<worn as a badge> badge of the Darvanu
<worn on eyes> a sand visor [superior]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn in ear> a pair of silver earrings with red rubies
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a goblin unholy symbol [superior] (glowing)
<worn on body> an unique glass chainmail
<worn about body> a thin batwing cloak
<worn on back> a large leather backpack
<worn about waist> a black leather belt fastened by golden buckles [superior]
<worn on belt buckle>lucky alchemist sack
<worn on arms> some tree bark sleeves [poor]
<held as shield> a small round wooden shield
<worn around wrist> an orc-skin wrist protector [poor] [82%]
<worn on hands> some sparkling marble talons
<worn on finger> a thick bone ring [superior] (glowing)
<worn on finger> a gold ring with diamonds (illuminating)
<primary weapon> a mining pick [28%]
<worn on legs> a pair of studded leather leggings
<worn on feet> some boots of forest running [superior]
A battle scarred seagull who is rather far off to your east.
A swallow who is in the distance to your east.
A weevil who is close by to your south.
A mistgrave hare who is close by to your south.
A rather buff looking deer who is close by to your south.
A swallow who is close by to your south.
A peasant commoner who is rather far off to your south.
A wandering merchant who is rather far off to your south.
A small villager who is rather far off to your south.
A wandering adventurer who is in the distance to your south.
A muscular villager who is in the distance to your south.
< 335h/335H 125v/134V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A majestic bluejay circles here looking for food.
A weevil walks on the ground here looking for food.
A mistgrave hare hops around here looking for food.
A rather buff looking deer moves about here.
A swallow flys here looking for food.
< 335h/335H 125v/134V Pos: standing >
You quickly scan the area.
A swift who is close by to your north.
A humming bird who is close by to your north.
A swift who is close by to your north.
A mistgrave hare who is close by to your north.
A doe who is close by to your east.
A cute fuzzy squirrel who is close by to your east.
An immature leucrotta who is close by to your east.
A majestic bluejay who is close by to your east.
A small sparrow who is close by to your east.
A humming bird who is close by to your east.
A rather buff looking deer who is not far off to your east.
A hostile woodchuck who is not far off to your east.
A majestic bluejay who is a brief walk away to your east.
A cute fuzzy squirrel who is a brief walk away to your east.
A mistgrave hare who is a brief walk away to your east.
A small sparrow who is a brief walk away to your east.
An evil looking crow who is rather far off to your east.
A robin who is in the distance to your east.
A wandering merchant who is a brief walk away to your south.
A peasant commoner who is a brief walk away to your south.
A young villager who is a brief walk away to your south.
A small villager who is a brief walk away to your south.
A young villager who is rather far off to your south.
A wandering adventurer who is rather far off to your south.
A muscular villager who is rather far off to your south.
< 335h/335H 126v/134V Pos: standing >
A weevil leaves east.
a Well Traveled Path
Obvious exits: -N -S -W
< 335h/335H 126v/134V Pos: standing >
You quickly scan the area.
A majestic bluejay who is close by to your north.
A mistgrave hare who is close by to your north.
A swallow who is close by to your north.
A cute fuzzy squirrel who is not far off to your north.
A mother deer who is not far off to your north.
A humming bird who is not far off to your north.
A swift who is not far off to your north.
A peasant commoner who is not far off to your south.
A wandering merchant who is not far off to your south.
A peasant commoner who is not far off to your south.
A traveling merchant who is not far off to your south.
A young villager who is not far off to your south.
A small villager who is not far off to your south.
A wandering adventurer who is a brief walk away to your south.
A traveling merchant who is close by to your west.
A small villager who is not far off to your west.
A traveling adventurer who is not far off to your west.
A village commoner who is a brief walk away to your west.
A muscular villager who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A village warrior who is rather far off to your west.
A small child who is rather far off to your west.
A village champion who is rather far off to your west.
< 335h/335H 126v/134V Pos: standing >
You quickly scan the area.
A majestic bluejay who is close by to your north.
A rather buff looking deer who is close by to your north.
A swift who is not far off to your north.
A cute fuzzy squirrel who is not far off to your north.
A mother deer who is not far off to your north.
A humming bird who is not far off to your north.
A swift who is not far off to your north.
A mistgrave hare who is not far off to your north.
A swift who is not far off to your north.
A wandering merchant who is not far off to your south.
A peasant commoner who is not far off to your south.
A traveling merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A small villager who is not far off to your south.
