The death of [50 Scourge] Drimat *-* Warlords *-* (Drider)

in Along the Beach

from the perspective of [50 Scourge] Drimat *-* Warlords *-* (Drider)

<worn as a badge>    a necromantic death shroud [superior]
<worn on head>       the helm of light
<worn on eyes>       an eyepatch of a cRazY MaN [superior] [82%]
<worn in ear>        an exquisite diamond stud
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   an honor of guards medallion [superior]
<worn around neck>   a fanged dragonscale necklace
<worn on body>       a torn black velvet robe [superior] (invis) (magic)
<worn about body>    the cloak of shadow dragons [poor]
<worn on spider body>an ashen tin spider armor [82%]
<worn about waist>   a dragonscale belt [67%]
<worn on arms>       some mysterious sleeves
<held as shield>     a soldiers black-bone shield
<worn around wrist>  a feathered bracelet of Nax'Varan nobility (magic) [70%]
<worn around wrist>  an ink-covered steel bracer [superior] [31%]
<worn on finger>     a ring of astral essence (magic) (humming)
<worn on finger>     a sun ring [superior] (magic) (glowing)
<held>               a swirling wand of light

The Ketch GOB! floats here.
*A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 694h/813H 325v/347V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Amazing Drider-Man floats here.
The Galleon -=TOTENKOPF=- floats here.
The Clipper Darkwind floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
*A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 694h/813H 327v/347V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Amazing Drider-Man floats here.
The Galleon -=TOTENKOPF=- floats here.
The Clipper Darkwind floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
*A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 694h/813H 328v/347V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Amazing Drider-Man floats here.
The Galleon -=TOTENKOPF=- floats here.
The Clipper Darkwind floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
*A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 695h/813H 329v/347V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Amazing Drider-Man floats here.
The Galleon -=TOTENKOPF=- floats here.
The Clipper Darkwind floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
*A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 695h/813H 330v/347V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Amazing Drider-Man floats here.
The Galleon -=TOTENKOPF=- floats here.
The Clipper Darkwind floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
*A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 695h/813H 331v/347V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Amazing Drider-Man floats here.
The Galleon -=TOTENKOPF=- floats here.
The Clipper Darkwind floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
*A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 695h/813H 332v/347V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Amazing Drider-Man floats here.
The Galleon -=TOTENKOPF=- floats here.
The Clipper Darkwind floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
*A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 695h/813H 332v/347V Pos: standing >
You disembark this ship.
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Amazing Drider-Man floats here.
The Galleon -=TOTENKOPF=- floats here.
The Clipper Darkwind floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
A Halfling (small)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
*A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 695h/813H 336v/347V Pos: standing >
A Grey Elf snaps into visibility.
-=[Out of nowhere, a Grey Elf stabs you in the back.]=-
A Grey Elf snaps into visibility.
[Damage:  3 ] -=[A Grey Elf ignites into black flames as he hits you!]=-
Sorry, you aren't allowed to do that in combat.

< 663h/813H 337v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 663h/813H 338v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 663h/813H 338v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 663h/813H 338v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's fine slash grazes you.]=-
Your spell flows around a Grey Elf, leaving him unharmed!
You block a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.
-=[A Grey Elf's fine slash grazes you.]=-
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[A Grey Elf ignites into black flames as he hits you!]=-

< 654h/813H 338v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 You feel your skill in double attack improving.
A Grey Elf dodges your futile attack.
A Grey Elf blocks your futile lunge at him.
A Grey Elf snaps into visibility.
You attempt to flee...
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
A few coins lie scattered here.
A pelican squaks loudly.
You flee westward!

< 654h/813H 314v/347V Pos: standing >
A Grey Elf snaps into visibility.
-=[Out of nowhere, a Grey Elf stabs you in the back.]=-
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[A Grey Elf ignites into black flames as he hits you!]=-

< 647h/813H 315v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 647h/813H 316v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 647h/813H 316v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 A Halfling enters from the east.

< 647h/813H 316v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 A Halfling leaves west.
You do not see that here.

< 647h/813H 316v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 You attempt to flee...
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Amazing Drider-Man floats here.
The Galleon -=TOTENKOPF=- floats here.
The Clipper Darkwind floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
You flee eastward!

< 647h/813H 288v/347V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 647h/813H 292v/347V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 647h/813H 294v/347V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 647h/813H 294v/347V Pos: standing >
A Halfling enters from the west.

< 647h/813H 295v/347V Pos: standing >
A Grey Elf snaps into visibility.
-=[Out of nowhere, a Grey Elf stabs you in the back.]=-
A Grey Elf snaps into visibility.
[Damage:  2 ] -=[A Grey Elf ignites into black flames as he hits you!]=-

< 628h/813H 296v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.

