The death of [52 Air Magus] Krey *-* Warlords *-* (Drow Elf)

in A Small Hallway Deep in the Temple

from the perspective of [56 Pyrokinetic] Aik -=Celestial Sigil=- (Githzerai)

<worn as a badge>    the emblem of agility of health [83%]
<worn on head>       a relic crown of impunity [poor]
<worn on eyes>       the eyes of a basilisk [superior] [47%]
<worn in ear>        the earring of the gods [88%]
<worn in ear>        an adamantium hoop [superior] (magic) [74%]
<worn on face>       a white hot mask of living flame (glowing) [68%]
<worn around neck>   an amulet of fire dragon's blood [poor] with a strange green stone (magic)
<worn around neck>   the necklace of the icecrag royalty [superior] (magic) [69%]
<worn on body>       a warsuit of jade wyrmscale of endurance (glowing)
<worn about body>    a dark-blue robe of stars and moons [superior] with a strange dark bloodstone (magic) (humming) [86%]
<worn on back>       an ermineskin backpack [89%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the translucent belt of anger
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing) [72%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [88%]
<held as shield>     a well-polished mithril body shield [superior] [86%]
<worn around wrist>  a blackened bluestone bracelet of agility (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the hands of justice (magic) (glowing) [60%]
<worn on finger>     a ring of the Neogi Lords of health (glowing)
<worn on finger>     a band of parting prevented [poor] (magic) (glowing) [87%]
<held>               the heartstone of Sakaslan [superior] (magic) (glowing)
<worn on legs>       some pantaloons covered in runes (magic) [85%]
<worn on feet>       a pair of clawed demon-hide moccasins


Obvious exits: -N -U -D
Siuk enters from below.
Cols sneaks in from below.

< 980h/980H 170v/171V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 980h/980H 170v/171V Pos: standing >
Wodo sings a song to make your heart swell with pride.

< 980h/980H 170v/171V Pos: standing >
Selyrics sings a song to protect him from the world.

		Score information for Aik

Level: 56   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 980(980)   Mana: 1306(1310)   Moves: 170(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Fireshielded
Frags:   -0.61   Deaths:   58
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will
Songs:          Song of Protection Song of Heroism
Combat Pulse:   18 Spell Pulse:  0.82 
Leaderboard Points: 2968 

Active Spells:
--------------
protection from lightning (17 minutes)
protection from acid (17 minutes)
protection from gas (17 minutes)
protection from cold (17 minutes)
protection from fire (17 minutes)
globe of invulnerability (7 minutes)
detect invisibility (53 minutes)
vitality (12 minutes)
rested bonus (148 minutes)
deflect (no expiration timer)
fly (55 minutes)
enhance constitution (14 minutes)
enhance agility (14 minutes)
enhance dexterity (14 minutes)
enhance strength (14 minutes)
energy containment (25 minutes)
inertial barrier (20 minutes)
cannibalize (27 minutes)
adrenaline control (19 minutes)
intellect fortress (14 minutes)
aura sight (26 minutes)
tower of iron will (18 minutes)
flesh armor (15 minutes)
molecular control (4 minutes)
roar of heroes (1 minute)
biofeedback (3 minutes)


< 980h/980H 170v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >
Wodo sings a song to make your heart swell with pride.

< 980h/980H 170v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Tight Passage
</map>
A Tight Passage
Obvious exits: -S -U -D
Selyrics sneaks in from below.
Siuk enters from below.
Cols sneaks in from below.

< 980h/980H 169v/171V Pos: standing >

< 980h/980H 169v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: Entrance to an Ancient Temple
</map>
Entrance to an Ancient Temple
Obvious exits: -U -D
Siuk enters from below.
Cols sneaks in from below.

< 980h/980H 169v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >
Selyrics sings a song to protect him from the world.

<map>
Zone: Lost City of Tikitzopl.
Room: Temple Entrance
</map>

<map>
Zone: Lost City of Tikitzopl.
Room: Temple Entrance
</map>
Temple Entrance
Obvious exits: -E# -D
A strong looking deer stands here.
Wodo sneaks in from below.
Cols sneaks in from below.