A young villager who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A traveling merchant who is close by to your west.
A small child who is not far off to your west.
A traveling adventurer who is not far off to your west.
A peasant commoner who is not far off to your west.
A village commoner who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A small child who is rather far off to your west.
A village commoner who is rather far off to your west.
A village champion who is rather far off to your west.
< 335h/335H 127v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
< 335h/335H 126v/134V Pos: standing >
You quickly scan the area.
An immature leucrotta who is not far off to your north.
A mistgrave hare who is not far off to your north.
A rather buff looking deer who is not far off to your north.
A swallow who is not far off to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A mother deer who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A peasant commoner who is close by to your south.
A peasant commoner who is close by to your south.
A traveling merchant who is close by to your south.
A young villager who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.
A wandering adventurer who is not far off to your south.
A muscular villager who is not far off to your south.
< 335h/335H 126v/134V Pos: standing >
You quickly scan the area.
An immature leucrotta who is not far off to your north.
A majestic bluejay who is not far off to your north.
A mistgrave hare who is not far off to your north.
A swallow who is not far off to your north.
A mother deer who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A peasant commoner who is close by to your south.
A wandering merchant who is close by to your south.
A peasant commoner who is close by to your south.
A young villager who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.
A wandering adventurer who is not far off to your south.
< 335h/335H 127v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 335h/335H 126v/134V Pos: standing >
You quickly scan the area.
An immature leucrotta who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A rather buff looking deer who is a brief walk away to your north.
A swallow who is a brief walk away to your north.
A swift who is rather far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A mother deer who is rather far off to your north.
A humming bird who is rather far off to your north.
A swift who is rather far off to your north.
A young villager who is close by to your south.
A wandering adventurer who is close by to your south.
A muscular villager who is close by to your south.
< 335h/335H 126v/134V Pos: standing >
You quickly scan the area.
A majestic bluejay who is a brief walk away to your north.
A rather buff looking deer who is a brief walk away to your north.
A swift who is rather far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A mother deer who is rather far off to your north.
A humming bird who is rather far off to your north.
A swift who is rather far off to your north.
A swift who is rather far off to your north.
A wandering adventurer who is close by to your south.
A muscular villager who is close by to your south.
< 335h/335H 127v/134V Pos: standing >
A wandering merchant leaves north.
< 335h/335H 128v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
< 335h/335H 129v/134V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A swift who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A majestic bluejay who is rather far off to your north.
A swift who is rather far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A mother deer who is rather far off to your north.
A swift who is rather far off to your north.
A wandering adventurer who is close by to your south.
A muscular villager who is close by to your south.
< 335h/335H 131v/134V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A swift who is a brief walk away to your north.
A rather buff looking deer who is a brief walk away to your north.
A swift who is rather far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A mother deer who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A wandering adventurer who is close by to your south.
A muscular villager who is close by to your south.
< 335h/335H 132v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
< 335h/335H 131v/134V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A peasant commoner who is close by to your north.
A traveling merchant who is close by to your north.
A young villager who is close by to your north.
A swift who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A rather buff looking deer who is rather far off to your north.
A swallow who is rather far off to your north.
A majestic bluejay who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A wandering adventurer who is close by to your west.
A village commoner who is close by to your west.
A pudgy commoner who is not far off to your west.
A traveling adventurer who is not far off to your west.
< 335h/335H 131v/134V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A wandering merchant who is close by to your north.
A peasant commoner who is close by to your north.
A young villager who is close by to your north.
A small villager who is close by to your north.
A wandering merchant who is not far off to your north.
An immature leucrotta who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A rather buff looking deer who is rather far off to your north.
A swallow who is rather far off to your north.
A majestic bluejay who is in the distance to your north.
A swift who is in the distance to your north.
A humming bird who is in the distance to your north.
A swift who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A wandering adventurer who is close by to your west.
A village commoner who is close by to your west.
A small villager who is close by to your west.
A pudgy commoner who is not far off to your west.
A traveling adventurer who is not far off to your west.
< 335h/335H 132v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
< 335h/335H 132v/134V Pos: standing >
You quickly scan the area.
A young villager who is close by to your east.
A wandering adventurer who is close by to your east.
A muscular villager who is close by to your east.
A pudgy commoner who is close by to your west.
A traveling adventurer who is close by to your west.
< 335h/335H 132v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
< 335h/335H 130v/134V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A wandering adventurer who is close by to your east.
A young villager who is not far off to your east.
A wandering adventurer who is not far off to your east.
