<worn on head> the crown of unholy saints [superior]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a tiger's tooth earring [superior]
<worn around neck> a skin-wrapped clay collar
<worn around neck> a tight golden chain [poor]
<worn on body> a set of holy garments of Io
<worn about body> a red and white striped bodycloak
<worn as quiver> a silken backsheath of flight
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn on finger> a ring of the EarthMother
<worn on finger> a dark blue ring [superior]
<held> a spirit totem of Gukk (glowing)
<worn on feet> the shoes of sprinting (glowing)
< 310h/359H 89v/145V Pos: standing >
You feel a blast of cold!
< 310h/359H 89v/145V Pos: standing >
Gruul starts casting a spell.
Teru floats up.
Teru leaves up.
< 310h/359H 90v/145V Pos: standing >
Lielz sits down in a comfortable spot.
< 310h/359H 90v/145V Pos: standing >
Lielz opens a leather-bound book covered in shifting shadows and begins studying it intently.
< 310h/359H 90v/145V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
A freshwater spring bubbles up into a small pool, here.
An Orc city guard walks here, most likely abusing his power.
A Barbarian (large) Islamic Jihad stands here.
A Dwarf (medium) Islamic Jihad stands in mid-air here, fighting Ayla.
An orc city guard stands here, fighting a Githzerai.
A winged hellhound stands in mid-air here, fighting a Githzerai. (Minion)
Fraglo - The Horde (Orc)(medium) stands here, fighting a Githzerai.
Ayla Kungfu-Laila - The Horde (Orc)(medium) stands in mid-air here, fighting a Dwarf.
A Githzerai (medium) Islamic Jihad sits, floating here, fighting an orc city guard.
A snarling warg stands here, fighting a Dwarf. (Minion)
An Orc city guard walks here, most likely abusing his power.
A snarling warg stands here, fighting a Githzerai. (Minion)
*The wraith of a wemic warrior stands here. (minion)
*The wraith of a wemic warrior stands here. (minion)
A Halfling (small) Islamic Jihad stands, floating here.
A beautiful pegasus stands in mid-air here, fighting an orc city guard. (Minion)
A Githzerai (medium) Islamic Jihad stands, floating here, fighting a snarling warg.
< 310h/359H 89v/145V Pos: standing >
You failed.
< 310h/359H 90v/145V Pos: standing >
A beautiful pegasus misses an orc city guard.
< 310h/359H 90v/145V Pos: standing >
Ayla nimbly swivels out of the path of a Dwarf's attack.
Ayla's crude punch grazes a Dwarf.
Ayla misses a Dwarf.
Ayla's crude punch grazes a Dwarf.
Ayla misses a Dwarf.
A Dwarf blocks Ayla's lunge at her.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 310h/359H 90v/145V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves south.
< 311h/359H 91v/145V Pos: standing >
Skurk enters from the east.
< 311h/359H 91v/145V Pos: standing >
A snarling warg misses a Githzerai.
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Fresh blood covers everything in the area.
Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gruul's head.
Tis - The Horde (Troll)(large) stands, floating here.
Lielz - The Horde (Drow Elf)(medium) sits resting.
A globe of darkness floats near Lielz's head.
< 312h/359H 90v/145V Pos: standing >
< 312h/359H 90v/145V Pos: standing >
The green glow surrounding you fades away.
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
Teru - The Horde (Shade)(small) stands in mid-air here.
Teru - The Horde (Shade)(small) sits resting.
A Duergar foreman checks the aqueduct for problems.
< 313h/359H 90v/145V Pos: standing >
< 313h/359H 90v/145V Pos: standing >
< 313h/359H 90v/145V Pos: standing >
< 314h/359H 91v/145V Pos: standing >
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Fresh blood covers everything in the area.
Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gruul's head.
Tis - The Horde (Troll)(large) stands, floating here.
Lielz - The Horde (Drow Elf)(medium) sits resting.
A globe of darkness floats near Lielz's head.
< 315h/359H 90v/145V Pos: standing >
< 316h/359H 90v/145V Pos: standing >
Lielz clambers to his feet.
< 317h/359H 91v/145V Pos: standing >
You sit down and relax.
< 318h/359H 92v/145V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - darkness
2 - healing salve
( 5th circle) 4 - heal
2 - vitality
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - cure disease
3 - invigorate
( 3rd circle) 3 - cure blind
3 - cure critic
1 - sense life
1 - cause critical
( 2nd circle) 5 - blindness
1 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
And you are currently praying for the following spells:
9 seconds: ( 6th) healing salve
19 seconds: ( 7th) full heal
29 seconds: ( 7th) full heal
You can pray 1 1st and 1 2nd circle spell(s).
