<worn as a badge> an ever-watching eye of endurance (glowing) (humming) [88%]
<worn on head> the helm of the dragonkind of regeneration (magic) (glowing)
<worn on eyes> some destruction holo-gogs of agility (magic) (glowing)
<worn in ear> a shimmering crystal dragon scale of regeneration (magic) (glowing)
<worn in ear> a brightly flaming earring of agility [89%]
<worn on face> the mask of stone form of greater power (humming) [85%]
<worn around neck> an oathstone pendant of dexterity (magic) (humming)
<worn on body> the armor of a MaDMaN of agility (magic)
<worn about body> an ethereal symbiote of the inner planes of regeneration (magic) (humming)
<worn on back> a double-buckled Alatorin backpack [56%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a vortex of air forming a sash
<worn on belt buckle>a potion of bubbling goo (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards of regeneration (magic) [78%]
<held as shield> the shield of the earthwyrm (magic)
<worn around wrist> a silver charm bracelet of regeneration (magic) (glowing) [88%]
<worn around wrist> the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn on hands> the sacred stone claws of Aan of endurance (magic) [73%]
<worn on finger> the ring of the void of regeneration (magic)
<worn on finger> a ring of the Neogi Lords of regeneration (glowing) [72%]
<primary weapon> the mace of mentality
<worn on legs> some stitched leggings of the Knights of the Raven of regeneration (magic) [68%]
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
< 754h/754H 250v/251V Pos: standing >
Gruel clambers to his feet.
< 754h/754H 250v/251V Pos: standing >
Gruel grasps his totem tightly, and begins communing with the spirits.
Gruel starts casting an offensive spell.
< 754h/754H 250v/251V Pos: standing >
Gruel completes his spell...
Gruel utters the words 'ofzahzf gajr eughjfbaiqz'
Gruel points at a tharnadian thief-hunter.
A tharnadian thief-hunter's entire body spasms uncontrollably as his soul is viciously attacked by Gruel.
A tharnadian thief-hunter's weak punch grazes a LARGE earth elemental.
A tharnadian thief-hunter's weak punch grazes a LARGE earth elemental.
A tharnadian thief-hunter misses a LARGE earth elemental.
< 754h/754H 250v/251V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
The eastern wall road leads north.
You extend your sights northward.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
< 754h/754H 250v/251V Pos: standing >
Wisil's impressive crush strikes a tharnadian thief-hunter.
A tharnadian thief-hunter clambers to his feet.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
Wisil's fine crush wounds a tharnadian thief-hunter.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
A tharnadian thief-hunter dodges Wisil's attack.
Wisil's impressive crush strikes a tharnadian thief-hunter hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
Wisil's fine crush strikes a tharnadian thief-hunter.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
A tharnadian thief-hunter dodges Wisil's attack.
Wisil's crush strikes a tharnadian thief-hunter.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
Wisil's fine crush strikes a tharnadian thief-hunter.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
Wisil's fine crush strikes a tharnadian thief-hunter.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
A tharnadian thief-hunter dodges Wisil's attack.
Gruel grasps his totem tightly, and begins communing with the spirits.
Gruel starts casting an offensive spell.
< 754h/754H 251v/251V Pos: standing >
Gruel completes his spell...
Gruel utters the words 'ofzahzf gajr eughjfbaiqz'
Gruel points at a tharnadian thief-hunter.
A tharnadian thief-hunter's entire body spasms uncontrollably as his soul is viciously attacked by Gruel.
A LARGE earth elemental's weak crush strikes a tharnadian thief-hunter.
A tharnadian thief-hunter dodges a LARGE earth elemental's attack.
< 754h/754H 251v/251V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
Gruel starts casting an offensive spell.
< 754h/754H 251v/251V Pos: standing >
Gruel completes his spell...
Gruel utters the words 'ofzahzf gajr eughjfbaiqz'
Gruel points at a tharnadian thief-hunter.
A tharnadian thief-hunter's entire body spasms uncontrollably as his soul is viciously attacked by Gruel.
< 754h/754H 251v/251V Pos: standing >
Wisil's impressive crush critically injures a tharnadian thief-hunter.
