
Zloin sneaks east.
A blue dracolich leaves east.
A blue dracolich leaves east.
You follow Zloin.
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -South -West
The corpse of a massive cyclops is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A red dracolich enters from the west.
< 293h/386H 176v/180V Pos: standing >
A blue dracolich leaves south.
A blue dracolich leaves south.
You follow Zloin.
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -North -South -Up
The corpse of a haunt is lying here.
The corpse of a massive carrion crawler is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A red dracolich enters from the north.
< 293h/386H 174v/180V Pos: standing >
A blue dracolich leaves up.
A blue dracolich leaves up.
You follow Zloin.
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -East -South -Down
The corpse of a nasty satyr is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A red dracolich enters from below.
< 293h/386H 174v/180V Pos: standing >
Zloin sneaks south.
A blue dracolich leaves south.
A blue dracolich leaves south.
You follow Zloin.
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -North -East -West
The corpse of a massive cyclops is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here.
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.
A red dracolich enters from the north.
< 294h/386H 175v/180V Pos: standing >
A Barbarian sneaks west.
A Halfling leaves west.
< 294h/386H 175v/180V Pos: standing >
A Halfling enters from the west.
< 294h/386H 176v/180V Pos: standing >
Zloin gives an order to his followers.
A Barbarian easily ducks under a red dracolich's lame kick.
Zloin snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian's eyes roll as a blue dracolich plants a foot in his face.
A blue dracolich almost sweeps a Barbarian off of his feet with a well placed leg sweep.
< 294h/386H 177v/180V Pos: standing >
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell called 'arieks shattering iceball'.
A Halfling snaps into visibility.
< 294h/386H 178v/180V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at Zloin.
A Halfling's iceball shatters upon impacting Zloin, rending flesh and sending blood flying.
< 295h/386H 179v/180V Pos: standing >
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
Gells starts casting an offensive spell.
Gells snaps into visibility.
< 295h/386H 180v/180V Pos: standing >
A Barbarian attempts to flee.
A Barbarian leaves west.
< 295h/386H 180v/180V Pos: standing >
Gells completes his spell...
Gells utters the words 'efzae xazz'
A dark, freezing cold wave sent by Gells slowly covers a Halfling making him choke and freeze.
A Halfling snaps into visibility.
A dark blue, bitterly icy wave flows over a Halfling.
< 295h/386H 180v/180V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at Zloin.
A Halfling snaps into visibility.
Zloin snaps into visibility.
A Halfling's iceball shatters upon impacting Zloin, rending flesh and sending blood flying.
< 295h/386H 180v/180V Pos: standing >
A Barbarian enters from the west.
< 295h/386H 180v/180V Pos: standing >
A blue dracolich leaves north.
A blue dracolich leaves north.
You follow Zloin.
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -East -South -Down
The corpse of a nasty satyr is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A red dracolich enters from the south.
< 295h/386H 178v/180V Pos: standing >
< 295h/386H 178v/180V Pos: standing >
Zloin starts casting a spell.
< 295h/386H 178v/180V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'pzar jioculoae'
< 296h/386H 178v/180V Pos: standing >
Zloin sneaks south.
A blue dracolich leaves south.
A blue dracolich leaves south.
You follow Zloin.
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -North -East -West
Shattered bits of ice are scattered about the area.
The corpse of a massive cyclops is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting Gells.
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here. (Casting)
*Gells *-* Warlords *-* (Drow Elf)(medium) sits in mid-air here, fighting a Barbarian.
An impenetrable globe of darkness floats near Gells's head.
A red dracolich enters from the north.
< 296h/386H 176v/180V Pos: standing >
Zloin starts casting an offensive spell called 'energy drain'.
Zloin snaps into visibility.
< 296h/386H 176v/180V Pos: standing >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gsufuh aiojugp'
A Halfling points at Gells.
Gells SCREAMS in utter anguish, caused by a Halfling's spiritual assault!
A Halfling snaps into visibility.
Gells snaps into visibility.