You continue your praying.
< 318h/359H 92v/145V Pos: sitting >
You start meditating...
< 319h/359H 93v/145V Pos: sitting >
Lielz leaves south.
Gruul leaves south.
Tis leaves south.
< 321h/359H 97v/145V Pos: sitting >
Autosaving...
< 322h/359H 98v/145V Pos: sitting >
< 323h/359H 100v/145V Pos: sitting >
Lielz enters from the south.
Ayla enters from the south.
A snarling warg enters from the south.
Gruul enters from the south.
Tis enters from the south.
< 323h/359H 100v/145V Pos: sitting >
< 324h/359H 101v/145V Pos: sitting >
A Barbarian enters from the south.
Lielz leaves south.
Ayla leaves south.
A snarling warg leaves south.
Gruul leaves south.
Tis leaves south.
< 327h/359H 107v/145V Pos: sitting >
A Barbarian leaves south.
< 329h/359H 111v/145V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.
< 330h/359H 112v/145V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
[2] The corpse of a Githzerai is lying here.
A freshwater spring bubbles up into a small pool, here.
Durti - The Horde (Kobold)(small) stands in mid-air here.
Durti - The Horde (Kobold)(small) stands in mid-air here.
Durti - The Horde (Kobold)(small) stands in mid-air here.
Durti - The Horde (Kobold)(small) stands in mid-air here.
Durti - The Horde (Kobold)(small) stands, floating here.
Tis - The Horde (Troll)(large) sits, floating here.
Gruul - The Horde (Drow Elf)(medium) stands in mid-air here. (Casting)
A globe of darkness floats near Gruul's head.
A warg prowls here looking for things to eat. (minion)
Ayla Kungfu-Laila - The Horde (Orc)(medium) stands in mid-air here, fighting a Githzerai.
Lielz - The Horde (Drow Elf)(medium) stands, floating here.
A globe of darkness floats near Lielz's head.
An orc warrior stands here, fighting the wraith of a wemic warrior. (Minion)
An orc warrior stands here, fighting the wraith of a wemic warrior. (Minion)
An orc warrior stands here, fighting a Githzerai. (Minion)
An orc city guard stands here, fighting a Githzerai.
An orc city guard stands here, fighting a Githzerai.
A winged beast from hell stands here reeking with malevolence. (minion)
Fraglo - The Horde (Orc)(medium) stands here, fighting a Githzerai.
An Orc city guard walks here, most likely abusing his power.
A snarling warg stands here, fighting a Githzerai. (Minion)
The wraith of a wemic warrior stands in mid-air here, fighting Ayla. (Minion)
The wraith of a wemic warrior stands in mid-air here, fighting Fraglo. (Minion)
A Halfling (small) Islamic Jihad stands, floating here.
A Githzerai (medium) Islamic Jihad sits, floating here, fighting a snarling warg.
< 331h/359H 112v/145V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Githzerai.
Gruul's spell flows around a Githzerai, leaving him unharmed!
< 332h/359H 112v/145V Pos: standing >
An orc city guard assists an orc city guard heroically.
An orc city guard suddenly attacks a Githzerai!
An orc city guard's mighty slash strikes a Githzerai hard.
A snarling warg dodges a Githzerai's attack.
A snarling warg dodges a Githzerai's attack.
< 332h/359H 113v/145V Pos: standing >
Fraglo dodges the wraith of a wemic warrior's attack.
< 332h/359H 113v/145V Pos: standing >
An orc warrior misses a Githzerai.
Skurk enters from the east.
< 334h/359H 114v/145V Pos: standing >
Fraglo misses a Githzerai.
Fraglo's powerful slash strikes a Githzerai very hard.
Fraglo's fine slash strikes a Githzerai.
Skurk's powerful pierce strikes a Githzerai hard.
Skurk places a sewing needle in the back of a Githzerai, resulting in some strange noises and some blood.
< 335h/359H 114v/145V Pos: standing >
The wraith of a wemic warrior dodges an orc warrior's attack.
< 335h/359H 115v/145V Pos: standing >
An orc city guard's fine punch seriously wounds a Githzerai.
An orc city guard's fine punch seriously wounds a Githzerai.
An orc city guard almost sweeps a Githzerai off of his feet with a well placed leg sweep.
