The death of [53 Rogue] Shivr (Shade)

in Mock Combat Chamber

from the perspective of [53 Dark Dreamer] Saifat -=Celestial Sigil=- (Gnome)

<floating about head>a BRIGHT blue ioun stone[238h 48m 33s]
<worn as a badge>    a spherical chunk of the swamp fane runestone of health (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming) [88%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a tiny seashell (magic)
<worn on face>       a leafy mask of Silvanos (magic)
<worn around neck>   a glowing necklace [poor] (magic) (glowing) (humming)
<worn around neck>   a carnelian and ruby inlaid gorget [poor] (magic)
<worn on body>       the robe of Lost Souls (magic)[238h 48m 33s]
<worn about body>    Daganar's cloak of stealth (magic) (glowing)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a harp of the sirens (magic) (glowing)
<attached to belt>   a black leather tome with an embossed dracolich (magic) [88%]
<attached to belt>   a runed spellcase emblazoned with a golden falcon [poor] (magic) [81%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a shimmering shield [superior] (magic) (glowing)
<wworn around wrist>  a bracelet of woven willow leaves [superior] (magic) [79%]
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords of agility (glowing)
<worn on finger>     a ring of the Neogi Lords of strength (glowing)
<held>               the globe of stars (glowing) (humming)
<worn on legs>       some shin-guards of subterfuge [superior]
<worn on feet>       the boots of speed [superior] (magic)


< 718h/718H 288v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 718h/718H 290v/293V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W
Om sneaks in from the east.

< 718h/718H 290v/293V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
Om sneaks in from the east.

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Om sneaks in from the east.

< 718h/718H 291v/293V Pos: standing >

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
Om sneaks in from the east.

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W
A small snake swims in the swamp.

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
Om sneaks in from the east.

< 718h/718H 290v/293V Pos: standing >

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
Om sneaks in from the east.

< 718h/718H 292v/293V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/718H 292v/293V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
Alas, you cannot go that way. . . .

< 718h/718H 292v/293V Pos: standing >
You start chanting...

< 718h/718H 292v/293V Pos: standing >
Casting: illusionary wall *

< 718h/718H 292v/293V Pos: standing >
Casting: illusionary wall 

< 718h/718H 292v/293V Pos: standing >
You complete your spell...

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
Om sneaks in from the north.

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
Om sneaks in from the east.

< 718h/718H 290v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
Om sneaks in from the east.

< 718h/718H 290v/293V Pos: standing >

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E

< 718h/718H 291v/293V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/718H 291v/293V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
Om sneaks in from the south.

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
Om sneaks in from the south.

< 718h/718H 291v/293V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
Om sneaks in from the east.

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Om sneaks in from the east.

< 718h/718H 290v/293V Pos: standing >

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 718h/718H 292v/293V Pos: standing >

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Om sneaks in from the east.

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 718h/718H 290v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.
Om sneaks in from the east.

< 718h/718H 290v/293V Pos: standing >

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#
An agitated commoner walks the road.
Om sneaks in from the east.

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 718h/718H 290v/293V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
Om sneaks in from the south.

< 718h/718H 290v/293V Pos: standing >

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
Om sneaks in from the south.

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
A shady chemist peers at you.(Red Aura)
Om sneaks in from the south.

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W
An agitated commoner walks the road.
Om sneaks in from the south.

< 718h/718H 290v/293V Pos: standing >

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
Om sneaks in from the south.

< 718h/718H 292v/293V Pos: standing >

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W
An agitated commoner walks the road.

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
A shady chemist peers at you.(Red Aura)
Om sneaks in from the north.

< 718h/718H 290v/293V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/718H 291v/293V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/718H 292v/293V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/718H 293v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
Om sneaks in from the north.

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>
Street of the Lost Warrior
Obvious exits: -E -W

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>
Street of the Lost Warrior
Obvious exits: -E -S -W
Om sneaks in from the west.

< 718h/718H 290v/293V Pos: standing >

<map>
Zone: Nax.
Room: Street of the Lost Warrior
</map>
Street of the Lost Warrior
Obvious exits: -N -E -W
Om sneaks in from the west.

< 718h/718H 290v/293V Pos: standing >

<map>
Zone: Nax.
Room: Before the Warrior Brigade
</map>
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 718h/718H 290v/293V Pos: standing >

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Staircase
</map>
A Narrow Staircase
Obvious exits: -W -D

< 718h/718H 292v/293V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/718H 292v/293V Pos: standing >
Alas, you cannot go that way. . . .

< 718h/718H 292v/293V Pos: standing >
You start chanting...

< 718h/718H 292v/293V Pos: standing >
Casting: illusionary wall *

< 718h/718H 292v/293V Pos: standing >
You feel your skin soften and return to normal.

