The death of [52 Air Magus] Krey *-* Warlords *-* (Drow Elf)

in A Small Hallway Deep in the Temple

from the perspective of [52 Air Magus] Krey *-* Warlords *-* (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on eyes>       the eye of the ogre of intelligence (magic) (glowing) (humming)
<worn in ear>        a boreal brass earring
<worn on face>       a veil of dreams and nightmares (magic)
<worn around neck>   a patched dragonscale charm
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the robes of the maelstrom [85%]
<worn on back>       a large leather backpack
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a long flowing sash of woven spidersilk [poor]
<worn on belt buckle>a small circular shield of blue flames of endurance
<attached to belt>   a mystical tome covered in demon-skin (magic)
<attached to belt>   a cloth-bound tome of magical study (magic)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<worn around wrist>  a bracelet of influence of charisma (magic)
<worn around wrist>  a burnt dragonscale bracelet
<worn on hands>      some tarnished glassteel gloves
<worn on finger>     a ring of absorption of regeneration (magic)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<primary weapon>     the dagger of the seers (magic) (humming)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       a pair of bronze-plated traveling boots (magic)

   Many old bones and skulls litter the floor of this small hallway of the
temple, a long way underneath the surface. A few scattered weapons lie on the
floor in various parts of the hallway, hinting that those who died died in a
battle of some sort. Perhaps when the temple was overrun by the undead that
now frequent its corridors. A few torches line the walls here, seemingly
burning forever. The hallway continues east and north.
Obvious exits: -North -East 
*An air elemental is here looking like a small living tornado. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
An air sylph stands in mid-air here, fighting an undead guard. (Minion) 
An undead guard stands in mid-air here, fighting an air sylph.(Red Aura)

< 431h/431H 184v/186V Pos: standing >
Ok.
An air elemental suddenly attacks an undead guard!
An air elemental snaps into visibility.
An air elemental's crude crush grazes an undead guard.
A LARGE air elemental suddenly attacks an undead guard!
A LARGE air elemental snaps into visibility.
A LARGE air elemental's crush grazes an undead guard.

< 431h/431H 185v/186V Pos: standing >
An air sylph's decent crush grazes an undead guard.
An undead guard dodges an air sylph's attack.
An air sylph's fine crush wounds an undead guard.
An air sylph's decent crush grazes an undead guard.

< 431h/431H 186v/186V Pos: standing >
An undead guard's punch wounds an air sylph.
An undead guard's decent punch grazes an air sylph.
An air sylph blocks an undead guard's lunge at it.
An air sylph blocks an undead guard's lunge at it.

< 431h/431H 186v/186V Pos: standing >
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental's decent crush grazes an undead guard.
An air elemental's crush grazes an undead guard.
An air elemental's crush grazes an undead guard.
An air elemental's crush grazes an undead guard.
An air elemental misses an undead guard.
A Small Hallway Deep in the Temple
Obvious exits: -North -East 
An air elemental stands in mid-air here, fighting an undead guard. (Minion) 
A LARGE air elemental stands in mid-air here, fighting an undead guard. (Minion) 
An air sylph stands in mid-air here, fighting an undead guard. (Minion) 
An undead guard stands in mid-air here, fighting an air sylph.(Red Aura)

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
An air sylph's flesh melds with conjured rocks, turning it to stone.

< 431h/431H 186v/186V Pos: standing >
An air sylph snaps into visibility.
An air sylph's crush grazes an undead guard.
An air sylph's decent crush grazes an undead guard.
An air sylph's crush grazes an undead guard.

< 431h/431H 186v/186V Pos: standing >
You sit down and relax.