A tharnadian thief-hunter is mortally wounded, and will die soon, if not aided.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian thief-hunter's flesh!
A tharnadian thief-hunter is mortally wounded, and will die soon, if not aided.
Wisil's decent crush hits a tharnadian thief-hunter.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.
< 754h/754H 251v/251V Pos: standing >
Saving Nil.
< 754h/754H 251v/251V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 754h/754H 251v/251V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
Gruel enters from the south.
Wisil enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
A LARGE air elemental enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 754h/754H 250v/251V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is rather far off to your east.
< 754h/754H 250v/251V Pos: standing >
< 754h/754H 250v/251V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
Gruel enters from the north.
Wisil enters from the north.
A LARGE earth elemental enters from the north.
A LARGE earth elemental enters from the north.
A LARGE air elemental enters from the north.
< 754h/754H 249v/251V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
Gruel enters from the south.
Wisil enters from the south.
A LARGE earth elemental enters from the south.
A LARGE earth elemental enters from the south.
A LARGE air elemental enters from the south.
< 754h/754H 250v/251V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A Human (medium) stands here.(Gold Aura)
Gruel enters from the east.
Wisil enters from the east.
A LARGE earth elemental enters from the east.
A LARGE earth elemental enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE air elemental enters from the east.
A Human leaves east.
< 754h/754H 249v/251V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The winds appear to be especially strong coming from the west! (Illusion) (magic)
Fresh blood splatters cover the area.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
Gruel enters from the east.
Wisil enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE earth elemental enters from the east.
A LARGE earth elemental enters from the east.
A LARGE air elemental enters from the east.
Alarm bells sound, signalling an invasion!
< 754h/754H 248v/251V Pos: standing >
The high winds were too strong for you to go that way!
< 754h/754H 249v/251V Pos: standing >
The high winds were too strong for you to go that way!
< 754h/754H 251v/251V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Gruel enters from the west.
Wisil enters from the west.
A LARGE earth elemental enters from the west.
A LARGE earth elemental enters from the west.
A LARGE air elemental enters from the west.
< 754h/754H 250v/251V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
A Human (medium) stands here.(Gold Aura)
Gruel enters from the west.
Wisil enters from the west.
A LARGE earth elemental enters from the west.
A LARGE earth elemental enters from the west.
A LARGE air elemental enters from the west.
< 754h/754H 249v/251V Pos: standing >
Ok.
You snap into visibility.
A LARGE air elemental snaps into visibility.
A Human avoids being bashed by a LARGE air elemental, who loses its balance and falls.
A Human avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
A Human avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
< 754h/754H 249v/251V Pos: standing >
A Human's punch strikes a LARGE air elemental.
A Human's decent punch strikes a LARGE air elemental.
A Human's fine punch strikes a LARGE air elemental.
A Human's decent punch strikes a LARGE air elemental.
A Human misses a LARGE air elemental.
A Human's decent punch strikes a LARGE air elemental.
A Human's decent punch strikes a LARGE air elemental.
A Human's decent punch strikes a LARGE air elemental.
A Human's decent punch strikes a LARGE air elemental.
< 754h/754H 250v/251V Pos: standing >
Wisil suddenly attacks a Human!
Wisil's fine crush wounds a Human.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
< 754h/754H 251v/251V Pos: standing >
A Human attempts to flee.
A Human leaves south.
< 754h/754H 251v/251V Pos: standing >
A Human enters from the south.
< 754h/754H 251v/251V Pos: standing >
A Human opens the iron.
< 754h/754H 251v/251V Pos: standing >
A Human leaves east.
< 754h/754H 251v/251V Pos: standing >
You failed.
< 754h/754H 251v/251V Pos: standing >
Ok.
A LARGE air elemental seems a bit busy at the moment, try later.
A LARGE earth elemental seems a bit busy at the moment, try later.
A LARGE earth elemental seems a bit busy at the moment, try later.
< 754h/754H 251v/251V Pos: standing >
Ok.
A LARGE air elemental seems a bit busy at the moment, try later.
A LARGE earth elemental seems a bit busy at the moment, try later.
A LARGE earth elemental seems a bit busy at the moment, try later.
