Before a Narrow Staircase
Obvious exits: -N -U
< 339h/484H 120v/120V Pos: standing >
< 339h/484H 120v/120V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 348h/484H 120v/120V Pos: standing >
An commoner enters from above.
< 350h/484H 120v/120V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 363h/484H 120v/120V Pos: standing >
An commoner leaves up.
< 367h/484H 120v/120V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into.
< 378h/484H 120v/120V Pos: standing >
< 390h/484H 120v/120V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 393h/484H 120v/120V Pos: standing >
< 395h/484H 120v/120V Pos: standing >
Autosaving...
< 399h/484H 120v/120V Pos: standing >
< 399h/484H 120v/120V Pos: standing >
< 404h/484H 120v/120V Pos: standing >
Shade - Last Edited: 2022-10-08 20:33:07 by ashyel
==================================================
The Shade is a mystical race of undead. Currently disabled.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Cleric : Zealot, Healer, Holyman
* Shaman : Elementalist, Spiritualist, Animalist
* Sorcerer : Wildmage, Wizard, Shadowmage
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue : Assassin, Thief, Shadow Archer
* Mercenary : Brigand, Bounty Hunter
* Bard : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
==Racial Statistics==
Strength : 110
Agility : 115
Dexterity : 115
Constitution: 95
Power : 100
Intelligence: 110
Wisdom : 100
Charisma : 85
Luck : 85
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : awesome
==Innate abilities==
darkness
*ultravision
*vulnerable to fire
'*' Designates passive ability.
< 404h/484H 120v/120V Pos: standing >
Shadow Beast - Last Edited: 2022-10-08 21:28:17 by ashyel
=========================================================
The Shadow Beast is rumored to be a higher form of lycanthrope that
was killed in its lycanthropic state, and quickly raised as a shadow. These
spawns become naturals at the art of stealth, thievery, deception and
assassination. They delight in taking advantage of their undead state and
hellborne skills to wreak havoc upon the living.
Appearance: Shadow Beasts often appear as dark, hairy, half animal
half ectoplasmic humanoid that can be hard to detect at
times. They are very coordinated, if lacking a little in
physical prowess.
==Class list==
* Warrior : Swordsman, Guardian, Swashbuckler
* Psionicist : Pyrokinetic, Enslaver, Psycheporter
* Shaman : Elementalist, Spiritualist, Animalist
* Mercenary : Brigand, Bounty Hunter
* BeRSeRKeR : MaUleR, RaGeloRd
==Racial Statistics==
Strength : 125
Agility : 105
Dexterity : 120
Constitution: 130
Power : 100
Intelligence: 70
Wisdom : 100
Charisma : 70
Luck : 80
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : average
==Innate abilities==
strength
*ultravision
*ud-sneak
*vulnerable to fire
'*' Designates passive ability.
< 408h/484H 120v/120V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!
< 408h/484H 120v/120V Pos: standing >
< 410h/484H 120v/120V Pos: standing >
< 412h/484H 120v/120V Pos: standing >
< 413h/484H 120v/120V Pos: standing >
< 414h/484H 120v/120V Pos: standing >
< 415h/484H 120v/120V Pos: standing >
< 416h/484H 120v/120V Pos: standing >
< 416h/484H 120v/120V Pos: standing >
< 420h/484H 120v/120V Pos: standing >
< 421h/484H 120v/120V Pos: standing >
< 423h/484H 120v/120V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 423h/484H 120v/120V Pos: standing >
Shadow Beast - Last Edited: 2022-10-08 21:28:17 by ashyel
=========================================================
The Shadow Beast is rumored to be a higher form of lycanthrope that
was killed in its lycanthropic state, and quickly raised as a shadow. These
spawns become naturals at the art of stealth, thievery, deception and
assassination. They delight in taking advantage of their undead state and
hellborne skills to wreak havoc upon the living.
Appearance: Shadow Beasts often appear as dark, hairy, half animal
half ectoplasmic humanoid that can be hard to detect at
times. They are very coordinated, if lacking a little in
physical prowess.
==Class list==
* Warrior : Swordsman, Guardian, Swashbuckler
* Psionicist : Pyrokinetic, Enslaver, Psycheporter
* Shaman : Elementalist, Spiritualist, Animalist
* Mercenary : Brigand, Bounty Hunter
* BeRSeRKeR : MaUleR, RaGeloRd
==Racial Statistics==
Strength : 125
Agility : 105
Dexterity : 120
Constitution: 130
Power : 100
Intelligence: 70
Wisdom : 100
Charisma : 70
Luck : 80
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : average
==Innate abilities==
strength
*ultravision
*ud-sneak
*vulnerable to fire
'*' Designates passive ability.
