The death of [31 Healer] Ril Islamic Jihad (Dwarf)

in Gale Road

from the perspective of [32 Dark Dreamer] Teru - The Horde (Shade)

<worn on head>       a cracked gold cap from The Valoisian Castle
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a pitch-black raven's feather
<worn around neck>   an icy limestone charm
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing)
<worn about waist>   a scarlet silk sash
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt>   a quill
<worn on arms>       a pair of vicious looking armguards
<held as shield>     a boreal crystal tower shield
<worn on hands>      some flaming reptile scale mitts
<worn on finger>     a sun ring [superior] (glowing)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<held>               an ebonywood wand of shifting shadows [poor] (glowing)

A Gnome (small)  Islamic Jihad stands in mid-air here.
An orc city guard stands here, fighting a Githzerai.
A winged hellhound stands in mid-air here, fighting a Githzerai. (Minion) 
Fraglo  - The Horde (Orc)(medium) crouches here, fighting a Grey Elf.
Ayla Kungfu-Laila - The Horde (Orc)(medium) stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands, floating here, fighting an orc city guard.
A warg prowls here looking for things to eat. (minion) 
An orc city guard stands here, fighting a Githzerai.
A snarling warg stands here, fighting a Githzerai. (Minion) 
The wraith of a wemic warrior stands here. (minion) 
The wraith of a wemic warrior stands here. (minion) 
A Grey Elf (medium)  Islamic Jihad stands in mid-air here, fighting Fraglo.
A Halfling (small)  Islamic Jihad crouches, floating here.
A beautiful pegasus stands in mid-air here, fighting an orc city guard. (Minion) 
A Githzerai (medium)  Islamic Jihad stands, floating here, fighting a snarling warg.

< 245h/413H 140v/140V Pos: standing >
You start chanting...

< 245h/413H 140v/140V Pos: standing >
You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  6 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  6 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  6 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  6 ] You watch with self-pride as the magic missile hits a Gnome.
The wraith of a beautiful pegasus dodges Teru's attack.

< 246h/413H 140v/140V Pos: standing >
The wraith of a beautiful pegasus's decent punch wounds Teru.
The wraith of a beautiful pegasus starts casting an offensive spell.

< 246h/413H 140v/140V Pos: standing >
You start chanting...

< 246h/413H 140v/140V Pos: standing >
You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Gnome.

< 247h/413H 140v/140V Pos: standing >

< 247h/413H 140v/140V Pos: standing >
You start chanting...

< 248h/413H 140v/140V Pos: standing >

< 248h/413H 140v/140V Pos: standing >
The wraith of a beautiful pegasus completes its spell...
The wraith of a beautiful pegasus utters the words 'ice storm'
The wraith of a beautiful pegasus conjures an ice storm!
The wraith of a beautiful pegasus crushes a jet black stag with a storm of ice.
You are blasted by the storm!
The wraith of a beautiful pegasus bashes you with a storm of ice.
The wraith of a beautiful pegasus crushes Teru with a storm of ice.
The wraith of a beautiful pegasus dodges a jet black stag's attack.

< 230h/413H 140v/140V Pos: standing >
Casting: magic missile 

< 230h/413H 140v/140V Pos: standing >
You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Gnome.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Gnome.
The wraith of a beautiful pegasus's punch wounds Teru.

< 230h/413H 140v/140V Pos: standing >
The wraith of a beautiful pegasus dodges Teru's attack.

< 230h/413H 140v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U

< 231h/413H 139v/140V Pos: standing >

< 231h/413H 139v/140V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
A jet black stag who is close by to your north.
Teru who is close by to your north.
The wraith of a beautiful pegasus who is close by to your north.
Skurk who is not far off to your north.
Nul who is not far off to your north.
The wraith of a human seafarer who is not far off to your north.
The wraith of a human seafarer who is not far off to your north.
A Githzerai who is not far off to your north.
A Dwarf who is not far off to your north.
Gukk who is not far off to your north.
An orc city guard who is not far off to your north.
A winged hellhound who is not far off to your north.
Fraglo who is not far off to your north.
Ayla who is not far off to your north.
A Githzerai who is not far off to your north.
A snarling warg who is not far off to your north.
An orc city guard who is not far off to your north.
A snarling warg who is not far off to your north.
The wraith of a wemic warrior who is not far off to your north.
The wraith of a wemic warrior who is not far off to your north.
A Grey Elf who is not far off to your north.
A Githzerai who is not far off to your north.
An orc city guard who is close by to your south.
An orc merchant who is close by to your south.
An orc commoner who is close by to your south.
A young orc soldier who is close by above you.
An orc city guard who is close by above you.
A duergar foreman who is close by above you.

