The death of [ 1 Bard] Xanch (Orc)

in The Path of the Damned

from the perspective of [ 1 Bard] Xanch (Orc)

<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<held>               a small wooden flute
<worn on feet>       a pair of tight black slippers

A Firbolg (large)  -=Celestial Sigil=- stands in mid-air here, fighting an orcish elite.
An impenetrable globe of darkness floats near a Firbolg's head.
An orcish elite stands in mid-air here, fighting a Firbolg.
An orc guard of the Black Order is here watching your every action.

< 79h/79H 162v/163V Pos: standing >
A Firbolg deflects an orcish elite's blow and strikes back at him!
A Firbolg's slash seriously wounds an orcish elite.
A Firbolg parries an orcish elite's lunge at him.
A Firbolg parries an orcish elite's lunge at him.

< 79h/79H 162v/163V Pos: standing >
A Gnome starts casting an offensive spell.

< 79h/79H 162v/163V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'saxzf xafe nose'
Suddenly, the world goes black!
You have been blinded!

< 79h/79H 162v/163V Pos: standing >
You say 'vision'

< 79h/79H 162v/163V Pos: standing >
You can't see a damn thing, you're blinded!

< 79h/79H 161v/163V Pos: standing >

< 79h/79H 163v/163V Pos: standing >
You feel a cloak of blindness dissolve.

< 79h/79H 163v/163V Pos: standing >
The Path of the Damned
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a large warhorse is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.

< 79h/79H 163v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of an orcish elite is lying here.
A blazing imp hovers in mid-air here.
A Gnome (tiny) Game of Gnomes -=Celestial Sigil=- stands in mid-air here.
A Firbolg (large)  -=Celestial Sigil=- stands in mid-air here.
An impenetrable globe of darkness floats near a Firbolg's head.
An orcish guard stands, apparently asleep.

< 79h/79H 162v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
The corpse of a baby orc is lying here.
The corpse of an Orc is lying here.
The corpse of a black skunk is lying here.
An orcish shaman is here practicing a new spell.

< 79h/79H 161v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
The corpse of a female orc is lying here.
The corpse of the grinning bobcat is lying here.

< 79h/79H 161v/163V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
The corpse of a young orc sentinel is lying here.
[3] The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.

< 79h/79H 161v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 79h/79H 162v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 79h/79H 163v/163V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 163v/163V Pos: standing >
You quickly scan the area.
A Firbolg who is not far off to your north.
An orcish shaman who is not far off to your north.
A Gnome who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is not far off to your east.
An orcish warrior who is not far off to your east.
An orcish guard who is not far off to your east.
A baby orc who is a brief walk away to your east.
A female orc who is in the distance to your east.
A young toddler who is in the distance to your east.
A cowardly orcish girl who is a brief walk away to your west.

< 79h/79H 163v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
The corpse of a female orc is lying here.
The corpse of the grinning bobcat is lying here.

< 79h/79H 162v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
The corpse of a baby orc is lying here.
The corpse of an Orc is lying here.
The corpse of a black skunk is lying here.
A Gnome (tiny) Game of Gnomes -=Celestial Sigil=- stands in mid-air here.
An orcish shaman is here practicing a new spell.

< 79h/79H 161v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of an orcish elite is lying here.
A Firbolg (large)  -=Celestial Sigil=- stands in mid-air here.
An impenetrable globe of darkness floats near a Firbolg's head.
An orcish guard stands, apparently asleep.

< 79h/79H 160v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a large warhorse is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.

< 79h/79H 159v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
The corpse of an orcish shaman is lying here.
The corpse of an old orcish woman is lying here.

< 79h/79H 161v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
The corpse of the grinning bobcat is lying here.
[2] The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish thief is lying here.
The corpse of a stray dog is lying here.

< 79h/79H 162v/163V Pos: standing >
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish merchant is standing here completing his next transaction.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 79h/79H 161v/163V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 161v/163V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A wandering soul who is close by to your north.
A drunken orc who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A baby orc who is rather far off to your north.
A stray hound who is rather far off to your north.
A stray dog who is not far off to your east.
An old orcish woman who is not far off to your east.
A female orc who is a brief walk away to your east.
An orcish elite who is a brief walk away to your east.
A baby orc who is rather far off to your east.
An old orcish woman who is in the distance to your east.
A blazing imp who is rather far off to your south.
An orcish shaman who is rather far off to your south.
A Firbolg who is rather far off to your south.
An orcish guard who is rather far off to your south.
A baby orc who is close by to your west.
A stray dog who is close by to your west.
An old orcish woman who is close by to your west.
A female orc who is not far off to your west.
An old orcish woman who is a brief walk away to your west.
An orcish shaman who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The grinning bobcat who is in the distance to your west.

