The death of [25 Ethermancer] Kymazz (Shade)

in On a Flowing River

from the perspective of [26 Shaman] Duac (Kobold)

<worn as a badge>    a magical obsidian badge
<worn on head>       a smelly fur hat
<worn on eyes>       a dirty eyepatch [superior]
<worn in ear>        a masterly-crafted stone stud
<worn around neck>   an unholy symbol [poor] (glowing)
<worn around neck>   an unholy symbol [poor] (glowing)
<worn on body>       a suit of smelly animal furs
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a soldier's rubber heater shield
<worn around wrist>  a rusty hide wristguard
<worn on hands>      a pair of brown leather gloves
<held>               a squat obsidian totem
<worn on feet>       a pair of fur boots


< 188h/188H 111v/114V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U
Dzi enters from the west.

< 188h/188H 110v/114V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -U -D
Dzi floats in from below.

< 188h/188H 109v/114V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -N -S -W -U -D
Dzi floats in from below.

< 188h/188H 108v/114V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U -D
Dzi floats in from below.

< 188h/188H 108v/114V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -U# -D
Dzi floats in from below.

< 188h/188H 107v/114V Pos: standing >
The boulder seems to be closed.

< 188h/188H 107v/114V Pos: standing >
You nod.

< 188h/188H 108v/114V Pos: standing >
You sit down and relax.

< 188h/188H 109v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - scorching touch
( 3rd circle)  5 - scalding blast
               2 - molevision
( 1st circle)  2 - spirit armor

And you are currently memorizing the following spells:
    8 seconds:  ( 2nd) flameburst
   14 seconds:  ( 1st) ice missile
   19 seconds:  ( 1st) ice missile
   25 seconds:  ( 1st) ice missile
   31 seconds:  ( 1st) ice missile
   43 seconds:  ( 4th) mending
   54 seconds:  ( 4th) mending
   60 seconds:  ( 1st) ice missile
   66 seconds:  ( 1st) ice missile
   78 seconds:  ( 4th) mending
   86 seconds:  ( 2nd) flameburst
   94 seconds:  ( 2nd) flameburst
  102 seconds:  ( 2nd) flameburst
  111 seconds:  ( 2nd) flameburst
  119 seconds:  ( 2nd) flameburst
  127 seconds:  ( 2nd) flameburst
  139 seconds:  ( 4th) scorching touch

You can memorize no more spells.
You continue your study.

< 188h/188H 109v/114V Pos: sitting >
Dzi sits down in a comfortable spot.

< 188h/188H 111v/114V Pos: sitting >
Dzi opens a spellbook and begins studying it intently.

< 188h/188H 112v/114V Pos: sitting >
You start meditating...

< 188h/188H 113v/114V Pos: sitting >
You have finished memorizing flameburst.

< 188h/188H 114v/114V Pos: sitting >

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.

< 188h/188H 114v/114V Pos: sitting >

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.

< 188h/188H 114v/114V Pos: sitting >
You should level anytime now!

< 188h/188H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - scorching touch
( 3rd circle)  5 - scalding blast
               2 - molevision
( 2nd circle)  1 - flameburst
( 1st circle)  3 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) ice missile
   14 seconds:  ( 4th) mending
   25 seconds:  ( 4th) mending
   31 seconds:  ( 1st) ice missile
   37 seconds:  ( 1st) ice missile
   49 seconds:  ( 4th) mending
   57 seconds:  ( 2nd) flameburst
   65 seconds:  ( 2nd) flameburst
   73 seconds:  ( 2nd) flameburst
   82 seconds:  ( 2nd) flameburst
   90 seconds:  ( 2nd) flameburst
   98 seconds:  ( 2nd) flameburst
  110 seconds:  ( 4th) scorching touch

You can memorize no more spells.

< 188h/188H 114v/114V Pos: sitting >

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing mending.

< 188h/188H 114v/114V Pos: sitting >

		Score information for Duac

Level: 25   Race: Kobold   Class: Shaman Sex: Male
Hit points: 188(188)  Moves: 114(114)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   1
Enchantments:   Ultravision Armor Levitation
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:  251 

Active Spells:
--------------
spirit armor (21 minutes)
levitate (12 minutes)
well-rested bonus (less than a minute remaining)


< 188h/188H 114v/114V Pos: sitting >
You sigh as you start to feel a bit tired.

< 188h/188H 114v/114V Pos: sitting >
Dzi comforts you, with an understanding look in his eye.

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing mending.

< 188h/188H 114v/114V Pos: sitting >
You stop meditating.

< 188h/188H 114v/114V Pos: sitting >
You start meditating...

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.

< 188h/188H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - scorching touch
               2 - mending
( 3rd circle)  5 - scalding blast
               2 - molevision
( 2nd circle)  1 - flameburst
( 1st circle)  6 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 4th) mending
    9 seconds:  ( 2nd) flameburst
   18 seconds:  ( 2nd) flameburst
   26 seconds:  ( 2nd) flameburst
   34 seconds:  ( 2nd) flameburst
   42 seconds:  ( 2nd) flameburst
   51 seconds:  ( 2nd) flameburst
   62 seconds:  ( 4th) scorching touch

You can memorize no more spells.

