The death of [10 Sorcerer] Zelfeesh (Minotaur)

in On a Flowing River

from the perspective of [10 Sorcerer] Zelfeesh (Minotaur)

<worn in nose>       a brass nose ring
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings


< 102h/102H 170v/170V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 102h/102H 168v/170V Pos: standing >

< 102h/102H 168v/170V Pos: standing >
You adjust your slender fishing pole in the water.

< 102h/102H 166v/170V Pos: standing >
You continue fishing.

< 102h/102H 164v/170V Pos: standing >
You put 6 fish(s) into a large leather backpack.

< 102h/102H 164v/170V Pos: standing >
You continue fishing.
Alas, you cannot go that way. . . .

< 102h/102H 164v/170V Pos: standing >
You continue fishing.

< 102h/102H 166v/170V Pos: standing >
You feel a slight tug on a slender fishing pole!

< 102h/102H 168v/170V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 102h/102H 168v/170V Pos: standing >
You continue fishing.

< 102h/102H 168v/170V Pos: standing >
You're already fishing!

< 102h/102H 168v/170V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 102h/102H 166v/170V Pos: standing >
You feel a slight tug on a slender fishing pole!

< 102h/102H 164v/170V Pos: standing >
You continue fishing.

< 102h/102H 162v/170V Pos: standing >
You continue fishing.
You feel your skill in fishing improving.

< 102h/102H 160v/170V Pos: standing >
You continue fishing.
You feel your skill in fishing improving.

< 102h/102H 158v/170V Pos: standing >
You didn't catch a thing.

< 102h/102H 158v/170V Pos: standing >
You cast your slender fishing pole and start waiting...

< 102h/102H 169v/170V Pos: standing >

< 102h/102H 170v/170V Pos: standing >
You are carrying: (10/10)
a rugged adventurers satchel
a large leather backpack
a small wooden raft
a slender fishing pole [67%]
[5] a slender fishing pole
a spellbook

< 102h/102H 170v/170V Pos: standing >
You continue fishing.
You feel your skill in fishing improving.

< 102h/102H 168v/170V Pos: standing >

< 102h/102H 170v/170V Pos: standing >
You continue fishing.

< 102h/102H 168v/170V Pos: standing >
You are carrying: (10/10)
a rugged adventurers satchel
a large leather backpack
a small wooden raft
a slender fishing pole [67%]
[5] a slender fishing pole
a spellbook

< 102h/102H 168v/170V Pos: standing >
You continue fishing.

< 102h/102H 165v/170V Pos: standing >
Owner               Artifact

Selyrics            Lyrical Instrument of Time
Cols                the Totem of Mastery
Gell                the globe of shadows
Sainth              the sphere of wind
Amira               the blackened staff of Netheril
Sxt                 Illesarus, the Sword of Sharpness
Vessekai            Krindors Incredible Device
Wodo                the dagger of Wind
Duac                a gladius called 'Backstabber'
Drisk               the rod of Dispator
Beltorin            a cloak of Elvenkind
Om                  the holy flamberge of the efreeti
Fatwa               Avernus the life stealer
Om                  Doombringer, the sword of chaos
Koa                 Tiamat's poison tail stinger
Sainth              the platemail of the DragonLord
Skirry              the Living Necroplasm
Norabi              the mystic axe of the dragonkind
Koa                 a mystical warhammer
Beltorin            the holy mace of the efreeti
Wodo                a pair of pale, misty gloves
Norabi              sunblade, longsword of Justice
Jihad               the ketoh of the Serpentine chindi
Ayla                the mace of light and darkness
Pane                the sword of fire and flame
Pane                the mystical longsword of Volo the Traveler

       ------Summary------
         Goodies:      20
         Evils:        6
         Total:        26

< 102h/102H 165v/170V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 102h/102H 165v/170V Pos: standing >
You continue fishing.

< 102h/102H 164v/170V Pos: standing >
You continue fishing.

