<held> a small wooden horn
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
The corpse of an orc anti-paladin is lying here.
The corpse of an Orc is lying here.
A spellbook has been tossed aside here.
An old blade has been discarded of here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
a satchel used to hold various items lies here.
[2] An amber-colored metallic rod lies here.
[2] A small round shield has been dropped here.
< 1h/774H 163v/163V Pos: standing >
You hold a small wooden horn.
< 1h/774H 163v/163V Pos: standing >
You start playing your small wooden horn and singing aloud.
< 1h/774H 163v/163V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
The corpse of ixie is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of a dancing elven girl is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 2h/774H 162v/163V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
The corpse of a baby orc is lying here.
< 2h/774H 161v/163V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
The corpse of a large warhorse is lying here.
The corpse of an orcish guard is lying here.
< 2h/774H 160v/163V Pos: standing >
The day has begun.
< 2h/774H 161v/163V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
(Q)An old orcish woman cries over the loss of her spouse.
< 2h/774H 160v/163V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A black skunk who is not far off to your north.
A wandering soul who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is in the distance to your north.
A wandering soul who is in the distance to your north.
An orcish guard who is in the distance to your north.
A drunken orc who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish shaman who is rather far off to your south.
An orcish assassin who is rather far off to your south.
< 2h/774H 162v/163V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A black skunk who is not far off to your north.
A wandering soul who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is in the distance to your north.
A wandering soul who is in the distance to your north.
An orcish guard who is in the distance to your north.
A drunken orc who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish shaman who is rather far off to your south.
An orcish assassin who is rather far off to your south.
< 2h/774H 163v/163V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A black skunk who is not far off to your north.
A wandering soul who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is in the distance to your north.
A wandering soul who is in the distance to your north.
An orcish guard who is in the distance to your north.
A drunken orc who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish shaman who is rather far off to your south.
An orcish assassin who is rather far off to your south.
< 2h/774H 163v/163V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A black skunk who is not far off to your north.
A wandering soul who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is in the distance to your north.
A wandering soul who is in the distance to your north.
An orcish guard who is in the distance to your north.
A drunken orc who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish shaman who is rather far off to your south.
An orcish assassin who is rather far off to your south.
< 3h/774H 163v/163V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your north.
A black skunk who is not far off to your north.
A wandering soul who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is in the distance to your north.
A wandering soul who is in the distance to your north.
An orcish guard who is in the distance to your north.
A drunken orc who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish shaman who is rather far off to your south.
An orcish assassin who is rather far off to your south.
< 3h/774H 163v/163V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish assassin is lying here.
The corpse of a female orc is lying here.
The corpse of an Orc is lying here.
< 3h/774H 162v/163V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a cute kitten is lying here.
The corpse of an orcish thief is lying here.
< 3h/774H 161v/163V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish thief is lying here.
< 3h/774H 161v/163V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
An orcish shaman is here practicing a new spell.
An orcish assassin prowls the area hunting his new prey.
< 3h/774H 161v/163V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The corpse of a young orc sentinel is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of an umber hulk is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of an orcish street sweeper is lying here.
< 3h/774H 161v/163V Pos: standing >
Your horn blares and radiates a most disharmonist noise.
< 3h/774H 162v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/774H 163v/163V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your north.
An orcish assassin who is close by to your north.
A black skunk who is close by to your east.
An orcish assassin who is not far off to your east.
An orcish assassin who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
An orcish warrior who is rather far off to your east.
A baby orc who is in the distance to your east.
A female orc who is close by to your west.
A warrior orc who is close by to your west.
An orcish elite who is not far off to your west.
An orcish shaman who is a brief walk away to your west.
A drunken orc who is rather far off to your west.
A cowardly orcish girl who is close by below you.
< 4h/774H 163v/163V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Fresh blood covers everything in the area.
A cowardly orcish girl tries to hide herself in protection.
< 4h/774H 162v/163V Pos: standing >
You quickly scan the area.
You see nothing.
< 4h/774H 162v/163V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
The corpse of the grinning bobcat is lying here.
< 4h/774H 161v/163V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 4h/774H 160v/163V Pos: standing >
*******MM
****^^^*^MM
**^*^^^^**M
*^.^^@D.***
.M...+..^**
.....+.M.**
.^..M....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 4h/774H 159v/163V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is a brief walk away to your north.
A shadow dracolich who is close by to your east.
A swarm of insects who is close by to your east.
An immature leucrotta who is in the distance to your east.
A wild horse who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
A thick-haired buffalo who is a brief walk away to your south.
A wild horse who is a brief walk away to your south.
An unworried hill giant who is a brief walk away to your south.
A wandering hill giant who is almost out of sight to your south.
< 5h/774H 162v/163V Pos: standing >
******MMM
***^^^*^MMM
*^*^^^^**MM
^.^^+@.***M
M...+..^***
....+.M.***
^..M....*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion)
A swarm of insects flies through the air.
< 5h/774H 162v/163V Pos: standing >
You attempt to hide yourself.
< 5h/774H 162v/163V Pos: standing >
Uh oh.. How did the song go, anyway?
Your cheeks are burning.
< 5h/774H 162v/163V Pos: standing >
A Gnome snaps into visibility.
< 6h/774H 163v/163V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'gjwwai opaghg'
A swarm of insects starts casting a spell.
< 6h/774H 163v/163V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'candusyrzqhuai'
A swarm of insects sssppllliiitttsss into many images!
< 6h/774H 163v/163V Pos: standing >
A swarm of insects gives an order to his followers.
You think a Gnome has spotted you!
< 7h/774H 163v/163V Pos: standing >
A Shade snaps into visibility.
< 7h/774H 163v/163V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 7h/774H 163v/163V Pos: standing >
A Shade snaps into visibility.
< 7h/774H 163v/163V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-