<worn as a badge> a magical obsidian badge
<worn on head> a smelly fur hat
<worn on eyes> a dirty eyepatch [superior]
<worn in ear> a masterly-crafted stone stud
<worn around neck> an unholy symbol [poor] (glowing)
<worn around neck> an unholy symbol [poor] (glowing)
<worn on body> a suit of smelly animal furs
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<held as shield> a soldier's rubber heater shield
<worn around wrist> a rusty hide wristguard
<worn on hands> a pair of brown leather gloves
<held> a squat obsidian totem
<worn on feet> a pair of fur boots
< 188h/188H 111v/114V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U
Dzi enters from the west.
< 188h/188H 110v/114V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -U -D
Dzi floats in from below.
< 188h/188H 109v/114V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -N -S -W -U -D
Dzi floats in from below.
< 188h/188H 108v/114V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U -D
Dzi floats in from below.
< 188h/188H 108v/114V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -U# -D
Dzi floats in from below.
< 188h/188H 107v/114V Pos: standing >
The boulder seems to be closed.
< 188h/188H 107v/114V Pos: standing >
You nod.
< 188h/188H 108v/114V Pos: standing >
You sit down and relax.
< 188h/188H 109v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - scorching touch
( 3rd circle) 5 - scalding blast
2 - molevision
( 1st circle) 2 - spirit armor
And you are currently memorizing the following spells:
8 seconds: ( 2nd) flameburst
14 seconds: ( 1st) ice missile
19 seconds: ( 1st) ice missile
25 seconds: ( 1st) ice missile
31 seconds: ( 1st) ice missile
43 seconds: ( 4th) mending
54 seconds: ( 4th) mending
60 seconds: ( 1st) ice missile
66 seconds: ( 1st) ice missile
78 seconds: ( 4th) mending
86 seconds: ( 2nd) flameburst
94 seconds: ( 2nd) flameburst
102 seconds: ( 2nd) flameburst
111 seconds: ( 2nd) flameburst
119 seconds: ( 2nd) flameburst
127 seconds: ( 2nd) flameburst
139 seconds: ( 4th) scorching touch
You can memorize no more spells.
You continue your study.
< 188h/188H 109v/114V Pos: sitting >
Dzi sits down in a comfortable spot.
< 188h/188H 111v/114V Pos: sitting >
Dzi opens a spellbook and begins studying it intently.
< 188h/188H 112v/114V Pos: sitting >
You start meditating...
< 188h/188H 113v/114V Pos: sitting >
You have finished memorizing flameburst.
< 188h/188H 114v/114V Pos: sitting >
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.
< 188h/188H 114v/114V Pos: sitting >
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.
< 188h/188H 114v/114V Pos: sitting >
You should level anytime now!
< 188h/188H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - scorching touch
( 3rd circle) 5 - scalding blast
2 - molevision
( 2nd circle) 1 - flameburst
( 1st circle) 3 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 1st) ice missile
14 seconds: ( 4th) mending
25 seconds: ( 4th) mending
31 seconds: ( 1st) ice missile
37 seconds: ( 1st) ice missile
49 seconds: ( 4th) mending
57 seconds: ( 2nd) flameburst
65 seconds: ( 2nd) flameburst
73 seconds: ( 2nd) flameburst
82 seconds: ( 2nd) flameburst
90 seconds: ( 2nd) flameburst
98 seconds: ( 2nd) flameburst
110 seconds: ( 4th) scorching touch
You can memorize no more spells.
< 188h/188H 114v/114V Pos: sitting >
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing mending.
< 188h/188H 114v/114V Pos: sitting >
Score information for Duac
Level: 25 Race: Kobold Class: Shaman Sex: Male
Hit points: 188(188) Moves: 114(114)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Sitting around, resting.
Memorizing Meditating
Frags: +0.00 Deaths: 1
Enchantments: Ultravision Armor Levitation
Combat Pulse: 13 Spell Pulse: 0.70
Leaderboard Points: 251
Active Spells:
--------------
spirit armor (21 minutes)
levitate (12 minutes)
well-rested bonus (less than a minute remaining)
< 188h/188H 114v/114V Pos: sitting >
You sigh as you start to feel a bit tired.
< 188h/188H 114v/114V Pos: sitting >
Dzi comforts you, with an understanding look in his eye.
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing mending.
< 188h/188H 114v/114V Pos: sitting >
You stop meditating.
< 188h/188H 114v/114V Pos: sitting >
You start meditating...
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing ice missile.
< 188h/188H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - scorching touch
2 - mending
( 3rd circle) 5 - scalding blast
2 - molevision
( 2nd circle) 1 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 4th) mending
9 seconds: ( 2nd) flameburst
18 seconds: ( 2nd) flameburst
26 seconds: ( 2nd) flameburst
34 seconds: ( 2nd) flameburst
42 seconds: ( 2nd) flameburst
51 seconds: ( 2nd) flameburst
62 seconds: ( 4th) scorching touch
You can memorize no more spells.