< 754h/754H 251v/251V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Human (medium) stands here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Gruel enters from the west.
An elite guard makes a valiant attempt to bash Gruel, but simply falls through him.
An elite guard suddenly attacks Gruel!
An elite guard's punch grazes Gruel.
An elite guard suddenly attacks Gruel!
An elite guard's punch grazes Gruel.
Wisil enters from the west.
Wisil is knocked to the ground by an elite guard's mighty bash!
A tharnadian illusionist suddenly attacks Wisil!
A tharnadian illusionist's decent punch wounds Wisil.
< 754h/754H 250v/251V Pos: standing >
An elite guard's weak punch grazes Wisil.
A Human closes the gates.
< 754h/754H 250v/251V Pos: standing >
An elite guard suddenly attacks Wisil!
An elite guard's weak punch grazes Wisil.
< 754h/754H 250v/251V Pos: standing >
An elite guard suddenly attacks Gruel!
An elite guard's punch grazes Gruel.
< 754h/754H 250v/251V Pos: standing >
A controller suddenly attacks Gruel!
A controller misses Gruel.
< 754h/754H 250v/251V Pos: standing >
Wisil's impressive crush wounds an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush wounds an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush wounds an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush reached an elite guard's arm severing tendons and muscles.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's crush wounds an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's powerful crush strikes an elite guard.
An elite guard seems to be blinded!
Wisil's crush wounds an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush strikes an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush wounds an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush hits an elite guard on the torso making him grimace in pain.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush wounds an elite guard.
Wisil sends a stream of acid into an elite guard, vaporizing fragile carbon compounds and creating a horrible stench.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
< 754h/754H 250v/251V Pos: standing >
Gruel starts casting an offensive spell.
< 754h/754H 250v/251V Pos: standing >
A tharnadian illusionist's weak punch grazes Wisil.
A tharnadian illusionist's feeble punch grazes Wisil.
A tharnadian illusionist starts casting an offensive spell.
Gruel dodges an elite guard's attack.
An elite guard whacks Gruel in the side with a sound kick.
An elite guard's punch grazes Gruel.
None here are loyal subjects of yours!
< 754h/754H 250v/251V Pos: standing >
An elite guard suddenly appears a bit confused!
An elite guard's fine punch wounds Wisil.
An elite guard wields a double-bladed battle axe [superior].
An elite guard kicks Wisil in the stomach, rendering him breathless.
An elite guard's fine punch strikes Wisil.
< 754h/754H 250v/251V Pos: standing >
Gruel's skin seems to turn to stone.
< 754h/754H 250v/251V Pos: standing >
Wisil's skin seems to turn to stone.
Wisil's impressive crush strikes an elite guard.
Wisil blasts an elite guard with acid, you cringe.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's powerful crush strikes an elite guard hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's crush strikes an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush strikes an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush strikes an elite guard.
Wisil blasts an elite guard with acid, you cringe.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush strikes an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush strikes an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's crush strikes an elite guard hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush strikes an elite guard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
Wisil's impressive crush strikes an elite guard hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at an elite guard's flesh!
< 754h/754H 250v/251V Pos: standing >
An elite guard's punch grazes Gruel.
An elite guard hits Gruel with a mighty kick to his chest.
< 754h/754H 250v/251V Pos: standing >
Gruel dodges a controller's attack.
A controller misses Gruel.
A controller hits Gruel with a mighty kick to his chest.
< 754h/754H 250v/251V Pos: standing >
None here are loyal subjects of yours!
< 754h/754H 250v/251V Pos: standing >
None here are loyal subjects of yours!
< 754h/754H 250v/251V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'asphyxiate'
Ghostly hands appear before Wisil, close around his neck and begin to squeeze!
Wisil gasps for air as a pair of ghostly hands tighten around his throat!
Gruel completes his spell...
Gruel utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Gruel's fingertips!
The scathing gust of wind hits a Human, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits a tharnadian illusionist, burning flesh from his body.
The scathing gust of wind hits a controller, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
< 754h/754H 250v/251V Pos: standing >
Wisil gasps for air as a pair of ghostly hands tighten around his throat!
Saving Nil.
