<worn on head> a cracked iron hat
<worn on face> a static rubber mask [86%]
<worn around neck> a wicked looking collar
<worn around neck> a wicked looking collar
<worn on body> some light chainmail [superior] (magic)
<worn about body> a long flowing robe [superior]
<worn as quiver> a human-made dragonscale quiver
<worn about waist> a toolbelt with ingredient pouches [superior]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> sleeves of woven leaves [superior] (magic)
<held as shield> a burnt bronze shield
<worn around wrist> an orc-skin wrist protector [superior]
<worn on hands> some dark ivory claws
<worn on finger> a sun ring [superior] (magic) (glowing)
<primary weapon> a slender sword of vapor (magic) (glowing)
<worn on legs> some tight silk pants
<worn on feet> a pair of forest walking boots
You quickly scan the area.
You see nothing.
< 275h/280H 150v/150V Pos: standing >
< 276h/280H 150v/150V Pos: standing >
Mussa leaves west.
You follow Mussa.
MMM^^..^.
^MMM^.....*
MMM^^.....*
MMM^^@....*
^MM^^^^^.**
^MMM^..^^**
MMM^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Mussa Islamic Jihad (Shade)(small) stands here.
< 277h/280H 148v/150V Pos: standing >
Mussa leaves west.
You follow Mussa.
Along a Game Trail
Obvious exits: -E -W
Mussa Islamic Jihad (Shade)(small) stands here.
< 277h/280H 146v/150V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 150v/150V Pos: standing >
You quickly scan the area.
A mountain eagle who is rather far off to your east.
< 280h/280H 150v/150V Pos: standing >
Mussa leaves west.
You follow Mussa.
Near a Log Cabin
Obvious exits: -N# -E -S
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 149v/150V Pos: standing >
Mussa leaves south.
You follow Mussa.
A Dense Forest
Obvious exits: -N -W
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 148v/150V Pos: standing >
< 280h/280H 148v/150V Pos: standing >
A Dense Forest
Obvious exits: -N -W
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 150v/150V Pos: standing >
A Dense Forest
Obvious exits: -N -W
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 150v/150V Pos: standing >
You quickly scan the area.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A bulky minotaur guard who is not far off to your west.
A small snake who is in the distance to your west.
A small snake who is in the distance to your west.
< 280h/280H 150v/150V Pos: standing >
Mussa leaves west.
You follow Mussa.
Nearing a River
Obvious exits: -E -W
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 149v/150V Pos: standing >
Mussa leaves west.
You follow Mussa.
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
Mussa Islamic Jihad (Shade)(small) stands here.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 280h/280H 148v/150V Pos: standing >
You quickly scan the area.
A small snake who is a brief walk away to your west.
A small snake who is a brief walk away to your west.
< 280h/280H 149v/150V Pos: standing >
Mussa leaves west.
You follow Mussa.
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 149v/150V Pos: standing >
Mussa leaves west.
You follow Mussa.
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
Mussa Islamic Jihad (Shade)(small) stands here.
You quickly scan the area.
A commoner who is rather far off to your north.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A small snake who is close by to your west.
A small snake who is close by to your west.
< 280h/280H 148v/150V Pos: standing >
Mussa leaves west.
You follow Mussa.
A Long Winding Trail of Mud
Obvious exits: -E -W
Mussa Islamic Jihad (Shade)(small) stands here.
A small snake swims in the swamp.
A small snake swims in the swamp.
< 280h/280H 148v/150V Pos: standing >
Mussa leaves east.
You follow Mussa.
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 149v/150V Pos: standing >
Mussa leaves north.
You follow Mussa.
A Bend in a Trail
Obvious exits: -N -S
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 148v/150V Pos: standing >
Mussa leaves north.
You follow Mussa.
A Long Winding Trail of Mud
Obvious exits: -N -S
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 147v/150V Pos: standing >
Mussa leaves north.
You follow Mussa.
A Cobblestone Road
Obvious exits: -N -S
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 146v/150V Pos: standing >
Mussa leaves north.
You follow Mussa.
Before a Forest
Obvious exits: -E -S -W#
Mussa Islamic Jihad (Shade)(small) stands here.
A commoner walks toward his destination.
< 280h/280H 145v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 280h/280H 146v/150V Pos: standing >
Mussa leaves east.
You follow Mussa.
A Steep Slope
Obvious exits: -N -W
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 145v/150V Pos: standing >
You quickly scan the area.
The head taskmaster who is close by to your north.
A commoner who is a brief walk away to your north.
A large minotaur who is rather far off to your north.
A stout duergar merchant who is rather far off to your north.
A commoner who is close by to your west.
< 280h/280H 146v/150V Pos: standing >
Mussa leaves north.
You follow Mussa.
A Small Plateau
Obvious exits: -N -S
Mussa Islamic Jihad (Shade)(small) stands here.
The head taskmaster silently cleans his whip.
< 280h/280H 146v/150V Pos: standing >
Mussa leaves north.
You follow Mussa.
A Light Forest
Obvious exits: -N -S
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 145v/150V Pos: standing >
Mussa leaves north.
You follow Mussa.
