The death of [55 Bard] Xanch (Orc)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [56 Diabolis] Zlocro -=Celestial Sigil=- (Gnome)

<floating about head>a bright purple ioun stone[239h 58m 10s]
<worn as a badge>    an ever-watching eye of endurance (glowing) (humming) [88%]
<worn on head>       the eladrin-bone crown of the obyriths [poor] (magic) (humming) [82%]
<worn on eyes>       some catseye inventor's goggles [superior] (magic) (glowing)
<worn in ear>        a shimmering crystal dragon scale of regeneration (magic) (glowing) [80%]
<worn in ear>        a brightly flaming earring of agility [80%]
<worn on face>       the mask of stone form of greater power (humming) [85%]
<worn around neck>   an oathstone pendant of dexterity (magic) (humming)
<worn around neck>   an oathstone pendant of dexterity (magic) (humming) [59%]
<worn on body>       the armor of a MaDMaN of agility (magic)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming)
<worn on back>       a double-buckled Alatorin backpack [56%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [85%]
<worn about waist>   a woven dragon scale belt of health
<worn on belt buckle>a runed spellcase emblazoned with a golden falcon [superior] (magic) [76%]
<attached to belt>   the lost book of 'Magic'
<attached to belt>   an enchanted spellbook (magic)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic) [78%]
<held as shield>     the shield of the earthwyrm (magic)
<worn around wrist>  the bracelet of emeralds of health [86%]
<worn around wrist>  a silver charm bracelet of regeneration (magic) (glowing) [88%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic) [64%]
<worn on finger>     an enchanted ring of balor bone [poor]
<worn on finger>     a ring of the Neogi Lords of regeneration (glowing) [72%]
<held>               the globe of shadows (magic)[239h 58m 10s]
<worn on legs>       some stitched leggings of the Knights of the Raven of regeneration (magic) [68%]
<worn on feet>       mystical boots of Volo the Traveller of regeneration (magic) (glowing)

An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish guard who is rather far off to your north.
Ghizyon who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish guard who is not far off to your south.
An orcish assassin who is not far off to your south.

< 977h/850H 230v/230V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a cute kitten is lying here.
The corpse of an orcish thief is lying here.
A swarm of insects sneaks in from the north.
A shadow dracolich enters from the north.

< 977h/850H 229v/230V Pos: standing >
The Path of the Damned
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a cute kitten is lying here.
The corpse of an orcish thief is lying here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A swarm of insects flies through the air.(Illusion)(Illusion)(Red Aura)

< 977h/850H 229v/230V Pos: standing >

< 977h/850H 229v/230V Pos: standing >

< 977h/850H 229v/230V Pos: standing >

< 977h/850H 229v/230V Pos: standing >

< 977h/850H 229v/230V Pos: standing >
You quickly scan the area.
A drunken orc who is not far off to your north.
An old orcish woman who is not far off to your north.
A black skunk who is a brief walk away to your north.
A black skunk who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A wandering soul who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
An orcish guard who is close by to your south.
An orcish assassin who is close by to your south.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.

< 977h/850H 229v/230V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
The corpse of an orcish thief is lying here.
An orc guard of the Black Order is here watching your every action.(Red Aura)
An orcish assassin prowls the area hunting his new prey.
A swarm of insects sneaks in from the north.
A shadow dracolich enters from the north.

< 976h/850H 228v/230V Pos: standing >
You quickly scan the area.
A drunken orc who is a brief walk away to your north.
An old orcish woman who is a brief walk away to your north.
A black skunk who is rather far off to your north.
A black skunk who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.

< 976h/850H 228v/230V Pos: standing >

< 976h/850H 230v/230V Pos: standing >
An orcish guard suddenly attacks a swarm of insects!
An orcish guard's feeble punch grazes a swarm of insects.

< 976h/850H 230v/230V Pos: standing >
The lifelust drains out of you.

< 976h/850H 230v/230V Pos: standing >
You start chanting...
You snap into visibility.
A swarm of insects starts casting an offensive spell.

< 976h/850H 230v/230V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the words 'ghjiilla zuguaig'
A swarm of insects's stunning visions seem to mesmerize an orcish guard!
An orcish guard is stunned!

< 976h/850H 230v/230V Pos: standing >
You complete your spell...
[Damage: 109 ] You drain an orcish guard of some of his energy.

< 1056h/850H 230v/230V Pos: standing >
You start chanting...
A swarm of insects starts casting an offensive spell.

< 1056h/850H 230v/230V Pos: standing >
You dodge an orcish guard's vicious attack.
You dodge an orcish guard's vicious attack.

