<worn about body> some long flowing robes
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<primary weapon> a thin steel dagger
[16] A stout cudgel carved from oak wood lies here.
[16] A gnoby piece of wood, perhaps a small mace, lies here.
[14] A warhammer with a sturdy-looking steel head lies here.
An agitated commoner walks the road.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 1h/529H 270v/270V Pos: standing >
An agitated minotaur leaves west.
< 1h/529H 270v/270V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You raise a level!
< 9h/537H 270v/270V Pos: standing >
Experience till level: 5999999
< 10h/537H 270v/270V Pos: standing >
You are carrying: (15/12)
a large moth-eaten leather sack
a belt of sewn ratskins
some long flowing robes
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a steel warhammer
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 11h/537H 270v/270V Pos: standing >
You appear to be Shadow Beast and is in awful condition.
He's large in size.
< 11h/537H 270v/270V Pos: standing >
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull a pair of brown leather gloves onto your hands.
You strap a small round wooden shield to your arm.
You wear some long flowing robes about your body.
You can't use a steel warhammer.
You can't use a steel warhammer.
You can't use a steel warhammer.
You can't use a steel warhammer.
You hold a large moth-eaten leather sack.
< 12h/537H 270v/270V Pos: standing >
You stop using a large moth-eaten leather sack.
< 13h/537H 270v/270V Pos: standing >
You are carrying: (10/12)
a large moth-eaten leather sack
a steel warhammer
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 13h/537H 270v/270V Pos: standing >
You wield a thin steel dagger.
< 13h/537H 270v/270V Pos: standing >
You can't attach that to your belt.
< 14h/537H 270v/270V Pos: standing >
You put 8 items into a large moth-eaten leather sack.
< 15h/537H 270v/270V Pos: standing >
You are carrying: (1/12)
a large moth-eaten leather sack
< 15h/537H 270v/270V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
< 16h/537H 270v/270V Pos: standing >
You begin to focus your will...
< 16h/537H 270v/270V Pos: standing >
Casting: adrenaline control *
< 16h/537H 270v/270V Pos: standing >
Casting: adrenaline control
< 16h/537H 270v/270V Pos: standing >
Your mental manipulations become a reality...
You feel a massive rush of adrenaline!
< 16h/537H 270v/270V Pos: standing >
Your hands are full.
< 42h/562H 270v/270V Pos: standing >
Pardon?
< 43h/562H 270v/270V Pos: standing >
Pardon?
< 44h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 46h/562H 270v/270V Pos: standing >
Casting: aura sight *
< 46h/562H 270v/270V Pos: standing >
Casting: aura sight
< 46h/562H 270v/270V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your vision sharpens considerably.
< 47h/562H 270v/270V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
< 48h/562H 270v/270V Pos: standing >
Wear what?
< 48h/562H 270v/270V Pos: standing >
An agitated minotaur enters from the west.
< 56h/562H 270v/270V Pos: standing >
Psionicists use the command will to use their abilities.
< 57h/562H 270v/270V Pos: standing >
Pardon?
< 57h/562H 270v/270V Pos: standing >
Pardon?
< 58h/562H 270v/270V Pos: standing >
You have ranked up to Serf.
You have ranked up to Commoner.
You have ranked up to Knight.
< 73h/562H 270v/270V Pos: standing >
An agitated minotaur leaves west.
< 88h/562H 270v/270V Pos: standing >
An agitated minotaur enters from the west.
< 92h/562H 270v/270V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
< 92h/562H 270v/270V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...
< 93h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 99h/562H 270v/270V Pos: standing >
Casting: biofeedback *
< 100h/562H 270v/270V Pos: standing >
An agitated minotaur leaves west.
< 100h/562H 270v/270V Pos: standing >
Casting: biofeedback
< 100h/562H 270v/270V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You are surrounded by a green mist!
< 100h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 100h/562H 270v/270V Pos: standing >
Casting: molecular control *
< 101h/562H 270v/270V Pos: standing >
Casting: molecular control
< 101h/562H 270v/270V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!
< 101h/562H 270v/270V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
< 102h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 103h/562H 270v/270V Pos: standing >
Casting: ectoplasmic form *
< 103h/562H 270v/270V Pos: standing >
Casting: ectoplasmic form
< 103h/562H 270v/270V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.
< 103h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 104h/562H 270v/270V Pos: standing >
Casting: tower of iron will ***
< 104h/562H 270v/270V Pos: standing >
Casting: tower of iron will **
< 104h/562H 270v/270V Pos: standing >
Casting: tower of iron will *
< 104h/562H 270v/270V Pos: standing >
Casting: tower of iron will
< 105h/562H 270v/270V Pos: standing >
Your mental manipulations become a reality...
Your mind will now be more resistant to psionic attack!
< 105h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 105h/562H 270v/270V Pos: standing >
Casting: flight *
< 105h/562H 270v/270V Pos: standing >
Casting: flight
< 105h/562H 270v/270V Pos: standing >
Your mental manipulations become a reality...
You fly through the air, free as a bird!
< 105h/562H 270v/270V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
< 107h/562H 270v/270V Pos: standing >
You know no such ability!
