The death of [53 Necrolyte] Zlocro -=Celestial Sigil=- (Gnome)

in A Marshy Clearing with Patches of Tanglebush

from the perspective of [50 Ruiner] Trollop *-* Warlords *-* (Troll)

<worn on head>       the crown of dragons (magic) [87%]
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        a dangling spider earring (magic)
<worn on face>       mask of battles past [superior] [76%]
<worn around neck>   a delicate silver chain [superior] (magic) (glowing)
<worn around neck>   the wooden amulet of the ancient tree spirit [poor] [86%]
<worn on body>       the barbed mail of the battlerager king [poor] (magic) (humming)
<worn about body>    the cloak of Kings [76%]
<worn about waist>   a girdle of giant strength [superior] (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist>  a carved diorite bracer (magic)
<worn around wrist>  a beautiful stone wristguard
<worn on hands>      a pair of brown leather gloves [85%]
<worn on finger>     a gleaming gold signet
<worn on finger>     the ring of illusions (magic) [75%]
<primary weapon>     a mace of cleansing [superior] (magic)
<worn on legs>       some shin-guards of subterfuge [superior]
<worn on feet>       a pair of clawed demon-hide moccasins


< 1147h/1147H 213v/213V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.

< 1147h/1147H 213v/213V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
 
     ,,       
 M,  ,,MM     
 ,,,,,M,MMMM  
  MMMM@,,,,,  
    MMPMM,M,  
       MMMMM  
              
An Intricate Network of Purple Worm Tunnels
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)

< 1147h/1147H 213v/213V Pos: standing >

< 1147h/1147H 213v/213V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1147h/1147H 213v/213V Pos: standing >
 
  ,  ,,MM     
 ,,,,,M,MMMM  
  MMMM,,,,,,  
    MM@MM,M,  
       MMMMM  
              
              
Beneath a Steep, Rocky Passage
Obvious exits: -N -E -W -U
A tiny pond seems to suck the life from its surroundings.
*Gelcenary (HardCore) *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gelcenary's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1147h/1147H 211v/213V Pos: standing >

< 1147h/1147H 211v/213V Pos: standing >
Fongpi shouts out loudly.. MOVING!!!!

< 1147h/1147H 211v/213V Pos: standing >
You follow Zur.

A Steep, Rocky Passage
Obvious exits: -U -D
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from below.

< 1147h/1147H 210v/213V Pos: standing >
You follow Zur.

A Steep, Rocky Passage
Obvious exits: -U -D
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from below.

< 1147h/1147H 208v/213V Pos: standing >
Zur sneaks up.
You follow Zur.

A Wide, Sloping Tunnel
Obvious exits: -U -D
A sign carved from obsidian and filled with diamonds hangs here.
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from below.

< 1147h/1147H 207v/213V Pos: standing >
You follow Zur.

A Steep, Well-Tended Tunnel
Obvious exits: -U -D
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from below.

< 1147h/1147H 206v/213V Pos: standing >
Fongpi sneaks up.
You follow Zur.

The Top of a Steep Tunnel
Obvious exits: -U# -D
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
A thin troll warrior stands guard here.(Red Aura)
Gelcenary enters from below.

< 1147h/1147H 205v/213V Pos: standing >
Fongpi opens the door.

< 1147h/1147H 209v/213V Pos: standing >
You follow Zur.

A Gigantic Stone Warehouse
Obvious exits: -E -D
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from below.

< 1147h/1147H 208v/213V Pos: standing >
Fongpi closes the stone.

< 1147h/1147H 210v/213V Pos: standing >
Fongpi sneaks east.
You follow Zur.

A Gigantic Stone Warehouse
Obvious exits: -E -S# -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
A dark-eyed duergar watches over the warehouse.(Red Aura)
Gelcenary enters from the west.

< 1147h/1147H 209v/213V Pos: standing >
Fongpi opens the door.

< 1147h/1147H 212v/213V Pos: standing >
Zur sneaks south.
You follow Zur.

The Docks of Quietus Quay
Obvious exits: -N -E -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the north.

< 1147h/1147H 211v/213V Pos: standing >
Fongpi closes the door.

< 1147h/1147H 211v/213V Pos: standing >
Slay whom?

< 1147h/1147H 211v/213V Pos: standing >
You follow Zur.

The Docks of Quietus Quay
Obvious exits: -E -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the east.

< 1147h/1147H 209v/213V Pos: standing >
Fongpi sneaks west.
Zur sneaks west.
You follow Zur.

The Docks of Quietus Quay
Obvious exits: -N -E -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
A thin drow warrior patrols the docks.(Red Aura)
Gelcenary enters from the east.

< 1147h/1147H 207v/213V Pos: standing >
You follow Zur.

Before the Docks of Quietus Quay
Obvious exits: -N -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the south.

< 1147h/1147H 209v/213V Pos: standing >
Slay whom?

< 1147h/1147H 210v/213V Pos: standing >
You follow Zur.

Broad Street
Obvious exits: -N -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the south.
Slay whom?

< 1147h/1147H 209v/213V Pos: standing >
You follow Zur.