< 1055h/850H 230v/230V Pos: standing >
An orcish assassin suddenly attacks YOU!
An orcish assassin misses you.

< 1055h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orcish sta EP: excellent >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'efaoai'
A gigantic red dragon appears from nowhere!
A gigantic red dragon's crude claw wounds an orcish guard.
A gigantic red dragon's decent claw wounds an orcish guard.
A gigantic red dragon's decent claw wounds an orcish guard.
A gigantic red dragon kicks an orcish guard in the stomach, rendering him breathless.

< 1055h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orcish sta EP: excellent >
 Casting: energy drain 

< 1055h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orcish sta EP: excellent >
 You complete your spell...
[Damage: 106 ] You drain an orcish guard of some of his energy.

< 1133h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orcish sta EP: excellent >
 A swarm of insects sits down in a comfortable spot.

< 1133h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orcish sta EP: excellent >
 You start chanting...
A swarm of insects opens a black leather tome with an embossed dracolich and begins studying it intently.

< 1133h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orcish sta EP: excellent >
 You complete your spell...
[Damage: 109 ] You drain an orcish guard of some of his energy.
A swarm of insects closes his book and grins malevolently.

< 1212h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orcish sta EP: excellent >
 An orcish assassin dodges your futile attack.
You miss an orcish assassin.

< 1212h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orcish sta EP: excellent >
 Your shield of the earthwyrm blocks an orcish assassin's vicious attack.
An orcish assassin attempts to flee.
An orcish assassin leaves south.
An orcish guard's punch grazes you.
You dodge an orcish guard's vicious attack.
You dodge a bash from an orcish guard, who loses his balance and falls.
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1211h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orc kne EP:  nasty wounds >
 You complete your spell...
[Damage: 109 ] You drain an orcish guard of some of his energy.
A swarm of insects clambers to his feet.

< 1241h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orc kne EP:  nasty wounds >
 A gigantic red dragon's claw strikes an orcish guard.
A gigantic red dragon's decent claw strikes an orcish guard.
A gigantic red dragon's claw strikes an orcish guard hard.
A gigantic red dragon breathes fire!
An orcish guard is partly turned to ashes, as a gigantic red dragon breathes fire.

< 1240h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orc kne EP: pretty hurt >
 You don't have that spell memorized.

< 1240h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orc kne EP: pretty hurt >
 You don't have that spell memorized.

< 1240h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orc kne EP: pretty hurt >
 You start chanting...
A swarm of insects starts casting a spell called 'shadow shield'.

< 1239h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orc kne EP: pretty hurt >
 Casting: negative concussion blast 

< 1239h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orc kne EP: pretty hurt >
 A swarm of insects completes his spell...
A swarm of insects utters the words 'gpaeax gpuzre'

< 1239h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orc kne EP: pretty hurt >
 You dodge an orcish guard's vicious attack.

< 1239h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orc kne EP: pretty hurt >
 You complete your spell...
[Damage: 109 ] Your concussion blast rips into an orcish guard, shattering his soul!

< 1238h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orc kne EP:  awful >
 You start chanting...
A swarm of insects sits down in a comfortable spot.

< 1238h/850H 230v/230V Pos: standing >
< T: Zlocro TP: sta TC:excellent E: orc kne EP:  awful >
 A gigantic red dragon's decent claw enshrouds an orcish guard in a mist of blood.
A gigantic red dragon's decent claw causes an orcish guard to grimace in pain.
A gigantic red dragon's fine claw hits an orcish guard.
An orcish guard is mortally wounded, and will die soon, if not aided.
A swarm of insects opens a black leather tome with an embossed dracolich and begins studying it intently.

< 1238h/850H 230v/230V Pos: standing >
You complete your spell...
[Damage:  3 ] Your concussion blast rips into an orcish guard, shattering his soul!
An orcish guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlocro by 47.
A look of horror and a silent scream are an orcish guard's last actions in this world.
Your hand glows and with a twist of your wrist, you mummify the remains of an orcish guard.
The corpse of an orcish guard is preserved for an additional 124 hours.
A swarm of insects closes his book and grins malevolently.

< 1237h/850H 230v/230V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1237h/850H 230v/230V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1237h/850H 230v/230V Pos: standing >
You sit down and relax.