< 232h/413H 139v/140V Pos: standing >

< 232h/413H 139v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A young Orc soldier wanders the city here, preparing for training.
An Orc city guard walks here, most likely abusing his power.
A Duergar foreman checks the aqueduct for problems.

< 233h/413H 138v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>
A Water Wheel On the Aqueduct
Obvious exits: -N -S
The aqueduct's huge water wheel keeps the water flowing here.
An Orc merchant wanders the city, selling his wares.

< 233h/413H 137v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S

< 234h/413H 136v/140V Pos: standing >

< 234h/413H 137v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.

< 234h/413H 137v/140V Pos: standing >

< 235h/413H 138v/140V Pos: standing >
Looks like an exit.
You extend your sights downward.
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
Fresh blood splatters cover the area.
Nul  - The Horde (Goblin)(small) stands in mid-air here.

< 235h/413H 139v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>

<map>
Zone: Storm Port.
Room: East End of North Storm Street and Gale Road
</map>
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
Fresh blood covers everything in the area.
Tis  - The Horde (Troll)(large) stands, floating here.
Lielz  - The Horde (Drow Elf)(medium) stands, floating here.
A globe of darkness floats near Lielz's head.

< 236h/413H 139v/140V Pos: standing >

< 236h/413H 139v/140V Pos: standing >
Looks like an exit.
You extend your sights southward.
Gale Road
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A freshwater spring bubbles up into a small pool, here.
Skurk  - The Horde (Orc)(medium) stands in mid-air here, fighting a Grey Elf.
An orc city guard stands here, fighting a Githzerai.
A Barbarian (large)  Islamic Jihad stands here.
*The wraith of a human seafarer stands here. (minion) 
*The wraith of a human seafarer stands here. (minion) 
A Githzerai (medium)  Islamic Jihad sits, floating here, fighting an orc city guard.
A Dwarf (medium)  Islamic Jihad stands in mid-air here, fighting Ayla.
Gukk WiLd ThInG - The Horde (Goblin)(small) sits in mid-air here, fighting a Halfling.
An orc city guard stands here, fighting a Githzerai.
A winged hellhound stands in mid-air here, fighting a Githzerai. (Minion) 
Fraglo  - The Horde (Orc)(medium) stands here, fighting a Githzerai.
Ayla Kungfu-Laila - The Horde (Orc)(medium) stands in mid-air here, fighting a Dwarf.
A Githzerai (medium)  Islamic Jihad sits, floating here, fighting an orc city guard.
A snarling warg stands here, fighting a Dwarf. (Minion) 
An orc city guard stands here, fighting a Githzerai.
A snarling warg stands here, fighting a Githzerai. (Minion) 
The wraith of a wemic warrior stands here. (minion) 
The wraith of a wemic warrior stands here. (minion)  (casting) 
A Grey Elf (medium)  Islamic Jihad stands in mid-air here, fighting Skurk.
A Halfling (small)  Islamic Jihad stands, floating here, fighting Gukk.
A beautiful pegasus stands in mid-air here, fighting an orc city guard. (Minion) 
A Githzerai (medium)  Islamic Jihad stands, floating here, fighting a snarling warg.

< 236h/413H 139v/140V Pos: standing >
The night has begun.

< 237h/413H 139v/140V Pos: standing >

< 237h/413H 139v/140V Pos: standing >

< 238h/413H 139v/140V Pos: standing >

< 238h/413H 139v/140V Pos: standing >
Gruul enters from the west.

< 238h/413H 139v/140V Pos: standing >

< 238h/413H 139v/140V Pos: standing >

< 239h/413H 139v/140V Pos: standing >
You start chanting...

< 239h/413H 139v/140V Pos: standing >

< 239h/413H 139v/140V Pos: standing >
Gukk enters from the south.

< 240h/413H 139v/140V Pos: standing >
You complete your spell...
Teru stops following you.
You sssppllliiitttsss into many images!

< 240h/413H 139v/140V Pos: standing >

< 240h/413H 139v/140V Pos: standing >

< 241h/413H 139v/140V Pos: standing >

< 241h/413H 139v/140V Pos: standing >
You feel a blast of cold!

< 241h/413H 139v/140V Pos: standing >
Gruul starts casting a spell.

