The death of [56 Thief] Bast -=Celestial Sigil=- (Halfling)

in Valhingen's Magic Shop

from the perspective of [56 Spiritualist] Beltorin *-* Warlords *-* (Drow Elf)

<worn on head>       the helm of light
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a shimmering earring of many colors [superior]
<worn in ear>        a pulsating gemstone earring [superior]
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   an amulet of wisdom (magic) [82%]
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the robes of the maelstrom
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   the ceinture of giant strength [poor] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<worn on arms>       some misty yellow arm plates [poor]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [77%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a glistening bracelet [superior]
<worn on hands>      the gloves of placation
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<held>               a totem coated in slime [superior] (glowing) [69%]
<worn on legs>       some slime-covered aboleth skin [superior] (magic) (glowing)
<worn on feet>       the winged boots of angelic movement (magic)

Frags:   -2.42   Deaths:   113
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  988 

Active Spells:
--------------
roar of heroes (2 minutes)
elephantstrength (49 minutes)
vitality (1 minute)
detect invisibility (42 minutes)
spirit armor (54 minutes)
greater spirit ward (5 minutes)

Gell sits down in a comfortable spot.

< 841h/841H 149v/162V Pos: standing >
Gell opens a large tome engulfed in blue flames and begins studying it intently.

< 841h/841H 149v/162V Pos: standing >
Gell closes his book and grins malevolently.

< 841h/841H 150v/162V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A large rune-covered stone protrudes from the ground here. (magic)
Fresh blood covers everything in the area.
The corpse of dranum the Slayer is lying here.
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)
*Krey  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Krey's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Gell  *-* Warlords *-* (Githyanki)(medium) sits resting.(Red Aura)
An impenetrable globe of darkness floats near Gell's head.

< 841h/841H 151v/162V Pos: standing >
The undead wizard starts casting a spell.

< 841h/841H 152v/162V Pos: standing >

< 841h/841H 152v/162V Pos: standing >
Gell clambers to his feet.

< 841h/841H 152v/162V Pos: standing >
You are using:
<worn on head>       the helm of light
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a shimmering earring of many colors [superior]
<worn in ear>        a pulsating gemstone earring [superior]
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   an amulet of wisdom (magic) [82%]
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the robes of the maelstrom
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   the ceinture of giant strength [poor] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<worn on arms>       some misty yellow arm plates [poor]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" [77%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a glistening bracelet [superior]
<worn on hands>      the gloves of placation
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<held>               a totem coated in slime [superior] (glowing) [69%]
<worn on legs>       some slime-covered aboleth skin [superior] (magic) (glowing)
<worn on feet>       the winged boots of angelic movement (magic)

< 841h/841H 153v/162V Pos: standing >
You are carrying: (2/11)
the mace of mentality
a bottomless bag of the illithids (magic)

< 841h/841H 154v/162V Pos: standing >

		Score information for Beltorin

Level: 56   Race: Drow Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 841(841)  Moves: 154(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Soulshielded
Frags:   -2.42   Deaths:   113
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  988 

Active Spells:
--------------
roar of heroes (2 minutes)
elephantstrength (49 minutes)
vitality (1 minute)
detect invisibility (42 minutes)
spirit armor (54 minutes)
greater spirit ward (5 minutes)


< 841h/841H 154v/162V Pos: standing >
The undead wizard completes his spell...
The undead wizard utters the word 'qaregpuzre'
The undead wizard is surrounded by an aura of deadly cold!

< 841h/841H 155v/162V Pos: standing >
A powerful humming sound can be heard from a large rune-covered stone.

< 841h/841H 155v/162V Pos: standing >

< 841h/841H 156v/162V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A greyish stone wall is here to the east. (magic)
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A large rune-covered stone protrudes from the ground here. (magic)
Fresh blood covers everything in the area.
The corpse of dranum the Slayer is lying here.
(Q)The undead wizard is standing here, waiting for your order.(Red Aura)
*Krey  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Krey's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Gell  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gell's head.

< 841h/841H 157v/162V Pos: standing >
The undead wizard starts casting a spell.
Gell gives an order to his followers.
Gell snaps into visibility.
A look of sheer horror and dread cover the undead wizard's face as a shadow dracolich locks him in unholy combat.
A shadow dracolich kicks the undead wizard causing parts of the undead wizard to cave in!
A green dracolich kicks the undead wizard causing parts of the undead wizard to cave in!