Broad Street
Obvious exits: -N -E -S -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the south.
Slay whom?

< 1147h/1147H 208v/213V Pos: standing >
You follow Zur.

Blierthro's Supplies
Obvious exits: -E
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
A one-armed orc named Blierthro tends the store.(Red Aura)
Gelcenary enters from the east.
Slay whom?

< 1147h/1147H 207v/213V Pos: standing >
Slay whom?

< 1147h/1147H 209v/213V Pos: standing >
Fongpi sneaks east.
You follow Zur.

Broad Street
Obvious exits: -N -E -S -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the west.

< 1147h/1147H 208v/213V Pos: standing >
Fongpi sneaks north.
Zur sneaks north.
You follow Zur.

Broad Street
Obvious exits: -N -E -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the south.

< 1147h/1147H 207v/213V Pos: standing >
Slay whom?

< 1147h/1147H 208v/213V Pos: standing >
Slay whom?

< 1147h/1147H 209v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 213v/213V Pos: standing >
You follow Zur.

Broad Street
Obvious exits: -N -E -S -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the north.

< 1147h/1147H 211v/213V Pos: standing >
Zur sneaks east.
You follow Zur.

A Dark Tavern
Obvious exits: -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)
Gelcenary enters from the west.
Slay whom?

< 1147h/1147H 209v/213V Pos: standing >
Slay whom?

< 1147h/1147H 210v/213V Pos: standing >
Zur sneaks west.
You follow Zur.

Broad Street
Obvious exits: -N -E -S -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the east.
Slay whom?

< 1147h/1147H 210v/213V Pos: standing >
Zur sneaks north.
You follow Zur.

Broad Street
Obvious exits: -N -E -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the south.

< 1147h/1147H 209v/213V Pos: standing >
You follow Zur.

The Sharkbait Inn
Obvious exits: -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
*A Gnome (small)  -=Celestial Sigil=- stands in mid-air here.(Red Aura)
A young drow woman is renting out rooms.(Gold Aura)
Gelcenary enters from the west.
Slay whom?

< 1147h/1147H 208v/213V Pos: standing >
Slay whom?

< 1147h/1147H 211v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 213v/213V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves west.
Fongpi bounces around, really excited!

< 1147h/1147H 213v/213V Pos: standing >
You follow Zur.

Broad Street
Obvious exits: -N -E -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the east.

< 1147h/1147H 211v/213V Pos: standing >
Slay whom?

< 1147h/1147H 211v/213V Pos: standing >
You follow Zur.

The Sharkbait Inn
Obvious exits: -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
A young drow woman is renting out rooms.(Gold Aura)
Gelcenary enters from the west.

< 1147h/1147H 209v/213V Pos: standing >
Fongpi sneaks west.
Zur sneaks west.
You follow Zur.

Broad Street
Obvious exits: -N -E -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the east.

< 1147h/1147H 207v/213V Pos: standing >
Zur sneaks north.
You follow Zur.

Broad Street
Obvious exits: -N -E -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the south.

< 1147h/1147H 207v/213V Pos: standing >
Slay whom?

< 1147h/1147H 209v/213V Pos: standing >
Zur sneaks north.
You follow Zur.

Broad Street
Obvious exits: -N -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
Gelcenary enters from the south.

< 1147h/1147H 209v/213V Pos: standing >
Zur sneaks north.
You follow Zur.

The Wide Entrance to a Large Cavern
Obvious exits: -N -S
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
Gelcenary enters from the south.

< 1147h/1147H 208v/213V Pos: standing >
Slay whom?

< 1147h/1147H 209v/213V Pos: standing >
Slay whom?

< 1147h/1147H 210v/213V Pos: standing >
You follow Zur.

 
   ********M    
  ********.**   
 *M..M.......^  
 **..^...^^^..  
 .....M@D^^.^^  
    ..^^^^^^MM  
          ^MMM  
          MMM   
         MMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
*A Gnome (small)  -=Celestial Sigil=- stands in mid-air here.(Red Aura)
Gelcenary enters from the south.

< 1147h/1147H 210v/213V Pos: standing >
Gelcenary attempts to stab a Gnome in the back, but a Gnome's stone skin quickly absorbs the impact before fading away!
Gelcenary snaps into visibility.
A Gnome snaps into visibility.
Gelcenary places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
You score a CRITICAL HIT!!!!!
[Damage:  8 ] Your impressive bludgeon wounds a Gnome.

< 1147h/1147H 211v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 Fongpi sneaks north.

< 1147h/1147H 212v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sta EP: few scratches >
 A Gnome attempts to flee.
A Gnome leaves west.

< 1147h/1147H 212v/213V Pos: standing >
Zur sneaks in from the north.

< 1147h/1147H 212v/213V Pos: standing >
A Gnome enters from the west.

< 1147h/1147H 212v/213V Pos: standing >
A Gnome snaps into visibility.
Gelcenary places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
Zur starts casting an offensive spell.
Zur snaps into visibility.