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.
Teru enters from below.

< 241h/413H 138v/140V Pos: standing >
You sit down and relax.

< 242h/413H 138v/140V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - hammer
( 6th circle)  2 - reflection
( 5th circle)  5 - boulder
               1 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               1 - levitate
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
( 1st circle)  1 - minor creation
               4 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   10 seconds:  ( 6th) reflection
   14 seconds:  ( 1st) magic missile
   18 seconds:  ( 1st) magic missile
   23 seconds:  ( 1st) magic missile
   27 seconds:  ( 1st) magic missile
   37 seconds:  ( 6th) reflection

You can memorize no more spells.
You continue your study.

< 242h/413H 138v/140V Pos: sitting >
You start meditating...

< 242h/413H 139v/140V Pos: sitting >

< 243h/413H 140v/140V Pos: sitting >
Gukk enters from below.

< 244h/413H 140v/140V Pos: sitting >

< 244h/413H 140v/140V Pos: sitting >

< 244h/413H 140v/140V Pos: sitting >

< 245h/413H 140v/140V Pos: sitting >
Gukk leaves down.

< 245h/413H 140v/140V Pos: sitting >
You stop meditating.
Looks like an exit.
You extend your sights downward.
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
Fresh blood covers everything in the area.
Gukk WiLd ThInG - The Horde (Goblin)(small) sits resting.
Gruul  - The Horde (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gruul's head.
Tis  - The Horde (Troll)(large) stands, floating here.
Lielz  - The Horde (Drow Elf)(medium) stands, floating here.
A globe of darkness floats near Lielz's head.

< 248h/413H 140v/140V Pos: sitting >
You start meditating...

< 248h/413H 140v/140V Pos: sitting >

< 248h/413H 140v/140V Pos: sitting >

< 249h/413H 140v/140V Pos: sitting >

< 249h/413H 140v/140V Pos: sitting >
You have finished memorizing reflection.

< 251h/413H 140v/140V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - hammer
( 6th circle)  3 - reflection
( 5th circle)  5 - boulder
               1 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               1 - levitate
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
( 1st circle)  1 - minor creation
               4 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) magic missile
    6 seconds:  ( 1st) magic missile
   11 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   25 seconds:  ( 6th) reflection

You can memorize no more spells.

< 252h/413H 140v/140V Pos: sitting >
You have finished memorizing magic missile.

< 254h/413H 140v/140V Pos: sitting >

< 256h/413H 140v/140V Pos: sitting >
You have finished memorizing magic missile.

< 256h/413H 140v/140V Pos: sitting >
You have finished memorizing magic missile.

< 258h/413H 140v/140V Pos: sitting >
You stop meditating.
Looks like an exit.
You extend your sights downward.
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
Fresh blood covers everything in the area.

< 258h/413H 140v/140V Pos: sitting >
You start meditating...

< 258h/413H 140v/140V Pos: sitting >
You have finished memorizing magic missile.

< 259h/413H 140v/140V Pos: sitting >

< 259h/413H 140v/140V Pos: sitting >
A Grey Elf enters from the south.

< 259h/413H 140v/140V Pos: sitting >
A Grey Elf leaves north.

< 259h/413H 140v/140V Pos: sitting >

< 260h/413H 140v/140V Pos: sitting >

< 260h/413H 140v/140V Pos: sitting >
A Grey Elf enters from the north.
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 260h/413H 140v/140V Pos: standing >
A Grey Elf leaves south.

< 260h/413H 140v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: North End of the Aqueduct
</map>
North End of the Aqueduct
Obvious exits: -N -S
Teru enters from the south.

< 260h/413H 139v/140V Pos: standing >

< 260h/413H 139v/140V Pos: standing >
You start chanting...

< 261h/413H 139v/140V Pos: standing >

< 261h/413H 139v/140V Pos: standing >
You complete your spell...
Teru stops following you.
You sssppllliiitttsss into many images!

< 261h/413H 139v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.
Teru enters from the north.

< 261h/413H 138v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S
Teru enters from the north.

< 261h/413H 137v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: A Water Wheel On the Aqueduct
</map>
A Water Wheel On the Aqueduct
Obvious exits: -N -S
The aqueduct's huge water wheel keeps the water flowing here.
An Orc merchant wanders the city, selling his wares.
Teru enters from the north.

