The death of [24 Sorcerer] Matikai (Kobold)

in a Well Traveled Path

from the perspective of [24 Sorcerer] Matikai (Kobold)

<worn as a badge>    badge of the Darvanu
<worn on head>       a skin-wrapped limestone cap
<worn on eyes>       a light brass visor
<worn on face>       a well-used bronze veil
<worn around neck>   a light blue scarf [78%]
<worn around neck>   a light blue scarf
<worn on body>       a magical hemp platemail
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some icy rubber claws
<worn on legs>       a pair of studded leather leggings

a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.

< 152h/152H 107v/114V Pos: standing >
You start chanting...

< 152h/152H 109v/114V Pos: standing >
Casting: shocking grasp 

< 152h/152H 111v/114V Pos: standing >
You complete your spell...
[Damage: 32 ] -=[You get a good hold of a traveling merchant and shock her.]=-
You dodge a traveling merchant's vicious attack.
-=[A traveling merchant's kick hits you in your side.]=-

< 146h/152H 111v/114V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You start chanting...

< 146h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 34 ] -=[You get a good hold of a traveling merchant and shock her.]=-

< 146h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You start chanting...

< 146h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You dodge a traveling merchant's vicious attack.
-=[A traveling merchant's fine punch strikes you.]=-

< 134h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Casting: shocking grasp 

< 134h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 69 ] -=[You get a good hold of a traveling merchant and shock her.]=-

< 134h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A traveling merchant dodges your futile attack.

< 134h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 134h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Casting: shocking grasp 

< 134h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 45 ] -=[You get a good hold of a traveling merchant and shock her.]=-
You dodge a traveling merchant's vicious attack.
A traveling merchant misses you.
-=[A traveling merchant's sweep catches you in the side and you almost stumble.]=-

< 124h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 124h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 21 ] -=[You get a good hold of a traveling merchant and shock her.]=-

< 124h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  awful >
 You start chanting...

< 124h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  awful >
 You dodge a traveling merchant's vicious attack.
A traveling merchant misses you.

< 124h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 30 ] -=[You get a good hold of a traveling merchant and shock her.]=-

< 124h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  awful >
 You start chanting...

< 124h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  awful >
 Casting: lightning bolt 

< 124h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  awful >
 A young villager leaves east.

< 124h/152H 112v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 11 ] -=[The lightning bolt hits a traveling merchant with full impact.]=-
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling merchant dies in agony.

< 124h/152H 112v/114V Pos: standing >
A village commoner enters from the east.

< 124h/152H 112v/114V Pos: standing >
A young villager leaves east.

< 124h/152H 112v/114V Pos: standing >
It appears to be the corpse of a traveling merchant.
a few coins

< 124h/152H 112v/114V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 20 gold coins. 

< 124h/152H 112v/114V Pos: standing >
Ok.
You put 0 platinum, 20 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 124h/152H 112v/114V Pos: standing >
You are almost ready to attain your next level!

< 124h/152H 112v/114V Pos: standing >
Saving Matikai.

< 124h/152H 113v/114V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A pudgy commoner wanders here looking for something to eat.

< 124h/152H 111v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 124h/152H 112v/114V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A bent scrap of electrum has been left here.
A large silver fragment has been left here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.

< 124h/152H 110v/114V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 124h/152H 109v/114V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 124h/152H 109v/114V Pos: standing >

		Character attributes for Matikai

Level: 23   Race: Kobold   Class: Sorcerer 
Age: 17 yrs / 0 mths  Height: 42 inches Weight: 57 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  81 ( 90)    Pow:  87 ( 92)
Dex:  95 ( 86)    Int: 126 (101)   
Agi: 110 ( 92)    Wis:  95 ( 91)
Con:  89 ( 94)    Cha:  89 ( 89)   Luk:  96 ( 96)
Equipped Items:  16     Carried weight:   50

Armor Points: -86  Reduces melee damage taken by 8.6% 
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[slightly above average]

Load carried: Light

< 126h/152H 112v/114V Pos: standing >
You sit down and relax.

< 127h/152H 112v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 3rd) shocking grasp
   17 seconds:  ( 3rd) shocking grasp
   26 seconds:  ( 3rd) shocking grasp
   35 seconds:  ( 3rd) shocking grasp
   43 seconds:  ( 3rd) shocking grasp
   52 seconds:  ( 3rd) shocking grasp
   62 seconds:  ( 4th) lightning bolt

You can memorize 4 5th circle spell(s).
You continue your study.

< 127h/152H 113v/114V Pos: sitting >
You start meditating...

< 127h/152H 113v/114V Pos: sitting >

< 131h/152H 114v/114V Pos: sitting >
You are already meditating.

< 131h/152H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 135h/152H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 138h/152H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 146h/152H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 150h/152H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 152h/152H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 152h/152H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 152h/152H 114v/114V Pos: sitting >
You clamber to your feet.