< 980h/980H 170v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 980h/980H 170v/171V Pos: standing >
Temple Entrance
Obvious exits: -E# -D
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk  -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Selyrics  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Selyrics's head. (Illuminating)
A strong looking deer stands here.

< 980h/980H 170v/171V Pos: standing >
Wodo sings a song to make your heart swell with pride.

< 980h/980H 170v/171V Pos: standing >
Selyrics sings a song to protect him from the world.

< 980h/980H 170v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >
Temple Entrance
Obvious exits: -E# -D
*Cols  -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
Siuk  -=Tharnadian Royal Marines=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Selyrics  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Selyrics's head. (Illuminating)
A strong looking deer stands here.

< 980h/980H 170v/171V Pos: standing >
Wodo sings a song to make your heart swell with pride.

< 980h/980H 170v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: Entrance to an Ancient Temple
</map>
Entrance to an Ancient Temple
Obvious exits: -U -D
Wodo sneaks in from above.
Siuk enters from above.

< 980h/980H 168v/171V Pos: standing >

< 980h/980H 168v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Tight Passage
</map>
A Tight Passage
Obvious exits: -S -U -D
Selyrics sneaks in from above.
Siuk enters from above.
Cols sneaks in from above.

< 980h/980H 168v/171V Pos: standing >
Selyrics sings a song to protect him from the world.

< 980h/980H 169v/171V Pos: standing >

		Score information for Aik

Level: 56   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 980(980)   Mana: 1310(1310)   Moves: 171(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   -0.61   Deaths:   58
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will
Songs:          Song of Protection Song of Heroism
Combat Pulse:   18 Spell Pulse:  0.82 
Leaderboard Points: 2968 

Active Spells:
--------------
protection from lightning (17 minutes)
protection from acid (17 minutes)
protection from gas (17 minutes)
protection from cold (17 minutes)
protection from fire (17 minutes)
globe of invulnerability (7 minutes)
detect invisibility (53 minutes)
vitality (12 minutes)
rested bonus (148 minutes)
deflect (no expiration timer)
fly (55 minutes)
enhance constitution (14 minutes)
enhance agility (14 minutes)
enhance dexterity (14 minutes)
enhance strength (14 minutes)
energy containment (25 minutes)
inertial barrier (20 minutes)
cannibalize (27 minutes)
adrenaline control (19 minutes)
intellect fortress (14 minutes)
aura sight (26 minutes)
tower of iron will (18 minutes)
flesh armor (15 minutes)
molecular control (4 minutes)
roar of heroes (1 minute)
biofeedback (3 minutes)


< 980h/980H 171v/171V Pos: standing >

< 980h/980H 171v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Cramped Room
</map>
A Cramped Room
Obvious exits: -N -U -D
Siuk enters from above.

< 980h/980H 170v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Tiny Room
</map>
A Tiny Room
Obvious exits: -E -U
Selyrics sneaks in from above.
Siuk enters from above.

< 980h/980H 169v/171V Pos: standing >

< 980h/980H 169v/171V Pos: standing >
Wodo sings a song to make your heart swell with pride.

< 980h/980H 171v/171V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Short Hallway Within the Temple
Obvious exits: -N -S -W

< 980h/980H 171v/171V Pos: standing >
Selyrics sings a song to protect him from the world.

< 980h/980H 171v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Cramped Room
</map>
A Cramped Room
Obvious exits: -N -U -D
Siuk enters from below.

< 980h/980H 170v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Tight Passage
</map>
A Tight Passage
Obvious exits: -S -U -D
Selyrics sneaks in from below.
Siuk enters from below.

< 980h/980H 169v/171V Pos: standing >

< 980h/980H 169v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: Entrance to an Ancient Temple
</map>
Entrance to an Ancient Temple
Obvious exits: -U -D
Siuk enters from below.
Cols sneaks in from below.

< 980h/980H 170v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >

<map>
Zone: Lost City of Tikitzopl.
Room: Temple Entrance
</map>

<map>
Zone: Lost City of Tikitzopl.
Room: Temple Entrance
</map>
Temple Entrance
Obvious exits: -E# -D
A strong looking deer stands here.
Cols sneaks in from below.

< 980h/980H 169v/171V Pos: standing >
Wodo sings a song to make your heart swell with pride.

