The death of [30 Shadowmage] Fermino Islamic Jihad (Minotaur)

in A Butsu Cabin

from the perspective of [30 Shadowmage] Fermino Islamic Jihad (Minotaur)

<worn on horns>      the horns of the bantar
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a misshaped iron earring
<worn in ear>        a gnomish ear amplifier
<worn in nose>       a fanged brass nose ring
<worn around neck>   a tarnished bronze amulet
<worn on body>       some robes of sand weaving [85%]
<worn about body>    a sinister marble mantle
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a spellbook
<attached to belt>   a spellbook
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a beautiful glass wristguard
<worn on hands>      a pair of sparkled mesh gloves [superior]
<worn on finger>     a ring of sand blasting
<worn on finger>     a ring of sand blasting
<held>               a dark magenta orb
<worn on legs>       the centaurian legplates of honor

Balth completes his spell...
Balth utters the words 'zabrahpunso wkadar'

< 549h/549H 175v/200V Pos: standing >
The dying hippopotamus dodges Balth's attack.
Balth misses the dying hippopotamus.
Zxat starts casting an offensive spell.

< 549h/549H 175v/200V Pos: standing >
The dying hippopotamus misses Cebz.
The dying hippopotamus's punch strikes Cebz very hard.
The dying hippopotamus is burned severely as he hits Cebz!

< 549h/549H 176v/200V Pos: standing >
Zxat completes his spell...
Zxat utters the word 'pawwzf'
Zxat creates a hammer out of thin air that smashes into Cebz, bits of flesh and bone fly everywhere!

< 549h/549H 176v/200V Pos: standing >
Cebz misses the dying hippopotamus.

< 549h/549H 177v/200V Pos: standing >
You start chanting...

< 549h/549H 177v/200V Pos: standing >
Zxat starts casting an offensive spell.

< 549h/549H 177v/200V Pos: standing >
Zxat completes his spell...
Zxat utters the word 'pawwzf'
Zxat creates a hammer out of thin air that smashes into Cebz, bits of flesh and bone fly everywhere!
Cebz attempts to flee.
Cebz leaves north.

< 549h/549H 179v/200V Pos: standing >
Casting: coldshield **

< 549h/549H 180v/200V Pos: standing >
Zxat leaves north.

< 549h/549H 180v/200V Pos: standing >
The dying hippopotamus dodges Balth's attack.
Balth misses the dying hippopotamus.

< 549h/549H 180v/200V Pos: standing >
Casting: coldshield *
Balth starts casting an offensive spell.

< 549h/549H 181v/200V Pos: standing >
A deer enters from the north.

< 549h/549H 181v/200V Pos: standing >
Casting: coldshield 

< 549h/549H 182v/200V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!

< 549h/549H 182v/200V Pos: standing >
The dying hippopotamus's decent punch wounds Balth.
The dying hippopotamus is burned severely as he hits Balth!
The dying hippopotamus's fine punch strikes Balth.
The dying hippopotamus is burned severely as he hits Balth!

< 549h/549H 182v/200V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A giraffe who is close by to your north.
A giraffe who is in the distance to your north.
A giraffe who is close by to your south.
A giraffe who is close by to your south.
A goshawk who is close by to your south.
A young lion who is close by to your west.
A young lion who is close by to your west.

< 549h/549H 183v/200V Pos: standing >
Assist whom?

< 549h/549H 183v/200V Pos: standing >
Balth completes his spell...
Balth utters the words 'zabrahpunso wkadar'

< 549h/549H 184v/200V Pos: standing >

< 549h/549H 184v/200V Pos: standing >

< 549h/549H 185v/200V Pos: standing >
The dying hippopotamus dodges Balth's attack.

< 549h/549H 186v/200V Pos: standing >
The dying hippopotamus misses Balth.
The dying hippopotamus's punch strikes Balth.
The dying hippopotamus is burned severely as he hits Balth!

< 549h/549H 187v/200V Pos: standing >
A deer leaves north.

< 549h/549H 188v/200V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A giraffe who is close by to your north.
A large zebra who is in the distance to your north.
A giraffe who is in the distance to your north.
A giraffe who is close by to your south.
A giraffe who is close by to your south.
A goshawk who is close by to your south.
A young lion who is close by to your west.
A young lion who is close by to your west.
Cebz who is rather far off to your west.

< 549h/549H 189v/200V Pos: standing >
Balth attempts to flee.
Balth tries to flee, but can't make it out of here!