< 261h/413H 136v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>

<map>
Zone: Storm Port.
Room: Along the Aqueduct
</map>
Along the Aqueduct
Obvious exits: -N -S -D
An Orc city guard walks here, most likely abusing his power.
A Duergar foreman checks the aqueduct for problems.
Teru enters from the north.

< 261h/413H 135v/140V Pos: standing >

< 261h/413H 135v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U
Teru enters from above.

< 261h/413H 135v/140V Pos: standing >
You quickly scan the area.
Gukk who is close by to your north.
Skurk who is not far off to your north.
A Dwarf who is not far off to your north.
Durti who is not far off to your north.
Durti who is not far off to your north.
Durti who is not far off to your north.
Durti who is not far off to your north.
Durti who is not far off to your north.
Tis who is not far off to your north.
Gruul who is not far off to your north.
A snarling warg who is not far off to your north.
Ayla who is not far off to your north.
Lielz who is not far off to your north.
An orc warrior who is not far off to your north.
An orc warrior who is not far off to your north.
An orc city guard who is not far off to your north.
An orc city guard who is not far off to your north.
A winged hellhound who is not far off to your north.
Fraglo who is not far off to your north.
A snarling warg who is not far off to your north.
An orc merchant who is close by to your south.
An orc commoner who is close by to your south.
An orc city guard who is close by above you.
A duergar foreman who is close by above you.

< 262h/413H 136v/140V Pos: standing >

< 262h/413H 136v/140V Pos: standing >
Gukk enters from the north.

< 262h/413H 136v/140V Pos: standing >

< 262h/413H 137v/140V Pos: standing >
Gukk leaves north.

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The corpse of a jet black stag is lying here.
Gukk WiLd ThInG - The Horde (Goblin)(small) stands in mid-air here.
Teru enters from the south.

< 262h/413H 137v/140V Pos: standing >
Gukk leaves north.

< 262h/413H 138v/140V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a Halfling is lying here.
[3] The corpse of a Githzerai is lying here.
A freshwater spring bubbles up into a small pool, here.
Gukk WiLd ThInG - The Horde (Goblin)(small) stands in mid-air here.
Skurk  - The Horde (Orc)(medium) stands in mid-air here, fighting a Dwarf.
A Dwarf (medium)  Islamic Jihad sits in mid-air here, fighting Fraglo.
Durti  - The Horde (Kobold)(small) stands in mid-air here.
Durti  - The Horde (Kobold)(small) stands in mid-air here.
Durti  - The Horde (Kobold)(small) stands in mid-air here.
Durti  - The Horde (Kobold)(small) stands in mid-air here.
Durti  - The Horde (Kobold)(small) stands, floating here.
Tis  - The Horde (Troll)(large) stands, floating here, fighting a Dwarf.
Gruul  - The Horde (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gruul's head.
A snarling warg stands here, fighting a Dwarf. (Minion) 
Ayla Kungfu-Laila - The Horde (Orc)(medium) sits in mid-air here, fighting a Dwarf.
Lielz  - The Horde (Drow Elf)(medium) stands, floating here.
A globe of darkness floats near Lielz's head.
An orc warrior stands here, fighting a Dwarf. (Minion) 
An orc warrior stands here, fighting a Dwarf. (Minion) 
An orc warrior stands here, fighting a Dwarf. (Minion) 
An Orc city guard walks here, most likely abusing his power.
An Orc city guard walks here, most likely abusing his power.
A winged hellhound stands in mid-air here, fighting a Dwarf. (Minion) 
Fraglo  - The Horde (Orc)(medium) crouches here, fighting a Dwarf.
An Orc city guard walks here, most likely abusing his power.
A snarling warg stands here, fighting a Dwarf. (Minion) 
Teru enters from the south.

< 262h/413H 138v/140V Pos: standing >
Gruul grabs a totem of gold and ice.

< 262h/413H 138v/140V Pos: standing >
An orc city guard stands to the side, evaluating the fray.
Gruul starts casting an offensive spell called 'molten spray'.
Skurk attempts to flee.
Skurk leaves south.

< 262h/413H 139v/140V Pos: standing >
An orc warrior misses a Dwarf.

< 262h/413H 139v/140V Pos: standing >
A Dwarf misses Fraglo.

< 262h/413H 140v/140V Pos: standing >
A Dwarf blocks Ayla's lunge at her.

< 262h/413H 140v/140V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'warhunso gsfal'
Gruul points at a Dwarf.
A blast of molten spray sent by Gruul coats a Dwarf with searing agony.
A snarling warg misses a Dwarf.