< 102h/102H 166v/170V Pos: standing >
You continue fishing.
You feel your skill in fishing improving.

< 102h/102H 168v/170V Pos: standing >

< 102h/102H 168v/170V Pos: standing >
You continue fishing.

< 102h/102H 166v/170V Pos: standing >
You're already fishing!

< 102h/102H 166v/170V Pos: standing >

< 102h/102H 166v/170V Pos: standing >
You continue fishing.
You feel your skill in fishing improving.

< 102h/102H 164v/170V Pos: standing >
You continue fishing.

< 102h/102H 162v/170V Pos: standing >
You continue fishing.

< 102h/102H 160v/170V Pos: standing >

< 102h/102H 160v/170V Pos: standing >
You scratch at your groin and continue fishing.
You feel your skill in fishing improving.

< 102h/102H 158v/170V Pos: standing >
Autosaving...

< 102h/102H 158v/170V Pos: standing >
You reel in a sparkling speckled perch on your slender fishing pole!
You raise a level!

< 116h/116H 158v/170V Pos: standing >

< 116h/116H 162v/170V Pos: standing >
You cast your slender fishing pole and start waiting...

< 116h/116H 168v/170V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 116h/116H 168v/170V Pos: standing >
You continue fishing.

< 116h/116H 166v/170V Pos: standing >
It's nice and warm out.

< 116h/116H 166v/170V Pos: standing >
You continue fishing.

< 116h/116H 164v/170V Pos: standing >
You continue fishing.

< 116h/116H 162v/170V Pos: standing >

< 116h/116H 162v/170V Pos: standing >
You spit into the water as you wait.

< 116h/116H 160v/170V Pos: standing >
You continue fishing.

< 116h/116H 158v/170V Pos: standing >
You continue fishing.

< 116h/116H 156v/170V Pos: standing >
You're already fishing!

< 116h/116H 156v/170V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 116h/116H 156v/170V Pos: standing >
You scratch at your groin and continue fishing.

< 116h/116H 154v/170V Pos: standing >
You continue fishing.

< 116h/116H 157v/170V Pos: standing >

< 116h/116H 158v/170V Pos: standing >
You continue fishing.

< 116h/116H 159v/170V Pos: standing >
You continue fishing.

< 116h/116H 161v/170V Pos: standing >

< 116h/116H 163v/170V Pos: standing >
You continue fishing.

< 116h/116H 163v/170V Pos: standing >
You spit into the water as you wait.

< 116h/116H 166v/170V Pos: standing >
Your slender fishing pole cracks from the strain.
You reel in a speckled perch on your slender fishing pole!

< 116h/116H 170v/170V Pos: standing >
You cast your slender fishing pole and start waiting...

< 116h/116H 170v/170V Pos: standing >

< 116h/116H 170v/170V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 116h/116H 168v/170V Pos: standing >

< 116h/116H 168v/170V Pos: standing >
You spit into the water as you wait.

< 116h/116H 165v/170V Pos: standing >
You continue fishing.
You feel your skill in fishing improving.

< 116h/116H 162v/170V Pos: standing >

< 116h/116H 162v/170V Pos: standing >
You continue fishing.

< 116h/116H 160v/170V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 116h/116H 160v/170V Pos: standing >
You are carrying: (12/10)
a speckled perch
a sparkling speckled perch
a rugged adventurers satchel
a large leather backpack
a small wooden raft
a slender fishing pole [64%]
[5] a slender fishing pole
a spellbook

< 116h/116H 160v/170V Pos: standing >
You continue fishing.

< 116h/116H 158v/170V Pos: standing >

< 116h/116H 158v/170V Pos: standing >
You continue fishing.

< 116h/116H 156v/170V Pos: standing >

A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 171 pounds, and is as good as empty.
a large leather backpack currently contains:
A large leather backpack contains:

a sparkling large bass
a large bass
a speckled perch
[2] a large pike fish
[2] a large flat oyster
[3] a large hairy crab
[2] a medium sized cod
a sparkling medium sized cod
[3] a large shrimp
a sparkling impressive lobster
a sparkling rainbow trout
a rainbow trout
[4] a small clam
[3] a large mussel

< 116h/116H 156v/170V Pos: standing >
You feel a slight tug on a slender fishing pole!