< 980h/980H 169v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: Entrance to an Ancient Temple
</map>
Entrance to an Ancient Temple
Obvious exits: -U -D
Siuk enters from above.

< 980h/980H 169v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Tight Passage
</map>
A Tight Passage
Obvious exits: -S -U -D
Wodo sneaks in from above.
Siuk enters from above.
Cols sneaks in from above.

< 980h/980H 168v/171V Pos: standing >

< 980h/980H 168v/171V Pos: standing >
Selyrics sings a song to protect him from the world.

< 980h/980H 170v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Cramped Room
</map>
A Cramped Room
Obvious exits: -N -U -D
Siuk enters from above.

< 980h/980H 170v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Hallway Deep in the Temple
Obvious exits: -E -S -W

< 980h/980H 170v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Small Hallway Deep in the Temple
</map>
A Small Hallway Deep in the Temple
Obvious exits: -E -S -W
Wodo sneaks in from the south.
Siuk enters from the south.
Cols sneaks in from the south.

< 980h/980H 169v/171V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Small Hallway Deep in the Temple
Obvious exits: -S -W

< 980h/980H 169v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Small Hallway Deep in the Temple
</map>
A Small Hallway Deep in the Temple
Obvious exits: -S -W
Selyrics sneaks in from the west.
Siuk enters from the west.
Cols sneaks in from the west.

< 980h/980H 170v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Small Hallway Deep in the Temple
Obvious exits: -N -S

< 980h/980H 170v/171V Pos: standing >
Wodo sings a song to make your heart swell with pride.

< 980h/980H 170v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Small Hallway Deep in the Temple
</map>
A Small Hallway Deep in the Temple
Obvious exits: -N -S
Siuk enters from the north.
Cols sneaks in from the north.

< 980h/980H 169v/171V Pos: standing >

< 980h/980H 169v/171V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (slightly good) 
   The Battlefield                               (very good)     
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (very evil)     
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (good)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 980h/980H 170v/171V Pos: standing >
Selyrics sings a song to protect him from the world.

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Small Hallway Deep in the Temple
</map>
A Small Hallway Deep in the Temple
Obvious exits: -N -W
Siuk enters from the north.
Cols sneaks in from the north.

< 980h/980H 170v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >
You see nothing special...

< 980h/980H 170v/171V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Small Hallway Deep in the Temple
Obvious exits: -E -W

< 980h/980H 170v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Small Hallway Deep in the Temple
</map>
A Small Hallway Deep in the Temple
Obvious exits: -E -W
Siuk enters from the east.
Cols sneaks in from the east.

< 980h/980H 169v/171V Pos: standing >

		Score information for Aik

Level: 56   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 980(980)   Mana: 1310(1310)   Moves: 169(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Fireshielded
Frags:   -0.61   Deaths:   58
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will
Songs:          Song of Protection Song of Heroism
Combat Pulse:   18 Spell Pulse:  0.82 
Leaderboard Points: 2968 

Active Spells:
--------------
protection from lightning (17 minutes)
protection from acid (17 minutes)
protection from gas (17 minutes)
protection from cold (17 minutes)
protection from fire (17 minutes)
globe of invulnerability (7 minutes)
detect invisibility (53 minutes)
vitality (12 minutes)
rested bonus (148 minutes)
deflect (no expiration timer)
fly (55 minutes)
enhance constitution (14 minutes)
enhance agility (14 minutes)
enhance dexterity (14 minutes)
enhance strength (14 minutes)
energy containment (25 minutes)
inertial barrier (20 minutes)
cannibalize (27 minutes)
adrenaline control (19 minutes)
intellect fortress (14 minutes)
aura sight (26 minutes)
tower of iron will (18 minutes)
flesh armor (15 minutes)
molecular control (4 minutes)
roar of heroes (1 minute)
biofeedback (3 minutes)


< 980h/980H 169v/171V Pos: standing >

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Small Hallway Deep in the Temple
</map>

<map>
Zone: Lost Temple of Tikitzopl.
Room: A Small Hallway Deep in the Temple
</map>
A Small Hallway Deep in the Temple
Obvious exits: -N -E
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.(Red Aura)
An air elemental is here looking like a small living tornado. (minion) 
A LARGE air elemental is here looking like a small living tornado. (minion) 
A small tornado buzzling with life spins around here. (minion) 
An undead guard is lying here, mortally wounded.(Red Aura)
Siuk enters from the east.
Cols sneaks in from the east.