< 296h/386H 176v/180V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'unsozfol efaui'
Zloin snaps into visibility.
A Halfling snaps into visibility.
Zloin drains a Halfling - what a waste of energy!
< 296h/386H 177v/180V Pos: standing >
Gells snaps into visibility.
A Halfling snaps into visibility.
A dark blue, bitterly icy wave flows over a Halfling.
< 296h/386H 177v/180V Pos: standing >
Zloin starts casting an offensive spell called 'energy drain'.
Zloin snaps into visibility.
< 296h/386H 178v/180V Pos: standing >
A Barbarian parries Gells's lunge at him.
A Barbarian's intercepts Gells's attack with gleaming falchion [superior] with a strange black stone with eloquent ease.
A Barbarian snaps into visibility.
Gells snaps into visibility.
A Barbarian's mighty slash seriously wounds Gells.
A Barbarian's powerful slash strikes Gells very hard.
< 296h/386H 178v/180V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'unsozfol efaui'
Zloin snaps into visibility.
A Halfling snaps into visibility.
Zloin drains a Halfling - what a waste of energy!
< 296h/386H 179v/180V Pos: standing >
Gells snaps into visibility.
A Halfling snaps into visibility.
A dark blue, bitterly icy wave flows over a Halfling.
< 297h/386H 179v/180V Pos: standing >
A Barbarian snaps into visibility.
Gells snaps into visibility.
A Barbarian's powerful slash strikes Gells very hard.
A Barbarian's pierce seriously wounds Gells.
A Barbarian's pierce enshrouds Gells in a mist of blood.
A Barbarian's powerful slash enshrouds Gells in a mist of blood.
A Barbarian's powerful slash causes Gells to grimace in pain.
A Barbarian's powerful slash hits Gells.
Gells is mortally wounded, and will die soon, if not aided.
< 297h/386H 180v/180V Pos: standing >
Zloin starts casting an offensive spell called 'energy drain'.
Zloin snaps into visibility.
< 297h/386H 180v/180V Pos: standing >
A Halfling starts casting a spell.
< 297h/386H 180v/180V Pos: standing >
Inside the Rilla Catacombs
Obvious exits: -North -East -West
Shattered bits of ice are scattered about the area.
The corpse of a massive cyclops is lying here.
A red dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here. (Casting)
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting Gells.
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here. (Casting)
*Gells *-* Warlords *-* (Drow Elf)(medium) is lying here, mortally wounded.
An impenetrable globe of darkness floats near Gells's head.
< 297h/386H 180v/180V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'unsozfol efaui'
Zloin snaps into visibility.
A Halfling snaps into visibility.
Zloin drains a Halfling - what a waste of energy!
< 297h/386H 180v/180V Pos: standing >
Gells snaps into visibility.
A Halfling snaps into visibility.
A dark blue, bitterly icy wave flows over a Halfling.
< 297h/386H 180v/180V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'candusghafahuai'
A Halfling takes on a much healthier countenance as a Halfling completes his incantation.
< 297h/386H 180v/180V Pos: standing >
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 297h/386H 180v/180V Pos: standing >
Gells snaps into visibility.
A Halfling snaps into visibility.
A dark blue, bitterly icy wave flows over a Halfling.
< 297h/386H 180v/180V Pos: standing >
You don't have that spell memorized.
A Halfling starts casting a spell.
< 297h/386H 180v/180V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'unsozfol efaui'
Zloin snaps into visibility.
A Halfling snaps into visibility.
Zloin drains a Halfling - what a waste of energy!
You don't have that spell memorized.
< 297h/386H 180v/180V Pos: standing >
You don't have that spell memorized.
< 297h/386H 180v/180V Pos: standing >
You don't have that spell memorized.
< 298h/386H 180v/180V Pos: standing >
Inside the Rilla Catacombs
Obvious exits: -North -East -West
Shattered bits of ice are scattered about the area.
The corpse of a massive cyclops is lying here.
A red dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting Gells.