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing mending.
< 188h/188H 114v/114V Pos: sitting >
< 188h/188H 114v/114V Pos: sitting >
You stop meditating.
< 188h/188H 114v/114V Pos: sitting >
< 188h/188H 114v/114V Pos: sitting >
A Long Narrow Shaft
Obvious exits: -U# -D
Dzi (Kobold)(small) sits resting.
< 188h/188H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - scorching touch
3 - mending
( 3rd circle) 5 - scalding blast
2 - molevision
( 2nd circle) 1 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
3 seconds: ( 2nd) flameburst
11 seconds: ( 2nd) flameburst
20 seconds: ( 2nd) flameburst
28 seconds: ( 2nd) flameburst
36 seconds: ( 2nd) flameburst
44 seconds: ( 2nd) flameburst
56 seconds: ( 4th) scorching touch
You can memorize no more spells.
< 188h/188H 114v/114V Pos: sitting >
You start meditating...
< 188h/188H 114v/114V Pos: sitting >
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.
< 188h/188H 114v/114V Pos: sitting >
< 188h/188H 114v/114V Pos: sitting >
You stop meditating.
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.
< 188h/188H 114v/114V Pos: sitting >
You start meditating...
< 188h/188H 114v/114V Pos: sitting >
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.
< 188h/188H 114v/114V Pos: sitting >
Dzi closes his book and grins malevolently.
< 188h/188H 114v/114V Pos: sitting >
Dzi clambers to his feet.
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.
< 188h/188H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - scorching touch
3 - mending
( 3rd circle) 5 - scalding blast
2 - molevision
( 2nd circle) 6 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
3 seconds: ( 2nd) flameburst
15 seconds: ( 4th) scorching touch
You can memorize no more spells.
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing flameburst.
< 188h/188H 114v/114V Pos: sitting >
You stop meditating.
< 188h/188H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - scorching touch
3 - mending
( 3rd circle) 5 - scalding blast
2 - molevision
( 2nd circle) 7 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
And you are currently memorizing the following spells:
9 seconds: ( 4th) scorching touch
You can memorize no more spells.
< 188h/188H 114v/114V Pos: sitting >
You start meditating...
< 188h/188H 114v/114V Pos: sitting >
< 188h/188H 114v/114V Pos: sitting >
You have finished memorizing scorching touch.
You snap out of your meditative trance, memorization complete.
< 188h/188H 114v/114V Pos: sitting >
A Long Narrow Shaft
Obvious exits: -U# -D
Dzi (Kobold)(small) stands, floating here.
< 188h/188H 114v/114V Pos: sitting >
You clamber to your feet.
Dzi starts casting a spell.
< 188h/188H 114v/114V Pos: standing >
Dzi completes his spell...
Dzi utters the word 'rzzuhahz'
< 188h/188H 114v/114V Pos: standing >
You have memorized the following spells:
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
2 - scorching touch
3 - mending
( 3rd circle) 5 - scalding blast
2 - molevision
( 2nd circle) 7 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
You can memorize no more spells.
< 188h/188H 114v/114V Pos: standing >
Dzi sits down in a comfortable spot.
< 188h/188H 114v/114V Pos: standing >
Dzi opens a spellbook and begins studying it intently.
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
A Long Narrow Shaft
Obvious exits: -U# -D
Dzi (Kobold)(small) sits resting.
< 188h/188H 114v/114V Pos: standing >
You are already standing.
< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
Autosaving...
< 188h/188H 114v/114V Pos: standing >
Dzi closes his book and grins malevolently.
< 188h/188H 114v/114V Pos: standing >
Dzi clambers to his feet.
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
Ok.
< 188h/188H 114v/114V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: Deep Within a Ravine
</map>
Deep Within a Ravine
Obvious exits: -U -D
Dzi floats in from below.
< 188h/188H 113v/114V Pos: standing >
< 188h/188H 113v/114V Pos: standing >
Ok.
< 188h/188H 113v/114V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
A stable horse is here.
Dzi floats in from below.
< 188h/188H 111v/114V Pos: standing >
< 188h/188H 111v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A blow fly who is not far off to your south.
A blood sucking mosquitoe who is not far off to your south.
A tsetse fly who is not far off to your south.
A gigantic anaconda who is not far off to your south.
A Shade who is not far off to your west.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 188h/188H 111v/114V Pos: standing >
< 188h/188H 111v/114V Pos: standing >
< 188h/188H 112v/114V Pos: standing >
< 188h/188H 113v/114V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -S
Dzi enters from the north.
< 188h/188H 112v/114V Pos: standing >
< 188h/188H 112v/114V Pos: standing >
< 188h/188H 112v/114V Pos: standing >
< 188h/188H 112v/114V Pos: standing >
< 188h/188H 112v/114V Pos: standing >
< 188h/188H 112v/114V Pos: standing >
Dzi starts casting a spell.
< 188h/188H 112v/114V Pos: standing >
< 188h/188H 112v/114V Pos: standing >
A slimy snail enters from the east.
