<floating about head>a LARGE blue ioun stone[239h 54m 5s]
<worn as a badge> a elven rune of restoration of damage (magic) (glowing)
<worn on head> a crown of burning flames of dexterity
<worn on eyes> some destruction holo-gogs of agility (magic) (glowing)
<worn in ear> the earring of the Dragon Lords of health
<worn in ear> the earring of the Dragon Lords of damage
<worn on face> mask of the flayed mind of damage (magic) [86%]
<worn around neck> a tekan amulet of dragon's blood [superior] (magic)
<worn around neck> a werewolf tooth necklace of agility (magic) [87%]
<worn on body> a ghostly suit of armor [superior] (glowing) [66%]
<worn about body> a black hooded cloak of Isha the Wanderer of damage (magic) (glowing) [88%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a firey-eyed skull-buckled black leather belt of dexterity (magic) (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] with a strange blue stone (magic)
<wworn around wrist> the bracer of Uz's alliance of damage
<worn around wrist> the bracer of the whirlwinds (glowing) (humming) [62%]
<worn on hands> the sacred stone claws of Aan of damage (magic)
<worn on finger> the ring of the void of health (magic)
<worn on finger> a ring of fire protection of damage (magic)
<primary weapon> Doombringer, the sword of chaos (magic) (glowing)[239h 54m 5s]
<secondary weapon> the holy flamberge of the efreeti (magic) (glowing)[239h 54m 5s]
<worn on feet> some spurred blood crystal boots of precision (magic) [81%]
You quickly scan the area.
An orcish elite who is a brief walk away to your north.
An orcish merchant who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A wandering soul who is in the distance to your north.
A wandering soul who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
An orcish shaman who is close by to your south.
An Orc who is a brief walk away to your south.
The orc gate guard who is close by to your west.
A blazing imp opens a black leather tome with an embossed dracolich and begins studying it intently.
< 2531h/2303H 342v/343V Pos: standing >
< 2531h/2303H 342v/343V Pos: standing >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
Obvious exits: -N -E -S
The corpse of a baby orc is lying here.
The corpse of an Orc is lying here.
The corpse of a black skunk is lying here.
An orcish shaman is here practicing a new spell.
< 2531h/2303H 342v/343V Pos: standing >
Dze starts casting an offensive spell.
< 2531h/2303H 342v/343V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
The corpse of a baby orc is lying here.
The corpse of an Orc is lying here.
The corpse of a black skunk is lying here.
An orcish shaman is here practicing a new spell.
Sokol sneaks in from the north.
Horns begin to bellow and drums thunder to the call to arms!
< 2531h/2303H 341v/343V Pos: standing >
< 2531h/2303H 341v/343V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an orcish elite is lying here.
*A blazing imp sits resting.
Dze (Gnome)(tiny) stands in mid-air here. (Casting) (Gold Aura)
An orcish guard stands, apparently asleep.
< 2531h/2303H 342v/343V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an orcish elite is lying here.
*A blazing imp hovers in mid-air here.
Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
An orcish guard stands, apparently asleep.
< 2531h/2303H 342v/343V Pos: standing >
< 2531h/2303H 342v/343V Pos: standing >
You quickly scan the area.
A wandering soul who is rather far off to your north.
An orcish merchant who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A wandering soul who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
Dze who is close by to your south.
An orcish shaman who is close by to your south.
An Orc who is a brief walk away to your south.
The orc gate guard who is close by to your west.
< 2530h/2303H 342v/343V Pos: standing >
< 2530h/2303H 342v/343V Pos: standing >
< 2530h/2303H 342v/343V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
< 2530h/2303H 342v/343V Pos: standing >
< 2530h/2303H 342v/343V Pos: standing >
An Orc enters from the south.
< 2530h/2303H 342v/343V Pos: standing >
An Orc leaves north.
A blazing imp sneaks south.
< 2530h/2303H 342v/343V Pos: standing >
An orcish shaman enters from the south.
< 2530h/2303H 342v/343V Pos: standing >
An orcish shaman leaves south.
An orcish shaman enters from the south.
< 2530h/2303H 342v/343V Pos: standing >
An orcish shaman suddenly attacks YOU!