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing mending.

< 188h/188H 114v/114V Pos: sitting >

< 188h/188H 114v/114V Pos: sitting >
You stop meditating.

< 188h/188H 114v/114V Pos: sitting >

< 188h/188H 114v/114V Pos: sitting >
A Long Narrow Shaft
Obvious exits: -U# -D
Dzi (Kobold)(small) sits resting.

< 188h/188H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - scorching touch
               3 - mending
( 3rd circle)  5 - scalding blast
               2 - molevision
( 2nd circle)  1 - flameburst
( 1st circle)  6 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 2nd) flameburst
   11 seconds:  ( 2nd) flameburst
   20 seconds:  ( 2nd) flameburst
   28 seconds:  ( 2nd) flameburst
   36 seconds:  ( 2nd) flameburst
   44 seconds:  ( 2nd) flameburst
   56 seconds:  ( 4th) scorching touch

You can memorize no more spells.

< 188h/188H 114v/114V Pos: sitting >
You start meditating...

< 188h/188H 114v/114V Pos: sitting >

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.

< 188h/188H 114v/114V Pos: sitting >

< 188h/188H 114v/114V Pos: sitting >
You stop meditating.

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.

< 188h/188H 114v/114V Pos: sitting >
You start meditating...

< 188h/188H 114v/114V Pos: sitting >

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.

< 188h/188H 114v/114V Pos: sitting >
Dzi closes his book and grins malevolently.

< 188h/188H 114v/114V Pos: sitting >
Dzi clambers to his feet.

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.

< 188h/188H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - scorching touch
               3 - mending
( 3rd circle)  5 - scalding blast
               2 - molevision
( 2nd circle)  6 - flameburst
( 1st circle)  6 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    3 seconds:  ( 2nd) flameburst
   15 seconds:  ( 4th) scorching touch

You can memorize no more spells.

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.

< 188h/188H 114v/114V Pos: sitting >
You stop meditating.

< 188h/188H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - scorching touch
               3 - mending
( 3rd circle)  5 - scalding blast
               2 - molevision
( 2nd circle)  7 - flameburst
( 1st circle)  6 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    9 seconds:  ( 4th) scorching touch

You can memorize no more spells.

< 188h/188H 114v/114V Pos: sitting >
You start meditating...

< 188h/188H 114v/114V Pos: sitting >

< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing scorching touch.
You snap out of your meditative trance, memorization complete.

< 188h/188H 114v/114V Pos: sitting >
A Long Narrow Shaft
Obvious exits: -U# -D
Dzi (Kobold)(small) stands, floating here.

< 188h/188H 114v/114V Pos: sitting >
You clamber to your feet.
Dzi starts casting a spell.

< 188h/188H 114v/114V Pos: standing >
Dzi completes his spell...
Dzi utters the word 'rzzuhahz'

< 188h/188H 114v/114V Pos: standing >
You have memorized the following spells:
( 5th circle)  5 - molten spray
( 4th circle)  1 - pantherspeed
               2 - scorching touch
               3 - mending
( 3rd circle)  5 - scalding blast
               2 - molevision
( 2nd circle)  7 - flameburst
( 1st circle)  6 - ice missile
               2 - spirit armor

You can memorize no more spells.

< 188h/188H 114v/114V Pos: standing >
Dzi sits down in a comfortable spot.

< 188h/188H 114v/114V Pos: standing >
Dzi opens a spellbook and begins studying it intently.

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U# -D
Dzi (Kobold)(small) sits resting.

< 188h/188H 114v/114V Pos: standing >
You are already standing.

< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >
Autosaving...

< 188h/188H 114v/114V Pos: standing >
Dzi closes his book and grins malevolently.

< 188h/188H 114v/114V Pos: standing >
Dzi clambers to his feet.

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >
Ok.

< 188h/188H 114v/114V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Deep Within a Ravine
</map>
Deep Within a Ravine
Obvious exits: -U -D
Dzi floats in from below.

< 188h/188H 113v/114V Pos: standing >

< 188h/188H 113v/114V Pos: standing >
Ok.

< 188h/188H 113v/114V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>

<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
A stable horse is here.
Dzi floats in from below.

< 188h/188H 111v/114V Pos: standing >

< 188h/188H 111v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A blow fly who is not far off to your south.
A blood sucking mosquitoe who is not far off to your south.
A tsetse fly who is not far off to your south.
A gigantic anaconda who is not far off to your south.
A Shade who is not far off to your west.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.

< 188h/188H 111v/114V Pos: standing >

< 188h/188H 111v/114V Pos: standing >

< 188h/188H 112v/114V Pos: standing >

< 188h/188H 113v/114V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -S
Dzi enters from the north.