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here. (Casting)
*Gells *-* Warlords *-* (Drow Elf)(medium) is lying in mid-air here.
An impenetrable globe of darkness floats near Gells's head.
< 298h/386H 180v/180V Pos: standing >
A Barbarian snaps into visibility.
Gells snaps into visibility.
A Barbarian's impressive slash hits Gells.
Gells's collar of the pyrobeast of constitution was completely destroyed by the massive blow!
Gells's some shin-guards of subterfuge [superior] was completely destroyed by the massive blow!
Gells is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Gells dies in agony.
Gells stops following Zloin.
In his haste to slam Zloin around, a Barbarian slips and falls!
< 298h/386H 180v/180V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'candusghafahuai'
A Halfling takes on a much healthier countenance as a Halfling completes his incantation.
Zloin starts casting an offensive spell called 'negative concussion blast'.
Zloin snaps into visibility.
< 298h/386H 180v/180V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'izoahuzz qaijudigguai bragh'
Zloin snaps into visibility.
A Halfling snaps into visibility.
Zloin's concussion blast rips into a Halfling, shattering his soul!
< 298h/386H 180v/180V Pos: standing >
Magic must always be enclosed by the holy symbols known only as 'apostrophes'.
A Halfling starts casting a spell.
< 298h/386H 180v/180V Pos: standing >
Magic must always be enclosed by the holy symbols known only as 'apostrophes'.
< 298h/386H 180v/180V Pos: standing >
Zloin gets an obsidian hookah from the corpse of Gells.
Zloin gets a large tome engulfed in blue flames from the corpse of Gells.
Zloin gets an ermineskin backpack from the corpse of Gells.
Zloin gets a royal badge of Arcium [superior] from the corpse of Gells.
Zloin gets a silken backsheath of flight with a strange dark bloodstone from the corpse of Gells.
Zloin gets a brightly flaming earring from the corpse of Gells.
Zloin gets a delicate nipple ring of constitution from the corpse of Gells.
Zloin gets the grim visage of a MaDWoMaN from the corpse of Gells.
Zloin gets a bunch of stuff from the corpse of Gells.
Magic must always be enclosed by the holy symbols known only as 'apostrophes'.
< 298h/386H 180v/180V Pos: standing >
A Barbarian has lost his link.
Inside the Rilla Catacombs
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a Drow Elf is lying here.
The corpse of a massive cyclops is lying here.
A red dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*A Barbarian (large) -=Celestial Sigil=- crouches in mid-air here.
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here. (Casting)
< 298h/386H 180v/180V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'candusghafahuai'
A Halfling takes on a much healthier countenance as a Halfling completes his incantation.
< 298h/386H 180v/180V Pos: standing >
A Barbarian has reconnected.
< 299h/386H 180v/180V Pos: standing >
Magic must always be enclosed by the holy symbols known only as 'apostrophes'.
< 299h/386H 180v/180V Pos: standing >
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting a spell.
< 299h/386H 180v/180V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'candusghafahuai'
A Halfling takes on a much healthier countenance as a Halfling completes his incantation.
Zloin puts a bunch of stuff into a bottomless bag of the illithids.
< 299h/386H 180v/180V Pos: standing >
Zloin sneaks north.
A blue dracolich leaves north.
A blue dracolich leaves north.
You follow Zloin.
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -East -South -Down
The corpse of a nasty satyr is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A red dracolich enters from the south.
< 299h/386H 178v/180V Pos: standing >
Zloin sneaks south.
A blue dracolich leaves south.
A blue dracolich leaves south.
You follow Zloin.
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a Drow Elf is lying here.
The corpse of a massive cyclops is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*A Barbarian (large) -=Celestial Sigil=- crouches in mid-air here.
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here.
A red dracolich enters from the north.
< 299h/386H 176v/180V Pos: standing >
Zloin gets the blindfold of sight of endurance from the corpse of Gells.
Zloin gets the blackened staff of Netheril from the corpse of Gells.
Zloin gets a marble bracelet [superior] from the corpse of Gells.