< 841h/841H 159v/162V Pos: standing >
A green dracolich attacks the undead wizard. [3 Hits]

< 841h/841H 159v/162V Pos: standing >
Krey looks at the undead wizard.

< 841h/841H 160v/162V Pos: standing >
You start chanting...
You snap into visibility.

< 841h/841H 161v/162V Pos: standing >
You complete your spell...
You point at the undead wizard.
[Damage: 107 ] The undead wizard screams in utter agony as your corrosive blast slams into his body!
The blast of corrosive matter begins to eat through the undead wizard's armor!

< 841h/841H 162v/162V Pos: standing >
The etherportal crumbles to dust and blows away.

< 841h/841H 162v/162V Pos: standing >
You don't know that spell!
Gell starts casting an offensive spell.

< 841h/841H 162v/162V Pos: standing >
A shadow dracolich attacks the undead wizard. [7 Hits]
Krey starts casting a spell.
You start chanting...

< 841h/841H 162v/162V Pos: standing >
The undead wizard completes his spell...
The undead wizard utters the words 'orabz ay uizjrizfaburuhl'
The undead wizard begins to shimmer.
A green dracolich attacks the undead wizard. [4 Hits]

< 841h/841H 162v/162V Pos: standing >
A shadow dracolich flows into battle with the speed of a viper.
The undead wizard attacks a shadow dracolich. [0 Hits]

< 841h/841H 162v/162V Pos: standing >
Gell completes his spell...
Gell utters the words 'unsozfol efaui'
Gell's spell flows around the undead wizard, leaving him unharmed!

< 841h/841H 162v/162V Pos: standing >
You complete your spell...
You point at the undead wizard.
[Damage: 96 ] Your iceball shatters upon impacting the undead wizard, rending flesh and sending blood flying.

< 841h/841H 162v/162V Pos: standing >
Gell starts casting an offensive spell.

< 841h/841H 162v/162V Pos: standing >
Krey completes his spell...
Krey utters the words 'orabz ay uizjrizfaburuhl'
A green dracolich begins to shimmer.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 841h/841H 162v/162V Pos: standing >
Gell completes his spell...
Gell utters the words 'unsozfol efaui'
Gell drains the undead wizard - what a waste of energy!
You complete your spell...
You point at the undead wizard.
[Damage: 37 ] Your iceball shatters upon impacting the undead wizard, rending flesh and sending blood flying.
The undead wizard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 70892.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the undead wizard's last actions in this world.
It appears you were able to salvage a piece of equipment from your enemy.
The undead wizard crumbles to dust.

< 841h/841H 162v/162V Pos: standing >
You failed.

< 841h/841H 162v/162V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
[4] A fiery red potion is lying here.
Some dwarven-made dragonscale gauntlets lie here on the ground.
Shattered bits of ice are scattered about the area.
A greyish stone wall is here to the east. (magic)
A large rune-covered stone protrudes from the ground here. (magic)
Fresh blood covers everything in the area.
The corpse of dranum the Slayer is lying here.
*Krey  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Krey's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Gell  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gell's head.

< 841h/841H 162v/162V Pos: standing >
Gell gets a fiery red potion.

< 841h/841H 162v/162V Pos: standing >
You get a fiery red potion.

< 841h/841H 162v/162V Pos: standing >
A shadow dracolich winces in pain, as the flames surrounding its sword are too much for it to handle!

< 841h/841H 162v/162V Pos: standing >
Krey gets a fiery red potion.

< 841h/841H 162v/162V Pos: standing >
Gell quaffs a fiery red potion.
Gell looks vitalized.

< 841h/841H 162v/162V Pos: standing >
Ok.

< 841h/841H 162v/162V Pos: standing >
You sit down and relax.

< 841h/841H 162v/162V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               2 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               3 - spirit jump
               1 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  4 - wellness
               3 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               6 - mending
( 3rd circle)  7 - scalding blast
               3 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle) 11 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) corrosive blast
    2 seconds:  ( 9th) arieks shattering iceball
    3 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.
You continue your study.

< 841h/841H 162v/162V Pos: sitting >
You have finished memorizing corrosive blast.
Krey quaffs a fiery red potion.
Krey looks vitalized.