< 754h/754H 250v/251V Pos: standing >
Wisil gasps for air as a pair of ghostly hands tighten around his throat!
Your body vibrates as you fan out your molecules.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
A LARGE air elemental is lying in mid-air here. (Minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
< 754h/754H 248v/251V Pos: standing >
A LARGE air elemental fades from your mortal viewing...
A LARGE air elemental clambers to its feet.
< 754h/754H 251v/251V Pos: standing >
Your body vibrates as you fan out your molecules.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West #
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Wisil (Goblin)(small) stands in mid-air here, fighting a tharnadian illusionist.(Red Aura)
An impenetrable globe of darkness floats near Wisil's head.
Gruel *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here, fighting an elite guard. (Casting) (Red Aura)
A Human (medium) stands here, fighting Gruel.(Gold Aura)
An elite guard stands in mid-air here, fighting Gruel.
An elite guard sits here, fighting Gruel.
An elite guard stands in mid-air here, fighting Gruel.
A tharnadian illusionist stands in mid-air here, fighting Wisil.
A controller stands in mid-air here, fighting Gruel.(Gold Aura)
An elite guard stands in mid-air here, fighting Wisil.
< 754h/754H 250v/251V Pos: standing >
Wisil deflects a tharnadian illusionist's blow and strikes back at him!
Wisil's impressive crush strikes a tharnadian illusionist.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian illusionist's flesh!
Wisil dodges a tharnadian illusionist's attack.
Gruel dodges an elite guard's attack.
Gruel dodges an elite guard's attack.
An elite guard clambers to his feet.
Gruel's eyes roll as an elite guard plants a foot in his face.
A Human attempts to flee.
A Human leaves east.
< 754h/754H 250v/251V Pos: standing >
Wisil dodges an elite guard's attack.
None here are loyal subjects of yours!
< 754h/754H 250v/251V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
Gruel stops invoking abruptly!
< 754h/754H 250v/251V Pos: standing >
Gruel dodges an elite guard's attack.
None here are loyal subjects of yours!
< 754h/754H 250v/251V Pos: standing >
Gruel dodges a controller's attack.
Gruel dodges a controller's attack.
< 754h/754H 250v/251V Pos: standing >
Wisil attempts to flee.
Wisil tries to flee, but can't make it out of here!
A Human enters from the east.
< 754h/754H 250v/251V Pos: standing >
Wisil's impressive crush strikes a tharnadian illusionist.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian illusionist's flesh!
Wisil's impressive crush strikes a tharnadian illusionist.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian illusionist's flesh!
Wisil's crush strikes a tharnadian illusionist.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian illusionist's flesh!
Wisil's impressive crush strikes a tharnadian illusionist.
An earthen fist bursts from the ground, aiming at a tharnadian illusionist but he manages to avoid it.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian illusionist's flesh!
Wisil's impressive crush strikes a tharnadian illusionist.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian illusionist's flesh!
Wisil's impressive crush hits a tharnadian illusionist across the leg, resulting in a limp stride.
A bubbling spray of goo spews from Wisil striking a tharnadian illusionist full on!
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian illusionist's flesh!
Wisil's impressive crush strikes a tharnadian illusionist hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian illusionist's flesh!
Wisil's crush strikes a tharnadian illusionist hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian illusionist's flesh!
Wisil's powerful crush seriously wounds a tharnadian illusionist.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian illusionist's flesh!
Wisil strikes viciously at a tharnadian illusionist's wrist causing him to swing about madly.
Wisil's impressive crush seriously wounds a tharnadian illusionist.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a tharnadian illusionist's flesh!
< 754h/754H 250v/251V Pos: standing >
Wisil attempts to flee.
Wisil tries to flee, but can't make it out of here!
< 754h/754H 250v/251V Pos: standing >
Your body vibrates as you fan out your molecules.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
[3] The corpse of a militia guard is lying here.
*A LARGE air elemental is here looking like a small living tornado. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
A LARGE earth elemental stands here, looking like a living rock. (minion)
< 754h/754H 248v/251V Pos: standing >
Ok.