< 116h/116H 154v/170V Pos: standing >
You're already fishing!

< 116h/116H 154v/170V Pos: standing >
You put 2 fish(s) into a large leather backpack.

< 116h/116H 154v/170V Pos: standing >
You continue fishing.

< 116h/116H 153v/170V Pos: standing >
You continue fishing.

< 116h/116H 154v/170V Pos: standing >
You continue fishing.

< 116h/116H 157v/170V Pos: standing >
You can't carry any more.

< 116h/116H 157v/170V Pos: standing >
You continue fishing.

< 116h/116H 158v/170V Pos: standing >
You are carrying: (10/10)
a rugged adventurers satchel
a large leather backpack
a small wooden raft
a slender fishing pole [64%]
[5] a slender fishing pole
a spellbook

< 116h/116H 158v/170V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 116h/116H 160v/170V Pos: standing >
You continue fishing.

< 116h/116H 160v/170V Pos: standing >
You didn't catch a thing.

< 116h/116H 164v/170V Pos: standing >
Ok.

< 116h/116H 167v/170V Pos: standing >
Ok.

< 116h/116H 167v/170V Pos: standing >
Ok.

< 116h/116H 168v/170V Pos: standing >
Ok.

< 116h/116H 169v/170V Pos: standing >
You are carrying: (6/10)
a rugged adventurers satchel
a large leather backpack
a small wooden raft
a slender fishing pole [64%]
a slender fishing pole
a spellbook

< 116h/116H 170v/170V Pos: standing >
You cast your slender fishing pole and start waiting...

< 116h/116H 170v/170V Pos: standing >
Ok.

< 116h/116H 170v/170V Pos: standing >
You are carrying: (5/10)
a rugged adventurers satchel
a large leather backpack
a small wooden raft
a slender fishing pole [64%]
a spellbook

< 116h/116H 170v/170V Pos: standing >
You continue fishing.

< 116h/116H 168v/170V Pos: standing >
You continue fishing.

< 116h/116H 166v/170V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 116h/116H 166v/170V Pos: standing >
You are using:
<worn in nose>       a brass nose ring
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings

< 116h/116H 166v/170V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 116h/116H 163v/170V Pos: standing >

< 116h/116H 164v/170V Pos: standing >
You are carrying: (4/10)
a large leather backpack
a small wooden raft
a slender fishing pole [64%]
a spellbook

< 116h/116H 165v/170V Pos: standing >
You continue fishing.

< 116h/116H 166v/170V Pos: standing >
You continue fishing.

< 116h/116H 168v/170V Pos: standing >
You get a large shrimp from a large leather backpack.
You get a large shrimp from a large leather backpack.
You get a large shrimp from a large leather backpack.

< 116h/116H 168v/170V Pos: standing >
You scratch at your groin and continue fishing.
You drop 3 shrimp(s).

< 116h/116H 167v/170V Pos: standing >
A large shrimp splashes into the water, comes back to life, and swims away.
A large shrimp splashes into the water, comes back to life, and swims away.
A large shrimp splashes into the water, comes back to life, and swims away.

< 116h/116H 167v/170V Pos: standing >

A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 148 pounds, and is as good as empty.
a large leather backpack currently contains:
A large leather backpack contains:

[5] a slender fishing pole
a sparkling large bass
a large bass
a sparkling speckled perch
[2] a speckled perch
[2] a large pike fish
[2] a large flat oyster
[3] a large hairy crab
[2] a medium sized cod
a sparkling medium sized cod
a sparkling impressive lobster
a sparkling rainbow trout
a rainbow trout
[4] a small clam
[3] a large mussel

< 116h/116H 168v/170V Pos: standing >
You continue fishing.

< 116h/116H 168v/170V Pos: standing >
You're already fishing!