You start chanting...
< 336h/359H 115v/145V Pos: standing >
A winged hellhound suddenly attacks the wraith of a wemic warrior!
A winged hellhound's thrash wounds the wraith of a wemic warrior.
Ayla gracefully whirls around the wraith of a wemic warrior's attack.
An orc warrior misses the wraith of a wemic warrior.
< 337h/359H 116v/145V Pos: standing >
You complete your spell...
You touch Durti invoking a healing energy to cure his wounds.
A snarling warg's crude bite strikes a Githzerai.
< 337h/359H 116v/145V Pos: standing >
Ayla pokes a Githzerai really hard, making you wince.
Ayla's decent punch strikes a Githzerai hard.
Skurk attempts to flee.
Skurk leaves east.
< 338h/359H 116v/145V Pos: standing >
You are surrounded by a green glow.
An orc city guard's slash causes a Githzerai to grimace in pain.
An orc city guard's powerful slash hits a Githzerai.
A Githzerai is mortally wounded, and will die soon, if not aided.
An orc city guard suddenly attacks a Githzerai!
An orc city guard's decent slash hits a Githzerai.
The wraith of a wemic warrior stops following a Githzerai.
The wraith of a wemic warrior stops following a Githzerai.
A Githzerai is dead! R.I.P.
A Githzerai's death cry reverberates in your head as he falls to the ground.
A Halfling stops following a Githzerai.
< 339h/359H 117v/145V Pos: standing >
You sit down and relax.
Gruul starts casting a spell.
< 339h/359H 117v/145V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - darkness
1 - healing salve
( 5th circle) 4 - heal
2 - vitality
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - cure disease
3 - invigorate
( 3rd circle) 3 - cure blind
3 - cure critic
1 - sense life
1 - cause critical
( 2nd circle) 5 - blindness
1 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
And you are currently praying for the following spells:
9 seconds: ( 6th) healing salve
19 seconds: ( 7th) full heal
29 seconds: ( 7th) full heal
38 seconds: ( 6th) healing salve
You can pray 1 1st and 1 2nd circle spell(s).
You continue your praying.
< 339h/359H 117v/145V Pos: sitting >
A Dwarf enters from the south.
You start meditating...
< 340h/359H 118v/145V Pos: sitting >
Skurk enters from the east.
< 340h/359H 119v/145V Pos: sitting >
< 341h/359H 120v/145V Pos: sitting >
The world speeds up around you.
Skurk's body appears to recover from the affects of the potion.
< 341h/359H 120v/145V Pos: sitting >
Gruul completes his spell...
Gruul points at Durti.
Durti is surrounded by a glowing green aura!
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 342h/359H 121v/145V Pos: sitting >
Lielz gets a sunbeam flute [superior] from the corpse of Islam.
Lielz gets a double-buckled Alatorin backpack from the corpse of Islam.
Lielz gets a white rose from the corpse of Islam.
Lielz gets a spiral woven of smoke [poor] from the corpse of Islam.
Lielz gets a long gemstone earring from the corpse of Islam.
Lielz gets a translucent crystal hemisphere from the corpse of Islam.
Lielz gets an eyepatch of swirling shadows [poor] from the corpse of Islam.
Lielz gets a pale white staff etched with a cresent moon from the corpse of Islam.
Lielz gets a black leather belt embossed with a silver cresent moon [superior] from the corpse of Islam.
Lielz gets a bunch of stuff from the corpse of Islam.
A Halfling leaps at you only to realize you are down already.
You abandon your praying.
< 342h/359H 122v/145V Pos: sitting >
An orc city guard stands to the side, evaluating the fray.
< 343h/359H 123v/145V Pos: sitting >
Tis clambers to his feet.
Skurk places a sewing needle in the back of a Halfling, resulting in some strange noises and some blood.
Skurk's pierce strikes a Halfling.
Durti starts casting an offensive spell.
< 343h/359H 123v/145V Pos: sitting >
A snarling warg growls at a Halfling.
A snarling warg suddenly attacks a Halfling!
A snarling warg misses a Halfling.
< 344h/359H 124v/145V Pos: sitting >
A Halfling misses you.
A Halfling misses you.
A Halfling's impressive pierce strikes you.
A Halfling misses you.
A dark shroud encases Fraglo as she charges into battle.
A Dwarf is knocked to the ground by Fraglo's mighty bash!
< 333h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: small wounds >
Gruul starts casting a spell.