< 841h/841H 162v/162V Pos: sitting >

		Score information for Beltorin

Level: 56   Race: Drow Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 841(841)  Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Sitting around, resting.
         Soulshielded Memorizing
Frags:   -2.42   Deaths:   113
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  988 

Active Spells:
--------------
roar of heroes (2 minutes)
elephantstrength (49 minutes)
vitality (1 minute)
detect invisibility (42 minutes)
spirit armor (54 minutes)
greater spirit ward (5 minutes)


< 841h/841H 162v/162V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 841h/841H 162v/162V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.

< 841h/841H 162v/162V Pos: sitting >
You clamber to your feet.

< 841h/841H 162v/162V Pos: standing >
Gell lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 841h/841H 162v/162V Pos: standing >

< 841h/841H 162v/162V Pos: standing >

< 841h/841H 162v/162V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Gell.

< 841h/841H 162v/162V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
A fiery red potion is lying here.
Some dwarven-made dragonscale gauntlets lie here on the ground.
Shattered bits of ice are scattered about the area.
A greyish stone wall is here to the east. (magic)
A large rune-covered stone protrudes from the ground here. (magic)
Fresh blood covers everything in the area.
The corpse of dranum the Slayer is lying here.
*Krey  *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Krey's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Gell  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gell's head.

< 841h/841H 162v/162V Pos: standing >

< 841h/841H 162v/162V Pos: standing >

< 841h/841H 162v/162V Pos: standing >
Krey sits down in a comfortable spot.

< 841h/841H 162v/162V Pos: standing >
Krey opens the tome of Strahd of endurance and begins studying it intently.

< 841h/841H 162v/162V Pos: standing >
Krey closes his book and grins malevolently.

< 841h/841H 162v/162V Pos: standing >
A Halfling sneaks in from the east.

< 841h/841H 162v/162V Pos: standing >

< 841h/841H 162v/162V Pos: standing >

< 841h/841H 162v/162V Pos: standing >
Krey clambers to his feet.
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (evil)          
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (very evil)     
   Rogue Plains                                  (evil)          
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (good)          
  *The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (good)          
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 841h/841H 162v/162V Pos: standing >
You get a fiery red potion.

< 841h/841H 162v/162V Pos: standing >
Gell gives an order to his followers.

< 841h/841H 162v/162V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 841h/841H 162v/162V Pos: standing >
A green dracolich winces in pain, as the flames surrounding its sword are too much for it to handle!

< 841h/841H 162v/162V Pos: standing >
A Halfling snaps into visibility.
Gell snaps into visibility.
A Halfling dances an acrobatic maneuver in battle, and trips up Gell!

< 841h/841H 162v/162V Pos: standing >
You complete your spell...
You point at a Halfling.
Your victim's spirit is greatly protected causing your spell to do less damage.
Your spiritual assault devastates a Halfling from within, he SCREAMS in utter anguish!
[Damage: 129 ] Krey looks at a Halfling.

< 841h/841H 162v/162V Pos: standing >
Krey starts casting a spell.

< 841h/841H 162v/162V Pos: standing >
You sit down and relax.

< 841h/841H 162v/162V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               3 - spirit jump
               1 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  4 - wellness
               3 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               6 - mending
( 3rd circle)  7 - scalding blast
               3 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle) 11 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  (12th) greater spirit anguish

You can memorize no more spells.
You continue your study.

< 841h/841H 162v/162V Pos: sitting >

		Score information for Beltorin

Level: 56   Race: Drow Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 841(841)  Moves: 162(162)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Sitting around, resting.
         Soulshielded Memorizing
Frags:   -2.42   Deaths:   113
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  988 

Active Spells:
--------------
roar of heroes (2 minutes)
elephantstrength (49 minutes)
vitality (1 minute)
detect invisibility (42 minutes)
spirit armor (54 minutes)
greater spirit ward (5 minutes)


< 841h/841H 162v/162V Pos: sitting >
You clamber to your feet.
You abandon your meditative trance.

< 841h/841H 162v/162V Pos: standing >
A Halfling snaps into visibility.
A Halfling's weak pierce hits Gell on the torso making him grimace in pain.
A Halfling attacks Gell. [6 Hits]
You don't have that spell memorized.

< 841h/841H 162v/162V Pos: standing >
You sit down and relax.

< 841h/841H 162v/162V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  1 - greater spirit ward
               4 - arieks shattering iceball
( 8th circle)  2 - corrosive blast
               3 - spirit jump
               1 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
( 6th circle)  4 - wellness
               3 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               1 - summon beast
               1 - hawkvision
               6 - mending
( 3rd circle)  7 - scalding blast
               3 - purify spirit
( 2nd circle) 11 - flameburst
( 1st circle) 11 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  (12th) greater spirit anguish

You can memorize no more spells.
You continue your study.

