The death of [ 1 Warrior] Zloiners (Orc)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [56 RaGeloRd] Ayla -=Celestial Sigil=- (Minotaur)

<floating about head>a dark yellow ioun stone[239h 33m 18s]
<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on horns>      a pair of spiked horncaps of regeneration (magic) [84%]
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear>        a golden scale dangling from a platinum chain [poor] (magic) [72%]
<worn in ear>        a brightly flaming earring
<worn on face>       the grim visage of a MaDWoMaN of regeneration (magic) (humming)
<worn in nose>       a bloodstained spiked nose ring [superior]
<worn around neck>   a slaadi necklace of Chaos of constitution (glowing) [88%]
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming) [65%]
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    the cloak of the stalker (invis) (magic)[239h 33m 18s]
<worn on back>       a big big bag for a little person (illuminating) [78%]
<worn on tail>       Zorobabi's circular stone ring [superior] [82%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [83%]
<worn about waist>   the mystical sash of the Netherworld of damage (magic) (glowing) [82%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of health (magic) [87%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[239h 33m 18s]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of greater dexterity (magic) [84%]
<worn around wrist>  the power infused bracelet of dark-mithril [poor]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn on hands>      a pair of vampiric dragonscale gauntlets of dexterity (magic)
<worn on finger>     the ring of the void of agility (magic)
<worn on finger>     a shiny crimson ring [superior] (invis) (magic)
<primary weapon>     the mace of light and darkness (magic)[239h 33m 18s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic) [58%]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[239h 33m 18s]
<worn on feet>       a set of bloodied horseshoes of endurance (magic)

Vz enters from the north.

< 1806h/1760H 281v/283V Pos: standing >

< 1806h/1760H 281v/283V Pos: standing >
Rhak sneaks south riding on a beautiful pegasus.
Horns begin to bellow and drums thunder to the call to arms!
Lur leaves south.
Sev leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Skirry sneaks south.
Rys leaves south.
A shadow dracolich leaves south.
Om sneaks south.
A bone golem leaves south.
A bone golem leaves south.
Nicram leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Kenon leaves south.
Drisk leaves south.
You follow Rhak.


<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
You feel uneasy with so many Good players in Shady Grove.
A Small Pathway
Obvious exits: -N -S
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac  -=Celestial Sigil=- (Barbarian)(large) (EDIT) stands in mid-air here.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Clemm enters from the north.
Vz enters from the north.
A Small Pathway
Obvious exits: -N -S
*Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Leu  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Zia  -=Celestial Sigil=- (Centaur)(large) stands in mid-air here.
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac  -=Celestial Sigil=- (Barbarian)(large) (EDIT) stands in mid-air here.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 1806h/1760H 281v/283V Pos: standing >

< 1806h/1760H 282v/283V Pos: standing >
Rhak sneaks south riding on a beautiful pegasus.
Lur leaves south.
Sev leaves south.
Skirry sneaks south.
Rys leaves south.
A shadow dracolich leaves south.
A bone golem leaves south.
A bone golem leaves south.
Nicram leaves south.
Cols sneaks south.
Duac sneaks south.
Kenon sneaks south.
Drisk leaves south.
You follow Rhak.

You feel uneasy with so many Good players on Evil Continent.
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^^^**MMM  
 ***M.^^@..***MM  
 **.^...+..^****  
 *......+...****  
  ...^..+....**   
   .^*..+...M.    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac  -=Celestial Sigil=- (Barbarian)(large) (EDIT) stands in mid-air here.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Leu enters from the north.
Clemm enters from the north.
Vz enters from the north.

< 1806h/1760H 281v/283V Pos: standing >

< 1806h/1760H 281v/283V Pos: standing >
You quickly scan the area.
A female leucrotta who is rather far off to your east.
Be'tre, the unseen who is rather far off to your west.

< 1806h/1760H 281v/283V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of precision carried by Vz.
Rhak sneaks east riding on a beautiful pegasus.
Lur leaves east.
Sev leaves east.
Rys leaves east.
A shadow dracolich leaves east.
A bone golem leaves east.
A bone golem leaves east.
Nicram leaves east.
Cols sneaks east.
Kenon leaves east.
Drisk leaves east.
You follow Rhak.

You feel uneasy with so many Good players on Evil Continent.
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*^^^^**MMMM  
 **M.^^P@.***MMM  
 *.^...+..^****M  
 ......+...*****  
  ..^..+....***   
   ^*..+...M..    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac  -=Celestial Sigil=- (Barbarian)(large) (EDIT) stands in mid-air here.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Leu sneaks in from the west.
Clemm enters from the west.
Koa sneaks in from the west.
Vz enters from the west.