< 334h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: small wounds >
Ayla gets a glittering black robe [poor] from the corpse of Islam.
Ayla gets a well-polished mithril body shield [superior] from the corpse of Islam.
Ayla gets a pair of studded leather sleeves from the corpse of Islam.
Ayla gets a pair of brown leather gloves from the corpse of Islam.
Ayla gets some boots of the black winged dragon from the corpse of Islam.
Ayla gets a braided elfskin headband [poor] from the corpse of Islam.
Ayla gets a ghastly gold wristguard from the corpse of Islam.
Ayla gets some diabolical obsidian leggings from the corpse of Islam.
Ayla gets a drow-made ivory tunic from the corpse of Islam.
Ayla gets an angelic emerald amulet from the corpse of Islam.
Ayla gets a bunch of stuff from the corpse of Islam.
< 334h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: small wounds >
Durti completes his spell...
Durti utters the word 'boulder'
A huge boulder created by Durti hits a Halfling causing him to scream out in agony!
< 334h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: few wounds >
A Halfling's black double-edged shortsword dubbed, Huntsmaster [poor] parries your futile lunge at him.
Skurk attempts to flee.
Skurk leaves east.
< 334h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: few wounds >
An orc city guard frowns in boredom at the obviously one-sided struggle.
A Dwarf misses Fraglo.
< 334h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: few wounds >
Fraglo's impressive slash strikes a Dwarf.
Fraglo's impressive slash strikes a Dwarf.
Fraglo misses a Dwarf.
< 334h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: few wounds >
A winged hellhound suddenly attacks a Dwarf!
A winged hellhound misses a Dwarf.
Skurk enters from the east.
Durti starts casting an offensive spell.
< 334h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: few wounds >
< 334h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: few wounds >
Lielz puts a bunch of stuff into a bottomless bag of the illithids.
< 334h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: few wounds >
Gruul completes his spell...
Gruul utters the word 'wunsoeuio'
Gruul points at Durti.
Durti is surrounded by a glowing green aura!
Durti completes his spell...
Durti utters the words 'waouq wuggurz'
Durti throws a magic missile at a Halfling, who staggers under the blow.
Durti throws a magic missile at a Halfling, who staggers under the blow.
Durti throws a magic missile at a Halfling, who staggers under the blow.
Durti throws a magic missile at a Halfling, who staggers under the blow.
Durti throws a magic missile at a Halfling, who staggers under the blow.
< 334h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: few wounds >
Lielz gets a jeweled stone pendant from the corpse of Islam.
Lielz gets a moss-covered ring [poor] from the corpse of Islam.
Lielz gets a ring of shimmering faerie fire [superior] from the corpse of Islam.
Lielz gets a blank piece of paper from the corpse of Islam.
Lielz gets a spellbook from the corpse of Islam.
Lielz gets a spellbook from the corpse of Islam.
Lielz gets a rugged adventurers satchel from the corpse of Islam.
Lielz gets a bunch of stuff from the corpse of Islam.
< 334h/359H 124v/145V Pos: sitting >
< T: Gukk TP: sit TC:few scratches E: A Halfling sit EP: few wounds >
A Halfling misses you.
You block a Halfling's lunge at you.
A Halfling's powerful slash strikes you.
You clamber to your feet.
Skurk misses a Halfling.
Skurk places a sewing needle in the back of a Halfling, resulting in some strange noises and some blood.
< 320h/359H 124v/145V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Halfling sit EP: few wounds >
A snarling warg's bite wounds a Halfling.
You attempt to flee...
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
An unnatural darkness fills this area.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a jet black stag is lying here.
You flee southward!
< 320h/359H 95v/145V Pos: standing >
< 320h/359H 95v/145V Pos: standing >
You sit down and relax.
< 320h/359H 95v/145V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - darkness
1 - healing salve
( 5th circle) 4 - heal
2 - vitality
( 4th circle) 1 - protection from evil
1 - remove curse
1 - summon
1 - cure disease
3 - invigorate
( 3rd circle) 3 - cure blind
3 - cure critic
1 - sense life
1 - cause critical
( 2nd circle) 5 - blindness
1 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 3 - armor
3 - bless
1 - detect evil
1 - detect good
1 - detect magic
And you are currently praying for the following spells:
9 seconds: ( 6th) healing salve
19 seconds: ( 7th) full heal
29 seconds: ( 7th) full heal
38 seconds: ( 6th) healing salve
You can pray 1 1st and 1 2nd circle spell(s).