< 754h/754H 251v/251V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Human (medium) stands here, fighting Gruel.(Gold Aura)
Gruel *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here, fighting an elite guard. (Casting) (Red Aura)
An elite guard stands in mid-air here, fighting Gruel.
An elite guard stands here, fighting Gruel.
An elite guard stands in mid-air here, fighting Gruel.
A tharnadian illusionist stands here watching for intruders. (casting)
A controller stands in mid-air here, fighting Gruel.(Gold Aura)
An elite guard stands in mid-air here, fighting Gruel.
A LARGE earth elemental enters from the west.
A LARGE earth elemental enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE air elemental enters from the west.
A Human attempts to flee.
A Human leaves west.
< 754h/754H 250v/251V Pos: standing >
Gruel stops invoking abruptly!
< 754h/754H 250v/251V Pos: standing >
An elite guard's punch grazes Gruel.
< 754h/754H 250v/251V Pos: standing >
A controller's weak punch grazes Gruel.
A controller suffers from contact with the aura about Gruel.
Gruel easily ducks under a controller's lame kick.
That's impossible, I'm afraid.
< 754h/754H 250v/251V Pos: standing >
Wisil enters from the east.
< 754h/754H 250v/251V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 754h/754H 250v/251V Pos: standing >
Ok.
You snap into visibility.
A LARGE air elemental snaps into visibility.
< 754h/754H 250v/251V Pos: standing >
Green slime eats away at a tharnadian illusionist's skin!
A tharnadian illusionist is incapacitated and will slowly die, if not aided.
Gruel misses an elite guard.
Gruel misses an elite guard.
< 754h/754H 250v/251V Pos: standing >
Gruel starts casting a spell.
A Human enters from the west.
< 754h/754H 250v/251V Pos: standing >
An elite guard's impressive slash wounds Gruel.
An elite guard hits Gruel with a mighty kick to his chest.
Wisil sits down.
< 754h/754H 250v/251V Pos: standing >
A tharnadian illusionist slumps to the ground.
< 754h/754H 250v/251V Pos: standing >
Gruel dodges an elite guard's attack.
Gruel dodges an elite guard's attack.
An elite guard hits Gruel with a mighty kick to his chest.
Ok.
< 754h/754H 250v/251V Pos: standing >
A Human closes the gates.
< 754h/754H 250v/251V Pos: standing >
Gruel completes his spell...
Gruel utters the words 'ofzahzf wunsoeuio'
Gruel shudders as an immense rush of life flows into his body!
Wisil's leap knocks into a Human, sending him slightly off balance...
< 754h/754H 250v/251V Pos: standing >
Gruel dodges an elite guard's attack.
An elite guard whacks Gruel in the side with a sound kick.
< 754h/754H 250v/251V Pos: standing >
A controller misses Gruel.
< 754h/754H 250v/251V Pos: standing >
Ok.
A Human avoids being bashed by a LARGE air elemental, who loses its balance and falls.
A Human avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
A Human avoids being bashed by a LARGE earth elemental, who loses its balance and falls.
< 754h/754H 250v/251V Pos: standing >
Gruel's skin seems to turn to stone.
Wisil's impressive crush strikes a Human.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Wisil's impressive crush strikes a Human.
Wisil blasts a Human with acid, you cringe.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Wisil's impressive crush strikes a Human hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Wisil's impressive crush strikes a Human hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Wisil's impressive crush strikes a Human.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Wisil's crush strikes a Human hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Wisil's impressive crush strikes a Human hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Wisil's impressive crush strikes a Human very hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
Wisil's crush strikes a Human very hard.
The dust surrounding Wisil's ancient adamantium warhammer of dwarven kings scratchs at a Human's flesh!
< 754h/754H 250v/251V Pos: standing >
Green slime eats away at a tharnadian illusionist's skin!
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tharnadian illusionist's death cry reverberates in your head as he falls to the ground.
< 754h/754H 250v/251V Pos: standing >
Gruel starts casting an offensive spell.
< 754h/754H 250v/251V Pos: standing >
Gruel completes his spell...
Gruel utters the words 'ofzahzf gajr eughjfbaiqz'
Gruel points at a Human.
A Human's entire body spasms uncontrollably as his soul is viciously attacked by Gruel.
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!