< 188h/188H 112v/114V Pos: standing >
A Confusing Path through the Forest
Obvious exits: -N -E -S
A slimy snail oozes across a tree branch.
Dzi (Kobold)(small) stands, floating here. (Casting)
< 188h/188H 112v/114V Pos: standing >
Dzi completes his spell...
Dzi utters the words 'qaiyjcandus zrzwunsohar'
Someone says 'Your wish is my command, Dzi!'
You quickly scan the area.
A horse who is close by to your north.
A thri-kreen detention sentry who is not far off to your north.
A blow fly who is close by to your south.
A blood sucking mosquitoe who is close by to your south.
A tsetse fly who is close by to your south.
< 188h/188H 112v/114V Pos: standing >
< 188h/188H 112v/114V Pos: standing >
< 188h/188H 112v/114V Pos: standing >
< 188h/188H 112v/114V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
A stable horse is here.
Dzi enters from the south.
< 188h/188H 110v/114V Pos: standing >
< 188h/188H 110v/114V Pos: standing >
Dzi starts casting a spell.
< 188h/188H 112v/114V Pos: standing >
Slay whom?
< 188h/188H 113v/114V Pos: standing >
Slay whom?
< 188h/188H 113v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Dzi completes his spell...
Dzi utters the words 'xarr ay ghaiz'
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
Dzi sits down in a comfortable spot.
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
The night has begun.
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
Dzi opens a spellbook and begins studying it intently.
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
Slay whom?
< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A tsetse fly who is close by to your south.
A tsetse fly who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A tsetse fly who is not far off to your south.
A blood sucking mosquitoe who is not far off to your south.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A tsetse fly who is not far off to your south.
A Shade who is not far off to your west.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A tsetse fly who is not far off to your south.
A Shade who is not far off to your west.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A greyish stone wall is here to the east.
A large cabin looks abandoned.
Dzi (Kobold)(small) sits resting.
A stable horse is here.
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A slimy snail who is close by to your south.
A tsetse fly who is close by to your south.
A blow fly who is not far off to your south.
A Shade who is not far off to your west.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A slimy snail who is close by to your south.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A blow fly who is not far off to your south.
A tsetse fly who is not far off to your south.
A blood sucking mosquitoe who is not far off to your south.
A Shade who is not far off to your west.
A small squirrel who is not far off above you.
< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A slimy snail who is close by to your south.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A blow fly who is not far off to your south.
A tsetse fly who is not far off to your south.
A blood sucking mosquitoe who is not far off to your south.
A Shade who is not far off to your west.
A small squirrel who is not far off above you.
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A greyish stone wall is here to the east.
A large cabin looks abandoned.
Dzi (Kobold)(small) sits resting.
A stable horse is here.
< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A slimy snail who is close by to your south.
A blow fly who is close by to your south.
A tsetse fly who is close by to your south.
A blow fly who is not far off to your south.
A tsetse fly who is not far off to your south.
A Shade who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
< 188h/188H 114v/114V Pos: standing >
< 188h/188H 114v/114V Pos: standing >
Dzi closes his book and grins malevolently.
< 188h/188H 114v/114V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A slimy snail who is close by to your south.
A blow fly who is not far off to your south.
A Shade who is not far off to your west.
A large bass who is not far off to your west.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.
< 188h/188H 114v/114V Pos: standing >
Dzi clambers to his feet.
< 188h/188H 114v/114V Pos: standing >
Dzi nods.
< 188h/188H 114v/114V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: The Edge of a River
</map>
The Edge of a River
Obvious exits: -E -W
Dzi enters from the east.
< 188h/188H 112v/114V Pos: standing >
<map>
Zone: Taliccicopiid.
Room: On a Flowing River
</map>
<map>
Zone: Taliccicopiid.
Room: On a Flowing River
</map>
On a Flowing River
Obvious exits: -N -E
A long steel sword is here in the dirt.
A Shade (small) stands in mid-air here.
A large bass splashes in the water.
Dzi enters from the east.
< 188h/188H 109v/114V Pos: standing >
You start chanting...
< 188h/188H 109v/114V Pos: standing >
Casting: molten spray
Dzi gives an order to his followers.
An air elemental snaps into visibility.
< 188h/188H 110v/114V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 94 ] -=[Your blast of molten spray slams into a Shade, burning holes into his flesh.]=-
The vile creature burns and sizzles!
< 188h/188H 111v/114V Pos: standing >
A Shade misses you.
You dodge a Shade's vicious attack.
You start chanting...
< 188h/188H 112v/114V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Shade sta EP: nasty wounds >
A Shade attempts to flee.
A Shade leaves north.
< 188h/188H 112v/114V Pos: standing >
An air elemental fades from your mortal viewing...
< 188h/188H 112v/114V Pos: standing >
You complete your spell...
You point at a Shade.
[Damage: 80 ] -=[Your blast of molten spray slams into a Shade, burning holes into his flesh.]=-
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!