< 431h/431H 186v/186V Pos: sitting >
An undead guard's weak punch grazes an air sylph.
An undead guard's feeble punch grazes an air sylph.
An undead guard's weak punch grazes an air sylph.
An air sylph dodges an undead guard's attack.
You have memorized the following spells:
(11th circle)  1 - conjure greater elemental
               1 - stornogs spheres
(10th circle)  1 - group stone skin
               1 - air form
               1 - transmute water to air
( 9th circle)  1 - relocate
               1 - gate
               3 - electrical execution
( 8th circle)  1 - disintegrate
               1 - globe of invulnerability
               1 - improved invisibility
               2 - ethereal recharge
( 7th circle)  2 - dimension door
( 6th circle)  2 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               1 - infravision
               3 - wall of force
               1 - reveal true name
( 3rd circle)  4 - shocking grasp
               1 - strength
               3 - dispel magic
               1 - agility
( 2nd circle)  3 - burning hands
               3 - chill touch
               3 - sleep
               2 - mirror image
( 1st circle)  3 - minor creation
               2 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 1st) magic missile
    4 seconds:  (10th) group stone skin
    7 seconds:  ( 7th) cyclone
   10 seconds:  ( 7th) cyclone
   13 seconds:  ( 7th) cyclone
   16 seconds:  ( 7th) cyclone
   17 seconds:  ( 1st) magic missile
   18 seconds:  ( 1st) magic missile
   19 seconds:  ( 1st) magic missile
   20 seconds:  ( 1st) magic missile
   21 seconds:  ( 1st) magic missile
   24 seconds:  ( 4th) lightning bolt
   26 seconds:  ( 4th) lightning bolt
   28 seconds:  ( 4th) lightning bolt
   30 seconds:  ( 3rd) shocking grasp
   33 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 431h/431H 186v/186V Pos: sitting >
You start meditating...

< 431h/431H 186v/186V Pos: sitting >
You have finished memorizing magic missile.

< 431h/431H 186v/186V Pos: sitting >
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental's decent crush grazes an undead guard.
An undead guard dodges an air elemental's attack.
An undead guard dodges an air elemental's attack.
An air elemental misses an undead guard.
An air elemental misses an undead guard.

< 431h/431H 186v/186V Pos: sitting >
You have finished memorizing group stone skin.

< 431h/431H 186v/186V Pos: sitting >
An air sylph's decent crush grazes an undead guard.
An air sylph's decent crush grazes an undead guard.
An air sylph's crush grazes an undead guard.
An air sylph's decent crush grazes an undead guard.

< 431h/431H 186v/186V Pos: sitting >
You have finished memorizing cyclone.

< 431h/431H 186v/186V Pos: sitting >

< 431h/431H 186v/186V Pos: sitting >
An undead guard's decent punch grazes an air sylph.
An air sylph dodges an undead guard's attack.
An undead guard's weak punch grazes an air sylph.
An undead guard's weak punch grazes an air sylph.
You stop meditating.
A Small Hallway Deep in the Temple
Obvious exits: -North -East 
An air elemental stands in mid-air here, fighting an undead guard. (Minion) 
A LARGE air elemental stands in mid-air here, fighting an undead guard. (Minion) 
An air sylph stands in mid-air here, fighting an undead guard. (Minion) 
An undead guard stands in mid-air here, fighting an air sylph.(Red Aura)

< 431h/431H 186v/186V Pos: sitting >
A LARGE air elemental's crush grazes an undead guard.
A LARGE air elemental's impressive crush wounds an undead guard.
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental's decent crush grazes an undead guard.
An undead guard dodges a LARGE air elemental's attack.
An air elemental's crush grazes an undead guard.
An air elemental misses an undead guard.
An air elemental's decent crush grazes an undead guard.

< 431h/431H 186v/186V Pos: sitting >
You have finished memorizing cyclone.

< 431h/431H 186v/186V Pos: sitting >
An undead guard dodges an air sylph's attack.
An air sylph misses an undead guard.
An air sylph's crush grazes an undead guard.
An air sylph's decent crush grazes an undead guard.

< 431h/431H 186v/186V Pos: sitting >
A Small Hallway Deep in the Temple
Obvious exits: -North -East 
An air elemental stands in mid-air here, fighting an undead guard. (Minion) 
A LARGE air elemental stands in mid-air here, fighting an undead guard. (Minion) 
An air sylph stands in mid-air here, fighting an undead guard. (Minion) 
An undead guard stands in mid-air here, fighting an air sylph.(Red Aura)

< 431h/431H 186v/186V Pos: sitting >
An air sylph dodges an undead guard's attack.
An air sylph dodges an undead guard's attack.
An air sylph dodges an undead guard's attack.
An air sylph dodges an undead guard's attack.

< 431h/431H 186v/186V Pos: sitting >
You have finished memorizing cyclone.
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental's crush grazes an undead guard.
A LARGE air elemental's crush grazes an undead guard.
An undead guard dodges an air elemental's attack.
An air elemental's crude crush grazes an undead guard.
An air elemental misses an undead guard.
An air elemental's crude crush grazes an undead guard.