< 1806h/1760H 280v/283V Pos: standing >
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*^^^^**MMMM  
 **M.^^+@.***MMM  
 *.^...+..^****M  
 ......+...*****  
  ..^..+....***   
   ^*..+...M..    
Rhak sneaks east riding on a beautiful pegasus.
Lur leaves east.
Sev leaves east.
Rys leaves east.
A shadow dracolich leaves east.
A bone golem leaves east.
A bone golem leaves east.
Nicram leaves east.
Cols sneaks east.
Drisk leaves east.
You follow Rhak.

You feel uneasy with so many Good players on Evil Continent.
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *M.^^+P@***MMMM  
 .^...+..^****MM  
 .....+...******  
  .^..+....****   
   *..+...M..*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Drisk  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Duac  -=Celestial Sigil=- (Barbarian)(large) (EDIT) stands in mid-air here.(Gold Aura)
Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.(Gold Aura)
*A bone golem stands blankly after re-animation here. (minion) 
A bone golem stands blankly after re-animation here. (minion) 
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Rys  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Rys's head.
*Skirry  -=Celestial Sigil=- (Githzerai)(large) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Lur  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Rhak The 5th Horseman -=Celestial Sigil=- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Clemm enters from the west.
Vz enters from the west.

< 1806h/1760H 278v/283V Pos: standing >
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *M.^^+.@***MMMM  
 .^...+..^****MM  
 .....+...******  
  .^..+....****   
   *..+...M..*    
You quickly scan the area.
A female leucrotta who is not far off to your east.

< 1806h/1760H 279v/283V Pos: standing >
Kenon winces in pain, as the flames surrounding his sword are too much for him to handle!
Kenon snaps into visibility.

< 1806h/1760H 283v/283V Pos: standing >
You quickly scan the area.
A female leucrotta who is not far off to your east.

< 1806h/1760H 283v/283V Pos: standing >
Rhak starts casting a spell.
You quickly scan the area.
Be'tre, the unseen who is almost out of sight to your west.

< 1806h/1760H 283v/283V Pos: standing >
You quickly scan the area.
A female leucrotta who is not far off to your east.
Be'tre, the unseen who is almost out of sight to your west.

< 1805h/1760H 283v/283V Pos: standing >
Skirry sits down in a comfortable spot.

< 1805h/1760H 283v/283V Pos: standing >
You appear to be Minotaur and is in excellent condition.
She's medium in size.
She is in the front rank.
She seems to be moving much faster than normal..
Her body seems to be made of stone!
Her hands glow blood red!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!
She is surrounded by a magenta glow.
She is surrounded by a blood-red glow.


< 1805h/1760H 283v/283V Pos: standing >
Rhak completes his spell...
Rhak utters the words 'qaihuijar dies'
The area lights up!

< 1805h/1760H 283v/283V Pos: standing >
Vz fills with BloodLust

< 1805h/1760H 283v/283V Pos: standing >

< 1805h/1760H 283v/283V Pos: standing >
Rhak sits down in a comfortable spot.

< 1805h/1760H 283v/283V Pos: standing >
Rhak takes out his holy symbol and begins praying intently.

< 1805h/1760H 283v/283V Pos: standing >
Skirry clambers to his feet.

< 1805h/1760H 283v/283V Pos: standing >

		Character attributes for Ayla

Level: 56   Race: Minotaur   Class: BeRSeRKeR / RaGeloRd 
Age: 114 yrs / 13 mths  Height: 43 inches Weight: 108 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 239 (145)    Pow:  57 ( 88)
Dex: 151 (189)    Int:  80 ( 94)   
Agi: 110 (138)    Wis:  29 ( 34)
Con: 367 (216)    Cha:  62 ( 89)   Luk:  82 ( 97)
Equipped Items:  26     Carried weight:   39

Armor Points: -256  Reduces melee damage taken by 25.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 130% 
Bloodlust Damage Bonus(vs mob only): 10% 
Hitroll: 74   Damroll: 102
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[-1]  FEA[-11]
               BRE[-32]  SPE[-12]

Load carried: No Sweat

< 1805h/1760H 283v/283V Pos: standing >
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *M.^^+.@***MMMM  
 .^...+..^****MM  
 .....+...******  
  .^..+...M****   
   *..+......*    

< 1805h/1760H 283v/283V Pos: standing >
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *^.^^+.@***MMMM  
 .M...+..^****MM  
 .....+...******  
  .^..+...M****   
   *..+......*    

< 1805h/1760H 283v/283V Pos: standing >
Skirry starts casting a spell.

< 1805h/1760H 283v/283V Pos: standing >

< 1805h/1760H 283v/283V Pos: standing >

< 1805h/1760H 283v/283V Pos: standing >
Skirry completes his spell...
Skirry utters the word 'oculoyrzqh'
A translucent field flashes around Skirry, then vanishes.

< 1805h/1760H 283v/283V Pos: standing >
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *^.^^+.@***MMMM  
 .M...+..^****MM  
 .....+...******  
  .^..+...M****   
   *..+......*    

< 1805h/1760H 283v/283V Pos: standing >
Rhak raises his holy symbol and smiles broadly.