< 116h/116H 168v/170V Pos: standing >
You get a large flat oyster from a large leather backpack.
You get a large flat oyster from a large leather backpack.

< 116h/116H 168v/170V Pos: standing >
You continue fishing.

< 116h/116H 166v/170V Pos: standing >
You drop 2 oyster(s).

< 116h/116H 169v/170V Pos: standing >
A large flat oyster splashes into the water, comes back to life, and swims away.
A large flat oyster splashes into the water, comes back to life, and swims away.

< 116h/116H 169v/170V Pos: standing >
You continue fishing.

< 116h/116H 168v/170V Pos: standing >
You adjust your slender fishing pole in the water.

< 116h/116H 166v/170V Pos: standing >
You get a large mussel from a large leather backpack.
You get a large mussel from a large leather backpack.
You get a large mussel from a large leather backpack.

< 116h/116H 166v/170V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 116h/116H 165v/170V Pos: standing >
You drop 3 mussel(s).

< 116h/116H 167v/170V Pos: standing >
A large mussel splashes into the water, comes back to life, and swims away.
A large mussel splashes into the water, comes back to life, and swims away.
A large mussel splashes into the water, comes back to life, and swims away.

< 116h/116H 168v/170V Pos: standing >
You are carrying: (4/10)
a large leather backpack
a small wooden raft
a slender fishing pole [64%]
a spellbook

< 116h/116H 168v/170V Pos: standing >
You continue fishing.

< 116h/116H 166v/170V Pos: standing >

A large leather backpack is made of leather and appears to be of slightly below average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 88 pounds, and is as good as empty.
a large leather backpack currently contains:
A large leather backpack contains:

[5] a slender fishing pole
a sparkling large bass
a large bass
a sparkling speckled perch
[2] a speckled perch
[2] a large pike fish
[3] a large hairy crab
[2] a medium sized cod
a sparkling medium sized cod
a sparkling impressive lobster
a sparkling rainbow trout
a rainbow trout
[4] a small clam

< 116h/116H 167v/170V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 116h/116H 168v/170V Pos: standing >
You get a small clam from a large leather backpack.
You get a small clam from a large leather backpack.
You get a small clam from a large leather backpack.
You get a small clam from a large leather backpack.

< 116h/116H 168v/170V Pos: standing >
Your slender fishing pole cracks from the strain.
You reel in a piranha on your slender fishing pole!

< 116h/116H 169v/170V Pos: standing >
You drop 4 clam(s).

< 116h/116H 170v/170V Pos: standing >
A small clam splashes into the water, comes back to life, and swims away.
A small clam splashes into the water, comes back to life, and swims away.
A small clam splashes into the water, comes back to life, and swims away.
A small clam splashes into the water, comes back to life, and swims away.

< 116h/116H 170v/170V Pos: standing >
You cast your slender fishing pole and start waiting...

< 116h/116H 170v/170V Pos: standing >

A large leather backpack is made of leather and appears to be of slightly above average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 132 pounds, and is as good as empty.
a large leather backpack currently contains:
A large leather backpack contains:

[5] a slender fishing pole
a sparkling large bass
a large bass
a sparkling speckled perch
[2] a speckled perch
[2] a large pike fish
[3] a large hairy crab
[2] a medium sized cod
a sparkling medium sized cod
a sparkling impressive lobster
a sparkling rainbow trout
a rainbow trout

< 116h/116H 170v/170V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 116h/116H 170v/170V Pos: standing >
You adjust your slender fishing pole in the water.

< 116h/116H 168v/170V Pos: standing >
You get a large hairy crab from a large leather backpack.
You get a large hairy crab from a large leather backpack.
You get a large hairy crab from a large leather backpack.

< 116h/116H 168v/170V Pos: standing >
You continue fishing.

< 116h/116H 166v/170V Pos: standing >
You drop 3 crab(s).