< 841h/841H 162v/162V Pos: sitting >
A greyish stone wall crumbles to dust and blows away.
You can't concentrate enough while resting.
You can't do this sitting!

< 841h/841H 162v/162V Pos: sitting >
A powerful humming sound can be heard from a large rune-covered stone.

< 841h/841H 162v/162V Pos: sitting >
A Halfling cunningly sidesteps 's attack.
Gell snaps into visibility.
A Halfling snaps into visibility.
Gell attacks a Halfling. [0 Hits]
You clamber to your feet.
You abandon your meditative trance.

< 841h/841H 162v/162V Pos: standing >
Krey completes his spell...
Krey utters the words 'xarr ay ghaiz'

< 841h/841H 162v/162V Pos: standing >
You start chanting...
You snap into visibility.

< 841h/841H 162v/162V Pos: standing >
Gell's shadowy staff of damnation flares brilliantly as it intercepts a Halfling's attack and savagely strikes back!
A Halfling snaps into visibility.
Gell snaps into visibility.
Gell snaps into visibility.
A Halfling attacks Gell. [6 Hits]

< 841h/841H 162v/162V Pos: standing >
You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 118 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 841h/841H 162v/162V Pos: standing >
Gell clambers to his feet.

< 841h/841H 162v/162V Pos: standing >
Gell's skin seems to turn to stone.

< 841h/841H 162v/162V Pos: standing >
You start chanting...
You snap into visibility.

< 841h/841H 162v/162V Pos: standing >
Gell gives an order to his followers.
Gell snaps into visibility.
A Halfling snaps into visibility.
A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
A shadow dracolich's mighty kick sends a Halfling crashing onto the ground!
A green dracolich kicks a Halfling in the stomach, rendering him breathless.

< 841h/841H 162v/162V Pos: standing >

< 841h/841H 162v/162V Pos: standing >
You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 115 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 841h/841H 162v/162V Pos: standing >
A Halfling snaps into visibility.
A shadow dracolich's Pek'Nasisk, the venom lash [poor] comes to life and a snake head spews acid!
A bubbling spray of goo spews from a shadow dracolich striking a Halfling full on!
A Halfling snaps into visibility.
A Halfling pales and shivers as a shadow dracolich's tainted weapon strikes him.
A shadow dracolich attacks a Halfling. [7 Hits]
Gell snaps into visibility.
A Halfling snaps into visibility.
Gell attacks a Halfling. [0 Hits]

< 841h/841H 162v/162V Pos: standing >
A Halfling snaps into visibility.
A green dracolich attacks a Halfling. [4 Hits]

< 841h/841H 162v/162V Pos: standing >
A Halfling attacks a green dracolich. [3 Hits]
Krey starts casting an offensive spell.
Krey snaps into visibility.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 841h/841H 162v/162V Pos: standing >
You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 105 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 841h/841H 162v/162V Pos: standing >
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
A Halfling snaps into visibility.
A Halfling is engulfed by a shower of arcing electricity sent by Krey.

< 841h/841H 162v/162V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 841h/841H 162v/162V Pos: standing >
Krey starts casting an offensive spell.
Krey snaps into visibility.

< 841h/841H 162v/162V Pos: standing >
A Halfling snaps into visibility.
Green slime eats away at a Halfling's skin!

< 841h/841H 162v/162V Pos: standing >
Gell gives an order to his followers.

< 841h/841H 162v/162V Pos: standing >
You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 113 ] Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.

< 841h/841H 162v/162V Pos: standing >
A Halfling's skin seems to turn to stone.
Krey snaps into visibility.
A Halfling snaps into visibility.
Electrical arcs continue to blacken and pincushion a Halfling.

< 841h/841H 162v/162V Pos: standing >
A Halfling snaps into visibility.
A Halfling struggles against the taint coursing through his body.
Krey completes his spell...
Krey utters the words 'zrzqhfuqar znzjudihuai'
Krey snaps into visibility.
A Halfling snaps into visibility.
A Halfling is engulfed by a shower of arcing electricity sent by Krey.
A Halfling's ring of regeneration [superior] exploded spreading charges of electrical energy!
A Halfling's earring of bone of dexterity exploded spreading charges of electrical energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 13333333.
The smell of fresh blood enters your body, infusing you with power!