<worn on eyes> an unique crystal eyepatch
<worn in ear> a knight's hide stud
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a hard leather cloak
<worn about waist> a scarlet silk sash
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<worn on legs> a pair of studded leather leggings
< 365h/365H 168v/170V Pos: standing >
A Light Forest
A large outcropping of conipercus trees cover the area, creating a small
forest which provides shelter for several animals of the forest. The trees are
quite large however, most reaching over twenty feet tall. Their bark is an odd
color green and their branches twist themselves about like writhing serpents.
Brownish green leaves cover some of the trees, though even more are bare.
Despite the climate, these trees seem to fail to grow like the others of its
kind to the east. Perhaps some sort of poison or ghastly substance prevents
their bloom. Creatures are audible for they stir within the forest.
Obvious exits: -North -South
< 365h/365H 168v/170V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A large minotaur who is not far off to your north.
A stout duergar merchant who is not far off to your north.
The head taskmaster who is not far off to your south.
< 365h/365H 169v/170V Pos: standing >
Beginnings of a Cobblestone Road
Huge city structures are now visible. Monumental statues tower above the
buildings, roof tops can not contain giving the view. Many cow's find this
section of their settlement awe inspiring and fills them with much pride.
Merchants of many races gather here it would seem, their voices are audible
amidst the crowds trying to draw attention to themselves. The road could fit
a good number of would be merchandisers. However, there are no caravans on
the path. The road opens up to the north to a center of shopping.
Obvious exits: -North -South
A commoner walks toward his destination.
< 365h/365H 168v/170V Pos: standing >
< 365h/365H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 365h/365H 170v/170V Pos: standing >
A Merchant's Intersection
A tremendous amount of area makes up the scenario. Huge caravans are lined
up side by side with many different merchants with their many different
valuables to trade. Everything from food to maps can be bought here. Swarms of
citizens gather to shop till they drop, pick pockets are also on the prowl.
They move in the shadows with amazing dexterity. A huge fountain lays dormant
in the center of all this, for no one cares to drink the muddy water which it
beholds. The area is quite messy with trash and equipment laying about scrapped
for junk. This are has become a depot for unwanted goods.
Obvious exits: -North -East -South
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.
< 365h/365H 169v/170V Pos: standing >
< 365h/365H 169v/170V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.
The head taskmaster who is rather far off to your south.
< 365h/365H 169v/170V Pos: standing >
A Withered Cobblestone Road
Huge city structures are now visible. Monumental statues tower above the
buildings, roof tops can not contain giving the view. Many cow's find this
section of their settlement awe inspiring and fills them with much pride.
Merchants of many races gather here it would seem, their voices are audible
amidst the crowds trying to draw attention to themselves. The road could fit
a good number of would be merchandisers. However, there are no caravans on
the path. The road opens up to the south to a center of shopping. To the east
a trail takes a turn toward the forest to the north east.
Obvious exits: -East -South
< 365h/365H 168v/170V Pos: standing >
< 365h/365H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 365h/365H 168v/170V Pos: standing >
You quickly scan the area.
A large minotaur who is close by to your south.
A stout duergar merchant who is close by to your south.
A commoner who is not far off to your south.
The head taskmaster who is rather far off to your south.
< 365h/365H 169v/170V Pos: standing >
Before a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -North -West
< 365h/365H 168v/170V Pos: standing >
On a Wooden Bridge
The wooden bridge looks to have nearly succumbed to the elements. Years of
rain, snow, wind, and the sun look to have broken the elasticity and strength
of the bridge. A forest grove is visible just to the east, it's a very shallow
grove, however, it's impossible to see just what lays within it for a veil of
darkness surrounds it. To the south a small settlement is visible. Over the
horizon to the west a large tower looms, peaking over the trees just enough so
that it is possible to scout a large portion of the area to the east.
Obvious exits: -East -South
< 365h/365H 169v/170V Pos: standing >
A Forest Grove
Sunlight will never reach this shallow grove for a curse has been laid upon
it, a curse originating from the evil tower for which resides here. No one can
say just what kind of magic is at work here or for which purpose, however, it
is clear that nothing good can become of the power at work here. The animals of
the forest avoid this alcove for this tower for their senses are tuned in with
the natural order of things and the evil tower is anything but natural. During
most of the night, wolves howl at the tower. Most minotaurs avoid this tower,
and to those who trespass only one thing could possibly be expected, death. It
is questionable whether or not the cow's were the ones who built this, for not
much is known about it. None of those who dwell within mingle with their kin.