< 152h/152H 114v/114V Pos: standing >

< 152h/152H 114v/114V Pos: standing >
A Room of Peace
Obvious exits: -North

< 152h/152H 114v/114V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 152h/152H 113v/114V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A bent scrap of electrum has been left here.
A large silver fragment has been left here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.

< 152h/152H 112v/114V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.

< 152h/152H 110v/114V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.

< 152h/152H 111v/114V Pos: standing >
A traveling adventurer leaves west.

< 152h/152H 112v/114V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.

< 152h/152H 110v/114V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 152h/152H 110v/114V Pos: standing >
A small villager enters from the south.

< 152h/152H 111v/114V Pos: standing >
A young villager leaves north.

< 152h/152H 113v/114V Pos: standing >
You start chanting...
A wandering merchant suddenly attacks YOU!
-=[A wandering merchant's fine punch strikes you hard.]=-

< 137h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: merchant sta EP: excellent >
 You complete your spell...
[Damage: 39 ] -=[You get a good hold of a wandering merchant and shock him.]=-

< 137h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You start chanting...

< 137h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 -=[A wandering merchant's fine punch strikes you hard.]=-
-=[A wandering merchant's fine punch strikes you hard.]=-

< 111h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 27 ] -=[You get a good hold of a wandering merchant and shock him.]=-

< 111h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 A wandering merchant enters from the north.

< 111h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You start chanting...

< 111h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 
< 111h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 36 ] -=[You get a good hold of a wandering merchant and shock him.]=-

< 111h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 A wandering merchant leaves south.

< 111h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You dodge a wandering merchant's vicious attack.
-=[A wandering merchant's kick crashes into your chest.]=-
You start chanting...

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 42 ] -=[You get a good hold of a wandering merchant and shock him.]=-

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You miss a wandering merchant.

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A small villager leaves south.

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 Shadows stretch across the land as the sun limps towards the horizon.

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 36 ] -=[You get a good hold of a wandering merchant and shock him.]=-

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You dodge a wandering merchant's vicious attack.
You dodge a wandering merchant's vicious attack.

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 33 ] -=[You get a good hold of a wandering merchant and shock him.]=-

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You don't have that spell memorized.

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You don't have that spell memorized.

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You don't have that spell memorized.

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You dodge a wandering merchant's vicious attack.
A wandering merchant misses you with his clumsy kick at your chest.

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You miss a wandering merchant.

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 Casting: lightning bolt 

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 33 ] -=[The lightning bolt hits a wandering merchant with full impact.]=-

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  awful >
 You start chanting...

< 103h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  awful >
 -=[A wandering merchant's fine punch strikes you hard.]=-
-=[A wandering merchant's fine punch strikes you very hard.]=-

< 79h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  awful >
 Casting: lightning bolt 

< 79h/152H 114v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 30 ] -=[The lightning bolt hits a wandering merchant with full impact.]=-
A wandering merchant is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
A wandering merchant's death cry reverberates in your head as he falls to the ground.

< 85h/158H 114v/114V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 85h/158H 114v/114V Pos: standing >
It appears to be the corpse of a wandering merchant.
a few coins

< 85h/158H 114v/114V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 19 gold coins. 

< 85h/158H 114v/114V Pos: standing >
Ok.
You put 0 platinum, 19 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 85h/158H 114v/114V Pos: standing >

		Character attributes for Matikai

Level: 24   Race: Kobold   Class: Sorcerer 
Age: 17 yrs / 0 mths  Height: 42 inches Weight: 57 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  81 ( 90)    Pow:  87 ( 92)
Dex:  95 ( 86)    Int: 126 (101)   
Agi: 110 ( 92)    Wis:  95 ( 91)
Con:  89 ( 94)    Cha:  89 ( 89)   Luk:  96 ( 96)
Equipped Items:  16     Carried weight:   50

Armor Points: -86  Reduces melee damage taken by 8.6% 
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[slightly above average]

Load carried: Light

< 85h/158H 114v/114V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.

< 85h/158H 112v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 85h/158H 112v/114V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.

< 85h/158H 110v/114V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.

< 85h/158H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 85h/158H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 85h/158H 108v/114V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A bent scrap of electrum has been left here.
A large silver fragment has been left here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.

< 85h/158H 107v/114V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 86h/158H 106v/114V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North

< 86h/158H 106v/114V Pos: standing >

< 102h/158H 114v/114V Pos: standing >

< 108h/158H 114v/114V Pos: standing >

< 114h/158H 114v/114V Pos: standing >

< 119h/158H 114v/114V Pos: standing >

< 122h/158H 114v/114V Pos: standing >

< 124h/158H 114v/114V Pos: standing >
A Room of Peace
Obvious exits: -North

< 132h/158H 114v/114V Pos: standing >
Autosaving...

< 146h/158H 114v/114V Pos: standing >

< 154h/158H 114v/114V Pos: standing >

< 158h/158H 114v/114V Pos: standing >

< 158h/158H 114v/114V Pos: standing >

< 158h/158H 114v/114V Pos: standing >

< 158h/158H 114v/114V Pos: standing >

< 158h/158H 114v/114V Pos: standing >
A Room of Peace
Obvious exits: -North

< 158h/158H 114v/114V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.