< 718h/718H 292v/293V Pos: standing >
Casting: illusionary wall 

< 718h/718H 293v/293V Pos: standing >
You complete your spell...
You cannot cast the spell on doors!

< 718h/718H 293v/293V Pos: standing >
Obvious exits:
    West - (open gate) Before the Warrior Brigade
    Down - Before a Narrow Staircase

< 718h/718H 293v/293V Pos: standing >

<map>
Zone: Nax.
Room: Before a Narrow Staircase
</map>
Before a Narrow Staircase
Obvious exits: -N -U
Om sneaks in from above.

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Staircase
</map>
A Narrow Staircase
Obvious exits: -W -D
Om sneaks in from below.

< 718h/718H 291v/293V Pos: standing >
Ok.

< 718h/718H 291v/293V Pos: standing >

<map>
Zone: Nax.
Room: Before a Narrow Staircase
</map>
Before a Narrow Staircase
Obvious exits: -N -U
Om sneaks in from above.

< 718h/718H 292v/293V Pos: standing >

< 718h/718H 292v/293V Pos: standing >
You sit down and relax.

< 718h/718H 292v/293V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
               1 - titan
               1 - flicker
(10th circle)  1 - clone form
               1 - imprisonment
               2 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
               2 - shadow merging
( 7th circle)  1 - dispel invisible
               5 - hammer
( 6th circle)  2 - stunning visions
               5 - reflection
( 5th circle)  2 - illusionary wall
               4 - shadow travel
( 4th circle)  4 - sleep
               5 - insects
( 3rd circle)  2 - blindness
               2 - mirror image
               6 - shadow monster
( 2nd circle)  1 - continual light
               8 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) illusionary wall
    2 seconds:  ( 5th) illusionary wall

You can memorize 2 1st and 1 2nd circle spell(s).
You continue your study.

< 718h/718H 292v/293V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 718h/718H 293v/293V Pos: sitting >
You have finished memorizing illusionary wall.

< 718h/718H 293v/293V Pos: sitting >
You have finished memorizing illusionary wall.
Your studies are complete.

< 718h/718H 293v/293V Pos: sitting >
You clamber to your feet.

< 718h/718H 293v/293V Pos: standing >
Saving Saifat.

< 718h/718H 293v/293V Pos: standing >
You start chanting...

< 718h/718H 293v/293V Pos: standing >
Casting: illusionary wall *

< 718h/718H 293v/293V Pos: standing >
Casting: illusionary wall 

< 718h/718H 293v/293V Pos: standing >
You complete your spell...

< 718h/718H 293v/293V Pos: standing >
You don't see that here.

< 718h/718H 293v/293V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Corridor
</map>

<map>
Zone: Nax.
Room: A Narrow Corridor
</map>
A Narrow Corridor
Obvious exits: -N -S
An agitated commoner walks the road.
Om sneaks in from the south.

< 718h/718H 292v/293V Pos: standing >
You see nothing special...

< 718h/718H 292v/293V Pos: standing >

<map>
Zone: Nax.
Room: A War Room
</map>

<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.
Om sneaks in from the south.

< 718h/718H 291v/293V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 718h/718H 291v/293V Pos: standing >
You complete your spell...
You cannot cast the spell on doors!

< 718h/718H 293v/293V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Mock Combat Chamber
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A steel dagger about a foot in length lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[3] The corpse of a Shadow Beast is lying here.
An agitated commoner walks the road.
A Shade (small) stands here.(Red Aura)
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 718h/718H 293v/293V Pos: standing >
Ok.

< 718h/718H 293v/293V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Mock Combat Chamber
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A steel dagger about a foot in length lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[3] The corpse of a Shadow Beast is lying here.
An agitated commoner walks the road.
A Shade (small) stands here.(Red Aura)
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 718h/718H 293v/293V Pos: standing >

<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>

<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>
Mock Combat Chamber
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A steel dagger about a foot in length lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[3] The corpse of a Shadow Beast is lying here.
An agitated commoner walks the road.
A Shade (small) stands here.(Red Aura)
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
Om sneaks in from the west.
Om snaps into visibility.
Om suddenly looks a bit dumb, and madly slams at a Shade!
A Shade is stunned!

< 718h/718H 292v/293V Pos: standing >
You start chanting...
You snap into visibility.

< 718h/718H 292v/293V Pos: standing >
You complete your spell...
But a Shade doesn't need to breathe!

< 718h/718H 292v/293V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 718h/718H 292v/293V Pos: standing >
You complete your spell...
But a Shade doesn't need to breathe!

< 718h/718H 292v/293V Pos: standing >
Om's powerful slash enshrouds a Shade in a mist of blood.
Om's impressive slash enshrouds a Shade in a mist of blood.
Om's slash grievously wounds a Shade.
Om's slash hits a Shade.
A Shade is dead! R.I.P.