< 628h/813H 297v/347V Pos: standing >
< T: Drimat TP: sta TC: small wounds E: A Grey Elf sta EP: few scratches >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gsufuh aiojugp'
A Halfling points at you.
A Halfling's spiritual assault devastates you, causing you to SCREAM in utter anguish!
YIKES!  Another hit like that, and you've had it!!
Your will to live wavers! You feel yourself slowing down.

< 247h/813H 297v/347V Pos: standing >
< T: Drimat TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's fine slash wounds you.]=-
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[A Grey Elf ignites into black flames as he hits you!]=-
You dodge a Grey Elf's vicious attack.
-=[A Grey Elf's slash wounds you.]=-
A Grey Elf snaps into visibility.
[Damage:  2 ] -=[A Grey Elf ignites into black flames as he hits you!]=-

< 239h/813H 297v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You attempt to flee...
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
A few coins lie scattered here.
A pelican squaks loudly.
You flee westward!

< 239h/813H 267v/347V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 
A few coins lie scattered here.

< 239h/813H 268v/347V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
A drunk sailor stands here.(Red Aura)

< 239h/813H 269v/347V Pos: standing >
A Halfling sneaks in from the south.

< 239h/813H 275v/347V Pos: standing >
A Grey Elf snaps into visibility.
-=[Out of nowhere, a Grey Elf stabs you in the back.]=-
A Grey Elf snaps into visibility.
[Damage:  3 ] -=[A Grey Elf ignites into black flames as he hits you!]=-
Sorry, you aren't allowed to do that in combat.

< 208h/813H 276v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Halfling sneaks north.

< 208h/813H 277v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 208h/813H 277v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Grey Elf parries your futile lunge at him.
A Grey Elf blocks your futile lunge at him.
A Grey Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 208h/813H 277v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 208h/813H 277v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 208h/813H 277v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You do not see that here.

< 208h/813H 277v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You attempt to flee...
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
A handful of coins lie here.
You flee northward!

< 208h/813H 252v/347V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
A few coins lie scattered here.

< 208h/813H 255v/347V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
The Destroyer Ball floats here.
An elven passenger ship prepares to set sail.

< 208h/813H 256v/347V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 208h/813H 257v/347V Pos: standing >
You board the Destroyer Ball.
Aboard the Destroyer Ball
Obvious exits: -North -East  -West 

< 208h/813H 259v/347V Pos: standing >
Aboard the Destroyer Ball
Obvious exits: -North -South

< 208h/813H 261v/347V Pos: standing >
Alas, you cannot go that way. . . .

< 208h/813H 263v/347V Pos: standing >
On the Bridge of the Destroyer Ball
Obvious exits: -North -East  -South -West 

< 208h/813H 266v/347V Pos: standing >
Launch Deck of the Destroyer Ball
Obvious exits: -East 

< 209h/813H 266v/347V Pos: standing >
You start chanting...

< 209h/813H 273v/347V Pos: standing >
Casting: drain nature 

< 209h/813H 278v/347V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 209h/813H 279v/347V Pos: standing >
You start chanting...

< 330h/813H 285v/347V Pos: standing >
Casting: drain nature 

< 336h/813H 290v/347V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 336h/813H 291v/347V Pos: standing >
You do not see that here.

< 456h/813H 297v/347V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
The Destroyer Ball floats here.
An elven passenger ship prepares to set sail.

< 460h/813H 299v/347V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 463h/813H 303v/347V Pos: standing >
You disembark this ship.
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
The Destroyer Ball floats here.
An elven passenger ship prepares to set sail.

< 463h/813H 310v/347V Pos: standing >
A Halfling sneaks in from the west.
You do not see that here.

< 463h/813H 311v/347V Pos: standing >
On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
A few coins lie scattered here.

< 463h/813H 312v/347V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
A handful of coins lie here.

< 463h/813H 313v/347V Pos: standing >
Alas, you cannot go that way. . . .

< 463h/813H 314v/347V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
A drunk sailor stands here.(Red Aura)

< 463h/813H 315v/347V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 
A few coins lie scattered here.

< 463h/813H 316v/347V Pos: standing >
Alas, you cannot go that way. . . .

< 464h/813H 318v/347V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
A few coins lie scattered here.
A pelican squaks loudly.

< 464h/813H 318v/347V Pos: standing >
A Halfling sneaks in from the west.
A Grey Elf sneaks in from the west.

< 464h/813H 324v/347V Pos: standing >
A Grey Elf snaps into visibility.
-=[Out of nowhere, a Grey Elf stabs you in the back.]=-
A Grey Elf snaps into visibility.
[Damage:  2 ] -=[A Grey Elf ignites into black flames as he hits you!]=-

< 444h/813H 324v/347V Pos: standing >
< T: Drimat TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 444h/813H 325v/347V Pos: standing >
< T: Drimat TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's fine slash grazes you.]=-
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[A Grey Elf ignites into black flames as he hits you!]=-
-=[A Grey Elf's impressive slash wounds you.]=-
A Grey Elf snaps into visibility.
[Damage:  4 ] -=[A Grey Elf ignites into black flames as he hits you!]=-
-=[A Grey Elf's slash wounds you.]=-
A Grey Elf snaps into visibility.
[Damage:  4 ] -=[A Grey Elf ignites into black flames as he hits you!]=-

< 421h/813H 325v/347V Pos: standing >
< T: Drimat TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf parries your futile lunge at him.
A Grey Elf snaps into visibility.