< 79h/79H 163v/163V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A wandering soul who is close by to your north.
A drunken orc who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A baby orc who is rather far off to your north.
A stray hound who is rather far off to your north.
An orcish elite who is not far off to your east.
An old orcish woman who is not far off to your east.
A female orc who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
A baby orc who is rather far off to your east.
An old orcish woman who is in the distance to your east.
A blazing imp who is rather far off to your south.
An orcish shaman who is rather far off to your south.
A Firbolg who is rather far off to your south.
An orcish guard who is rather far off to your south.
A baby orc who is close by to your west.
A stray dog who is close by to your west.
An old orcish woman who is close by to your west.
A female orc who is not far off to your west.
An old orcish woman who is a brief walk away to your west.
An orcish shaman who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The grinning bobcat who is in the distance to your west.

< 79h/79H 163v/163V Pos: standing >
The Great Unholy Fountain of the Shady Grove
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish merchant is standing here completing his next transaction.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 79h/79H 163v/163V Pos: standing >
The Great Unholy Fountain of the Shady Grove
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish merchant is standing here completing his next transaction.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 79h/79H 163v/163V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A wandering soul who is close by to your north.
A drunken orc who is a brief walk away to your north.
A stray dog who is rather far off to your north.
A baby orc who is rather far off to your north.
An old orcish woman who is not far off to your east.
A female orc who is a brief walk away to your east.
An old orcish woman who is in the distance to your east.
A blazing imp who is rather far off to your south.
A Firbolg who is rather far off to your south.
An orcish guard who is rather far off to your south.
A female orc who is close by to your west.
A baby orc who is close by to your west.
A stray dog who is close by to your west.
An old orcish woman who is close by to your west.
An old orcish woman who is a brief walk away to your west.
A drunken orc who is rather far off to your west.
An orcish shaman who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A drunken orc who is in the distance to your west.
The grinning bobcat who is in the distance to your west.

< 79h/79H 163v/163V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 163v/163V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A wandering soul who is close by to your north.
A drunken orc who is a brief walk away to your north.
A stray dog who is rather far off to your north.
A baby orc who is rather far off to your north.
A stray hound who is rather far off to your north.
An old orcish woman who is not far off to your east.
A female orc who is a brief walk away to your east.
An old orcish woman who is in the distance to your east.
A blazing imp who is rather far off to your south.
A Firbolg who is rather far off to your south.
An orcish guard who is rather far off to your south.
A female orc who is close by to your west.
A baby orc who is close by to your west.
A stray dog who is close by to your west.
An old orcish woman who is close by to your west.
The grinning bobcat who is rather far off to your west.
A drunken orc who is rather far off to your west.
An orcish shaman who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.

< 79h/79H 163v/163V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A wandering soul who is close by to your north.
A drunken orc who is a brief walk away to your north.
A stray dog who is rather far off to your north.
A baby orc who is rather far off to your north.
A stray hound who is rather far off to your north.
An old orcish woman who is not far off to your east.
A female orc who is a brief walk away to your east.
An old orcish woman who is in the distance to your east.
A blazing imp who is rather far off to your south.
A Firbolg who is rather far off to your south.
An orcish guard who is rather far off to your south.
A female orc who is close by to your west.
A baby orc who is close by to your west.
A stray dog who is close by to your west.
An old orcish woman who is close by to your west.
An old orcish woman who is a brief walk away to your west.
The grinning bobcat who is rather far off to your west.
A drunken orc who is rather far off to your west.
An orcish shaman who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A drunken orc who is in the distance to your west.

< 79h/79H 163v/163V Pos: standing >
An orcish merchant leaves west.

< 79h/79H 163v/163V Pos: standing >
It's hotter than anyone could imagine.

< 79h/79H 163v/163V Pos: standing >
You shout 'go home'

< 79h/79H 163v/163V Pos: standing >
The Great Unholy Fountain of the Shady Grove
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 79h/79H 163v/163V Pos: standing >
You are using:
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a quill
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<held>               a small wooden flute
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 79h/79H 163v/163V Pos: standing >
The Great Unholy Fountain of the Shady Grove
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 79h/79H 163v/163V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A baby orc who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
A stray dog who is rather far off to your north.
A stray hound who is rather far off to your north.
An old orcish woman who is not far off to your east.
A baby orc who is rather far off to your east.
An old orcish woman who is in the distance to your east.
A wandering soul who is not far off to your south.
A blazing imp who is rather far off to your south.
A Firbolg who is rather far off to your south.
An orcish guard who is rather far off to your south.
A baby orc who is close by to your west.
A stray dog who is close by to your west.
An orcish merchant who is close by to your west.
A female orc who is close by to your west.
An old orcish woman who is close by to your west.
An old orcish woman who is a brief walk away to your west.
A drunken orc who is rather far off to your west.
The grinning bobcat who is rather far off to your west.
A drunken orc who is rather far off to your west.
An orcish shaman who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.

