<worn as a badge> the seal of Princess Rhithel (magic) [70%]
<worn on head> an illithid's circlet [superior] (invis) (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a polished scale of Tiamat (invis) (magic) (glowing)
<worn in ear> an ancient dragon tooth earring [poor] (magic)
<worn on face> veil of darkness [poor] (glowing)
<worn around neck> some kharma mind beads [poor] (magic)
<worn around neck> the pendant of the aboleth [superior] (magic) [85%]
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> an imperceptible cloak of the winds [poor]
<worn as quiver> a tarnished dematite quiver [poor] [84%]
<worn about waist> a woven dragon scale belt of greater dexterity [58%]
<worn on belt buckle>an arcane spellbook covered with runes
<attached to belt> an arcane spellbook covered with runes
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> the dark heart of Dreggan Wood (magic) (glowing)[73h 13m 14s]
<worn around wrist> a satanic bracelet (magic) [54%]
<worn around wrist> the bangle of immunity [superior] (magic) (glowing) [82%]
<worn on hands> the skinned hands of a troll [superior]
<worn on finger> the ring of celestial wonders [superior] (glowing)
<worn on finger> an adamantium hoop [superior] (magic)
<primary weapon> a rune-covered svalich wood quarterstaff (magic)
<worn on legs> some leggings of red flames [superior] (magic)
<worn on feet> a pair of clawed demon-hide moccasins [71%]
Cisil enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 733h/951H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 734h/951H 216v/218V Pos: standing >
A Barbarian sneaks west.
< 734h/951H 217v/218V Pos: standing >
< 735h/951H 218v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A woman shopper travels the city.
An earth elemental enters from the east.
An earth elemental enters from the east.
Jeb sneaks in from the east.
Cisil enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 736h/951H 217v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
(Q)A frantic man searches for his lost monkey!
An earth elemental enters from the east.
An earth elemental enters from the east.
Cisil enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 739h/951H 216v/218V Pos: standing >
A pretty woman enters from the east.
< 741h/951H 218v/218V Pos: standing >
A Rented Room
This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood. The first drawer on the dresser in this room seems to be
open a crack.
Obvious exits: -South
An earth elemental enters from the south.
An earth elemental enters from the south.
Cisil enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
< 741h/951H 217v/218V Pos: standing >
You failed.
< 742h/951H 217v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A woman shopper travels the city.
(Q)A frantic man searches for his lost monkey!
An earth elemental enters from the north.
An earth elemental enters from the north.
Cisil enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
< 742h/951H 216v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East
A Minotaur, raised in the city, wanders about.
An earth elemental enters from the east.
An earth elemental enters from the east.
Jeb sneaks in from the east.
Cisil enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 743h/951H 215v/218V Pos: standing >
A Rented Room
This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
Jeb sneaks in from the south.
Cisil enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
< 743h/951H 214v/218V Pos: standing >
You failed.
< 743h/951H 215v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East
A Minotaur, raised in the city, wanders about.
An earth elemental enters from the north.
An earth elemental enters from the north.
Jeb sneaks in from the north.
Cisil enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
< 744h/951H 215v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A woman shopper travels the city.
(Q)A frantic man searches for his lost monkey!
An earth elemental enters from the west.
An earth elemental enters from the west.
Cisil enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 744h/951H 215v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
An earth elemental enters from the west.
An earth elemental enters from the west.
Jeb sneaks in from the west.
Cisil enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 745h/951H 215v/218V Pos: standing >
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A cute little black kitten wanders around here.
A sturdy looking mount is here, all saddled up and ready to ride.
An earth elemental enters from the west.
An earth elemental enters from the west.
Jeb sneaks in from the west.
Cisil enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 745h/951H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 745h/951H 216v/218V Pos: standing >
A kitty floats down.
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A greyish stone wall is here to the south. (magic)
Shattered bits of ice are scattered about the area.
A cute little black kitten wanders around here.
A common resident of the city wanders the streets.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An earth elemental enters from above.
An earth elemental enters from above.
Jeb sneaks in from above.
Cisil enters from above.
Zlo enters from above.
Zlo enters from above.
Zlo enters from above.
< 746h/951H 216v/218V Pos: standing >
You failed.
< 747h/951H 218v/218V Pos: standing >
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A sturdy looking mount is here, all saddled up and ready to ride.
An earth elemental enters from below.
An earth elemental enters from below.
Jeb sneaks in from below.
Cisil enters from below.
Zlo enters from below.
Zlo enters from below.
Zlo enters from below.
< 748h/951H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 748h/951H 217v/218V Pos: standing >
A Githzerai sneaks in from the west.
< 749h/951H 217v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
An earth elemental enters from the east.
An earth elemental enters from the east.
Cisil enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 749h/951H 216v/218V Pos: standing >
The door seems to be closed.
< 750h/951H 216v/218V Pos: standing >
You failed.
< 750h/951H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 750h/951H 217v/218V Pos: standing >
A Githzerai sneaks in from the east.
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A sturdy looking mount is here, all saddled up and ready to ride.
An earth elemental enters from the west.