< 107h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 108h/562H 270v/270V Pos: standing >
Casting: intellect fortress *
< 109h/562H 270v/270V Pos: standing >
Casting: intellect fortress
< 109h/562H 270v/270V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A virtual fortress forms around you.
< 109h/562H 270v/270V Pos: standing >
You let off a rip-roaring fart! Clear the room! Gas explosion!
< 110h/562H 270v/270V Pos: standing >
Pardon?
< 110h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 112h/562H 270v/270V Pos: standing >
Casting: flesh armor *
< 112h/562H 270v/270V Pos: standing >
Casting: flesh armor
< 113h/562H 270v/270V Pos: standing >
Your mental manipulations become a reality...
Your flesh gains a steel-like hardness.
< 113h/562H 270v/270V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
< 116h/562H 270v/270V Pos: standing >
Score information for Narcyk
Level: 53 Race: Shadow Beast Class: Psionicist Sex: Male
Hit points: 116(562) Mana: 122(604) Moves: 270(270)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 74%
Status: Standing.
Frags: +0.00 Deaths: 1
Detecting: Invisible Evil Good Magic Life
Enchantments: Ultravision Farsee Fly Armor Ectoplasmic form Tower of Iron Will
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 563
Active Spells:
--------------
flesh armor (25 minutes)
intellect fortress (23 minutes)
fly (105 minutes)
tower of iron will (25 minutes)
ectoplasmic form (25 minutes)
molecular control (12 minutes)
biofeedback (5 minutes)
aura sight (31 minutes)
adrenaline control (53 minutes)
well-rested bonus (144 minutes)
< 116h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 118h/562H 270v/270V Pos: standing >
Casting: enhance agility *
< 118h/562H 270v/270V Pos: standing >
Casting: enhance agility
< 118h/562H 270v/270V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You feel more agile.
< 118h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 118h/562H 270v/270V Pos: standing >
Casting: enhance strength *
< 118h/562H 270v/270V Pos: standing >
Casting: enhance strength
< 119h/562H 270v/270V Pos: standing >
Your mental manipulations become a reality...
Your muscles begin to expand.
< 119h/562H 270v/270V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...
< 119h/562H 270v/270V Pos: standing >
Casting: enhance dexterity
< 120h/562H 270v/270V Pos: standing >
Your mental manipulations become a reality...
Your coordination increases greatly.
< 120h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 120h/562H 270v/270V Pos: standing >
Casting: enhance constitution *
< 120h/562H 270v/270V Pos: standing >
Casting: enhance constitution
< 120h/562H 270v/270V Pos: standing >
Your mental manipulations become a reality...
You feel more vitalized.
< 120h/562H 270v/270V Pos: standing >
Score information for Narcyk
Level: 53 Race: Shadow Beast Class: Psionicist Sex: Male
Hit points: 121(562) Mana: 96(604) Moves: 270(270)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 74%
Status: Standing.
Frags: +0.00 Deaths: 1
Detecting: Invisible Evil Good Magic Life
Enchantments: Ultravision Farsee Fly Armor Ectoplasmic form Tower of Iron Will
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 563
Active Spells:
--------------
enhance constitution (53 minutes)
enhance dexterity (53 minutes)
enhance strength (53 minutes)
enhance agility (53 minutes)
flesh armor (25 minutes)
intellect fortress (23 minutes)
fly (105 minutes)
tower of iron will (25 minutes)
ectoplasmic form (25 minutes)
molecular control (12 minutes)
biofeedback (5 minutes)
aura sight (31 minutes)
adrenaline control (53 minutes)
well-rested bonus (144 minutes)
< 121h/562H 270v/270V Pos: standing >
Character attributes for Narcyk
Level: 53 Race: Shadow Beast Class: Psionicist
Age: 155 yrs / 0 mths Height: 82 inches Weight: 271 lbs Size: large
Actual (Base) Actual (Base)
Str: 138 (110) Pow: 107 (107)
Dex: 132 (110) Int: 77 (110)
Agi: 116 (111) Wis: 97 ( 97)
Con: 143 (110) Cha: 68 ( 97) Luk: 83 (104)
Equipped Items: 6 Carried weight: 29
Armor Points: -140 Reduces melee damage taken by 14.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 118%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 10 Damroll: 19
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[27] FEA[27]
BRE[35] SPE[35]
Load carried: No Sweat
< 121h/562H 270v/270V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You are already a master of your skills.
< 122h/562H 270v/270V Pos: standing >
You are carrying: (2/12)
a rugged adventurers satchel (magic)
a large moth-eaten leather sack
< 125h/562H 270v/270V Pos: standing >
A large moth-eaten leather sack contains:
a sturdy wooden club
a stout oaken cudgel
a small wooden mace
a steel long sword
a steel short sword
a long steel sword
a steel dagger
a steel warhammer
[5] a small bandage
a slender fishing pole
< 126h/562H 270v/270V Pos: standing >
You drop a large moth-eaten leather sack.
< 126h/562H 270v/270V Pos: standing >
A large moth-eaten leather sack crumbles to dust and blows away.