< 549h/549H 189v/200V Pos: standing >

< 549h/549H 189v/200V Pos: standing >
The dying hippopotamus dodges Balth's attack.
The dying hippopotamus dodges Balth's attack.
Balth attempts to flee.
Balth trots south.

< 549h/549H 191v/200V Pos: standing >

< 549h/549H 192v/200V Pos: standing >

< 549h/549H 192v/200V Pos: standing >
Autosaving...

< 549h/549H 195v/200V Pos: standing >

< 549h/549H 195v/200V Pos: standing >

< 549h/549H 196v/200V Pos: standing >
Zxat enters from the north.

< 549h/549H 197v/200V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A giraffe who is close by to your north.
A proud lion who is a brief walk away to your north.
A giraffe who is in the distance to your north.
A giraffe who is close by to your south.
A goshawk who is close by to your south.
A young lion who is close by to your west.
A young lion who is close by to your west.
A cheetah who is not far off to your west.
Balth who is rather far off to your west.
Cebz who is rather far off to your west.

< 549h/549H 199v/200V Pos: standing >
Zxat starts casting an offensive spell.

< 549h/549H 200v/200V Pos: standing >
Zxat completes his spell...
Zxat utters the word 'bajroculof'
-=[A huge boulder created by Zxat hits you causing you to scream out in agony!]=-

< 509h/549H 200v/200V Pos: standing >
Zxat starts casting an offensive spell.

< 509h/549H 200v/200V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
Obvious exits: -N -S -W -U

< 509h/549H 197v/200V Pos: standing >

< 509h/549H 197v/200V Pos: standing >

< 509h/549H 197v/200V Pos: standing >
Zxat enters from the west.

< 509h/549H 197v/200V Pos: standing >
Zxat starts casting an offensive spell.

< 509h/549H 197v/200V Pos: standing >
A Watering Hole
Obvious exits: -N -E -S -W
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A stately heron steps carefully across the water.

< 509h/549H 194v/200V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.

< 509h/549H 191v/200V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 510h/549H 190v/200V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.

< 510h/549H 189v/200V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A giraffe who is not far off to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
Zxat who is close by to your east.
The dying hippopotamus who is close by to your east.
The dying hippopotamus who is close by to your east.
A bull elephant who is close by to your east.
An elephant who is close by to your east.
An elephant who is close by to your east.
The dying hippopotamus who is close by to your east.
An elephant who is close by to your east.
A bull elephant who is close by to your east.
An elephant who is close by to your east.
A heron who is close by to your east.
A heron who is close by to your east.
A proud lion who is not far off to your south.

< 510h/549H 189v/200V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A giraffe who is not far off to your north.
A loggerhead shrike who is in the distance to your north.
A proud lion who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
A zebra who is in the distance to your north.
The dying hippopotamus who is close by to your east.
A bull elephant who is close by to your east.
An elephant who is close by to your east.
An elephant who is close by to your east.
The dying hippopotamus who is close by to your east.
An elephant who is close by to your east.
A bull elephant who is close by to your east.
A heron who is close by to your east.
A heron who is close by to your east.
A proud lion who is not far off to your south.

< 510h/549H 190v/200V Pos: standing >
Zxat enters from the east.

< 510h/549H 190v/200V Pos: standing >
Zxat starts casting an offensive spell.

< 510h/549H 190v/200V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 510h/549H 189v/200V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W
A large lion stalks here, wondering what to get for dinner.

< 510h/549H 188v/200V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 510h/549H 187v/200V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 511h/549H 185v/200V Pos: standing >
A Trail Leading Into the Jungle
Obvious exits: -N -E -S -W

< 511h/549H 183v/200V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 511h/549H 182v/200V Pos: standing >

< 511h/549H 182v/200V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -W
A goshawk swoops out of the sky to attack.
A gargantuan bird soars over the Savannah here.

< 511h/549H 181v/200V Pos: standing >

< 511h/549H 181v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/549H 181v/200V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 511h/549H 181v/200V Pos: standing >
A Trail Leading Into the Jungle
Obvious exits: -N -E -S -W

< 511h/549H 179v/200V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -W

< 511h/549H 178v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 511h/549H 178v/200V Pos: standing >
Zxat enters from the west.

< 512h/549H 179v/200V Pos: standing >
A Trail Leading Into the Jungle
Obvious exits: -N -E -S -W
Zxat enters from the west.

< 512h/549H 177v/200V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S

< 512h/549H 175v/200V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is not far off to your north.
A Butsu guardsman who is close by to your south.
A Butsu guardsman who is close by to your south.