An earth elemental enters from the west.
Jeb sneaks in from the west.
Cisil enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 751h/951H 217v/218V Pos: standing >
< 751h/951H 217v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
Jeb sneaks in from the east.
Cisil enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 752h/951H 216v/218V Pos: standing >
< 752h/951H 216v/218V Pos: standing >
A Githzerai sneaks east.
Order who to do what?
< 752h/951H 216v/218V Pos: standing >
The door seems to be closed.
< 753h/951H 217v/218V Pos: standing >
I see nothing suitable there.
< 754h/951H 218v/218V Pos: standing >
You are already standing.
< 755h/951H 218v/218V Pos: standing >
Ok.
< 756h/951H 218v/218V Pos: standing >
The door seems to be closed.
< 756h/951H 218v/218V Pos: standing >
The taste of blood slowly fades from your body.
I see nothing suitable there.
< 757h/951H 218v/218V Pos: standing >
Ok.
< 757h/951H 218v/218V Pos: standing >
The door seems to be closed.
< 758h/951H 218v/218V Pos: standing >
The door seems to be closed.
< 758h/951H 218v/218V Pos: standing >
Ok.
< 761h/951H 218v/218V Pos: standing >
The door seems to be closed.
< 761h/951H 218v/218V Pos: standing >
The door seems to be closed.
< 761h/951H 218v/218V Pos: standing >
Ok.
< 762h/951H 218v/218V Pos: standing >
The door seems to be closed.
< 762h/951H 218v/218V Pos: standing >
Ok.
< 763h/951H 218v/218V Pos: standing >
The door seems to be closed.
< 763h/951H 218v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A woman shopper travels the city.
(Q)A frantic man searches for his lost monkey!
An earth elemental enters from the east.
An earth elemental enters from the east.
Cisil enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 764h/951H 217v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East
A Minotaur, raised in the city, wanders about.
An earth elemental enters from the east.
An earth elemental enters from the east.
Cisil enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 765h/951H 216v/218V Pos: standing >
A Rented Room
This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South
An earth elemental enters from the south.
An earth elemental enters from the south.
Jeb sneaks in from the south.
Cisil enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
< 765h/951H 215v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East
A Minotaur, raised in the city, wanders about.
An earth elemental enters from the north.
An earth elemental enters from the north.
Cisil enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
< 766h/951H 215v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A woman shopper travels the city.
(Q)A frantic man searches for his lost monkey!
An earth elemental enters from the west.
An earth elemental enters from the west.
Jeb sneaks in from the west.
Cisil enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 766h/951H 215v/218V Pos: standing >
A Rented Room
This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood. The first drawer on the dresser in this room seems to be
open a crack.
Obvious exits: -South
An earth elemental enters from the south.
An earth elemental enters from the south.
Jeb sneaks in from the south.
Cisil enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
< 767h/951H 215v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A woman shopper travels the city.
(Q)A frantic man searches for his lost monkey!
An earth elemental enters from the north.
An earth elemental enters from the north.
Cisil enters from the north.
Zlo enters from the north.
Zlo enters from the north.
Zlo enters from the north.
< 767h/951H 216v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
An earth elemental enters from the west.
An earth elemental enters from the west.
Jeb sneaks in from the west.
Cisil enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 768h/951H 216v/218V Pos: standing >
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A sturdy looking mount is here, all saddled up and ready to ride.
An earth elemental enters from the west.
An earth elemental enters from the west.
Cisil enters from the west.
Zlo enters from the west.
Zlo enters from the west.
Zlo enters from the west.
< 768h/951H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 769h/951H 217v/218V Pos: standing >
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
Shattered bits of ice are scattered about the area.
A cute little black kitten wanders around here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An earth elemental enters from above.
An earth elemental enters from above.
Cisil enters from above.
Zlo enters from above.
Zlo enters from above.
Zlo enters from above.
< 769h/951H 217v/218V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 773h/951H 217v/218V Pos: standing >
Casting: wall of stone *
< 775h/951H 217v/218V Pos: standing >
You complete your spell...
< 777h/951H 217v/218V Pos: standing >
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A sturdy looking mount is here, all saddled up and ready to ride.
An earth elemental enters from below.
An earth elemental enters from below.
Jeb sneaks in from below.
Cisil enters from below.
Zlo enters from below.
Zlo enters from below.
Zlo enters from below.
< 782h/951H 216v/218V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
An earth elemental enters from the east.
An earth elemental enters from the east.
Jeb sneaks in from the east.
Cisil enters from the east.
Zlo enters from the east.
Zlo enters from the east.
Zlo enters from the east.
< 782h/951H 215v/218V Pos: standing >
The door seems to be closed.
< 783h/951H 215v/218V Pos: standing >
Ok.
< 783h/951H 216v/218V Pos: standing >
The door seems to be closed.
< 784h/951H 217v/218V Pos: standing >
< 784h/951H 218v/218V Pos: standing >
The door seems to be closed.
< 786h/951H 218v/218V Pos: standing >
The door seems to be closed.