You continue your praying.
< 320h/359H 95v/145V Pos: sitting >
You start meditating...
< 321h/359H 96v/145V Pos: sitting >
Skurk enters from the north.
< 328h/359H 107v/145V Pos: sitting >
< 328h/359H 108v/145V Pos: sitting >
You have finished praying for healing salve.
< 329h/359H 110v/145V Pos: sitting >
Skurk leaves south.
< 330h/359H 111v/145V Pos: sitting >
Skurk enters from the south.
< 331h/359H 113v/145V Pos: sitting >
< 331h/359H 113v/145V Pos: sitting >
Skurk leaves north.
< 332h/359H 115v/145V Pos: sitting >
< 333h/359H 116v/145V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.
< 333h/359H 117v/145V Pos: standing >
< 334h/359H 118v/145V Pos: standing >
The green glow surrounding you fades away.
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Teru - The Horde (Shade)(small) stands in mid-air here.
Teru - The Horde (Shade)(small) stands, floating here.
< 334h/359H 117v/145V Pos: standing >
< 335h/359H 117v/145V Pos: standing >
<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
An unnatural darkness fills this area.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a jet black stag is lying here.
Teru enters from the south.
Teru enters from the south.
< 337h/359H 118v/145V Pos: standing >
<map>
Zone: Storm Port.
Room: Gale Road
</map>
<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a Halfling is lying here.
[3] The corpse of a Githzerai is lying here.
A freshwater spring bubbles up into a small pool, here.
Skurk - The Horde (Orc)(medium) stands in mid-air here, fighting a Dwarf.
A Dwarf (medium) Islamic Jihad sits in mid-air here, fighting Fraglo.
Durti - The Horde (Kobold)(small) stands in mid-air here.
Durti - The Horde (Kobold)(small) stands in mid-air here.
Durti - The Horde (Kobold)(small) stands in mid-air here.
Durti - The Horde (Kobold)(small) stands in mid-air here.
Durti - The Horde (Kobold)(small) stands, floating here.
Tis - The Horde (Troll)(large) stands, floating here, fighting a Dwarf.
Gruul - The Horde (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gruul's head.
A snarling warg stands here, fighting a Dwarf. (Minion)
Ayla Kungfu-Laila - The Horde (Orc)(medium) sits in mid-air here, fighting a Dwarf.
Lielz - The Horde (Drow Elf)(medium) stands, floating here.
A globe of darkness floats near Lielz's head.
An orc warrior stands here, fighting a Dwarf. (Minion)
An orc warrior stands here, fighting a Dwarf. (Minion)
An orc warrior stands here, fighting a Dwarf. (Minion)
An Orc city guard walks here, most likely abusing his power.
An Orc city guard walks here, most likely abusing his power.
A winged hellhound stands in mid-air here, fighting a Dwarf. (Minion)
Fraglo - The Horde (Orc)(medium) crouches here, fighting a Dwarf.
An Orc city guard walks here, most likely abusing his power.
A warg prowls here looking for things to eat. (minion)
< 337h/359H 117v/145V Pos: standing >
< 338h/359H 117v/145V Pos: standing >
A snarling warg growls at a Dwarf.
A snarling warg suddenly attacks a Dwarf!
A snarling warg's crude bite grazes a Dwarf.
A Dwarf blocks an orc warrior's lunge at her.
A winged hellhound misses a Dwarf.
Fraglo misses a Dwarf.
Fraglo misses a Dwarf.
< 338h/359H 118v/145V Pos: standing >
Gruul stops using a totem of gold and ice.
Teru enters from the south.
Teru enters from the south.
< 339h/359H 118v/145V Pos: standing >
Gruul grabs a totem of gold and ice.
< 339h/359H 118v/145V Pos: standing >
An orc city guard stands to the side, evaluating the fray.
Gruul starts casting an offensive spell.
Skurk attempts to flee.
Skurk leaves south.
< 340h/359H 119v/145V Pos: standing >
An orc warrior misses a Dwarf.
< 340h/359H 119v/145V Pos: standing >
A Dwarf misses Fraglo.
< 341h/359H 119v/145V Pos: standing >
A Dwarf blocks Ayla's lunge at her.
< 342h/359H 120v/145V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'warhunso gsfal'
Gruul points at a Dwarf.
A blast of molten spray sent by Gruul coats a Dwarf with searing agony.
A snarling warg misses a Dwarf.
< 342h/359H 120v/145V Pos: standing >
You start chanting...