< 431h/431H 186v/186V Pos: sitting >
An air sylph's decent crush grazes an undead guard.
An undead guard dodges an air sylph's attack.
An air sylph's crush grazes an undead guard.
An air sylph's crush grazes an undead guard.

< 431h/431H 186v/186V Pos: sitting >
You have finished memorizing cyclone.

< 431h/431H 186v/186V Pos: sitting >
A Small Hallway Deep in the Temple
Obvious exits: -North -East 
An air elemental stands in mid-air here, fighting an undead guard. (Minion) 
A LARGE air elemental stands in mid-air here, fighting an undead guard. (Minion) 
An air sylph stands in mid-air here, fighting an undead guard. (Minion) 
An undead guard stands in mid-air here, fighting an air sylph.(Red Aura)

< 431h/431H 186v/186V Pos: sitting >
You have finished memorizing magic missile.

< 431h/431H 186v/186V Pos: sitting >
A LARGE air elemental misses an undead guard.
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental's fine crush grazes an undead guard.
A LARGE air elemental's fine crush grazes an undead guard.
An air elemental misses an undead guard.
An air elemental's crude crush grazes an undead guard.
An air sylph blocks an undead guard's lunge at it.
An undead guard's punch grazes an air sylph.
An air sylph blocks an undead guard's lunge at it.
An air sylph dodges an undead guard's attack.

< 431h/431H 186v/186V Pos: sitting >
You have finished memorizing magic missile.

< 431h/431H 186v/186V Pos: sitting >
You appear to be Drow Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
He has little gills in his neck!
He does not wholly occupy this plane of existence.


< 431h/431H 186v/186V Pos: sitting >
You have finished memorizing magic missile.
An air sylph's decent crush grazes an undead guard.
An air sylph's crush grazes an undead guard.
An air sylph's decent crush grazes an undead guard.

< 431h/431H 186v/186V Pos: sitting >
You have finished memorizing magic missile.

< 431h/431H 186v/186V Pos: sitting >
A Small Hallway Deep in the Temple
Obvious exits: -North -East 
An air elemental stands in mid-air here, fighting an undead guard. (Minion) 
A LARGE air elemental stands in mid-air here, fighting an undead guard. (Minion) 
An air sylph stands in mid-air here, fighting an undead guard. (Minion) 
An undead guard stands in mid-air here, fighting an air sylph.(Red Aura)

< 431h/431H 186v/186V Pos: sitting >
You have finished memorizing magic missile.

< 431h/431H 186v/186V Pos: sitting >
A LARGE air elemental misses an undead guard.
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental's crush grazes an undead guard.
A LARGE air elemental's crush grazes an undead guard.
An air elemental's crush grazes an undead guard.
An air elemental's crude crush grazes an undead guard.
An air elemental's crude crush grazes an undead guard.
An air elemental's decent crush grazes an undead guard.

< 431h/431H 186v/186V Pos: sitting >
An air sylph blocks an undead guard's lunge at it.
An air sylph dodges an undead guard's attack.
An undead guard's weak punch grazes an air sylph.
An air sylph dodges an undead guard's attack.
You can't concentrate enough while resting.
You can't do this sitting!

< 431h/431H 186v/186V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 431h/431H 186v/186V Pos: standing >
An air sylph's fine crush wounds an undead guard.
An air sylph's decent crush grazes an undead guard.
An air sylph's decent crush grazes an undead guard.
An air sylph's decent crush grazes an undead guard.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
Casting: globe of invulnerability *

< 431h/431H 186v/186V Pos: standing >
Casting: globe of invulnerability 
An undead guard dodges a LARGE air elemental's attack.
A LARGE air elemental's fine crush wounds an undead guard.
A LARGE air elemental's impressive crush wounds an undead guard.
A LARGE air elemental's decent crush grazes an undead guard.
An air elemental's weak crush grazes an undead guard.
An air elemental misses an undead guard.
An undead guard dodges an air elemental's attack.

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
You begin to shimmer.

< 431h/431H 186v/186V Pos: standing >
An undead guard's weak punch grazes an air sylph.
An air sylph dodges an undead guard's attack.
An air sylph dodges an undead guard's attack.
An air sylph dodges an undead guard's attack.
An undead guard turns to focus its attack on an air elemental!