< 512h/549H 176v/200V Pos: standing >
A Narrow Jungle Trail
Obvious exits: -N -S
A dangerous-looking Butsu man stands guard here.
A dangerous-looking Butsu man stands guard here.

< 512h/549H 174v/200V Pos: standing >
Within the Butsu Village
Obvious exits: -N -E -S -W
A powerful Butsu warrior prepares to go raiding.

< 512h/549H 174v/200V Pos: standing >
A Butsu Cabin
Obvious exits: -N
A Butsu child pouts, because he isn't allowed to go kill zebras.
A haughty Butsu woman puts up her nose at housework.

< 512h/549H 174v/200V Pos: standing >
A powerful Butsu warrior enters from the north.

< 512h/549H 175v/200V Pos: standing >
A powerful Butsu warrior suddenly attacks YOU!
-=[A powerful Butsu warrior's impressive punch strikes you.]=-
[Damage: 10 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-

< 483h/549H 175v/200V Pos: standing >
< T: Fermino TP: sta TC: small wounds E: warrior sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 483h/549H 175v/200V Pos: standing >
< T: Fermino TP: sta TC: small wounds E: warrior sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 483h/549H 175v/200V Pos: standing >
< T: Fermino TP: sta TC: small wounds E: warrior sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 483h/549H 175v/200V Pos: standing >
< T: Fermino TP: sta TC: small wounds E: warrior sta EP: few scratches >
 You attempt to flee...
Within the Butsu Village
Obvious exits: -N -E -S -W
A powerful Butsu warrior prepares to go raiding.
You flee northward!
A powerful Butsu warrior suddenly attacks YOU!
A powerful Butsu warrior misses you.

< 483h/549H 149v/200V Pos: standing >
< T: Fermino TP: sta TC: small wounds E: warrior sta EP: excellent >
 Zxat enters from the north.

< 483h/549H 149v/200V Pos: standing >
< T: Fermino TP: sta TC: small wounds E: warrior sta EP: excellent >
 A powerful Butsu warrior enters from the south.

< 483h/549H 149v/200V Pos: standing >
< T: Fermino TP: sta TC: small wounds E: warrior sta EP: excellent >
 A powerful Butsu warrior suddenly attacks YOU!
A powerful Butsu warrior misses you.

< 483h/549H 149v/200V Pos: standing >
< T: Fermino TP: sta TC: small wounds E: warrior sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 483h/549H 149v/200V Pos: standing >
< T: Fermino TP: sta TC: small wounds E: warrior sta EP: excellent >
 You attempt to flee...
The Butsu Village Road
Obvious exits: -N -E -S -W
You flee eastward!

< 483h/549H 120v/200V Pos: standing >

< 483h/549H 120v/200V Pos: standing >
A Butsu Cabin
Obvious exits: -S
A haughty Butsu woman puts up her nose at housework.
A cocky Butsu tribesman puts his feet up after a day of hunting.

< 483h/549H 120v/200V Pos: standing >
Alas, you cannot go that way. . . .

< 483h/549H 120v/200V Pos: standing >
[Damage:  1 ] -=[A proud Butsu tribesman shivers from the unnatural cold as he hits you!]=-
You are knocked to the ground by a proud Butsu tribesman's mighty bash!
-=[A proud Butsu tribesman's fine punch strikes you.]=-
[Damage: 12 ] -=[A proud Butsu tribesman shivers from the unnatural cold as he hits you!]=-
-=[A proud Butsu tribesman's fine punch strikes you.]=-
[Damage: 11 ] -=[A proud Butsu tribesman shivers from the unnatural cold as he hits you!]=-

< 450h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: small wounds E: tribesman sta EP: few scratches >
 A powerful Butsu warrior enters from the south.

< 450h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: small wounds E: tribesman sta EP: few scratches >
 A powerful Butsu warrior suddenly attacks YOU!
-=[A powerful Butsu warrior's fine punch strikes you.]=-
[Damage:  6 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-

< 433h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: small wounds E: tribesman sta EP: few scratches >
 You miss a proud Butsu tribesman.

< 433h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: small wounds E: tribesman sta EP: few scratches >
 Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 433h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: small wounds E: tribesman sta EP: few scratches >
 A powerful Butsu warrior enters from the south.

< 433h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: small wounds E: tribesman sta EP: few scratches >
 You dodge a bash from a powerful Butsu warrior, who loses his balance and falls.