< 188h/188H 112v/114V Pos: standing >

< 188h/188H 112v/114V Pos: standing >

< 188h/188H 112v/114V Pos: standing >

< 188h/188H 112v/114V Pos: standing >

< 188h/188H 112v/114V Pos: standing >

< 188h/188H 112v/114V Pos: standing >
Dzi starts casting a spell.

< 188h/188H 112v/114V Pos: standing >

< 188h/188H 112v/114V Pos: standing >
A slimy snail enters from the east.

< 188h/188H 112v/114V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -N -E -S
A slimy snail oozes across a tree branch.
Dzi (Kobold)(small) stands, floating here. (Casting) 

< 188h/188H 112v/114V Pos: standing >
Dzi completes his spell...
Dzi utters the words 'qaiyjcandus zrzwunsohar'
Someone says 'Your wish is my command, Dzi!'
You quickly scan the area.
A horse who is close by to your north.
A thri-kreen detention sentry who is not far off to your north.
A blow fly who is close by to your south.
A blood sucking mosquitoe who is close by to your south.
A tsetse fly who is close by to your south.

< 188h/188H 112v/114V Pos: standing >

< 188h/188H 112v/114V Pos: standing >

< 188h/188H 112v/114V Pos: standing >

< 188h/188H 112v/114V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>

<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
A stable horse is here.
Dzi enters from the south.

< 188h/188H 110v/114V Pos: standing >

< 188h/188H 110v/114V Pos: standing >
Dzi starts casting a spell.

< 188h/188H 112v/114V Pos: standing >
Slay whom?

< 188h/188H 113v/114V Pos: standing >
Slay whom?

< 188h/188H 113v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Dzi completes his spell...
Dzi utters the words 'xarr ay ghaiz'
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?
Dzi sits down in a comfortable spot.

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
The night has begun.
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?
Dzi opens a spellbook and begins studying it intently.

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
Slay whom?

< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A tsetse fly who is close by to your south.
A tsetse fly who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A tsetse fly who is not far off to your south.
A blood sucking mosquitoe who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.

< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A tsetse fly who is not far off to your south.
A Shade who is not far off to your west.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.

< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A tsetse fly who is not far off to your south.
A Shade who is not far off to your west.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A greyish stone wall is here to the east.
A large cabin looks abandoned.
Dzi (Kobold)(small) sits resting.
A stable horse is here.

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A slimy snail who is close by to your south.
A tsetse fly who is close by to your south.
A blow fly who is not far off to your south.
A Shade who is not far off to your west.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A slimy snail who is close by to your south.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A blow fly who is not far off to your south.
A tsetse fly who is not far off to your south.
A blood sucking mosquitoe who is not far off to your south.
A Shade who is not far off to your west.
A small squirrel who is not far off above you.

< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A slimy snail who is close by to your south.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A blow fly who is not far off to your south.
A tsetse fly who is not far off to your south.
A blood sucking mosquitoe who is not far off to your south.
A Shade who is not far off to your west.
A small squirrel who is not far off above you.

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A greyish stone wall is here to the east.
A large cabin looks abandoned.
Dzi (Kobold)(small) sits resting.
A stable horse is here.

< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A slimy snail who is close by to your south.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A blow fly who is not far off to your south.
A tsetse fly who is not far off to your south.
A Shade who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.

< 188h/188H 114v/114V Pos: standing >

< 188h/188H 114v/114V Pos: standing >
Dzi closes his book and grins malevolently.

< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A slimy snail who is close by to your south.
A blow fly who is not far off to your south.
A Shade who is not far off to your west.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.

< 188h/188H 114v/114V Pos: standing >
Dzi clambers to his feet.

< 188h/188H 114v/114V Pos: standing >
Dzi nods.

< 188h/188H 114v/114V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: The Edge of a River
</map>
The Edge of a River
Obvious exits: -E -W
Dzi enters from the east.

< 188h/188H 112v/114V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: On a Flowing River
</map>

<map>
Zone: Taliccicopiid.
Room: On a Flowing River
</map>
On a Flowing River
Obvious exits: -N -E
A long steel sword is here in the dirt.
A Shade (small) stands in mid-air here.
A large bass splashes in the water.
Dzi enters from the east.

< 188h/188H 109v/114V Pos: standing >
You start chanting...

< 188h/188H 109v/114V Pos: standing >
Casting: molten spray 
Dzi gives an order to his followers.
An air elemental snaps into visibility.

< 188h/188H 110v/114V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 94 ] -=[Your blast of molten spray slams into a Shade, burning holes into his flesh.]=-
The vile creature burns and sizzles!

< 188h/188H 111v/114V Pos: standing >
A Shade misses you.
You dodge a Shade's vicious attack.
You start chanting...

< 188h/188H 112v/114V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Shade sta EP:  nasty wounds >
 A Shade attempts to flee.
A Shade leaves north.

< 188h/188H 112v/114V Pos: standing >
An air elemental fades from your mortal viewing...

< 188h/188H 112v/114V Pos: standing >
You complete your spell...
You point at a Shade.
[Damage: 80 ] -=[Your blast of molten spray slams into a Shade, burning holes into his flesh.]=-
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!