< 1805h/1760H 283v/283V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 1805h/1760H 283v/283V Pos: standing >
Skirry sits down in a comfortable spot.

< 1805h/1760H 283v/283V Pos: standing >

< 1805h/1760H 283v/283V Pos: standing >
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *^.^^+.@***MMMM  
 .M...+..^****MM  
 .....+...******  
  .^..+...M****   
   *..+......*    

< 1804h/1760H 283v/283V Pos: standing >

< 1804h/1760H 283v/283V Pos: standing >

		Score information for Ayla

Level: 56   Race: Minotaur   Class: BeRSeRKeR / RaGeloRd Sex: Female
Hit points: 1804(1760)  Moves: 283(283)
Coins carried:    1 platinum    51 gold    14 silver     8 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +0.28   Deaths:   37
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Blur Invisibility Reduced Size Sneaking Blessing of the Gods Tower of Iron Will Fearless Lightfooted Sparkling
Herbs:          Medicus
Combat Pulse:   18 Spell Pulse:  1.29 
Leaderboard Points: 1104 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (3 minutes)
war cry (3 minutes)
blur (less than a minute remaining)
berserk (8 minutes)
roar of heroes (2 minutes)
elephantstrength (40 minutes)
hawkvision (7 minutes)
dexterity (17 minutes)
strength (17 minutes)
reduce (23 minutes)
protection from evil (39 minutes)
armor (19 minutes)
bless (19 minutes)
vitality (8 minutes)


< 1804h/1760H 283v/283V Pos: standing >
Skirry clambers to his feet.

< 1804h/1760H 283v/283V Pos: standing >
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *^.^^+.@***MMMM  
 .M...+..^****MM  
 .....+...******  
  .^..+...M****   
   *..+......*    
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (neutral)       
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (pure good)     
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
  *The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (evil)          
   The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (good)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1804h/1760H 283v/283V Pos: standing >

< 1804h/1760H 283v/283V Pos: standing >
Your motions slow to normal.

< 1804h/1760H 283v/283V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Kenon.

< 1804h/1760H 283v/283V Pos: standing >

< 1804h/1760H 283v/283V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Duac.

< 1804h/1760H 283v/283V Pos: standing >

< 1804h/1760H 283v/283V Pos: standing >

< 1804h/1760H 283v/283V Pos: standing >

< 1804h/1760H 283v/283V Pos: standing >
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *^.^^P.@***MMMM  
 .M...+..^****MM  
 .....+...******  
  .^..+...M****   
   *..+......*    

< 1804h/1760H 283v/283V Pos: standing >

< 1804h/1760H 283v/283V Pos: standing >
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *^.^^+P@***MMMM  
 .M...+..^****MM  
 .....+...******  
  .^..+...M****   
   *..+......*    
An Orc enters from the west.

< 1804h/1760H 283v/283V Pos: standing >
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *^.^^+.@***MMMM  
 .M...+..^****MM  
 .....+...******  
  .^..+...M****   
   *..+......*    

< 1804h/1760H 283v/283V Pos: standing >
   M^^*^MMMM      
  *******MMMS     
 ****^^^*^MMMM    
 **^*^^^^**MMMM   
 *^.^^+.@***MMMM  
 .M...+..^****MM  
 .....+...******  
  .^..+...M****   
   *..+......*    

< 1804h/1760H 283v/283V Pos: standing >
Koa snaps into visibility.
Koa tackles an Orc square in the chest knocking the wind out of him!

< 1804h/1760H 283v/283V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Leu.

< 1804h/1760H 283v/283V Pos: standing >
Skirry starts casting an offensive spell.
Skirry snaps into visibility.

< 1804h/1760H 283v/283V Pos: standing >
You can't seem to stay in control..

You lose all self control, your blood rushes fiercely!

< 1804h/1760H 283v/283V Pos: standing >

< 1804h/1760H 283v/283V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of precision carried by Vz.
Leu suddenly attacks an Orc!
Leu misses an Orc.

< 1804h/1760H 283v/283V Pos: standing >
Zia assists Leu heroically.
Zia's impressive bludgeon enshrouds an Orc in a mist of blood.

< 1804h/1760H 283v/283V Pos: standing >
Kenon suddenly attacks an Orc!
Kenon snaps into visibility.
Kenon slips beneath an Orc's guard dealing a vicious attack!!
Kenon's impressive slash critically injures an Orc.
An Orc is incapacitated and will slowly die, if not aided.
Kenon snaps into visibility.
Kenon's the mystical longsword of Volo the Traveler burns an Orc with a godly fire!
An Orc is incapacitated and will slowly die, if not aided.
Kenon's fine slash hits an Orc.
An Orc's hard leather cloak was completely destroyed by the massive blow!
An Orc's bronze skull cap was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.