The death of [32 Pyrokinetic] Psybr - The Horde (Githyanki)

in North Storm Street and Soldier's Path

from the perspective of [32 Pyrokinetic] Psybr - The Horde (Githyanki)

<worn on head>       a stylish gold hat
<worn about body>    some long flowing robes
<worn on arms>       a pair of studded leather sleeves
<held>               a glowing leaf adorned with red spores

   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 231h/231H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 231h/231H 122v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -N# -E -W
An Orc city guard walks here, most likely abusing his power.

< 231h/231H 121v/123V Pos: standing >
The barracks seems to be closed.

< 231h/231H 122v/123V Pos: standing >
An orc city guard leaves east.
The barracks seems to be closed.

< 231h/231H 122v/123V Pos: standing >

		Score information for Psybr

Level: 32   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 231(231)   Mana: 630(630)   Moves: 123(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
         Fireshielded
Frags:   +0.16   Deaths:   44
Enchantments:   Ultravision Fly
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  328 

Active Spells:
--------------
fireshield (1 minute)
enhance agility (12 minutes)
enhance dexterity (12 minutes)
enhance strength (12 minutes)
enhance constitution (12 minutes)
fly (36 minutes)


< 231h/231H 123v/123V Pos: standing >
Ok.

< 231h/231H 123v/123V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc city guard who is close by to your east.
An orc commoner who is not far off to your west.

< 231h/231H 123v/123V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc city guard who is close by to your east.
An orc commoner who is not far off to your west.

< 231h/231H 123v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: The Gate Guard Barracks
</map>

<map>
Zone: Storm Port.
Room: The Gate Guard Barracks
</map>
The Gate Guard Barracks
Obvious exits: -S
An Orc city guard walks here, most likely abusing his power.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.

< 231h/231H 122v/123V Pos: standing >

< 231h/231H 122v/123V Pos: standing >
You quickly scan the area.
You see nothing.

< 231h/231H 122v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road
</map>
Squall Road
Obvious exits: -N -E -W

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >
Ok.

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
An Orc city guard walks here, most likely abusing his power.

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U

< 231h/231H 120v/123V Pos: standing >

< 231h/231H 120v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 231h/231H 120v/123V Pos: standing >

< 231h/231H 120v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
A black crow hops through the streets, pecking at trash.

< 231h/231H 120v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 231h/231H 120v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Obvious exits: -N# -E -W
A young Orc soldier wanders the city here, preparing for training.
A young Orc soldier wanders the city here, preparing for training.
A female Orc wanders the city here, bitching at the males she passes.

< 231h/231H 119v/123V Pos: standing >

< 231h/231H 119v/123V Pos: standing >
A young orc soldier leaves east.

< 231h/231H 120v/123V Pos: standing >
The door seems to be closed.

< 231h/231H 120v/123V Pos: standing >
Ok.

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Inside the Broken Tower of Insurrection
</map>

<map>
Zone: Storm Port.
Room: Inside the Broken Tower of Insurrection
</map>
Inside the Broken Tower of Insurrection
Obvious exits: -S
An Orc city guard walks here, most likely abusing his power.
A young Orc soldier wanders the city here, preparing for training.
The Orc mage vendor sells his goods in the toppled tower.

< 231h/231H 121v/123V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your south.
An orc female who is close by to your south.

< 231h/231H 121v/123V Pos: standing >
Pardon?

< 231h/231H 123v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Obvious exits: -N -E -W
A young Orc soldier wanders the city here, preparing for training.
A female Orc wanders the city here, bitching at the males she passes.

< 231h/231H 122v/123V Pos: standing >

< 231h/231H 122v/123V Pos: standing >
An orc female leaves west.

< 231h/231H 122v/123V Pos: standing >
Ok.

< 231h/231H 122v/123V Pos: standing >
Ok.

< 231h/231H 122v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Inside the Broken Tower of Insurrection
</map>

<map>
Zone: Storm Port.
Room: Inside the Broken Tower of Insurrection
</map>
Inside the Broken Tower of Insurrection
Obvious exits: -S
An Orc city guard walks here, most likely abusing his power.
A young Orc soldier wanders the city here, preparing for training.
The Orc mage vendor sells his goods in the toppled tower.

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >
You can buy:
 1) A quill                                       for 5 c.
 2) A spellbook                                   for 1 platinum, 3 g, 4 s, and 3 c.
 3) A tempest totem                               for 1 platinum, 2 g, and 8 c.
 4) A storm lion totem                            for 2 platinum, 1 g, 9 s, and 1 c.
 5) A stormy potion                               for 88 platinum.
 6) A transparent potion                          for 2 platinum, 2 g, 9 s, and 9 c.

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Obvious exits: -N -E -W
A young Orc soldier wanders the city here, preparing for training.

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >
Ok.

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Obvious exits: -E -W
A female Orc wanders the city here, bitching at the males she passes.