< 433h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: small wounds E: tribesman sta EP: few scratches >
 -=[A proud Butsu tribesman's fine punch strikes you.]=-
[Damage: 15 ] -=[A proud Butsu tribesman shivers from the unnatural cold as he hits you!]=-

< 413h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: small wounds E: tribesman sta EP: few scratches >
 
< 413h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: small wounds E: tribesman sta EP: few scratches >
 -=[A powerful Butsu warrior's fine punch strikes you.]=-
[Damage:  7 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-
-=[A powerful Butsu warrior's fine punch strikes you.]=-
[Damage:  7 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-
-=[A powerful Butsu warrior's kick hits you directly in the face.]=-
[Damage:  7 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-

< 356h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: few wounds E: tribesman sta EP: few scratches >
 You miss a proud Butsu tribesman.

< 356h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: few wounds E: tribesman sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 356h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: few wounds E: tribesman sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 356h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: few wounds E: tribesman sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 356h/549H 121v/200V Pos: sitting >
< T: Fermino TP: sit TC: few wounds E: tribesman sta EP: few scratches >
 You clamber to your feet.

< 356h/549H 121v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: tribesman sta EP: few scratches >
 -=[A proud Butsu tribesman's punch strikes you.]=-
[Damage:  8 ] -=[A proud Butsu tribesman shivers from the unnatural cold as he hits you!]=-
A proud Butsu tribesman misses you.
-=[A proud Butsu tribesman's kick hits you directly in the face.]=-
[Damage:  9 ] -=[A proud Butsu tribesman shivers from the unnatural cold as he hits you!]=-
You attempt to flee...
PANIC!  You couldn't escape!

< 332h/549H 121v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 332h/549H 121v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 
< 332h/549H 121v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 You dodge a powerful Butsu warrior's vicious attack.
A powerful Butsu warrior misses you.

< 332h/549H 121v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 A powerful Butsu warrior clambers to his feet.
A powerful Butsu warrior suddenly attacks YOU!
-=[A powerful Butsu warrior's fine punch strikes you.]=-
[Damage:  5 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-

< 318h/549H 121v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: tribesman sta EP:  small wounds >
 A proud Butsu tribesman misses you.
-=[A proud Butsu tribesman's fine punch strikes you.]=-
[Damage: 10 ] -=[A proud Butsu tribesman shivers from the unnatural cold as he hits you!]=-
You attempt to flee...
The Butsu Village Road
Obvious exits: -N -E -S -W
A powerful Butsu warrior prepares to go raiding.
You flee southward!

< 304h/549H 96v/200V Pos: standing >
A powerful Butsu warrior suddenly attacks YOU!
-=[A powerful Butsu warrior's impressive punch strikes you hard.]=-
[Damage: 10 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-

< 276h/549H 96v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: warrior sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 276h/549H 96v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: warrior sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 276h/549H 96v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: warrior sta EP: few scratches >
 A powerful Butsu warrior enters from the north.

< 276h/549H 96v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: warrior sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 276h/549H 96v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: warrior sta EP: few scratches >
 You attempt to flee...
A Butsu Cabin
Obvious exits: -N
A Butsu child pouts, because he isn't allowed to go kill zebras.
A cocky Butsu tribesman puts his feet up after a day of hunting.
You flee southward!

< 276h/549H 75v/200V Pos: standing >
A powerful Butsu warrior enters from the north.
Alas, you cannot go that way. . . .

< 276h/549H 75v/200V Pos: standing >
A powerful Butsu warrior suddenly attacks YOU!
A powerful Butsu warrior misses you.

< 276h/549H 75v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: warrior sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 276h/549H 75v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: warrior sta EP: few scratches >
 You dodge a bash from a proud Butsu tribesman, who loses his balance and falls.
A proud Butsu tribesman misses you.

< 276h/549H 75v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: warrior sta EP: few scratches >
 
< 276h/549H 75v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: warrior sta EP: few scratches >
 A powerful Butsu warrior enters from the north.

< 276h/549H 75v/200V Pos: standing >
< T: Fermino TP: sta TC: few wounds E: warrior sta EP: few scratches >
 A powerful Butsu warrior suddenly attacks YOU!
-=[A powerful Butsu warrior's punch strikes you.]=-
[Damage:  5 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-

< 262h/549H 75v/200V Pos: standing >
< T: Fermino TP: sta TC: nasty wounds E: warrior sta EP: few scratches >
 You dodge a powerful Butsu warrior's vicious attack.
-=[A powerful Butsu warrior's fine punch strikes you.]=-
[Damage:  5 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-
-=[A powerful Butsu warrior's kick crashes into your chest.]=-
[Damage:  3 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-

< 239h/549H 75v/200V Pos: standing >
< T: Fermino TP: sta TC: nasty wounds E: warrior sta EP: few scratches >
 A proud Butsu tribesman misses you.