An orcish shaman suddenly appears a bit confused!
You watch in glee as an orcish shaman looks dazzled.
An orcish shaman misses you.
< 2530h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: excellent >
Sparkling magic surrounds a blazing imp as he begins his chant.
A blazing imp starts casting an offensive spell.
A blazing imp snaps into visibility.
< 2529h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: excellent >
A blazing imp completes his spell...
A blazing imp utters the word 'grzzs'
< 2529h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: excellent >
You are no longer guarding Dze
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a large warhorse is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.
< 2529h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: excellent >
Dressed for battle, this guard is searching the area for wrong doing.
He watches everyone and keeps an eye out for danger. He glances at you
and continues with his work.
An orcish guard appears to be Orc and is in excellent condition.
He's medium in size.
He's surrounded by a diffuse globe of light!
< 2529h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: excellent >
The Path of the Damned
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an orcish elite is lying here.
A blazing imp hovers in mid-air here.
An orcish shaman stands in mid-air here, fighting YOU!
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An orcish guard stands, apparently asleep.
< 2529h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: excellent >
The Shady Jewelers are loacted east from the Path of the Damned.
You extend your sights eastward.
The Shady Jewelers
Obvious exits: -W
Khazar, the jeweler of the Grove, stands here ready to serve you.
A blazing imp starts casting an offensive spell.
< 2529h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: excellent >
Horns begin to bellow and drums thunder to the call to arms!
The enterance to the Shady guard barracks is located west of the pathway.
You extend your sights westward.
The Entry to the Barracks of the Black Order
Obvious exits: -E -W#
The orc gate guard of the Shady Grove stands here on duty.
< 2528h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: excellent >
A faint hum can be heard from Tsunami, the trident of storms carried by Sokol.
[Damage: 46 ] Your powerful slash strikes an orcish shaman very hard.
[Damage: 35 ] Your slash strikes an orcish shaman very hard.
[Damage: 36 ] Your impressive slash seriously wounds an orcish shaman.
[Damage: 41 ] Your slash seriously wounds an orcish shaman.
[Damage: 34 ] Your slash seriously wounds an orcish shaman.
[Damage: 35 ] Your impressive slash enshrouds an orcish shaman in a mist of blood.
[Damage: 36 ] Your impressive slash causes an orcish shaman to grimace in pain.
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a large warhorse is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.
< 2533h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: awful >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
Obvious exits: -N -E -S
The corpse of a baby orc is lying here.
The corpse of an Orc is lying here.
The corpse of a black skunk is lying here.
< 2533h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: awful >
You dodge an orcish shaman's vicious attack.
An orcish shaman starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
< 2533h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: awful >
A blazing imp completes his spell...
A blazing imp utters the word 'grzzs'
< 2533h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: awful >
The Path of the Damned
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of an orcish elite is lying here.
A blazing imp hovers in mid-air here.
An orcish shaman stands in mid-air here, fighting YOU! (casting)
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An orcish guard stands, apparently asleep.
< 2533h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: awful >
An orcish shaman completes his spell...
An orcish shaman utters the words 'ofzahzf gajr eughjfbaiqz'
An orcish shaman points at you.
Your soul is engulfed by unbearable pain as an orcish shaman finishes incanting his spell.
< 2485h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: awful >
A blazing imp starts casting an offensive spell.
< 2484h/2303H 342v/343V Pos: standing >
< T: Om TP: sta TC:excellent E: shaman sta EP: awful >
[Damage: 39 ] Your slash hits an orcish shaman.
An orcish shaman is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an orcish shaman.
A blazing imp stops invoking abruptly!