< 343h/359H 120v/145V Pos: standing >
Skurk enters from the south.
Teru starts casting an offensive spell called 'hammer'.
Durti starts casting an offensive spell.
< 343h/359H 121v/145V Pos: standing >
Skurk misses a Dwarf.
Skurk places a sewing needle in the back of a Dwarf, resulting in some strange noises and some blood.
< 343h/359H 121v/145V Pos: standing >
Ayla clambers to her feet.
Gruul starts casting an offensive spell.
< 344h/359H 121v/145V Pos: standing >
Durti completes his spell...
Durti utters the words 'burning hands'
A Dwarf cries out as Durti burns her.
A Dwarf blocks an orc warrior's lunge at her.
Ayla begins moving into position for a combination...
< 344h/359H 121v/145V Pos: standing >
Lielz puts a small pile of coins into a bottomless bag of the illithids.
< 345h/359H 122v/145V Pos: standing >
Tis misses a Dwarf.
Tis's impressive slash strikes a Dwarf.
< 345h/359H 122v/145V Pos: standing >
Teru completes his spell...
Teru utters the word 'pawwzf'
Teru creates a hammer out of thin air that smashes into a Dwarf, bits of flesh and bone fly everywhere!
A winged hellhound's fine thrash strikes a Dwarf.
Fraglo's slash strikes a Dwarf.
Fraglo misses a Dwarf.
< 346h/359H 122v/145V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'warhunso gsfal'
Gruul points at a Dwarf.
A blast of molten spray sent by Gruul coats a Dwarf with searing agony.
You complete your spell...
You touch Durti invoking a healing energy to cure his wounds.
A snarling warg's bite wounds a Dwarf.
A Dwarf's burnt iron belt buckle was damaged from the massive blow!
A Dwarf blocks an orc warrior's lunge at her.
Durti starts casting an offensive spell.
< 346h/359H 122v/145V Pos: standing >
Fraglo rises to her feet.
Lielz starts casting an offensive spell.
< 347h/359H 123v/145V Pos: standing >
Durti completes his spell...
Durti utters the words 'burning hands'
A Dwarf cries out as Durti burns her.
Nul seems to dance with a Dwarf, but winds up flat on his ass.
< 347h/359H 123v/145V Pos: standing >
An orc city guard is waving a platinum coin around wanting to make a bet on the outcome.
Gruul starts casting an offensive spell.
< 348h/359H 123v/145V Pos: standing >
A Dwarf blocks an orc warrior's lunge at her.
Teru starts casting an offensive spell called 'hammer'.
< 348h/359H 124v/145V Pos: standing >
Ayla's fine punch strikes a Dwarf.
A Dwarf blocks Ayla's lunge at her.
< 349h/359H 124v/145V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'waouq wuggurz'
Lielz throws a magic missile at a Dwarf, who staggers under the blow.
Lielz throws a magic missile at a Dwarf, who staggers under the blow.
Lielz throws a magic missile at a Dwarf, who staggers under the blow.
Lielz throws a magic missile at a Dwarf, who staggers under the blow.
Lielz throws a magic missile at a Dwarf, who staggers under the blow.
Durti starts casting an offensive spell.
< 349h/359H 124v/145V Pos: standing >
You are surrounded by a green glow.
Skurk parries a Dwarf's lunge at him.
< 350h/359H 125v/145V Pos: standing >
Durti completes his spell...
Durti utters the words 'burning hands'
A Dwarf cries out as Durti burns her.
Skurk's powerful pierce strikes a Dwarf very hard.
Skurk's pierce strikes a Dwarf very hard.
Skurk's mighty pierce enshrouds a Dwarf in a mist of blood.
Skurk's impressive pierce seriously wounds a Dwarf.
A snarling warg misses a Dwarf.
Skurk attempts to flee.
Skurk leaves north.
< 350h/359H 125v/145V Pos: standing >
Teru completes his spell...
Teru utters the word 'pawwzf'
Teru creates a hammer out of thin air that smashes into a Dwarf, bits of flesh and bone fly everywhere!
Lielz starts casting an offensive spell.
< 351h/359H 125v/145V Pos: standing >
A Dwarf avoids being bashed by Fraglo, who loses her balance and falls.
< 351h/359H 126v/145V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'warhunso gsfal'
Gruul points at a Dwarf.
A blast of molten spray sent by Gruul coats a Dwarf with searing agony.
A Dwarf's some twisted mithril leggings melted from the intense heat!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!