< 1237h/850H 230v/230V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - fly
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  1 - dimension door
( 8th circle)  1 - haste
               3 - negative concussion blast
( 7th circle)  6 - protect undead
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               1 - feeblemind
               5 - heal undead
( 4th circle)  1 - strength
               2 - wither
               1 - unmaking
               5 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               3 - embalm
( 2nd circle)  1 - chill touch
               9 - sleep
               1 - protection from cold
( 1st circle)  5 - minor creation
               1 - detect magic
               6 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 9th) energy drain
    1 seconds:  ( 9th) energy drain
    1 seconds:  ( 9th) energy drain
    2 seconds:  ( 9th) energy drain
    2 seconds:  ( 8th) negative concussion blast
    3 seconds:  ( 8th) negative concussion blast

You can memorize no more spells.
You continue your study.
A swarm of insects clambers to his feet.

< 1237h/850H 230v/230V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1236h/850H 230v/230V Pos: sitting >
You have finished memorizing energy drain.

< 1236h/850H 230v/230V Pos: sitting >
You have finished memorizing energy drain.

< 1236h/850H 230v/230V Pos: sitting >
You have finished memorizing energy drain.

< 1236h/850H 230v/230V Pos: sitting >
You have finished memorizing energy drain.

< 1236h/850H 230v/230V Pos: sitting >
You have finished memorizing negative concussion blast.
A swarm of insects gets a sparkling small clam from his net of endless currents.

< 1236h/850H 230v/230V Pos: sitting >
You have finished memorizing negative concussion blast.
Your studies are complete.
A swarm of insects eats a sparkling small clam.

< 1236h/850H 230v/230V Pos: sitting >
You clamber to your feet.

< 1235h/850H 230v/230V Pos: standing >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
The corpse of an orcish guard is lying here.
An orcish shaman is here practicing a new spell.(Red Aura)
An orcish assassin prowls the area hunting his new prey.

< 1235h/850H 230v/230V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a cute kitten is lying here.
The corpse of an orcish thief is lying here.

< 1235h/850H 230v/230V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
The corpse of an orcish guard is lying here.
An orcish shaman is here practicing a new spell.(Red Aura)
An orcish assassin prowls the area hunting his new prey.
A swarm of insects sneaks in from the north.
A shadow dracolich enters from the north.

< 1234h/850H 229v/230V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
A gigantic red dragon is here ready to kill its masters victims. (minion) (Red Aura)

< 1234h/850H 229v/230V Pos: standing >
An orcish shaman starts casting a spell called 'spirit armor'.
Your group consists of ( 8/30):
( Head)                                Aik
(Front)  1233/850   hit,  229/230  move Zlocro
(Front)                                Orlis
(Front)   570/736   hit,  301/302  move Saifat
(Front)  5090/3734  hit,  556/557  move a shadow dracolich
(Front)                                Nels
(Front)                                Tolm
(Front)                                a gigantic red dragon

< 1233h/850H 229v/230V Pos: standing >

< 1233h/850H 229v/230V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
A gigantic red dragon is here ready to kill its masters victims. (minion) (Red Aura)
A shadow dracolich enters from the south.

< 1233h/850H 228v/230V Pos: standing >
Autosaving...

< 1232h/850H 230v/230V Pos: standing >
A gigantic red dragon quickly fades into the thin air!
A gigantic red dragon disappears as quickly as it came!

< 1232h/850H 230v/230V Pos: standing >
The Path of the Damned
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A swarm of insects flies through the air.(Illusion)(Illusion)(Red Aura)

< 1232h/850H 230v/230V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
The corpse of an orcish guard is lying here.
An orcish shaman is here practicing a new spell.(Red Aura)
An orcish assassin prowls the area hunting his new prey.
A swarm of insects sneaks in from the north.
A shadow dracolich enters from the north.

< 1231h/850H 229v/230V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
Fresh blood covers everything in the area.
The corpse of a young orc sentinel is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of an umber hulk is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of an orcish street sweeper is lying here.
A swarm of insects sneaks in from the north.
A shadow dracolich enters from the north.

< 1231h/850H 228v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 1231h/850H 228v/230V Pos: standing >

< 1231h/850H 230v/230V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
A shadow dracolich enters from above.

< 1231h/850H 229v/230V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
The corpse of the grinning bobcat is lying here.
A swarm of insects sneaks in from the north.
A shadow dracolich enters from the north.

< 1229h/850H 228v/230V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A swarm of insects sneaks in from the north.
A shadow dracolich enters from the north.

< 1229h/850H 227v/230V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****M^^*^MMMM  
 ****^*^^^^**MMM  
 ***^M^^@..***MM  
 **.^...+..^****  
 *......+M..****  
  ..M^..+....**   
   .^*M.M.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A swarm of insects sneaks in from the north.
A shadow dracolich enters from the north.