Zloin gets a bracelet of finger bones [superior] from the corpse of Gells.
Zloin gets an exquisite silk sash [superior] from the corpse of Gells.
Zloin gets the cloak of woven time from the corpse of Gells.
Zloin gets the dark heart of Dreggan Wood from the corpse of Gells.
Zloin gets some glowing sleeves made of devil skin [poor] from the corpse of Gells.
Zloin gets the gloves of the adept [superior] from the corpse of Gells.
Zloin gets some boots of yellow flames from the corpse of Gells.
Zloin gets a bunch of stuff from the corpse of Gells.
< 299h/386H 176v/180V Pos: standing >
A Barbarian rises to his feet.
Inside the Rilla Catacombs
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a Drow Elf is lying here.
The corpse of a massive cyclops is lying here.
A red dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.
*A Halfling (small) -=Celestial Sigil=- stands in mid-air here.
< 299h/386H 176v/180V Pos: standing >
A Halfling sits down in a comfortable spot.
< 299h/386H 177v/180V Pos: standing >
A Halfling stares off into space, entering a meditative trance.
< 299h/386H 177v/180V Pos: standing >
A Barbarian attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Barbarian snaps into visibility.
Out of nowhere, a Barbarian stabs you in the back.
Inside the Rilla Catacombs
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a Drow Elf is lying here.
The corpse of a massive cyclops is lying here.
A red dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A Barbarian (large) -=Celestial Sigil=- stands in mid-air here, fighting YOU!
*A Halfling (small) -=Celestial Sigil=- sits resting.
< 299h/386H 178v/180V Pos: standing >
< T: Krey TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
You're too busy fighting to be pulling things out of bags!
< 299h/386H 178v/180V Pos: standing >
< T: Krey TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
A blue dracolich leaves north.
A blue dracolich leaves north.
A red dracolich leaves north.
< 299h/386H 178v/180V Pos: standing >
< T: Krey TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
You attempt to flee...
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -East -West
The corpse of a massive carrion crawler is lying here.
A nasty little satyr travels the catacombs.
You flee eastward!
< 299h/386H 146v/180V Pos: standing >
A nasty satyr suddenly attacks YOU!
A nasty satyr's fine claw strikes you.
< 285h/386H 146v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: nasty sta EP: excellent >
A nasty satyr starts singing aloud with a beautiful voice.
< 285h/386H 146v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: nasty sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 285h/386H 146v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: nasty sta EP: excellent >
You attempt to flee...
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -North -West
A ghastly greater zombie howls in eternal anguish.
You flee eastward!
< 285h/386H 119v/180V Pos: standing >
A greater zombie suddenly attacks YOU!
A greater zombie's decent punch strikes you.
< 267h/386H 119v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: greater sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 267h/386H 119v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: greater sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 267h/386H 119v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: greater sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 267h/386H 119v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: greater sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 267h/386H 119v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: greater sta EP: excellent >
You attempt to flee...
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -North -East -South
A massive, hideous carrion crawler clicks dangerously.
A massive, hideous carrion crawler clicks dangerously.
A wailing apparition floats through the catacombs in eternal agony.
You flee northward!
< 267h/386H 94v/180V Pos: standing >
Someone suddenly attacks YOU!
A haunt's punch strikes you very hard.
< 231h/386H 94v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: haunt sta EP: excellent >
A massive carrion crawler suddenly attacks YOU!
A massive carrion crawler's decent bite strikes you.
A massive carrion crawler suddenly attacks YOU!
A massive carrion crawler's fine bite strikes you.
A wailing apparition suddenly attacks YOU!
A wailing apparition misses you.
Sorry, you aren't allowed to do that in combat.
< 200h/386H 94v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: haunt sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 200h/386H 94v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: haunt sta EP: excellent >
You attempt to flee...
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -North -West
A nasty little satyr travels the catacombs.
A ghastly greater zombie howls in eternal anguish.
You flee southward!
< 200h/386H 67v/180V Pos: standing >
A nasty satyr suddenly attacks YOU!