< 2508h/2303H 342v/343V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
< 2508h/2303H 342v/343V Pos: standing >
< 2507h/2303H 342v/343V Pos: standing >
Score information for Om
Level: 56 Race: Firbolg Class: Warrior / Swordsman Sex: Male
Hit points: 2507(2303) Moves: 342(343)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Hellfire
Frags: +5.66 Deaths: 65
Detecting: Invisible Good Magic Life Heat
Protected from: Good Fire Cold Gas Acid All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Waterbreathing Reduced Size Fearless Sparkling GlobeOfDarkness
Combat Pulse: 15 Spell Pulse: 1.23
Leaderboard Points: 1808
Active Spells:
--------------
stone skin (4 minutes)
reduce (54 minutes)
pantherspeed (57 minutes)
sense spirit (61 minutes)
ravenflight (56 minutes)
greater spirit ward (66 minutes)
hellfire (7 minutes)
dexterity (39 minutes)
strength (39 minutes)
elephantstrength (38 minutes)
virtue (4 minutes)
lionrage (2 minutes)
lifelust (1 minute)
bless (9 minutes)
armor (4 minutes)
vitality (11 minutes)
< 2507h/2303H 342v/343V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 2507h/2303H 342v/343V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Sokol.
< 2506h/2303H 342v/343V Pos: standing >
< 2506h/2303H 342v/343V Pos: standing >
< 2506h/2303H 342v/343V Pos: standing >
< 2505h/2303H 342v/343V Pos: standing >
It's hotter than anyone could imagine.
< 2505h/2303H 342v/343V Pos: standing >
An Orc shouts 'go home'
< 2505h/2303H 342v/343V Pos: standing >
< 2504h/2303H 342v/343V Pos: standing >
< 2502h/2303H 342v/343V Pos: standing >
You quickly scan the area.
An Orc who is rather far off to your north.
A wandering soul who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A wandering soul who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
The orc gate guard who is close by to your west.
< 2502h/2303H 342v/343V Pos: standing >
< 2502h/2303H 342v/343V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of an orcish shaman is lying here.
The corpse of an orcish elite is lying here.
*Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A blazing imp hovers in mid-air here.
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An orcish guard stands, apparently asleep.
< 2502h/2303H 342v/343V Pos: standing >
Score information for Om
Level: 56 Race: Firbolg Class: Warrior / Swordsman Sex: Male
Hit points: 2502(2303) Moves: 342(343)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Hellfire
Frags: +5.66 Deaths: 65
Detecting: Invisible Good Magic Life Heat
Protected from: Good Fire Cold Gas Acid All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Waterbreathing Reduced Size Fearless Sparkling GlobeOfDarkness
Combat Pulse: 15 Spell Pulse: 1.23
Leaderboard Points: 1808
Active Spells:
--------------
stone skin (4 minutes)
reduce (54 minutes)
pantherspeed (57 minutes)
sense spirit (61 minutes)
ravenflight (56 minutes)
greater spirit ward (66 minutes)
hellfire (7 minutes)
dexterity (39 minutes)
strength (39 minutes)
elephantstrength (38 minutes)
virtue (4 minutes)
lionrage (2 minutes)
lifelust (1 minute)
bless (9 minutes)
armor (4 minutes)
vitality (11 minutes)
< 2502h/2303H 342v/343V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a large warhorse is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.
< 2502h/2303H 342v/343V Pos: standing >
You quickly scan the area.
A wandering soul who is not far off to your north.
An Orc who is rather far off to your north.
A wandering soul who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A wandering soul who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
The orc gate guard who is close by to your west.
< 2501h/2303H 342v/343V Pos: standing >
< 2501h/2303H 342v/343V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Sokol.
< 2501h/2303H 342v/343V Pos: standing >
< 2501h/2303H 342v/343V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a large warhorse is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.
Horns begin to bellow and drums thunder to the call to arms!
Dze sneaks in from the south.
A blazing imp sneaks in from the south.
< 2501h/2303H 341v/343V Pos: standing >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of an orcish shaman is lying here.
The corpse of an orcish elite is lying here.
An orcish guard stands, apparently asleep.
< 2501h/2303H 341v/343V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an orcish shaman is lying here.
The corpse of an old orcish woman is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.
< 2501h/2303H 342v/343V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an orcish shaman is lying here.
The corpse of an old orcish woman is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.
Dze sneaks in from the south.
< 2500h/2303H 342v/343V Pos: standing >
< 2500h/2303H 342v/343V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of the grinning bobcat is lying here.
[2] The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish thief is lying here.
The corpse of a stray dog is lying here.