Obvious exits: -West
A tower of high sorcery blocks out all light.
< 365h/365H 168v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 365h/365H 168v/170V Pos: standing >
You enter a tower of high sorcery.
A Tower Base
Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
Obvious exits: -West -Up
< 365h/365H 170v/170V Pos: standing >
You failed.
< 365h/365H 170v/170V Pos: standing >
Second Level
Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
A large open area lays to the east, with many glass display cases and a number
of items strewn about.
Obvious exits: -North -East -Down
< 365h/365H 169v/170V Pos: standing >
You failed.
< 365h/365H 169v/170V Pos: standing >
The Chamber of the Archmage
This room was created many milennia ago by practitioners of the lost art
of arcane magic. Several newly reconstructed tables lie along the wall, one
side of the room filled with magical tomes, and the other side inundated
with alchemical elixers and potions. There is a large tapestry on the north
wall, outlining the minotaur race in its early days, when the arcane was
purely under their control. It goes on to show their fall from grace, and
the events in which the Gods themselves stripped away all of their magical
potential. Finally, it goes on to visibly show an enimty between a clan of
evil minotaurs, regaining the arcane gift through a dark pact with a God
of unholy stature, Zion.
Obvious exits: -South
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A sturdy looking wooden club has been left here.
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 365h/365H 168v/170V Pos: standing >
You failed.
< 365h/365H 168v/170V Pos: standing >
You are using:
<worn on eyes> an unique crystal eyepatch
<worn in ear> a knight's hide stud
<worn in nose> a brass nose ring
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a hard leather cloak
<worn on back> a large leather backpack
<worn about waist> a scarlet silk sash
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> a pair of studded leather sleeves
<held as shield> a twisted brass heater shield from Jindon the Deathwood Forest
<worn on hands> a pair of brown leather gloves
<primary weapon> an amber-colored rod
<worn on legs> a pair of studded leather leggings
< 365h/365H 170v/170V Pos: standing >
Second Level
Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
A large open area lays to the east, with many glass display cases and a number
of items strewn about.
Obvious exits: -North -East -Down
< 365h/365H 169v/170V Pos: standing >
Shoppe of Lost Magic
Many glass containers behold different magical items. Potions and wands are
stored in these large class cases for safe keeping. There is no doubt that
runes of warding and magical enchantments have been placed upon the glass to
forbid anyone from their master creator from touching them. A small fire burns
softly in the northeastern corner of the room. The fire crackles as it tries to
burn something that it could never possibly consume, for the fire is of magic.
Obvious exits: -West
Vanailiux is here to sell his magical items.
< 365h/365H 169v/170V Pos: standing >
Second Level
Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
A large open area lays to the east, with many glass display cases and a number
of items strewn about.
Obvious exits: -North -East -Down
< 365h/365H 168v/170V Pos: standing >
< 365h/365H 168v/170V Pos: standing >
The Chamber of the Archmage
This room was created many milennia ago by practitioners of the lost art
of arcane magic. Several newly reconstructed tables lie along the wall, one
side of the room filled with magical tomes, and the other side inundated
with alchemical elixers and potions. There is a large tapestry on the north
wall, outlining the minotaur race in its early days, when the arcane was
purely under their control. It goes on to show their fall from grace, and
the events in which the Gods themselves stripped away all of their magical
potential. Finally, it goes on to visibly show an enimty between a clan of
evil minotaurs, regaining the arcane gift through a dark pact with a God
of unholy stature, Zion.
Obvious exits: -South
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A sturdy looking wooden club has been left here.
A steel dagger about a foot in length lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A powerful looking Minotaur stands here, eyeing you suspiciously.
< 365h/365H 168v/170V Pos: standing >
Score information for Thalin
Level: 21 Race: Minotaur Class: Sorcerer Sex: Male
Hit points: 365(365) Moves: 169(170)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Frags: +0.00 Deaths: 0
Detecting: Good
Enchantments: Ultravision Armor
Herbs: Medicus
Combat Pulse: 23 Spell Pulse: 1.29
Leaderboard Points: 210
Active Spells:
--------------
rested bonus (84 minutes)
agility (1 minute)
strength (9 minutes)
barkskin (15 minutes)
< 365h/365H 169v/170V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 365h/365H 170v/170V Pos: standing >
Pardon?
< 365h/365H 170v/170V Pos: standing >
Pardon?
< 365h/365H 170v/170V Pos: standing >
A Shade enters from the south.
< 365h/365H 170v/170V Pos: standing >
You stop using a twisted brass heater shield from Jindon the Deathwood Forest.