A muscular villager who is not far off to your east.
< 335h/335H 130v/134V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A wandering adventurer who is close by to your east.
A village commoner who is close by to your east.
A small villager who is close by to your east.
A muscular villager who is not far off to your east.
< 335h/335H 130v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A bent scrap of electrum has been left here.
A large silver fragment has been left here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
< 335h/335H 130v/134V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your south.
A traveling adventurer who is close by to your south.
A tiny infant who is close by above you.
< 335h/335H 131v/134V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your south.
A tiny infant who is close by above you.
< 335h/335H 131v/134V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 132v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A bent scrap of electrum has been left here.
A large silver fragment has been left here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
< 335h/335H 131v/134V Pos: standing >
A village commoner leaves south.
< 335h/335H 131v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
< 335h/335H 130v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A bent scrap of electrum has been left here.
A large silver fragment has been left here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
< 335h/335H 129v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 127v/134V Pos: standing >
< 335h/335H 130v/134V Pos: standing >
A Room of Peace
Obvious exits: -N
A Kobold (small) stands here.(Red Aura)
< 335h/335H 130v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 130v/134V Pos: standing >
< 335h/335H 133v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
Score information for Que
Level: 31 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 335(335) Moves: 134(134)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +1.00 Deaths: 1
Detecting: Invisible Evil Heat
Enchantments: Ultravision Farsee Fly Armor Haste Invisibility Levitation
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 413
Active Spells:
--------------
improved invisibility (13 minutes)
levitate (21 minutes)
haste (6 minutes)
armor (9 minutes)
accelerated healing (31 minutes)
vitality (5 minutes)
detect invisibility (18 minutes)
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
The door is open.
A Room of Peace
You extend your sights southward.
It's too difficult to see anything in that direction.
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
Score information for Que
Level: 31 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 335(335) Moves: 134(134)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +1.00 Deaths: 1
Detecting: Invisible Evil Heat
Enchantments: Ultravision Farsee Fly Armor Haste Invisibility Levitation
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 413
Active Spells:
--------------
improved invisibility (11 minutes)
levitate (19 minutes)
haste (4 minutes)
armor (7 minutes)
accelerated healing (29 minutes)
vitality (3 minutes)
detect invisibility (16 minutes)
< 335h/335H 134v/134V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 335h/335H 134v/134V Pos: standing >
A Kobold enters from the south.
< 335h/335H 134v/134V Pos: standing >
A Kobold leaves down.
< 335h/335H 134v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A bent scrap of electrum has been left here.
A large silver fragment has been left here.
Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
< 335h/335H 133v/134V Pos: standing >
A wandering adventurer leaves south.
< 335h/335H 133v/134V Pos: standing >
A village commoner leaves south.
< 335h/335H 133v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
< 335h/335H 131v/134V Pos: standing >
A pudgy commoner enters from the east.
< 335h/335H 131v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.
< 335h/335H 131v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A young villager wanders here, singing songs of joy.
A Kobold (small) sits resting.(Red Aura)
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
< 335h/335H 132v/134V Pos: standing >
A peasant commoner enters from the west.
< 335h/335H 132v/134V Pos: standing >
A village commoner enters from the west.
< 335h/335H 132v/134V Pos: standing >
A traveling merchant enters from the north.
< 335h/335H 132v/134V Pos: standing >
A village commoner leaves west.
< 335h/335H 132v/134V Pos: standing >
A wandering merchant leaves west.
< 335h/335H 132v/134V Pos: standing >
A peasant commoner leaves west.
< 335h/335H 132v/134V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 335h/335H 132v/134V Pos: standing >
Autosaving...
< 335h/335H 132v/134V Pos: standing >
A muscular villager enters from the north.
< 335h/335H 134v/134V Pos: standing >
You start chanting...
You snap into visibility.
< 335h/335H 134v/134V Pos: standing >
You complete your spell...
[Damage: 159 ] Your giant fist of force causes a Kobold to stagger in agony!
A Kobold, looking very frustrated, packs up his book.
< 335h/335H 134v/134V Pos: standing >
You start chanting...
< 335h/335H 134v/134V Pos: standing >
You complete your spell...
[Damage: 10 ] The lightning bolt hits a Kobold with full impact.
A Kobold's amber-colored rod exploded spreading charges of electrical energy!
A Kobold's some frost-rimed bronze boots exploded spreading charges of electrical energy!
A Kobold is dead! R.I.P.
You receive your share of experience.