< 431h/431H 186v/186V Pos: standing >
An air sylph's crush grazes an undead guard.
An air sylph's decent crush grazes an undead guard.
An air sylph's decent crush grazes an undead guard.

< 431h/431H 186v/186V Pos: standing >

< 431h/431H 186v/186V Pos: standing >
   One of the many guards that were ill-prepared to fend off the onslaught of
the army of undead, he soon became one of them. His job of protecting the
temple is still the same though, just now he protects it from any living being
that enters its halls.
An undead guard appears to be Undead and has quite a few wounds.
It's medium in size.
It seems to be moving much faster than normal..


< 431h/431H 186v/186V Pos: standing >

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
A LARGE air elemental's impressive crush wounds an undead guard.
A LARGE air elemental's crush wounds an undead guard.
A LARGE air elemental's crush grazes an undead guard.
A LARGE air elemental's fine crush wounds an undead guard.
A LARGE air elemental misses an undead guard.
An undead guard dodges an air elemental's attack.
An air elemental misses an undead guard.
An air elemental's crude crush grazes an undead guard.
An air elemental misses an undead guard.

< 431h/431H 186v/186V Pos: standing >
Casting: disintegrate 

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards an undead guard!
Your spell flows around an undead guard, leaving it unharmed!
An air elemental blocks an undead guard's lunge at it.
An air elemental dodges an undead guard's attack.
An air elemental dodges an undead guard's attack.
An undead guard's punch wounds an air elemental.

< 431h/431H 186v/186V Pos: standing >
An air sylph's decent crush grazes an undead guard.
An air sylph's decent crush grazes an undead guard.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
Your spell flows around an undead guard, leaving it unharmed!
[Damage: 10 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage: 10 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage: 10 ] You watch with self-pride as the magic missile hits an undead guard.
Your spell flows around an undead guard, leaving it unharmed!

< 431h/431H 186v/186V Pos: standing >
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental's crush wounds an undead guard.
An undead guard dodges a LARGE air elemental's attack.
A LARGE air elemental's decent crush grazes an undead guard.
A LARGE air elemental misses an undead guard.
An air elemental misses an undead guard.
An air elemental misses an undead guard.
An undead guard dodges an air elemental's attack.
An air elemental misses an undead guard.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  2 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  2 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  2 ] You watch with self-pride as the magic missile hits an undead guard.
Your spell flows around an undead guard, leaving it unharmed!

< 431h/431H 186v/186V Pos: standing >
An air sylph's crush wounds an undead guard.
An air sylph's decent crush wounds an undead guard.
An air sylph's decent crush wounds an undead guard.

< 431h/431H 186v/186V Pos: standing >
An air elemental dodges an undead guard's attack.
An undead guard's weak punch wounds an air elemental.
An undead guard's punch grazes an air elemental.
An undead guard's weak punch wounds an air elemental.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  8 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  8 ] You watch with self-pride as the magic missile hits an undead guard.
Your spell flows around an undead guard, leaving it unharmed!
[Damage:  8 ] You watch with self-pride as the magic missile hits an undead guard.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
A LARGE air elemental's fine crush wounds an undead guard.
A LARGE air elemental's crush wounds an undead guard.
An air elemental's crude crush grazes an undead guard.
An air elemental's decent crush grazes an undead guard.

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  8 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  8 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  8 ] You watch with self-pride as the magic missile hits an undead guard.
Your spell flows around an undead guard, leaving it unharmed!

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
An air sylph's crush wounds an undead guard.
An air sylph's crush wounds an undead guard.
An air sylph's decent crush wounds an undead guard.
An air sylph's crush strikes an undead guard.

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
[Damage:  1 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  1 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  1 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  1 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  1 ] You watch with self-pride as the magic missile hits an undead guard.

< 431h/431H 186v/186V Pos: standing >
An air elemental dodges an undead guard's attack.
An air elemental dodges an undead guard's attack.
An undead guard's weak punch wounds an air elemental.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
[Damage: 13 ] You watch with self-pride as the magic missile hits an undead guard.
Your spell flows around an undead guard, leaving it unharmed!
Your spell flows around an undead guard, leaving it unharmed!
Your spell flows around an undead guard, leaving it unharmed!
[Damage: 13 ] You watch with self-pride as the magic missile hits an undead guard.