< 239h/549H 75v/200V Pos: standing >
< T: Fermino TP: sta TC: nasty wounds E: warrior sta EP: few scratches >
 A powerful Butsu warrior enters from the north.
A powerful Butsu warrior dodges your futile attack.
Zxat enters from the north.

< 239h/549H 75v/200V Pos: standing >
< T: Fermino TP: sta TC: nasty wounds E: warrior sta EP: few scratches >
 Zxat starts casting an offensive spell.
Zxat snaps into visibility.

< 239h/549H 75v/200V Pos: standing >
< T: Fermino TP: sta TC: nasty wounds E: warrior sta EP: few scratches >
 A powerful Butsu warrior suddenly looks a bit dumb, and madly slams _YOU_!

< 234h/549H 75v/200V Pos: on your ass >
< T: Fermino TP: ass TC: nasty wounds E: warrior sta EP: few scratches >
 Zxat completes his spell...
Zxat utters the word 'pawwzf'
-=[Zxat creates a hammer out of thin air that smashes into you!]=-

< 181h/549H 75v/200V Pos: on your ass >
< T: Fermino TP: ass TC: nasty wounds E: warrior sta EP: few scratches >
 -=[A powerful Butsu warrior's fine punch strikes you very hard.]=-
[Damage:  8 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-
-=[A powerful Butsu warrior's kick hits you in your side.]=-
[Damage:  5 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-

< 145h/549H 75v/200V Pos: on your ass >
< T: Fermino TP: ass TC:pretty hurt E: warrior sta EP: few scratches >
 Zxat starts casting an offensive spell.

< 145h/549H 75v/200V Pos: on your ass >
< T: Fermino TP: ass TC:pretty hurt E: warrior sta EP: few scratches >
 A proud Butsu tribesman rises to his feet.

< 145h/549H 75v/200V Pos: on your ass >
< T: Fermino TP: ass TC:pretty hurt E: warrior sta EP: few scratches >
 Zxat completes his spell...
Zxat utters the word 'pawwzf'
-=[Zxat creates a hammer out of thin air that smashes into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!

< 59h/549H 75v/200V Pos: on your ass >
< T: Fermino TP: ass TC: awful E: warrior sta EP: few scratches >
 -=[A powerful Butsu warrior's fine punch strikes you hard.]=-
[Damage:  9 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-
-=[A powerful Butsu warrior's punch strikes you hard.]=-
[Damage:  7 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-

< 148h/677H 75v/200V Pos: on your ass >
< T: Fermino TP: ass TC:pretty hurt E: warrior sta EP: few scratches >
 -=[A proud Butsu tribesman's fine punch strikes you very hard.]=-
[Damage: 15 ] -=[A proud Butsu tribesman shivers from the unnatural cold as he hits you!]=-
-=[A proud Butsu tribesman's fine punch strikes you very hard.]=-
[Damage: 13 ] -=[A proud Butsu tribesman shivers from the unnatural cold as he hits you!]=-
-=[A proud Butsu tribesman's kick hits you in your side.]=-
[Damage:  8 ] -=[A proud Butsu tribesman shivers from the unnatural cold as he hits you!]=-

< 102h/677H 75v/200V Pos: on your ass >
< T: Fermino TP: ass TC:pretty hurt E: warrior sta EP: few scratches >
 -=[A powerful Butsu warrior's punch strikes you very hard.]=-
[Damage:  6 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-
-=[A powerful Butsu warrior's fine punch seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage:  7 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-
-=[A powerful Butsu warrior's sweep catches you in the side and you almost stumble.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage:  5 ] -=[A powerful Butsu warrior shivers from the unnatural cold as he hits you!]=-
Zxat starts casting an offensive spell.

< 54h/677H 75v/200V Pos: on your ass >
< T: Fermino TP: ass TC: awful E: warrior sta EP: few scratches >
 Zxat completes his spell...
Zxat utters the word 'pawwzf'
-=[Zxat creates a hammer out of thin air that smashes into you!]=-
You feel your pulse begin to slow and you realize you are mortally wounded...

< -10h/677H 75v/200V Pos: on your ass >

< -10h/677H 75v/200V Pos: on your ass >
-=[