< 787h/951H 218v/218V Pos: standing >
The door seems to be closed.
< 787h/951H 218v/218V Pos: standing >
The door seems to be closed.
Cisil opens the door.
< 787h/951H 218v/218V Pos: standing >
A Rented Room
This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South
*A Barbarian (large) -=Celestial Sigil=- stands in mid-air here. (Camping)
An earth elemental enters from the south.
An earth elemental enters from the south.
Jeb sneaks in from the south.
Cisil enters from the south.
Zlo enters from the south.
Zlo enters from the south.
Zlo enters from the south.
A Barbarian closes the door.
< 788h/951H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 788h/951H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 789h/951H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 789h/951H 217v/218V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 790h/951H 217v/218V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Barbarian full on!
A Barbarian snaps into visibility.
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 33 ]
< 791h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sta EP: nasty wounds >
Jeb starts casting an offensive spell called 'arieks shattering iceball'.
Jeb snaps into visibility.
< 791h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sta EP: nasty wounds >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 791h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sta EP: nasty wounds >
You complete your spell...
Your bubbling spray of goo strikes a Barbarian full on!
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 28 ]
< 791h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
Cisil starts casting an offensive spell called 'bigbys clenched fist'.
< 791h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
Jeb completes his spell...
Jeb utters the words 'abrauztg gpahhzfuio uqzbarr'
Jeb points at a Barbarian.
Jeb snaps into visibility.
A Barbarian snaps into visibility.
Jeb's iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
[Damage: 1 ] A Barbarian is knocked to the ground by an earth elemental's mighty bash!
[Damage: 1 ] An earth elemental's feeble crush grazes a Barbarian.
An earth elemental suddenly appears a bit confused!
[Damage: 1 ] An earth elemental's feeble crush grazes a Barbarian.
Sparks... flashing lights... you cannot concentrate!
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 1 ] Your weak bludgeon grazes a Barbarian.
A Barbarian dodges your futile attack.
< 791h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sit EP: pretty hurt >
You start chanting...
You snap into visibility.
< 791h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sit EP: pretty hurt >
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 20 ] Green slime eats away at a Barbarian's skin!
< 791h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sit EP: pretty hurt >
Cisil completes his spell...
Cisil utters the words 'buoblg qrunsoqpze yugh'
A Barbarian snaps into visibility.
Cisil's fist beats the life out of a Barbarian, blood pours from her body!
Zlo suddenly attacks a Barbarian!
Zlo suddenly appears a bit confused!
Zlo misses a Barbarian.
A Barbarian snaps into visibility.
You snap into visibility.
A Barbarian's weak slash grazes you.
A Barbarian's weak slash grazes you.
A Barbarian's weak pierce grazes you.
You dodge a Barbarian's vicious attack.
A Barbarian's weak slash grazes you.
A Barbarian's weak slash grazes you.
You dodge a Barbarian's vicious attack.
Jeb starts casting an offensive spell.
Jeb snaps into visibility.
< 783h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sit EP: awful >
You snap into visibility.
Casting: acidimmolate *
< 783h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sit EP: awful >
Jeb completes his spell...
Jeb utters the words 'abrauztg gpahhzfuio uqzbarr'
Jeb points at a Barbarian.
Jeb snaps into visibility.
A Barbarian snaps into visibility.
Jeb's iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
< 783h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sit EP: awful >
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 20 ] Green slime eats away at a Barbarian's skin!
Zlo suddenly attacks a Barbarian!
Zlo suddenly appears a bit confused!
Zlo misses a Barbarian.
< 783h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sit EP: awful >
Casting: acidimmolate
< 783h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sit EP: awful >
Jeb starts casting an offensive spell called 'arieks shattering iceball'.
Jeb snaps into visibility.
< 783h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sit EP: awful >
You snap into visibility.
You complete your spell...
Your bubbling spray of goo strikes a Barbarian full on!
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 48 ] Zlo suddenly attacks a Barbarian!
Zlo suddenly appears a bit confused!
Zlo misses a Barbarian.
< 783h/951H 217v/218V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Barbarian sit EP: awful >
You snap into visibility.
A Barbarian snaps into visibility.
[Damage: 20 ] Green slime eats away at a Barbarian's skin!
A Barbarian is mortally wounded, and will die soon, if not aided.
< 783h/951H 217v/218V Pos: standing >
Cisil starts casting an offensive spell.
< 783h/951H 218v/218V Pos: standing >
Jeb completes his spell...
Jeb utters the words 'abrauztg gpahhzfuio uqzbarr'
Jeb points at a Barbarian.
Jeb snaps into visibility.
A Barbarian snaps into visibility.
Jeb's iceball shatters upon impacting a Barbarian, rending flesh and sending blood flying.
A Barbarian's long, flowing cape of hellfire of endurance freezes and shatters into million pieces from the intense cold!
A Barbarian's an obsidian circle of endurance freezes and shatters into million pieces from the intense cold!
A Barbarian's mask of the flayed mind of agility freezes and shatters into million pieces from the intense cold!
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 13333333.
The smell of fresh blood enters your body, infusing you with power!