< 980h/980H 169v/171V Pos: standing >

< 980h/980H 170v/171V Pos: standing >
Selyrics starts casting an offensive spell.

< 980h/980H 171v/171V Pos: standing >
Siuk quickly maneuvers alongside a Drow Elf and sweeps his legs out from under him!

< 980h/980H 171v/171V Pos: standing >
Siuk's slash grazes a Drow Elf.
Siuk's decent slash wounds a Drow Elf.
Siuk's weak pierce grazes a Drow Elf.
Siuk's weak pierce grazes a Drow Elf.
Siuk's decent slash wounds a Drow Elf.
Siuk's weak slash grazes a Drow Elf.
Siuk slips beneath a Drow Elf's guard dealing a vicious attack!!
Siuk's crude slash grazes a Drow Elf.
Siuk's decent slash wounds a Drow Elf.

< 980h/980H 171v/171V Pos: standing >
Selyrics completes his spell...
Selyrics utters the word 'gpahhzf'
Selyrics glares at a Drow Elf, and begins emanating a HORRIBLE sound!
The sphere circling a Drow Elf's body darts in front of Selyrics's assault!
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 980h/980H 171v/171V Pos: standing >
An air sylph fades from your mortal viewing...
Wodo sings a song to make your heart swell with pride.
You begin to focus your will...
You snap into visibility.

< 980h/980H 171v/171V Pos: standing >
Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at a Drow Elf.
A Drow Elf SCREAMS in utter anguish, caused by Cols's spiritual assault!
The sphere circling a Drow Elf's body darts in front of Cols's assault!
A Drow Elf begins to sllooowwww down.

< 980h/980H 171v/171V Pos: standing >
An air elemental fades from your mortal viewing...
Selyrics starts casting an offensive spell.

< 980h/980H 171v/171V Pos: standing >
An air elemental suddenly attacks Siuk!
An air elemental snaps into visibility.
An air elemental suddenly appears a bit confused!
An air elemental misses Siuk.

< 980h/980H 171v/171V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 980h/980H 171v/171V Pos: standing >
Casting: pyrokinesis 
Selyrics completes his spell...
Selyrics utters the word 'gpahhzf'
Selyrics glares at a Drow Elf, and begins emanating a HORRIBLE sound!
You wince as Selyrics sends out an agonizing wave of sound at a Drow Elf!

< 980h/980H 171v/171V Pos: standing >
Selyrics sings a song to protect him from the world.
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 68 ] -=[You ignite a personal inferno within a Drow Elf's body.]=-
You snap into visibility.
[Damage: 81 ] A Drow Elf suddenly looks in pain as he moves.

< 980h/980H 171v/171V Pos: standing >
You begin to focus your will...
You snap into visibility.
Wodo snaps into visibility.
Wodo places the dagger of Wind in the back of a Drow Elf, resulting in some strange noises and some blood.

< 980h/980H 171v/171V Pos: standing >
Wodo's fine pierce strikes a Drow Elf hard.
Wodo misses a Drow Elf.
Wodo's impressive pierce seriously wounds a Drow Elf.
Siuk parries a Drow Elf's lunge at him.
Cols says 'flow'
Cols's the amulet named "Flow" hums loudly!

< 980h/980H 171v/171V Pos: standing >
Siuk's impressive slash causes a Drow Elf to grimace in pain.
Siuk's impressive pierce critically injures a Drow Elf.
A Drow Elf is incapacitated and will slowly die, if not aided.
Siuk's decent pierce hits a Drow Elf.
A Drow Elf's well-polished mithril body shield [superior] was completely destroyed by the massive blow!
A Drow Elf's illithid's circlet [poor] was completely destroyed by the massive blow!
A Drow Elf's frost-rimed chitin earring was completely destroyed by the massive blow!
An air elemental stops following a Drow Elf.
A LARGE air elemental stops following a Drow Elf.
An air sylph stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aik by 13333333.
The smell of fresh blood enters your body, infusing you with power!