< 1228h/850H 228v/230V Pos: standing >
 
   MM^^*^MMMM     
  M*******MMMS    
 *****M^^*^MMMM   
 ***^*^^^^**MMMM  
 **^M^^D@.***MMM  
 *.^...+..^****M  
 ......+M..*****  
  .M^M.+....***   
   ^*..M......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A shadow dracolich enters from the west.

< 1228h/850H 227v/230V Pos: standing >

< 1228h/850H 227v/230V Pos: standing >

< 1226h/850H 230v/230V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****M^^*^MMMM  
 ****^*^^^^**MMM  
 ***^M^^@D.***MM  
 **.^...+..^****  
 *......+M..****  
  ..M^M.M....**   
   .^*..+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A swarm of insects sneaks in from the east.
A shadow dracolich enters from the east.

< 1226h/850H 228v/230V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is a brief walk away to your north.
An immature leucrotta who is rather far off to your east.
A wild horse who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A thick-haired buffalo who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
An unworried hill giant who is a brief walk away to your south.
A wandering hill giant who is almost out of sight to your south.
The grinning bobcat who is a brief walk away to your west.

< 1226h/850H 228v/230V Pos: standing >
 
   MM^^*^MMMM     
  M*******MMMS    
 *****M^^*^MMMM   
 ***^*^^^^**MMMM  
 **^M^^D@.***MMM  
 *.^...+..^****M  
 ......+M..*****  
  .M^M.M....***   
   ^*..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A swarm of insects sneaks in from the west.
A shadow dracolich enters from the west.

< 1225h/850H 227v/230V Pos: standing >

< 1225h/850H 230v/230V Pos: standing >

		Score information for Zlocro

Level: 56   Race: Gnome   Class: Necromancer / Diabolis Sex: Male
Hit points: 1224(850)  Moves: 230(230)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Negative Shielded
Frags:   +7.51   Deaths:   131
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Lightfooted GlobeOfDarkness
Combat Pulse:   15 Spell Pulse:  0.68 
Leaderboard Points: 1890 

Active Spells:
--------------
detect invisibility (53 minutes)
vitality (12 minutes)
stone skin (2 minutes)
roar of heroes (2 minutes)
pantherspeed (2 minutes)
comprehend languages (63 minutes)


< 1224h/850H 230v/230V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers carried by a swarm of insects.

< 1224h/850H 230v/230V Pos: standing >
Frag Level Cap: 56 - Evil, 56 - Others
Good Frags: 0.25
Evil Frags: 0.00
Timer: 00:00:00:00

Frag Information for Everyone:
Top Fraggers

   Fraglo           61.28   (Troll Assassin)
   Duac             18.98   (Barbarian Bounty Hunter)
   Cols             16.70   (Halfling Spiritualist)
   Zlo              16.39   (Drow Elf Earth Magus)
   Rex              15.32   (Goblin Thief)
   Kaene            11.13   (Troll Brigand)
   Obn              10.15   (Kobold Dark Dreamer)
   Spyte             9.26   (Troll Bounty Hunter)
   Even              8.59   (Drow Elf Holyman)
   Norabi            8.35   (Halfling Blademaster)


Lowest Fraggers

   Rys              -7.67 (Gnome Necrolyte)
   Zia              -6.07 (Centaur Storm Druid)
   Bazooka          -4.37 (Githzerai Diabolis)
   Aur              -3.41 (Halfling Forest Druid)
   Ghos             -3.08 (Human Sorcerer)
   Teru             -3.06 (Barbarian MaUleR)
   Kohl             -3.00 (Barbarian Spiritualist)
   Yza              -3.00 (Grey Elf Minstrel)
   Eilek            -2.78 (Dwarf Bounty Hunter)
   Sev              -2.37 (Gnome Holyman)


< 1224h/850H 230v/230V Pos: standing >

< 1224h/850H 230v/230V Pos: standing >

< 1223h/850H 230v/230V Pos: standing >

< 1222h/850H 230v/230V Pos: standing >
The day has begun.