< 365h/365H 170v/170V Pos: standing >
You stop using an amber-colored rod.
< 365h/365H 170v/170V Pos: standing >
Pardon?
< 365h/365H 170v/170V Pos: standing >
You start chanting...
< 365h/365H 170v/170V Pos: standing >
A Shade starts casting an offensive spell.
< 365h/365H 170v/170V Pos: standing >
Autosaving...
< 365h/365H 170v/170V Pos: standing >
You complete your spell...
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
< 365h/365H 170v/170V Pos: standing >
A Shade completes his spell...
A Shade utters the word 'sleep'
You feel very sleepy ..... Zzzzzz!
< 365h/365H 170v/170V Pos: standing >
The world starts spinning, and your ears are ringing!
Huh? What!? You find yourself laying on the ground!
You wake up.
Sorry, you can't do that while laying around.
< 365h/365H 170v/170V Pos: on your ass >
Sorry, you can't do that while laying around.
< 365h/365H 170v/170V Pos: on your ass >
You stagger about, then fall to your knees!
< 365h/365H 170v/170V Pos: on your ass >
Sorry, you can't do that while laying around.
< 365h/365H 170v/170V Pos: on your ass >
A Shade attempts to flee.
A Shade leaves south.
< 365h/365H 170v/170V Pos: on your ass >
You stagger about, then fall to your knees!
< 365h/365H 170v/170V Pos: on your ass >
Sorry, you can't do that while laying around.
< 365h/365H 170v/170V Pos: on your ass >
You are already awake...
You stagger about, then fall to your knees!
< 365h/365H 170v/170V Pos: on your ass >
Second Level
Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
A large open area lays to the east, with many glass display cases and a number
of items strewn about.
Obvious exits: -North -East -Down
A Shade (small) Islamic Jihad stands here.
< 365h/365H 163v/170V Pos: on your ass >
You stagger about, then fall to your knees!
< 365h/365H 163v/170V Pos: kneeling >
Get off your knees!
< 365h/365H 163v/170V Pos: kneeling >
You manage to unsteadily get to your feet.
< 365h/365H 163v/170V Pos: standing >
The world stops spinning.
You start chanting...
A Shade leaves down.
< 365h/365H 163v/170V Pos: standing >
You complete your spell...
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 3 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
< 365h/365H 165v/170V Pos: standing >
You are already standing.
< 365h/365H 166v/170V Pos: standing >
You failed.
< 365h/365H 166v/170V Pos: standing >
A Tower Base
Something magical fills the air. By no means was this tower constructed
by any physical labor, no hands laid this foundation. It was construed using
the powerful magic art that only the few possess. Minotaurs are not known for
their strength in magic, but on rare occasions one or two will shine through
and provide a beacon for others to follow as a shining star might provide
someone while out at sea. Those same shining phenoms have no doubt used their
powers to construct this tower, this enchanted place. To those unwelcome, to
those who are not their kin, only pain awaits for intruders are not tolerated.
Obvious exits: -West -Up
A Githzerai (medium) stands in mid-air here.
A Shade (small) Islamic Jihad stands here.
< 365h/365H 165v/170V Pos: standing >
< 365h/365H 166v/170V Pos: standing >
You start chanting...
< 365h/365H 166v/170V Pos: standing >
You complete your spell...
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
< 365h/365H 167v/170V Pos: standing >
You start chanting...
A Githzerai starts casting an offensive spell called 'cone of cold'.
< 365h/365H 168v/170V Pos: standing >
A Shade attempts to flee.
A Shade leaves west.
< 365h/365H 170v/170V Pos: standing >
You complete your spell...
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 11 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 11 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
< 365h/365H 170v/170V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'cone of cold'
-=[A blast of cold sent by a Githzerai strikes you dead on, freezing up your limbs! BRRR.]=-
The cold goes right to the bone, you feel yourself weakening!
< 330h/365H 170v/170V Pos: standing >
<You failed.
< 330h/365H 170v/170V Pos: standing >
<You failed.
< 330h/365H 170v/170V Pos: standing >
<You feel less cold.
< 330h/365H 170v/170V Pos: standing >
<A Githzerai starts casting an offensive spell.
< 330h/365H 170v/170V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 330h/365H 170v/170V Pos: standing >
<A Githzerai dodges your futile attack.
< 330h/365H 170v/170V Pos: standing >
<You attempt to flee...