Beginnings of a Cobblestone Road
Obvious exits: -N -S
Mussa Islamic Jihad (Shade)(small) stands here.
A commoner walks toward his destination.
< 280h/280H 144v/150V Pos: standing >
Mussa leaves north.
You follow Mussa.
A Merchant's Intersection
Obvious exits: -N -E -S
Mussa Islamic Jihad (Shade)(small) stands here.
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 280h/280H 144v/150V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.
The head taskmaster who is a brief walk away to your south.
< 280h/280H 144v/150V Pos: standing >
Mussa leaves north.
You follow Mussa.
A Withered Cobblestone Road
Obvious exits: -E -S
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 145v/150V Pos: standing >
You quickly scan the area.
A large minotaur who is close by to your south.
A stout duergar merchant who is close by to your south.
A commoner who is not far off to your south.
The head taskmaster who is rather far off to your south.
< 280h/280H 146v/150V Pos: standing >
Mussa leaves east.
You follow Mussa.
Before a River
Obvious exits: -N -W
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 145v/150V Pos: standing >
Mussa leaves north.
You follow Mussa.
On a Wooden Bridge
Obvious exits: -E -S
Mussa Islamic Jihad (Shade)(small) stands here.
You quickly scan the area.
You see nothing.
< 280h/280H 145v/150V Pos: standing >
Mussa leaves east.
You follow Mussa.
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 145v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 280h/280H 146v/150V Pos: standing >
Mussa enters a tower of high sorcery.
< 280h/280H 148v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 149v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
< 280h/280H 150v/150V Pos: standing >
You enter a tower of high sorcery.
A Tower Base
Obvious exits: -W -U
Mussa Islamic Jihad (Shade)(small) stands here.
< 280h/280H 150v/150V Pos: standing >
A Minotaur enters from above.
< 280h/280H 150v/150V Pos: standing >
A Minotaur starts casting an offensive spell.
< 280h/280H 150v/150V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'magic missile'
A Minotaur throws a magic missile at Mussa, who staggers under the blow.
A Minotaur throws a magic missile at Mussa, who staggers under the blow.
A Minotaur throws a magic missile at Mussa, who staggers under the blow.
A Minotaur throws a magic missile at Mussa, who staggers under the blow.
A Minotaur throws a magic missile at Mussa, who staggers under the blow.
< 280h/280H 150v/150V Pos: standing >
A Minotaur starts casting an offensive spell called 'magic missile'.
You start chanting...
< 280h/280H 150v/150V Pos: standing >
Mussa attempts to flee.
Mussa leaves west.
< 280h/280H 150v/150V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'magic missile'
Casting: cone of cold
< 280h/280H 150v/150V Pos: standing >
You complete your spell...
[Damage: 35 ] Your blast of cold strikes a Minotaur dead on, who shudders from the pain.
The chilling cold causes a Minotaur to stammer, apparently weakened.
< 280h/280H 150v/150V Pos: standing >
You start chanting...
< 280h/280H 150v/150V Pos: standing >
-=[A Minotaur attacks you.]=- [0 Hits]
< 280h/280H 150v/150V Pos: standing >
A Minotaur attempts to flee.
A Minotaur leaves west.
< 280h/280H 150v/150V Pos: standing >
Casting: cone of cold *
< 280h/280H 150v/150V Pos: standing >
Casting: cone of cold
< 280h/280H 150v/150V Pos: standing >
You complete your spell...
[Damage: 26 ] Your blast of cold strikes a Minotaur dead on, who shudders from the pain.
The chilling cold causes a Minotaur to stammer, apparently weakened.
< 280h/280H 150v/150V Pos: standing >
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.
Mussa Islamic Jihad (Shade)(small) stands here, fighting a Minotaur.
A Minotaur (large) stands here, fighting Mussa.
< 280h/280H 149v/150V Pos: standing >
You start chanting...
< 280h/280H 149v/150V Pos: standing >
A Minotaur starts casting an offensive spell called 'magic missile'.
< 280h/280H 149v/150V Pos: standing >
Mussa attempts to flee.
Mussa leaves west.
< 280h/280H 149v/150V Pos: standing >
Casting: cone of cold
< 280h/280H 149v/150V Pos: standing >
You complete your spell...
[Damage: 32 ] Your blast of cold strikes a Minotaur dead on, who shudders from the pain.
The chilling cold causes a Minotaur to stammer, apparently weakened.
< 280h/280H 149v/150V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'magic missile'
You stop following Mussa.
Your group has been disbanded.
< 280h/280H 149v/150V Pos: standing >
You start chanting...
< 280h/280H 150v/150V Pos: standing >
A Minotaur stops using a large leather backpack.
< 280h/280H 150v/150V Pos: standing >
Casting: cone of cold *
< 280h/280H 150v/150V Pos: standing >
-=[A Minotaur attacks you.]=- [0 Hits]
< 280h/280H 150v/150V Pos: standing >
A Minotaur starts casting an offensive spell.
< 280h/280H 150v/150V Pos: standing >
You complete your spell...
[Damage: 27 ] Your blast of cold strikes a Minotaur dead on, who shudders from the pain.