A nasty satyr misses you.
< 200h/386H 67v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: nasty sta EP: excellent >
A nasty satyr sings a song that disorients you and boggles your senses.
< 200h/386H 67v/180V Pos: standing >
< T: Krey TP: sta TC: few wounds E: nasty sta EP: excellent >
A greater zombie suddenly attacks YOU!
A greater zombie's decent punch strikes you hard.
< 181h/386H 67v/180V Pos: standing >
< T: Krey TP: sta TC: nasty wounds E: nasty sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 181h/386H 67v/180V Pos: standing >
< T: Krey TP: sta TC: nasty wounds E: nasty sta EP: excellent >
You attempt to flee...
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -East -West
The corpse of a massive carrion crawler is lying here.
You flee westward!
< 181h/386H 40v/180V Pos: standing >
Zloin sneaks in from the west.
A blue dracolich enters from the west.
A red dracolich enters from the west.
< 181h/386H 40v/180V Pos: standing >
You are carrying: (4/11)
a cloak of the elves [poor] (glowing)
a pair of black boots
a shimmering green cloak
a large leather backpack
< 181h/386H 40v/180V Pos: standing >
Zloin sneaks west.
A blue dracolich leaves west.
You follow Zloin.
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
Shattered bits of ice are scattered about the area.
The corpse of a Drow Elf is lying here.
The corpse of a massive cyclops is lying here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
*A Barbarian (large) -=Celestial Sigil=- sits in mid-air here.
A Halfling (small) -=Celestial Sigil=- stands in mid-air here.
A red dracolich enters from the east.
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -East -South -Up
< 181h/386H 37v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 181h/386H 37v/180V Pos: standing >
A blue dracolich enters from the east.
A red dracolich enters from the east.
< 181h/386H 38v/180V Pos: standing >
Zloin sneaks up.
A blue dracolich leaves up.
You follow Zloin.
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -North -East -Down
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
*Zloin *-* Warlords *-* (Kobold)(small) stands in mid-air here.
A red dracolich enters from below.
< 181h/386H 37v/180V Pos: standing >
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -East -West
A blazing imp hovers in mid-air here. (minion)
< 181h/386H 35v/180V Pos: standing >
Inside the Rilla Catacombs
Its dark, musty, and smells heavily of death and decay. The Rilla
Catacombs have been here for well over a hundred years, built by the
local tribesman to honor their long dead leader who remains buried
somewhere down here to this day. Within the recent years visitors to
the catacombs and the tomb have been chased away by a sudden influx
of menacing creatures who have ventured up from the depths of the
underdark and legends suggest even the great leader of the trakkian
people has been turned into a being of evil and undeath through un-
holy means.
Obvious exits: -North -East -Down
A small pile of coins lies here.
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here.
< 181h/386H 34v/180V Pos: standing >
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 181h/386H 34v/180V Pos: sitting >
A Barbarian snaps into visibility.
A Barbarian's powerful slash strikes you hard.
A Barbarian's pierce strikes you very hard.
A Barbarian's powerful pierce seriously wounds you.
A Barbarian's powerful slash seriously wounds you.
A Barbarian's powerful slash seriously wounds you.
A Barbarian's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 34h/386H 38v/180V Pos: sitting >
< T: Krey TP: sit TC: awful E: A Barbarian sta EP: few scratches >
A Barbarian parries your futile lunge at him.
A Barbarian parries your futile lunge at him.
A Barbarian snaps into visibility.
< 34h/386H 39v/180V Pos: sitting >
< T: Krey TP: sit TC: awful E: A Barbarian sta EP: few scratches >
You feel less feeble.
< 34h/386H 39v/180V Pos: sitting >
< T: Krey TP: sit TC: awful E: A Barbarian sta EP: few scratches >
A Barbarian snaps into visibility.
A Barbarian's powerful slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Barbarian's pierce hits you.
Your golden elven necklace was completely destroyed by the massive blow!
Your shiny golden earring of the ancients [superior] was completely destroyed by the massive blow!