A Forest Grove
Sunlight will never reach this shallow grove for a curse has been laid upon
it, a curse originating from the evil tower for which resides here. No one can
say just what kind of magic is at work here or for which purpose, however, it
is clear that nothing good can become of the power at work here. The animals of
the forest avoid this alcove for this tower for their senses are tuned in with
the natural order of things and the evil tower is anything but natural. During
most of the night, wolves howl at the tower. Most minotaurs avoid this tower,
and to those who trespass only one thing could possibly be expected, death. It
is questionable whether or not the cow's were the ones who built this, for not
much is known about it. None of those who dwell within mingle with their kin.
Obvious exits: -West
A tower of high sorcery blocks out all light.
You flee westward!
< 330h/365H 142v/170V Pos: standing >
< 330h/365H 142v/170V Pos: standing >
You failed.
< 330h/365H 142v/170V Pos: standing >
A Shade enters from the west.
< 331h/365H 143v/170V Pos: standing >
You start chanting...
< 332h/365H 143v/170V Pos: standing >
-=[A blast of cold sent by a Githzerai strikes you dead on, freezing up your limbs! BRRR.]=-
The cold goes right to the bone, you feel yourself weakening!
< 307h/365H 144v/170V Pos: standing >
You complete your spell...
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 8 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
You feel less cold.
A Shade misses you.
< 308h/365H 144v/170V Pos: standing >
< T: Thalin TP: sta TC: small wounds E: A Shade sta EP: awful >
A Githzerai enters from elsewhere.
< 308h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: small wounds E: A Shade sta EP: awful >
A Githzerai starts casting an offensive spell.
< 308h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: small wounds E: A Shade sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 308h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: small wounds E: A Shade sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 308h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: small wounds E: A Shade sta EP: awful >
You start chanting...
< 308h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: small wounds E: A Shade sta EP: awful >
A Shade attempts to flee.
A Shade leaves west.
< 308h/365H 145v/170V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'cone of cold'
-=[A blast of cold sent by a Githzerai strikes you dead on, freezing up your limbs! BRRR.]=-
The cold goes right to the bone, you feel yourself weakening!
< 276h/365H 145v/170V Pos: standing >
<You complete your spell...
[Damage: 6 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 6 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 6 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 6 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
[Damage: 2 ] -=[You watch with self-pride as the magic missile hits a Shade.]=-
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 1.00 frags!
You have gained 500 epic points.
The Gods of Duris have sent you to seek out the magical stone of Village of Werrun!
A Githzerai stops following a Shade.
< 276h/365H 145v/170V Pos: standing >
<You feel less cold.
< 276h/365H 145v/170V Pos: standing >
<You failed.
A Githzerai starts casting an offensive spell.
< 276h/365H 145v/170V Pos: standing >
<You stop using a large leather backpack.
< 276h/365H 145v/170V Pos: standing >
<You do not see or have the corpse.
< 276h/365H 145v/170V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 276h/365H 145v/170V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 276h/365H 145v/170V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 276h/365H 145v/170V Pos: standing >
<You don't know that spell!
< 276h/365H 145v/170V Pos: standing >
<You don't know that spell!
< 276h/365H 145v/170V Pos: standing >
<A Githzerai dodges your futile attack.
< 276h/365H 145v/170V Pos: standing >
<You start chanting...
< 276h/365H 145v/170V Pos: standing >
<A Githzerai completes his spell...
A Githzerai utters the words 'cone of cold'
-=[A blast of cold sent by a Githzerai strikes you dead on, freezing up your limbs! BRRR.]=-
The cold goes right to the bone, you feel yourself weakening!
< 249h/365H 145v/170V Pos: standing >
<You feel your skill in sorcerous spell knowledge improving.
You feel less cold.
< 249h/365H 145v/170V Pos: standing >
<A Githzerai starts casting an offensive spell.
< 249h/365H 145v/170V Pos: standing >
<You complete your spell...
[Damage: 25 ] -=[You get a good hold of a Githzerai and shock him.]=-
< 249h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: few scratches >
You start chanting...
< 249h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: few scratches >
A Githzerai completes his spell...
A Githzerai utters the words 'cone of cold'
-=[A blast of cold sent by a Githzerai strikes you dead on, freezing up your limbs! BRRR.]=-
< 217h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: few scratches >
A Githzerai misses you.
A Githzerai misses you.
< 217h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: few scratches >
You complete your spell...
[Damage: 5 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
Your spell flows around a Githzerai, leaving him unharmed!
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
[Damage: 4 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
A Githzerai starts casting an offensive spell.
< 217h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: small wounds >
You miss a Githzerai.
< 217h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: small wounds >
You start chanting...
< 217h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: small wounds >
A Githzerai completes his spell...