< 431h/431H 186v/186V Pos: standing >
A LARGE air elemental's fine crush wounds an undead guard.
A LARGE air elemental's impressive crush wounds an undead guard.
A LARGE air elemental's decent crush wounds an undead guard.
An air elemental's crude crush grazes an undead guard.
An air elemental's crush grazes an undead guard.
An air elemental's crude crush grazes an undead guard.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  5 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  5 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  5 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage:  5 ] You watch with self-pride as the magic missile hits an undead guard.

< 431h/431H 186v/186V Pos: standing >
An air sylph's crush wounds an undead guard.
An air sylph's decent crush wounds an undead guard.
An air sylph's decent crush wounds an undead guard.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
An air elemental dodges an undead guard's attack.
An air elemental dodges an undead guard's attack.
An undead guard's weak punch wounds an air elemental.
An air elemental dodges an undead guard's attack.

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
[Damage: 60 ] You get a good hold of an undead guard and shock it.

< 431h/431H 186v/186V Pos: standing >
A LARGE air elemental's fine crush wounds an undead guard.
A LARGE air elemental's crush wounds an undead guard.
A LARGE air elemental's crush wounds an undead guard.
A LARGE air elemental's fine crush wounds an undead guard.
An air elemental's decent crush wounds an undead guard.
An air elemental misses an undead guard.
An air elemental misses an undead guard.
An air elemental's weak crush grazes an undead guard.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
Casting: shocking grasp 

< 431h/431H 186v/186V Pos: standing >
An air sylph's decent crush wounds an undead guard.
An air sylph's decent crush wounds an undead guard.
An air sylph's decent crush wounds an undead guard.
An air sylph's decent crush wounds an undead guard.

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
[Damage: 56 ] You get a good hold of an undead guard and shock it.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
An air elemental dodges an undead guard's attack.
An undead guard's feeble punch grazes an air elemental.
An air elemental dodges an undead guard's attack.
An air elemental dodges an undead guard's attack.

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
Your spell flows around an undead guard, leaving it unharmed!

< 431h/431H 186v/186V Pos: standing >
A LARGE air elemental's decent crush wounds an undead guard.
A LARGE air elemental's decent crush wounds an undead guard.
A LARGE air elemental's decent crush strikes an undead guard.
A LARGE air elemental's decent crush strikes an undead guard.
An undead guard dodges an air elemental's attack.
An air elemental's crude crush wounds an undead guard.
An air elemental's crude crush wounds an undead guard.
An undead guard dodges an air elemental's attack.

< 431h/431H 186v/186V Pos: standing >
You quickly scan the area.
You see nothing.

< 431h/431H 186v/186V Pos: standing >
An air sylph's crush strikes an undead guard.
An air sylph's decent crush strikes an undead guard.
An air sylph's fine crush strikes an undead guard hard.
An air sylph's decent crush strikes an undead guard.

< 431h/431H 186v/186V Pos: standing >
You quickly scan the area.
You see nothing.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
[Damage: 44 ] You get a good hold of an undead guard and shock it.
An undead guard's weak punch wounds an air elemental.
An air elemental dodges an undead guard's attack.
An air elemental dodges an undead guard's attack.
An undead guard's weak punch wounds an air elemental.

< 431h/431H 186v/186V Pos: standing >
A LARGE air elemental's decent crush strikes an undead guard.
A LARGE air elemental's fine crush strikes an undead guard.
An undead guard dodges a LARGE air elemental's attack.
An undead guard dodges a LARGE air elemental's attack.
A LARGE air elemental's fine crush strikes an undead guard.
An air elemental's weak crush strikes an undead guard.
An air elemental misses an undead guard.
An air elemental's crush strikes an undead guard.
An air elemental's crude crush strikes an undead guard.

< 431h/431H 186v/186V Pos: standing >

< 431h/431H 186v/186V Pos: standing >
You don't have that spell memorized.

< 431h/431H 186v/186V Pos: standing >
An air sylph's fine crush seriously wounds an undead guard.
An undead guard dodges an air sylph's attack.
An air sylph's crush strikes an undead guard hard.

< 431h/431H 186v/186V Pos: standing >
You start chanting...