< 1147h/1147H 212v/213V Pos: standing >
A Gnome dodges Gelcenary's attack.
A Gnome snaps into visibility.
Gelcenary's fine slash wounds a Gnome.
A Gnome dodges Gelcenary's attack.
Gelcenary's powerful pierce strikes a Gnome.
Gelcenary's slash strikes a Gnome.
Gelcenary's powerful slash strikes a Gnome.
A Gnome attempts to flee.
A Gnome leaves north.

< 1147h/1147H 212v/213V Pos: standing >
Zur stops chanting abruptly!

< 1147h/1147H 212v/213V Pos: standing >
Gelcenary leaves east.

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
A large swamp rat enters from the west.
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
A large swamp rat suddenly attacks Zur!
A large swamp rat misses Zur.
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
Slay whom?

< 1147h/1147H 212v/213V Pos: standing >
 
     ****       
   ********M*   
  ********.**.  
 *...M.......^  
 *M..^.@.^^^..  
 .....^PD^^.^^  
    ..^^^^^^MM  
          ^MM   
          MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
*Gelcenary (HardCore) *-* Warlords *-* (Goblin)(small) stands in mid-air here, fighting a Gnome.(Red Aura)
An impenetrable globe of darkness floats near Gelcenary's head.
Fongpi Islamic Jihad Dark Seldarine (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Fongpi's head.
*A Gnome (small)  -=Celestial Sigil=- sits in mid-air here, fighting Gelcenary.(Red Aura)

< 1147h/1147H 210v/213V Pos: standing >
Gelcenary snaps into visibility.
A Gnome snaps into visibility.
Gelcenary's slash wounds a Gnome.
A Gnome's bracelet of emeralds of constitution was damaged from the massive blow!
Gelcenary's impressive pierce strikes a Gnome.
Gelcenary's impressive pierce wounds a Gnome.
Gelcenary's impressive slash wounds a Gnome.
Gelcenary's impressive slash strikes a Gnome.
Gelcenary's impressive slash strikes a Gnome.
You miss a Gnome.

< 1147h/1147H 210v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Fongpi completes his spell...
Fongpi utters the words 'energy drain'
A Gnome snaps into visibility.
Fongpi drains a Gnome - what a waste of energy!

< 1147h/1147H 211v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 A Gnome snaps into visibility.
Gelcenary snaps into visibility.
A Gnome's decent bludgeon grazes Gelcenary.
Gelcenary parries a Gnome's lunge at him.

< 1147h/1147H 211v/213V Pos: standing >
< T: Gelcenary TP: sta TC:few scratches E: A Gnome sit EP:  few wounds >
 Fongpi starts casting an offensive spell called 'energy drain'.
Fongpi snaps into visibility.

< 1147h/1147H 211v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Zur sneaks in from the north.

< 1147h/1147H 211v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Gelcenary snaps into visibility.
A Gnome snaps into visibility.
Gelcenary's impressive slash strikes a Gnome.
Gelcenary's impressive slash strikes a Gnome.
Gelcenary's impressive pierce strikes a Gnome.
Gelcenary's impressive pierce strikes a Gnome.
Gelcenary's impressive slash strikes a Gnome.
Gelcenary's powerful slash strikes a Gnome.
Gelcenary's impressive slash strikes a Gnome.
As the silvery cutlass slices through the air, a discordant symphony of sound rends the air with a resounding _&-RCRACK_
Gelcenary glares at a Gnome, and begins emanating a HORRIBLE sound!
Gelcenary snaps into visibility.
A Gnome snaps into visibility.
You wince as Gelcenary sends out an agonizing wave of sound at a Gnome!

< 1147h/1147H 211v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 Fongpi completes his spell...
Fongpi utters the words 'unsozfol efaui'
Fongpi snaps into visibility.
A Gnome snaps into visibility.
Fongpi drains a Gnome - what a waste of energy!
Zur starts casting an offensive spell.
Zur snaps into visibility.

< 1147h/1147H 211v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sit EP:  awful >
 You start chanting...

< 1147h/1147H 211v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sit EP:  awful >
 Zur completes his spell...
Zur utters the words 'braae ha ghaiz'
A Gnome grimaces and clutches his chest.
Gelcenary parries a Gnome's lunge at him.
Gelcenary parries a Gnome's lunge at him.
A Gnome snaps into visibility.
Gelcenary snaps into visibility.

< 1147h/1147H 211v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sit EP:  awful >
 Casting: horrid wilting *

< 1147h/1147H 211v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sit EP:  awful >
 Zur starts casting a spell.

< 1147h/1147H 211v/213V Pos: standing >
< T: Gelcenary TP: sta TC:excellent E: A Gnome sit EP:  awful >
 You complete your spell...
A Gnome snaps into visibility.
[Damage: 92 ] A Gnome begins to dry and wilt.
A Gnome's gloves of the adept [poor] melted corroded by the acid.
A Gnome's ring of the Neogi Lords of constitution melted corroded by the acid.
A Gnome's pair of clawed demon-hide moccasins melted corroded by the acid.
A Gnome's silken backsheath of flight melted corroded by the acid.
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Trollop by 13333333.
The smell of fresh blood enters your body, infusing you with power!