< 426h/484H 120v/120V Pos: standing >
< 431h/484H 120v/120V Pos: standing >
Shade - Last Edited: 2022-10-08 20:33:07 by ashyel
==================================================
The Shade is a mystical race of undead. Currently disabled.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Cleric : Zealot, Healer, Holyman
* Shaman : Elementalist, Spiritualist, Animalist
* Sorcerer : Wildmage, Wizard, Shadowmage
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue : Assassin, Thief, Shadow Archer
* Mercenary : Brigand, Bounty Hunter
* Bard : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
==Racial Statistics==
Strength : 110
Agility : 115
Dexterity : 115
Constitution: 95
Power : 100
Intelligence: 110
Wisdom : 100
Charisma : 85
Luck : 85
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : awesome
==Innate abilities==
darkness
*ultravision
*vulnerable to fire
'*' Designates passive ability.
< 431h/484H 120v/120V Pos: standing >
< 436h/484H 120v/120V Pos: standing >
< 436h/484H 120v/120V Pos: standing >
< 437h/484H 120v/120V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 438h/484H 120v/120V Pos: standing >
< 439h/484H 120v/120V Pos: standing >
< 439h/484H 120v/120V Pos: standing >
< 440h/484H 120v/120V Pos: standing >
< 441h/484H 120v/120V Pos: standing >
< 441h/484H 120v/120V Pos: standing >
< 442h/484H 120v/120V Pos: standing >
< 444h/484H 120v/120V Pos: standing >
< 444h/484H 120v/120V Pos: standing >
< 447h/484H 120v/120V Pos: standing >
< 448h/484H 120v/120V Pos: standing >
< 452h/484H 120v/120V Pos: standing >
< 453h/484H 120v/120V Pos: standing >
< 453h/484H 120v/120V Pos: standing >
Hint: What to change what your prompt shows you? Try the 'display' command. You can 'display all' to set things back to default too.
< 453h/484H 120v/120V Pos: standing >
< 454h/484H 120v/120V Pos: standing >
< 455h/484H 120v/120V Pos: standing >
< 455h/484H 120v/120V Pos: standing >
< 456h/484H 120v/120V Pos: standing >
< 456h/484H 120v/120V Pos: standing >
< 457h/484H 120v/120V Pos: standing >
< 457h/484H 120v/120V Pos: standing >
< 458h/484H 120v/120V Pos: standing >
Autosaving...
< 459h/484H 120v/120V Pos: standing >
< 459h/484H 120v/120V Pos: standing >
< 459h/484H 120v/120V Pos: standing >
< 460h/484H 120v/120V Pos: standing >
< 462h/484H 120v/120V Pos: standing >
< 463h/484H 120v/120V Pos: standing >
< 464h/484H 120v/120V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 468h/484H 120v/120V Pos: standing >
< 469h/484H 120v/120V Pos: standing >
< 472h/484H 120v/120V Pos: standing >
< 472h/484H 120v/120V Pos: standing >
< 478h/484H 120v/120V Pos: standing >
< 480h/484H 120v/120V Pos: standing >
< 481h/484H 120v/120V Pos: standing >
< 483h/484H 120v/120V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 483h/484H 120v/120V Pos: standing >
< 484h/484H 120v/120V Pos: standing >
< 484h/484H 120v/120V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 484h/484H 120v/120V Pos: standing >
< 484h/484H 120v/120V Pos: standing >
< 484h/484H 120v/120V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 484h/484H 120v/120V Pos: standing >
Autosaving...
< 484h/484H 120v/120V Pos: standing >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.
< 484h/484H 120v/120V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.
< 484h/484H 120v/120V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.
< 484h/484H 120v/120V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 484h/484H 120v/120V Pos: standing >
Autosaving...
< 484h/484H 120v/120V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 484h/484H 120v/120V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 484h/484H 120v/120V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 484h/484H 120v/120V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!
< 484h/484H 120v/120V Pos: standing >
Autosaving...
< 484h/484H 120v/120V Pos: standing >
Someone grins wickedly.
< 484h/484H 120v/120V Pos: standing >
A Shadow Beast snaps into visibility.
That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
A Shadow Beast dodges your futile attack.
< 371h/484H 120v/120V Pos: standing >
<You feel your mind recover from the assault.
< 371h/484H 120v/120V Pos: standing >
<Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.
< 371h/484H 120v/120V Pos: standing >
<That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 255h/484H 120v/120V Pos: standing >
<A Shadow Beast dodges your futile attack.
< 255h/484H 120v/120V Pos: standing >
<As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH! That really did HURT!
< 145h/484H 120v/120V Pos: standing >
<A Shadow Beast dodges your futile attack.
A Shadow Beast dodges your futile attack.
< 145h/484H 120v/120V Pos: standing >
<As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.