< 421h/813H 325v/347V Pos: standing >
< T: Drimat TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
 You attempt to flee...
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Amazing Drider-Man floats here.
The Galleon -=TOTENKOPF=- floats here.
The Clipper Darkwind floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
You flee eastward!

< 421h/813H 295v/347V Pos: standing >
You do not see that here.

< 421h/813H 297v/347V Pos: standing >
A Grey Elf sneaks in from the west.
Pardon?

< 421h/813H 299v/347V Pos: standing >
A Grey Elf snaps into visibility.
-=[Out of nowhere, a Grey Elf stabs you in the back.]=-
A Grey Elf snaps into visibility.
[Damage:  3 ] -=[A Grey Elf ignites into black flames as he hits you!]=-

< 390h/813H 300v/347V Pos: standing >
< T: Drimat TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Halfling starts casting a spell.
A Halfling snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 390h/813H 301v/347V Pos: standing >
< T: Drimat TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's slash wounds you.]=-
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[A Grey Elf ignites into black flames as he hits you!]=-
-=[A Grey Elf's slash wounds you.]=-
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[A Grey Elf ignites into black flames as he hits you!]=-
A Grey Elf misses you.

< 382h/813H 301v/347V Pos: standing >
< T: Drimat TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
-=[You reel in pain as a Halfling's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!

< 234h/813H 301v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You attempt to flee...
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
A few coins lie scattered here.
A pelican squaks loudly.
You flee westward!

< 234h/813H 273v/347V Pos: standing >
The sun vanishes behind the southern horizon.

< 234h/813H 274v/347V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 
A few coins lie scattered here.

< 234h/813H 274v/347V Pos: standing >
Alas, you cannot go that way. . . .

< 234h/813H 276v/347V Pos: standing >
A Grey Elf snaps into visibility.
-=[Out of nowhere, a Grey Elf stabs you in the back.]=-
A Grey Elf snaps into visibility.
[Damage:  2 ] -=[A Grey Elf ignites into black flames as he hits you!]=-

< 216h/813H 277v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 216h/813H 278v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 216h/813H 278v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 216h/813H 278v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 216h/813H 278v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Grey Elf parries your futile lunge at him.
A Grey Elf blocks your futile lunge at him.
A Grey Elf snaps into visibility.

< 216h/813H 278v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 216h/813H 278v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You block a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.
-=[A Grey Elf's fine slash wounds you.]=-
A Grey Elf snaps into visibility.
[Damage:  2 ] -=[A Grey Elf ignites into black flames as he hits you!]=-
-=[A Grey Elf's decent slash wounds you.]=-
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[A Grey Elf ignites into black flames as he hits you!]=-

< 209h/813H 278v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 209h/813H 278v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Halfling sits down in a comfortable spot.

< 209h/813H 278v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You attempt to flee...
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
A drunk sailor stands here.(Red Aura)
You flee northward!

< 209h/813H 257v/347V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
A handful of coins lie here.

< 209h/813H 260v/347V Pos: standing >
A Halfling sneaks in from the south.
You do not see that here.

< 209h/813H 262v/347V Pos: standing >
A Grey Elf snaps into visibility.
-=[Out of nowhere, a Grey Elf stabs you in the back.]=-
A Grey Elf snaps into visibility.
[Damage:  2 ] -=[A Grey Elf ignites into black flames as he hits you!]=-
A Halfling sneaks north.

< 189h/813H 262v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 189h/813H 263v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 189h/813H 263v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 189h/813H 263v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's fine slash wounds you.]=-
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[A Grey Elf ignites into black flames as he hits you!]=-
You block a Grey Elf's lunge at you.
-=[A Grey Elf's fine slash wounds you.]=-
Your spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf snaps into visibility.

< 180h/813H 263v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Grey Elf dodges your futile attack.
A Grey Elf blocks your futile lunge at him.
A Grey Elf snaps into visibility.

< 180h/813H 263v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You sigh loudly.

< 180h/813H 263v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You sigh loudly.

< 180h/813H 263v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
You sigh loudly.

< 180h/813H 263v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 You sigh loudly.

< 180h/813H 263v/347V Pos: standing >
< T: Drimat TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gsufuh aiojugp'
A Halfling points at you.
A Halfling's spiritual assault devastates you, causing you to SCREAM in utter anguish!
A Halfling snaps into visibility.
Your pair of ghostly gloves was destroyed by the blast!
Your well-used dragonscale veil from the Surface Realm of Duris was destroyed by the blast!