< 2500h/2303H 342v/343V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
< 2500h/2303H 342v/343V Pos: standing >
The Shady Bakers are located on that side of the road.
You extend your sights eastward.
The Bakery of the Shady Grove
Obvious exits: -W
Meinar, the old baker, is here preparing another good.
< 2500h/2303H 342v/343V Pos: standing >
The alley to the inn is west from the pathway.
You extend your sights westward.
A Small Side Street of the Grove
Obvious exits: -E -W
An orcish elite searches the area here for any signs of problems.
< 2500h/2303H 342v/343V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of the grinning bobcat is lying here.
[2] The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish thief is lying here.
The corpse of a stray dog is lying here.
< 2500h/2303H 342v/343V Pos: standing >
A wandering soul leaves north.
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of the grinning bobcat is lying here.
[2] The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish thief is lying here.
The corpse of a stray dog is lying here.
An Orc (medium) stands here. (Non-Fraggable)
A wandering orcish soul, flying about here, is searching for a new victim.
A blazing imp sneaks in from the south.
< 2500h/2303H 341v/343V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
< 2500h/2303H 341v/343V Pos: standing >
An Orc leaves south.
You quickly scan the area.
A wandering soul who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
A wandering soul who is not far off to your north.
A baby orc who is rather far off to your north.
A drunken orc who is rather far off to your north.
A stray dog who is in the distance to your north.
A stray hound who is in the distance to your north.
A dark orcish priest who is close by to your east.
An Orc who is close by to your south.
An orcish guard who is a brief walk away to your south.
An orcish merchant who is close by to your west.
The mailman who is close by to your west.
< 2500h/2303H 343v/343V Pos: standing >
< 2499h/2303H 343v/343V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of the grinning bobcat is lying here.
[2] The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish thief is lying here.
The corpse of a stray dog is lying here.
A blazing imp hovers in mid-air here.
*Sokol (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Dze (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A wandering orcish soul, flying about here, is searching for a new victim.
< 2499h/2303H 343v/343V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
A wandering soul who is not far off to your north.
A baby orc who is rather far off to your north.
A drunken orc who is rather far off to your north.
A stray hound who is in the distance to your north.
A dark orcish priest who is close by to your east.
An Orc who is not far off to your south.
An orcish guard who is a brief walk away to your south.
An orcish merchant who is close by to your west.
The mailman who is close by to your west.
< 2499h/2303H 343v/343V Pos: standing >
< 2499h/2303H 343v/343V Pos: standing >
An Orc enters from the south.
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
< 2499h/2303H 343v/343V Pos: standing >
An Orc leaves north.
< 2499h/2303H 343v/343V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Great Unholy Fountain of the Shady Grove
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
An Orc (medium) stands here. (Non-Fraggable)
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
< 2498h/2303H 343v/343V Pos: standing >
An Orc enters from the north.
< 2498h/2303H 343v/343V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
< 2498h/2303H 343v/343V Pos: standing >
A wandering soul leaves south.
< 2498h/2303H 343v/343V Pos: standing >
An Orc looks at you.
< 2498h/2303H 343v/343V Pos: standing >
You mindlessly slam him with your mass!
[Damage: 13 ] An Orc is stunned!
< 2498h/2303H 313v/343V Pos: standing >
<A blazing imp starts casting an offensive spell.
< 2497h/2303H 313v/343V Pos: standing >
<Dze starts casting an offensive spell.
Dze snaps into visibility.
< 2497h/2303H 313v/343V Pos: standing >
<A blazing imp completes his spell...
A blazing imp utters the word 'grzzs'
< 2497h/2303H 313v/343V Pos: standing >
<Sokol's skin seems to turn to stone.
< 2497h/2303H 313v/343V Pos: standing >
<Dze completes his spell...
Dze utters the word 'grzzs'
< 2497h/2303H 313v/343V Pos: standing >
<Sparkling magic surrounds a blazing imp as he begins his chant.
A blazing imp starts casting an offensive spell.
< 2497h/2303H 313v/343V Pos: standing >
<[Damage: 52 ] Your powerful slash grievously wounds an Orc.
[Damage: 25 ] Your impressive slash hits an Orc.
An Orc's pair of tight black pants was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.