< 116h/116H 169v/170V Pos: standing >
A large hairy crab splashes into the water, comes back to life, and swims away.
A large hairy crab splashes into the water, comes back to life, and swims away.
A large hairy crab splashes into the water, comes back to life, and swims away.

< 116h/116H 169v/170V Pos: standing >

< 116h/116H 170v/170V Pos: standing >
You continue fishing.

< 116h/116H 168v/170V Pos: standing >
You adjust your slender fishing pole in the water.

< 116h/116H 166v/170V Pos: standing >
You adjust your slender fishing pole in the water.

< 116h/116H 163v/170V Pos: standing >
You continue fishing.
You feel your skill in fishing improving.

< 116h/116H 161v/170V Pos: standing >
You continue fishing.

< 116h/116H 159v/170V Pos: standing >
You continue fishing.

< 116h/116H 157v/170V Pos: standing >
You're already fishing!

< 116h/116H 157v/170V Pos: standing >
You continue fishing.

< 116h/116H 155v/170V Pos: standing >
You continue fishing.

< 116h/116H 153v/170V Pos: standing >
Something breaches the water nearby, splashing you in the process.

< 116h/116H 151v/170V Pos: standing >
You spit into the water as you wait.

< 116h/116H 149v/170V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 116h/116H 149v/170V Pos: standing >
You reel in a piranha on your slender fishing pole!

< 116h/116H 149v/170V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 116h/116H 149v/170V Pos: standing >
Autosaving...

< 116h/116H 170v/170V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 116h/116H 170v/170V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 116h/116H 170v/170V Pos: standing >
It's nice and warm out.

< 116h/116H 170v/170V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 116h/116H 170v/170V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.

< 116h/116H 170v/170V Pos: standing >
A Thri-Kreen enters from the east.

< 116h/116H 170v/170V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen's fine punch strikes you.

< 112h/116H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
OUCH!  That really did HURT!
Ye feel a wave of strange weakness running through yer body.
You feel very sick.

< 91h/116H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: small wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen's fine punch wounds you.
A Thri-Kreen's fine punch strikes you.

< 84h/116H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 The sun rises over the northern horizon.

< 84h/116H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen dodges your futile attack.

< 84h/116H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 You raise a level!

< 97h/129H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: small wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen's sweep catches you in the side and you almost stumble.

< 85h/129H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen's fine punch strikes you.

< 82h/129H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 You miss a Thri-Kreen.

< 82h/129H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen's fine punch strikes you.
A Thri-Kreen's punch strikes you.
A Thri-Kreen misses you.

< 76h/129H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen's kick hits you directly in the face.
OUCH!  That really did HURT!

< 60h/129H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen dodges your futile attack.

< 60h/129H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  nasty wounds >
 You raise a level!

< 74h/143H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen's punch strikes you.

< 71h/143H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen's sweep catches you in the side and you almost stumble.
OUCH!  That really did HURT!

< 54h/143H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen dodges your futile attack.

< 54h/143H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen's fine punch strikes you.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 51h/143H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
YIKES!  Another hit like that, and you've had it!!
You feel even more ill.

< 23h/143H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen dodges your futile attack.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen's fine punch strikes you hard.
A Thri-Kreen's fine punch strikes you hard.
A Thri-Kreen's fine punch strikes you very hard.
You wish that your wounds would stop BLEEDING so much!

< 14h/143H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: awful E: A Thri-Kreen sta EP:  nasty wounds >
 You raise a level!
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 31h/160H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen's kick hits you in your side.

< 21h/160H 170v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: awful E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen's attack causes you to gush blood!
A Thri-Kreen's impressive punch seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen misses you.

< 13h/160H 127v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: awful E: A Thri-Kreen sta EP:  nasty wounds >
 You miss a Thri-Kreen.

< 13h/160H 127v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: awful E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen's sweep catches you in the side and you almost stumble.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 1h/160H 127v/170V Pos: standing >
< T: Zelfeesh TP: sta TC: awful E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.
A Thri-Kreen's fine punch enshrouds you in a mist of blood.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.