< 263h/413H 140v/140V Pos: standing >
Gukk starts casting a spell.

< 263h/413H 140v/140V Pos: standing >
Skurk enters from the south.
You start chanting...
Durti starts casting an offensive spell called 'burning hands'.

< 263h/413H 140v/140V Pos: standing >
Skurk misses a Dwarf.
Skurk places a sewing needle in the back of a Dwarf, resulting in some strange noises and some blood.

< 263h/413H 140v/140V Pos: standing >
Ayla clambers to her feet.
Gruul starts casting an offensive spell called 'molten spray'.

< 263h/413H 140v/140V Pos: standing >
Durti completes his spell...
Durti utters the words 'burning hands'
A Dwarf cries out as Durti burns her.
A Dwarf blocks an orc warrior's lunge at her.
Ayla begins moving into position for a combination...

< 263h/413H 140v/140V Pos: standing >
Lielz puts a small pile of coins into a bottomless bag of the illithids.

< 263h/413H 140v/140V Pos: standing >
Tis misses a Dwarf.
Tis's impressive slash strikes a Dwarf.

< 263h/413H 140v/140V Pos: standing >
You complete your spell...
[Damage: 53 ] Your massive hammer causes a Dwarf to double over in pain!
A winged hellhound's fine thrash strikes a Dwarf.
Fraglo's slash strikes a Dwarf.
Fraglo misses a Dwarf.

< 263h/413H 140v/140V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'warhunso gsfal'
Gruul points at a Dwarf.
A blast of molten spray sent by Gruul coats a Dwarf with searing agony.
Gukk completes his spell...
Gukk utters the words 'pzaruio garzz'
Upon Gukk's touch a soft glow flows from his hands and surrounds Durti.
A snarling warg's bite wounds a Dwarf.
A Dwarf's burnt iron belt buckle was damaged from the massive blow!
A Dwarf blocks an orc warrior's lunge at her.
Durti starts casting an offensive spell.

< 263h/413H 140v/140V Pos: standing >
Fraglo rises to her feet.
Lielz starts casting an offensive spell.

< 263h/413H 140v/140V Pos: standing >
You are surrounded by a magenta glow.
Durti completes his spell...
Durti utters the words 'mosailla paieg'
A Dwarf cries out as Durti burns her.
Nul seems to dance with a Dwarf, but winds up flat on his ass.

< 263h/413H 140v/140V Pos: standing >
An orc city guard is waving a platinum coin around wanting to make a bet on the outcome.
Gruul starts casting an offensive spell.

< 263h/413H 140v/140V Pos: standing >
A Dwarf blocks an orc warrior's lunge at her.
You start chanting...

< 263h/413H 140v/140V Pos: standing >
Ayla's fine punch strikes a Dwarf.
A Dwarf blocks Ayla's lunge at her.

< 263h/413H 140v/140V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'magic missile'
Lielz throws a magic missile at a Dwarf, who staggers under the blow.
Lielz throws a magic missile at a Dwarf, who staggers under the blow.
Lielz throws a magic missile at a Dwarf, who staggers under the blow.
Lielz throws a magic missile at a Dwarf, who staggers under the blow.
Lielz throws a magic missile at a Dwarf, who staggers under the blow.
Durti starts casting an offensive spell.

< 263h/413H 140v/140V Pos: standing >
You are surrounded by a green glow.
Skurk parries a Dwarf's lunge at him.

< 263h/413H 140v/140V Pos: standing >
Durti completes his spell...
Durti utters the words 'burning hands'
A Dwarf cries out as Durti burns her.
Skurk's powerful pierce strikes a Dwarf very hard.
Skurk's pierce strikes a Dwarf very hard.
Skurk's mighty pierce enshrouds a Dwarf in a mist of blood.
Skurk's impressive pierce seriously wounds a Dwarf.
A snarling warg misses a Dwarf.
Skurk attempts to flee.
Skurk leaves north.

< 263h/413H 140v/140V Pos: standing >
You complete your spell...
[Damage: 37 ] Your massive hammer causes a Dwarf to double over in pain!
Lielz starts casting an offensive spell.

< 264h/413H 140v/140V Pos: standing >
A Dwarf avoids being bashed by Fraglo, who loses her balance and falls.

< 264h/413H 140v/140V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'molten spray'
Gruul points at a Dwarf.
A blast of molten spray sent by Gruul coats a Dwarf with searing agony.
A Dwarf's some twisted mithril leggings melted from the intense heat!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!