< 1220h/850H 230v/230V Pos: standing >
Frag Level Cap: 56 - Evil, 56 - Others
Good Frags: 0.25
Evil Frags: 0.00
Timer: 00:00:00:00

Frag Information for Duergar Dwarves:
Top Fraggers

   Ril               2.77   (Duergar Holyman)
   Obi               2.74   (Duergar Guardian)
   Drogla            1.00   (Duergar Assassin)
   Horon             0.84   (Duergar Holyman)
   Cross             0.73   (Duergar Holyman)
   Droogy            0.50   (Duergar Cleric)
   Zukus             0.35   (Duergar Holyman)
   Fraglord          0.09   (Duergar Zealot)
   Clobr             0.09   (Duergar Earth Reaver)
   Nobody            0.00   


Lowest Fraggers

   Zisil            -1.00 (Duergar Guardian)
   Nollej           -0.44 (Duergar Holyman)
   Zanz             -0.25 (Duergar Healer)
   Lit              -0.10 (Duergar Holyman)
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 
   Nobody            0.00 


< 1219h/850H 230v/230V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Tolm stands before you!

< 1219h/850H 230v/230V Pos: standing >

< 1219h/850H 230v/230V Pos: standing >
 
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*M^^^**MMMM  
 **M.^^+@.***MMM  
 *.^...+..^****M  
 ......+.M.*****  
  M.^..M....***   
   ^*M.+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Tolm (HardCore)  -=Celestial Sigil=- (Shade)(medium) stands in mid-air here.(Gold Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A swarm of insects flies through the air.(Illusion)(Illusion)(Red Aura)

< 1218h/850H 230v/230V Pos: standing >

< 1217h/850H 230v/230V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers carried by a swarm of insects.

< 1216h/850H 230v/230V Pos: standing >

		Score information for Zlocro

Level: 56   Race: Gnome   Class: Necromancer / Diabolis Sex: Male
Hit points: 1215(850)  Moves: 230(230)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
         Negative Shielded
Frags:   +7.51   Deaths:   131
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Lightfooted GlobeOfDarkness
Combat Pulse:   15 Spell Pulse:  0.68 
Leaderboard Points: 1890 

Active Spells:
--------------
detect invisibility (53 minutes)
vitality (12 minutes)
stone skin (2 minutes)
roar of heroes (2 minutes)
pantherspeed (2 minutes)
comprehend languages (63 minutes)


< 1215h/850H 230v/230V Pos: standing >
 
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*^^^^**MMMM  
 **^.^^+@.***MMM  
 *.M...+..^****M  
 ......+.M.*****  
  ..^..M....***   
   ^*M.+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Tolm (HardCore)  -=Celestial Sigil=- (Shade)(medium) stands in mid-air here.(Gold Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A swarm of insects flies through the air.(Illusion)(Illusion)(Red Aura)

< 1215h/850H 230v/230V Pos: standing >
Your group consists of ( 7/30):
( Head)                                Aik
(Front)  1214/850   hit,  230/230  move Zlocro
(Front)                                Orlis
(Front)   603/736   hit,  302/302  move Saifat
(Front)  5019/3734  hit,  557/557  move a shadow dracolich
(Front)                                Nels
(Front)  1099/1099  hit,  239/239  move Tolm

< 1214h/850H 230v/230V Pos: standing >
An Orc enters from the west.

< 1213h/850H 230v/230V Pos: standing >
Someone stutters in his song, and falls silent.
Someone blushes furiously, his cheeks red with embarrassment.

< 1212h/850H 230v/230V Pos: standing >
You do not see that here.

< 1211h/850H 230v/230V Pos: standing >
 
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*^^^^**MMMM  
 **^.^^+@.***MMM  
 *.M...+..^****M  
 ......+.M.*****  
  ..^..M....***   
   ^*..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
You sense a lifeform nearby.
*Tolm (HardCore)  -=Celestial Sigil=- (Shade)(medium) stands in mid-air here.(Gold Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A swarm of insects flies through the air.(Illusion)(Illusion)(Red Aura)

< 1210h/850H 230v/230V Pos: standing >
You do not see that here.

< 1210h/850H 230v/230V Pos: standing >
You start chanting...
You snap into visibility.

< 1209h/850H 230v/230V Pos: standing >

< 1209h/850H 230v/230V Pos: standing >
You complete your spell...
A swarm of insects starts casting a spell.

< 1209h/850H 230v/230V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'candusyrzqhuai'
A swarm of insects sssppllliiitttsss into many images!

< 1208h/850H 230v/230V Pos: standing >
A swarm of insects gives an order to his followers.
Saifat points out an Orc lurking here!

< 1208h/850H 230v/230V Pos: standing >
Tolm starts casting an offensive spell.
Tolm snaps into visibility.

< 1208h/850H 230v/230V Pos: standing >
Tolm snaps into visibility.

< 1207h/850H 230v/230V Pos: standing >
Tolm completes his spell...
Tolm utters the words 'qpaahuq fussrz'
Tolm shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlocro by 13333333.
The smell of fresh blood enters your body, infusing you with power!