< 79h/79H 163v/163V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 79h/79H 163v/163V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A baby orc who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
A stray dog who is rather far off to your north.
A stray hound who is rather far off to your north.
An old orcish woman who is not far off to your east.
A baby orc who is rather far off to your east.
An old orcish woman who is in the distance to your east.
A blazing imp who is not far off to your south.
A Firbolg who is not far off to your south.
A wandering soul who is not far off to your south.
A baby orc who is close by to your west.
A stray dog who is close by to your west.
An orcish merchant who is close by to your west.
An old orcish woman who is close by to your west.
An old orcish woman who is a brief walk away to your west.
A drunken orc who is rather far off to your west.
The grinning bobcat who is rather far off to your west.
A drunken orc who is rather far off to your west.
An orcish shaman who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.

< 79h/79H 163v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
The corpse of the grinning bobcat is lying here.
[2] The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish thief is lying here.
The corpse of a stray dog is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.
A Firbolg enters from the south.

< 79h/79H 162v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
The corpse of an orcish shaman is lying here.
The corpse of an old orcish woman is lying here.

< 79h/79H 161v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
The corpse of the grinning bobcat is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a large warhorse is lying here.
The corpse of a baby orc is lying here.
The corpse of a drunken orc is lying here.

< 79h/79H 162v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
The corpse of an orcish shaman is lying here.
The corpse of an old orcish woman is lying here.

< 79h/79H 161v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
The corpse of the grinning bobcat is lying here.
[2] The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish thief is lying here.
The corpse of a stray dog is lying here.
A blazing imp hovers in mid-air here.
A Firbolg (large)  -=Celestial Sigil=- stands in mid-air here.
An impenetrable globe of darkness floats near a Firbolg's head.
A wandering orcish soul, flying about here, is searching for a new victim.

< 79h/79H 160v/163V Pos: standing >
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 79h/79H 159v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
The corpse of the grinning bobcat is lying here.
[2] The corpse of an orcish elite is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish thief is lying here.
The corpse of a stray dog is lying here.
A blazing imp hovers in mid-air here.
A Firbolg (large)  -=Celestial Sigil=- stands in mid-air here.
An impenetrable globe of darkness floats near a Firbolg's head.
A wandering orcish soul, flying about here, is searching for a new victim.

< 79h/79H 162v/163V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by a Firbolg.

< 79h/79H 162v/163V Pos: standing >
A wandering soul leaves south.

< 79h/79H 162v/163V Pos: standing >
You see nothing special about him.
This Firbolg is in excellent condition.
He's large in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
A strange darkness flows around him.

<floating about head>a LARGE blue ioun stone
<worn as a badge>    a elven rune of restoration of damage (glowing)
<worn on head>       a crown of burning flames of dexterity
<worn on eyes>       some destruction holo-gogs of agility (glowing)
<worn in ear>        the earring of the Dragon Lords of health
<worn in ear>        the earring of the Dragon Lords of damage
<worn on face>       mask of the flayed mind of damage [86%]
<worn around neck>   a tekan amulet of dragon's blood [superior]
<worn around neck>   a werewolf tooth necklace of agility [87%]
<worn on body>       a ghostly suit of armor [superior] (glowing) [66%]
<worn about body>    a black hooded cloak of Isha the Wanderer of damage (glowing) [88%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   a firey-eyed skull-buckled black leather belt of dexterity (glowing)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] with a strange blue stone
<wworn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [62%]
<worn on hands>      the sacred stone claws of Aan of damage
<worn on finger>     the ring of the void of health
<worn on finger>     a ring of fire protection of damage
<primary weapon>     Doombringer, the sword of chaos (glowing)
<secondary weapon>   the holy flamberge of the efreeti (glowing)
<worn on feet>       some spurred blood crystal boots of precision [81%]

< 79h/79H 162v/163V Pos: standing >
A Firbolg suddenly looks a bit dumb, and madly slams _YOU_!
OUCH!  That really did HURT!
The world starts spinning, and your ears are ringing!

< 66h/79H 162v/163V Pos: on your ass >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
A blazing imp starts casting an offensive spell.

< 66h/79H 162v/163V Pos: on your ass >
A Gnome snaps into visibility.

< 66h/79H 162v/163V Pos: on your ass >
A blazing imp completes his spell...
A blazing imp utters the word 'sleep'

< 66h/79H 162v/163V Pos: on your ass >
A Gnome completes his spell...
A Gnome utters the word 'sleep'

< 66h/79H 162v/163V Pos: on your ass >
Sparkling magic surrounds a blazing imp as he begins his chant.
A blazing imp starts casting an offensive spell.

< 66h/79H 162v/163V Pos: on your ass >
A Firbolg's powerful slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
A Firbolg's impressive slash hits you.
Your pair of tight black pants was completely destroyed by the massive blow!