The chilling cold causes a Minotaur to stammer, apparently weakened.
< 280h/280H 150v/150V Pos: standing >
You start chanting...
< 280h/280H 150v/150V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'gpaqtuio ofags'
You get a shock as a Minotaur gets too close to you.
< 255h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC:few scratches E: A Minotaur sta EP: few wounds >
A Minotaur starts casting an offensive spell.
< 255h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC:few scratches E: A Minotaur sta EP: few wounds >
Casting: cone of cold
< 255h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC:few scratches E: A Minotaur sta EP: few wounds >
You complete your spell...
[Damage: 32 ] Your blast of cold strikes a Minotaur dead on, who shudders from the pain.
< 255h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC:few scratches E: A Minotaur sta EP: few wounds >
-=[You attack a Minotaur.]=- [0 Hits]
< 255h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC:few scratches E: A Minotaur sta EP: few wounds >
A Minotaur completes his spell...
A Minotaur utters the words 'magic missile'
You stagger as a magic missile from a Minotaur hits you.
You stagger as a magic missile from a Minotaur hits you.
You resist the effects of a Minotaur's spell!
You stagger as a magic missile from a Minotaur hits you.
You stagger as a magic missile from a Minotaur hits you.
You start chanting...
< 238h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: small wounds E: A Minotaur sta EP: few wounds >
-=[A Minotaur attacks you.]=- [0 Hits]
< 238h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: small wounds E: A Minotaur sta EP: few wounds >
A Minotaur starts casting an offensive spell.
< 238h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: small wounds E: A Minotaur sta EP: few wounds >
You complete your spell...
[Damage: 16 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
< 238h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: small wounds E: A Minotaur sta EP: few wounds >
You start chanting...
< 238h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: small wounds E: A Minotaur sta EP: few wounds >
A Minotaur completes his spell...
A Minotaur utters the words 'waouq wuggurz'
You stagger as a magic missile from a Minotaur hits you.
You stagger as a magic missile from a Minotaur hits you.
You stagger as a magic missile from a Minotaur hits you.
You stagger as a magic missile from a Minotaur hits you.
You stagger as a magic missile from a Minotaur hits you.
< 203h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: few wounds >
You complete your spell...
[Damage: 18 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
< 203h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: few wounds >
A Minotaur starts casting an offensive spell.
< 203h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: few wounds >
[Damage: 17 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
< 203h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: nasty wounds >
You start chanting...
You feel your skill in quick chant improving.
< 203h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: nasty wounds >
You complete your spell...
[Damage: 15 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
< 203h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: nasty wounds >
[Damage: 16 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
A Minotaur completes his spell...
A Minotaur utters the words 'gpaqtuio ofags'
You get a shock as a Minotaur gets too close to you.
-=[You attack a Minotaur.]=- [0 Hits]
< 180h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: nasty wounds >
[Damage: 16 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
You start chanting...
< 180h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: nasty wounds >
A Minotaur starts casting an offensive spell.
< 180h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: nasty wounds >
You complete your spell...
[Damage: 16 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
< 180h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: pretty hurt >
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
< 180h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: pretty hurt >
[Damage: 18 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
< 180h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: pretty hurt >
You start chanting...
< 180h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: few wounds E: A Minotaur sta EP: pretty hurt >
A Minotaur completes his spell...
A Minotaur utters the words 'gpaqtuio ofags'
You get a shock as a Minotaur gets too close to you.
OUCH! That really did HURT!
< 137h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: nasty wounds E: A Minotaur sta EP: pretty hurt >
A Minotaur starts casting an offensive spell.
< 137h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: nasty wounds E: A Minotaur sta EP: pretty hurt >
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
You complete your spell...
[Damage: 15 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
< 137h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: nasty wounds E: A Minotaur sta EP: awful >
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
< 137h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: nasty wounds E: A Minotaur sta EP: awful >
You start chanting...
< 137h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: nasty wounds E: A Minotaur sta EP: awful >
You complete your spell...
[Damage: 16 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
< 137h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: nasty wounds E: A Minotaur sta EP: awful >
A Minotaur completes his spell...
A Minotaur utters the words 'gpaqtuio ofags'
You get a shock as a Minotaur gets too close to you.
OUCH! That really did HURT!
< 102h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: nasty wounds E: A Minotaur sta EP: awful >
[Damage: 11 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
< 102h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: nasty wounds E: A Minotaur sta EP: awful >
-=[You attack a Minotaur.]=- [0 Hits]
< 102h/280H 150v/150V Pos: standing >
< T: Zaph TP: sta TC: nasty wounds E: A Minotaur sta EP: awful >
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
A Minotaur is incapacitated and will slowly die, if not aided.
< 102h/280H 150v/150V Pos: standing >
<You start chanting...
< 102h/280H 150v/150V Pos: standing >
<You complete your spell...
[Damage: 7 ] You send a bolt of chilling frost streaking towards a Minotaur, which shatters on impact.
A Minotaur's light blue scarf freezes and shatters into million pieces from the intense cold!
A Minotaur's brass nose ring freezes and shatters into million pieces from the intense cold!
A Minotaur is dead! R.I.P.
You receive your share of experience.