A Githzerai utters the words 'yfagh barh'
-=[You feel an intense cold that turns your body numb.]=-
< 201h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: small wounds >
Casting: magic missile *
< 201h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: small wounds >
A Githzerai starts casting an offensive spell.
< 201h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: small wounds >
You complete your spell...
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
[Damage: 7 ] -=[You watch with self-pride as the magic missile hits a Githzerai.]=-
< 201h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: few wounds >
You don't have that spell memorized.
< 201h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: few wounds >
A Githzerai completes his spell...
A Githzerai utters the words 'yfagh barh'
-=[You feel an intense cold that turns your body numb.]=-
You don't have that spell memorized.
< 183h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: few wounds >
You don't have that spell memorized.
< 183h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: few wounds >
You don't have that spell memorized.
< 183h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: few wounds >
You start chanting...
< 183h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: few wounds E: A Githzerai sta EP: few wounds >
-=[The chill in your bones makes your body ache.]=-
< 166h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: A Githzerai sta EP: few wounds >
A Githzerai starts casting an offensive spell.
< 166h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: A Githzerai sta EP: few wounds >
Casting: shocking grasp **
< 166h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: A Githzerai sta EP: few wounds >
A Githzerai completes his spell...
A Githzerai utters the words 'yfagh barh'
-=[You feel an intense cold that turns your body numb.]=-
< 151h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: A Githzerai sta EP: few wounds >
Casting: shocking grasp *
< 151h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: A Githzerai sta EP: few wounds >
-=[The chill in your bones makes your body ache.]=-
You complete your spell...
[Damage: 23 ] -=[You get a good hold of a Githzerai and shock him.]=-
You dodge a Githzerai's vicious attack.
< 135h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: A Githzerai sta EP: few wounds >
-=[The chill in your bones makes your body ache.]=-
A Githzerai starts casting an offensive spell.
< 119h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: A Githzerai sta EP: few wounds >
You start chanting...
< 119h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: nasty wounds E: A Githzerai sta EP: few wounds >
A Githzerai completes his spell...
A Githzerai utters the words 'yfagh barh'
-=[You feel an intense cold that turns your body numb.]=-
< 103h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC:pretty hurt E: A Githzerai sta EP: few wounds >
-=[The chill in your bones makes your body ache.]=-
< 91h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC:pretty hurt E: A Githzerai sta EP: few wounds >
-=[The chill in your bones makes your body ache.]=-
< 73h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC:pretty hurt E: A Githzerai sta EP: few wounds >
A Githzerai starts casting an offensive spell.
< 73h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC:pretty hurt E: A Githzerai sta EP: few wounds >
You complete your spell...
[Damage: 43 ] -=[You get a good hold of a Githzerai and shock him.]=-
< 73h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC:pretty hurt E: A Githzerai sta EP: nasty wounds >
You start chanting...
< 73h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC:pretty hurt E: A Githzerai sta EP: nasty wounds >
-=[The chill in your bones makes your body ache.]=-
A Githzerai completes his spell...
A Githzerai utters the words 'yfagh barh'
-=[You feel an intense cold that turns your body numb.]=-
< 46h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: awful E: A Githzerai sta EP: nasty wounds >
-=[The chill in your bones makes your body ache.]=-
You wish that your wounds would stop BLEEDING so much!
< 34h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: awful E: A Githzerai sta EP: nasty wounds >
A Githzerai starts casting an offensive spell.
< 34h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: awful E: A Githzerai sta EP: nasty wounds >
Casting: shocking grasp *
< 34h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: awful E: A Githzerai sta EP: nasty wounds >
A Githzerai completes his spell...
A Githzerai utters the words 'yfagh barh'
-=[You feel an intense cold that turns your body numb.]=-
You wish that your wounds would stop BLEEDING so much!
< 18h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: awful E: A Githzerai sta EP: nasty wounds >
You complete your spell...
[Damage: 35 ] -=[You get a good hold of a Githzerai and shock him.]=-
< 18h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: awful E: A Githzerai sta EP: nasty wounds >
-=[The chill in your bones makes your body ache.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 7h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: awful E: A Githzerai sta EP: nasty wounds >
A Githzerai misses you.
< 7h/365H 145v/170V Pos: standing >
< T: Thalin TP: sta TC: awful E: A Githzerai sta EP: nasty wounds >
-=[The chill in your bones makes your body ache.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
You are in pretty bad shape, unable to do anything!
< -5h/365H 145v/170V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -5h/365H 145v/170V Pos: standing >
-=[