< 127h/562H 270v/270V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 127h/562H 270v/270V Pos: standing >
A rugged adventurers satchel contains:
Nothing.
< 127h/562H 270v/270V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
The corpse of a Shadow Beast is lying here.
[2] A small raven totem lies here. (magic)
[2] A small limestone totem lies here. (magic)
[2] A small ivory totem lies here. (magic)
[3] A small round shield has been dropped here.
A coloured trout lays stinking here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[5] A long steel sword is here in the dirt.
[7] A steel dagger about a foot in length lies here.
[8] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[7] A durable looking footman's flail lies discarded here.
[7] A great flail has been carelessly left here.
[7] A large black leather whip lies coiled here.
[90] A small bandage rests upon the ground here.
[17] A sturdy looking wooden club has been left here.
[17] A stout cudgel carved from oak wood lies here.
[17] A gnoby piece of wood, perhaps a small mace, lies here.
[15] A warhammer with a sturdy-looking steel head lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 127h/562H 270v/270V Pos: standing >
You get a sparkling rainbow trout.
< 128h/562H 270v/270V Pos: standing >
You eat the sparkling rainbow trout.
< 129h/562H 270v/270V Pos: standing >
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You get a small bandage.
You can't carry anything more.
You got 11 items.
< 130h/562H 270v/270V Pos: standing >
You attempt to bandage yourself.
< 132h/562H 270v/270V Pos: standing >
You continue bandaging yourself.
< 145h/562H 268v/270V Pos: standing >
You continue bandaging yourself.
< 157h/562H 265v/270V Pos: standing >
You continue bandaging yourself.
< 169h/562H 263v/270V Pos: standing >
You continue bandaging yourself.
< 182h/562H 261v/270V Pos: standing >
< 182h/562H 261v/270V Pos: standing >
You can't bandage any more with this bandage.
< 184h/562H 261v/270V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
strength
*ultravision
*ud-sneak
*vulnerable to fire
< 187h/562H 261v/270V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
The corpse of a Shadow Beast is lying here.
[2] A small raven totem lies here. (magic)
[2] A small limestone totem lies here. (magic)
[2] A small ivory totem lies here. (magic)
[3] A small round shield has been dropped here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[5] A long steel sword is here in the dirt.
[7] A steel dagger about a foot in length lies here.
[8] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[7] A durable looking footman's flail lies discarded here.
[7] A great flail has been carelessly left here.
[7] A large black leather whip lies coiled here.
[79] A small bandage rests upon the ground here.
[17] A sturdy looking wooden club has been left here.
[17] A stout cudgel carved from oak wood lies here.
[17] A gnoby piece of wood, perhaps a small mace, lies here.
[15] A warhammer with a sturdy-looking steel head lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 223h/562H 270v/270V Pos: standing >
It appears to be the corpse of Narcyk.
a large moth-eaten leather sack
a belt of sewn ratskins
some long flowing robes
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 226h/562H 270v/270V Pos: standing >
A War Room
The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South# -West
The corpse of a Shade is lying here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
Ackum, the master warrior, is here.
< 228h/562H 269v/270V Pos: standing >
Ok.
< 230h/562H 269v/270V Pos: standing >
A Narrow Corridor
Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North -South
A small pile of coins lies here.
A rare piece of coldsteel gives off a frosty aura. (magic)
< 231h/562H 268v/270V Pos: standing >
You get a small pile of coins.
There were: 16 gold coins, 12 silver coins, 13 copper coins.
< 234h/562H 270v/270V Pos: standing >
Before a Narrow Staircase
The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up
A Shade (small) stands here.(Gold Aura)
< 234h/562H 269v/270V Pos: standing >
You place a wicked grin on your face.
< 237h/562H 269v/270V Pos: standing >
Before a Narrow Staircase
Obvious exits: -North -Up
A Shade (small) stands here.(Gold Aura)
< 238h/562H 269v/270V Pos: standing >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
< 240h/562H 269v/270V Pos: standing >
Psionicists use the command will to use their abilities.
< 242h/562H 269v/270V Pos: standing >
Autosaving...
< 243h/562H 269v/270V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 243h/562H 269v/270V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...
< 246h/562H 270v/270V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 113 ] A Shade's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
-=[A Shade attacks you.]=- [0 Hits]
< 247h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 247h/562H 270v/270V Pos: standing >
Casting: psychic crush *
< 248h/562H 270v/270V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 116 ] A Shade's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 248h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 249h/562H 270v/270V Pos: standing >
-=[A Shade attacks you.]=- [0 Hits]
< 249h/562H 270v/270V Pos: standing >
Casting: psychic crush *
< 250h/562H 270v/270V Pos: standing >
Your mental manipulations become a reality...
[Damage: 110 ] A Shade's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 250h/562H 270v/270V Pos: standing >
You begin to focus your will...
< 251h/562H 270v/270V Pos: standing >
Casting: psychic crush *
< 252h/562H 270v/270V Pos: standing >
-=[A Shade attacks you.]=- [0 Hits]
< 252h/562H 270v/270V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 156 ] A Shade's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Narcyk by 13333333.
The smell of fresh blood enters your body, infusing you with power!