< 158h/158H 113v/114V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A bent scrap of electrum has been left here.
A large silver fragment has been left here.
Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.

< 158h/158H 112v/114V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
[2] The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.

< 158h/158H 112v/114V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
The corpse of a traveling merchant is lying here.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.

< 158h/158H 110v/114V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.

< 158h/158H 109v/114V Pos: standing >
A young villager enters from the west.

< 158h/158H 110v/114V Pos: standing >
You don't have that spell memorized.

< 158h/158H 113v/114V Pos: standing >
You sit down and relax.

< 158h/158H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  3 - lightning bolt
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 3rd) shocking grasp
   17 seconds:  ( 3rd) shocking grasp
   25 seconds:  ( 3rd) shocking grasp
   34 seconds:  ( 3rd) shocking grasp
   42 seconds:  ( 3rd) shocking grasp
   51 seconds:  ( 3rd) shocking grasp
   60 seconds:  ( 4th) lightning bolt
   70 seconds:  ( 4th) lightning bolt

You can memorize 1 3rd, 1 4th and 4 5th circle spell(s).
You continue your study.

< 158h/158H 114v/114V Pos: sitting >
You start meditating...

< 158h/158H 114v/114V Pos: sitting >
A traveling merchant leaves north.

< 158h/158H 114v/114V Pos: sitting >
You are memorizing levitate, which will take about 9 seconds.

< 158h/158H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 158h/158H 114v/114V Pos: sitting >
You have just begun the trek to your next level!

< 158h/158H 114v/114V Pos: sitting >
A peasant commoner enters from the west.

< 158h/158H 114v/114V Pos: sitting >
You are memorizing shocking grasp, which will take about 8 seconds.

< 158h/158H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 158h/158H 114v/114V Pos: sitting >
A village commoner enters from the west.

< 158h/158H 114v/114V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                 
cone of cold               
dimension door             
minor globe of invulnerability  
slowness                   

6th CIRCLE:
color spray                
feeblemind                 
fireball                   
fireshield                 
ice storm                  
teleport                   

7th CIRCLE:
bigbys clenched fist       
detect invisibility        
haste                      
improved invisibility      
power word blind           
power word stun            
reveal true name           

8th CIRCLE:
dispel invisible           
fly                        
immolate                   
power word kill            
shadow shield              

9th CIRCLE:
electrical execution       
incendiary cloud           
mass invisibility          
prismatic ray              
relocate                   

10th CIRCLE:
bigbys crushing hand       
chain lightning            
meteorswarm                

11th CIRCLE:
enlarge                    
reduce                     
solbeeps missile barrage   

12th CIRCLE:
deflect                    
globe of invulnerability   


< 158h/158H 114v/114V Pos: sitting >

		Character attributes for Matikai

Level: 24   Race: Kobold   Class: Sorcerer 
Age: 17 yrs / 0 mths  Height: 42 inches Weight: 57 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  81 ( 90)    Pow:  87 ( 92)
Dex:  95 ( 86)    Int: 126 (101)   
Agi: 110 ( 92)    Wis:  95 ( 91)
Con:  89 ( 94)    Cha:  89 ( 89)   Luk:  96 ( 96)
Equipped Items:  16     Carried weight:   50

Armor Points: -86  Reduces melee damage taken by 8.6% 
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[slightly above average]

Load carried: Light

< 158h/158H 114v/114V Pos: sitting >
You are already meditating.

< 158h/158H 114v/114V Pos: sitting >
A traveling merchant enters from the north.

< 158h/158H 114v/114V Pos: sitting >

< 158h/158H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 158h/158H 114v/114V Pos: sitting >
A village commoner leaves west.

< 158h/158H 114v/114V Pos: sitting >
A wandering merchant leaves west.

< 158h/158H 114v/114V Pos: sitting >
A peasant commoner leaves west.

< 158h/158H 114v/114V Pos: sitting >

< 158h/158H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 158h/158H 114v/114V Pos: sitting >
You are already meditating.

< 158h/158H 114v/114V Pos: sitting >

< 158h/158H 114v/114V Pos: sitting >
You are already meditating.

< 158h/158H 114v/114V Pos: sitting >
A muscular villager enters from the north.

< 158h/158H 114v/114V Pos: sitting >
A Gnome snaps into visibility.

< 158h/158H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 158h/158H 114v/114V Pos: sitting >
A Gnome completes his spell...
-=[A Gnome's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You abandon your studies.

< -1h/158H 114v/114V Pos: sitting >
<A Gnome starts casting an offensive spell.

< -1h/158H 114v/114V Pos: sitting >
<A Gnome completes his spell...
A Gnome utters the words 'lightning bolt'
-=[YOU'RE HIT!  A lightning bolt from a Gnome starts your skin smoking.]=-
Your amber-colored rod exploded spreading charges of electrical energy!
Your some frost-rimed bronze boots exploded spreading charges of electrical energy!