< 431h/431H 186v/186V Pos: standing >
You complete your spell...
Your spell flows around an undead guard, leaving it unharmed!
[Damage: 13 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage: 13 ] You watch with self-pride as the magic missile hits an undead guard.
[Damage: 13 ] You watch with self-pride as the magic missile hits an undead guard.
Your spell flows around an undead guard, leaving it unharmed!

< 431h/431H 186v/186V Pos: standing >
A LARGE air elemental's decent crush enshrouds an undead guard in a mist of blood.
A LARGE air elemental's crush causes an undead guard to grimace in pain.
A LARGE air elemental's fine crush critically injures an undead guard.
An undead guard is mortally wounded, and will die soon, if not aided.

< 431h/431H 186v/186V Pos: standing >
You don't have that spell memorized.

< 431h/431H 186v/186V Pos: standing >
A Grey Elf enters from the east.

< 431h/431H 186v/186V Pos: standing >
You don't have that spell memorized.

< 431h/431H 186v/186V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 431h/431H 186v/186V Pos: standing >
A Grey Elf quickly maneuvers beside you and kicks your legs out from under you!

< 431h/431H 186v/186V Pos: sitting >
A Grey Elf's slash grazes you.
A Grey Elf's decent slash wounds you.
A Grey Elf's weak pierce grazes you.
A Grey Elf's weak pierce grazes you.
A Grey Elf's decent slash wounds you.
A Grey Elf's weak slash grazes you.
A Grey Elf slips beneath your guard, dealing you a vicious attack!
A Grey Elf's crude slash grazes you.
You feel your skin soften and return to normal.
A Grey Elf's decent slash wounds you.

< 398h/431H 186v/186V Pos: sitting >
< T: Krey TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'gpahhzf'
A Grey Elf glares at you, and begins to emanate a deep, vicious sound!
The sphere circling you darts in front of a Grey Elf's assault, absorbing its magic and leaving you unharmed!
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell called 'greater spirit anguish'.
A Halfling snaps into visibility.

< 398h/431H 186v/186V Pos: sitting >
< T: Krey TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 An air sylph fades from your mortal viewing...
A Grey Elf sings a song to make your heart swell with pride.
A Githzerai snaps into visibility.

< 398h/431H 186v/186V Pos: sitting >
< T: Krey TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gsufuh aiojugp'
A Halfling points at you.
A Halfling's spiritual assault devastates you, causing you to SCREAM in utter anguish!
The sphere circling you darts in front of a Halfling's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.
Your will to live wavers! You feel yourself slowing down.

< 398h/431H 186v/186V Pos: sitting >
< T: Krey TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 An air elemental fades from your mortal viewing...
A Grey Elf starts casting an offensive spell.

< 398h/431H 186v/186V Pos: sitting >
< T: Krey TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 An air elemental suddenly attacks a Grey Elf!
An air elemental snaps into visibility.
An air elemental suddenly appears a bit confused!
An air elemental misses a Grey Elf.

< 398h/431H 186v/186V Pos: sitting >
< T: Krey TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A LARGE air elemental fades from your mortal viewing...

< 398h/431H 186v/186V Pos: sitting >
< T: Krey TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'gpahhzf'
A Grey Elf glares at you, and begins to emanate a deep, vicious sound!
A Grey Elf bombards you with a massive wave of sound. You feel as if your head will explode!
OUCH!  That really did HURT!

< 290h/431H 186v/186V Pos: sitting >
< T: Krey TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf sings a song to protect him from the world.
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH!  That really did HURT!
A Githzerai snaps into visibility.
OUCH!  That really did HURT!
The heat damages your muscles, you feel less dexterous.

< 141h/431H 186v/186V Pos: sitting >
< T: Krey TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Githzerai snaps into visibility.
A Grey Elf snaps into visibility.
Out of nowhere, a Grey Elf stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 65h/431H 186v/186V Pos: sitting >
< T: Krey TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf's fine pierce strikes you hard.
A Grey Elf misses you.
A Grey Elf's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf parries your futile lunge at him.
A Halfling says 'flow'
A Halfling's the amulet named "Flow" hums loudly!

< 41h/431H 186v/186V Pos: sitting >
< T: Krey TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 A Grey Elf's impressive slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's impressive pierce critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.