< 231h/231H 121v/123V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your east.
A young orc soldier who is not far off to your east.

< 231h/231H 121v/123V Pos: standing >

		Score information for Psybr

Level: 32   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 231(231)   Mana: 630(630)   Moves: 122(123)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 89%
Status:  Standing.
         Fireshielded
Frags:   +0.16   Deaths:   44
Enchantments:   Ultravision Fly
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  328 

Active Spells:
--------------
fireshield (1 minute)
enhance agility (12 minutes)
enhance dexterity (12 minutes)
enhance strength (12 minutes)
enhance constitution (12 minutes)
fly (36 minutes)


< 231h/231H 122v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue
</map>
Tempest Avenue
Obvious exits: -E -S -W

< 231h/231H 122v/123V Pos: standing >

< 231h/231H 122v/123V Pos: standing >
I see nothing suitable there.

< 231h/231H 122v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: West End of Tempest Avenue
</map>
West End of Tempest Avenue
Obvious exits: -N -E -S# -W#

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and North Storm Street Connector
</map>
Tempest Avenue and North Storm Street Connector
Obvious exits: -N -S -W

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: West End of North Storm Street
</map>
West End of North Storm Street
Obvious exits: -N# -E -S

< 231h/231H 120v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street
</map>
North Storm Street
Obvious exits: -E -W

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 122v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street
</map>

<map>
Zone: Storm Port.
Room: North Storm Street
</map>
North Storm Street
Obvious exits: -E -S# -W
A black crow hops through the streets, pecking at trash.

< 231h/231H 122v/123V Pos: standing >

< 231h/231H 122v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.

< 231h/231H 120v/123V Pos: standing >

< 231h/231H 120v/123V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
An orc city guard who is close by to your east.
An orc merchant who is close by to your east.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
An orc sailor who is close by to your east.
A troll patron who is close by to your east.
A troll patron who is close by to your east.

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>

<map>
Zone: Storm Port.
Room: Waiting Room of the Inn
</map>
Waiting Room of the Inn
Obvious exits: -W -U
An Orc city guard walks here, most likely abusing his power.
An Orc merchant wanders the city, selling his wares.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
A Troll patron waits for his room here.
A Troll patron waits for his room here.

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >
Ok.

< 231h/231H 122v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E# -S
A stray dog spends his days chasing rats through the back alleys.

< 231h/231H 122v/123V Pos: standing >

< 231h/231H 122v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N# -S -W

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Before Two Black Stone Buildings
</map>
Before Two Black Stone Buildings
Obvious exits: -N# -E -S#
A small pile of coins lies here.

< 231h/231H 121v/123V Pos: standing >

< 231h/231H 121v/123V Pos: standing >
Before Two Black Stone Buildings
Obvious exits: -N# -E -S#
A small pile of coins lies here.

< 231h/231H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 231h/231H 122v/123V Pos: standing >
You get a small pile of coins.
There were: 29 gold coins, 21 silver coins, 41 copper coins. 

< 231h/231H 123v/123V Pos: standing >

		Score information for Psybr

Level: 32   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 231(231)   Mana: 630(630)   Moves: 123(123)
Coins carried:    0 platinum    29 gold    21 silver    41 copper
Compression ratio: 89%
Status:  Standing.
         Fireshielded
Frags:   +0.16   Deaths:   44
Enchantments:   Ultravision Fly
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  328 

Active Spells:
--------------
fireshield (1 minute)
enhance agility (12 minutes)
enhance dexterity (12 minutes)
enhance strength (12 minutes)
enhance constitution (12 minutes)
fly (36 minutes)


< 231h/231H 123v/123V Pos: standing >
Ok.
You put 0 platinum, 29 gold, 21 silver, and 41 copper coins into a bottomless bag of the illithids.

< 231h/231H 123v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N# -S -W

< 231h/231H 122v/123V Pos: standing >

< 231h/231H 122v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E# -S
A stray dog spends his days chasing rats through the back alleys.

< 231h/231H 121v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>

<map>
Zone: Storm Port.
Room: Soldier's Path
</map>
Soldier's Path
Obvious exits: -N -E# -S
An Orc merchant wanders the city, selling his wares.

< 231h/231H 120v/123V Pos: standing >

< 231h/231H 120v/123V Pos: standing >

<map>
Zone: Storm Port.
Room: North Storm Street and Soldier's Path
</map>
North Storm Street and Soldier's Path
Obvious exits: -N -E -W

< 231h/231H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 231h/231H 120v/123V Pos: standing >
A Gnome snaps into visibility.

< 231h/231H 123v/123V Pos: standing >

< 231h/231H 123v/123V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
-=[A Gnome's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 66h/231H 123v/123V Pos: standing >
A Gnome starts casting an offensive spell.

< 66h/231H 123v/123V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Gnome.  OUCH!]=-
Your some unique tin gauntlets melted from the intense heat!
Your filthy hide loincloth [poor] melted from the intense heat!