The death of [38 Necrolyte] Zxat Islamic Jihad (Githzerai)

in The Bank of Kimordril

from the perspective of [37 Dark Dreamer] Teru - The Horde (Shade)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       an exquisite glassteel circlet
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        a long gemstone earring (magic) (glowing)
<worn in ear>        a pitch-black raven's feather
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a diamond necklace [superior] (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       some crude bronze cuirass from Pine Hollow
<worn about body>    a shroud of ethereal winds (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a long flowing sash of woven spidersilk [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a ghastly flesh wristguard
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      some flaming reptile scale mitts
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     the ring of celestial wonders (glowing)
<held>               an ebonywood wand of shifting shadows [superior] (glowing) [86%]
<worn on legs>       some sandy leggings [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)


<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S
A sturdy looking mount is here, all saddled up and ready to ride.

< 347h/347H 166v/167V Pos: standing >
You sit down and relax.

< 347h/347H 166v/167V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - mask
( 7th circle)  4 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - boulder
               3 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               2 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 347h/347H 166v/167V Pos: sitting >
You start meditating...

< 347h/347H 167v/167V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 347h/347H 167v/167V Pos: sitting >
You purge 'boulder' from your thoughts.

< 347h/347H 167v/167V Pos: sitting >
You clamber to your feet.

< 347h/347H 167v/167V Pos: standing >
You sit down and relax.

< 347h/347H 167v/167V Pos: sitting >
You are memorizing illusionary wall, which will take about 4 seconds.

< 347h/347H 167v/167V Pos: sitting >
A Short, Narrow Trail
Obvious exits: -N -S
A sturdy looking mount is here, all saddled up and ready to ride.

< 347h/347H 167v/167V Pos: sitting >
You have finished memorizing illusionary wall.
Your studies are complete.
Pardon?

< 347h/347H 167v/167V Pos: sitting >
You clamber to your feet.

< 347h/347H 167v/167V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U

< 347h/347H 165v/167V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
The wraith of a militia archer who is a brief walk away to your east.
The wraith of a militia archer who is a brief walk away to your east.
The wraith of a militia archer who is a brief walk away to your east.
The mount who is close by to your south.

< 347h/347H 165v/167V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D

< 347h/347H 164v/167V Pos: standing >
You quickly scan the area.
A gully dwarf who is rather far off to your west.
A deer who is rather far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 347h/347H 164v/167V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 347h/347H 163v/167V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 347h/347H 163v/167V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
A piece of rune covered granite lies here.

< 347h/347H 164v/167V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your west.
A deer who is close by to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.

< 347h/347H 165v/167V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A gully dwarf wanders around, collecting garbage.
A deer stands here, grazing on some grass.

< 347h/347H 166v/167V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
A dwarven commoner who is close by to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is in the distance to your west.
A young male dwarf who is in the distance to your west.
A young female dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.

< 347h/347H 166v/167V Pos: standing >

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.(Gold Aura)

< 347h/347H 165v/167V Pos: standing >

<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
Obvious exits: -N -U

< 347h/347H 164v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 347h/347H 164v/167V Pos: standing >

<map>
Zone: Kimordril.
Room: The Bank of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The Bank of Kimordril
</map>
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A gully dwarf wanders around, collecting garbage.
A sturdy looking mount is here, all saddled up and ready to ride.
Ratroper is here, ready to take your money.(Gold Aura)

< 347h/347H 164v/167V Pos: standing >
You quickly scan the area.
You see nothing.

< 347h/347H 165v/167V Pos: standing >
You start chanting...

< 347h/347H 167v/167V Pos: standing >
Casting: illusionary wall 

< 347h/347H 167v/167V Pos: standing >
You complete your spell...
You cannot create any walls when disguised in any town!

< 347h/347H 167v/167V Pos: standing >

< 347h/347H 167v/167V Pos: standing >
You start chanting...

< 347h/347H 167v/167V Pos: standing >
Casting: mask 

< 347h/347H 167v/167V Pos: standing >
You complete your spell...
Your image shifts and blurs into Molach!

< 347h/347H 167v/167V Pos: standing >
You purge 'illusionary wall' from your thoughts.

< 347h/347H 167v/167V Pos: standing >
You sit down and relax.

< 347h/347H 167v/167V Pos: sitting >
You are memorizing boulder, which will take about 4 seconds.

< 347h/347H 167v/167V Pos: sitting >
You start meditating...

< 347h/347H 167v/167V Pos: sitting >
You have finished memorizing mask.

< 347h/347H 167v/167V Pos: sitting >
A gully dwarf leaves down.
You have finished memorizing boulder.
Your studies are complete.

< 347h/347H 167v/167V Pos: sitting >
You clamber to your feet.

< 347h/347H 167v/167V Pos: standing >
A Githzerai enters from elsewhere.

< 347h/347H 167v/167V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.(Red Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
Ratroper is here, ready to take your money.(Gold Aura)

< 347h/347H 167v/167V Pos: standing >
You see nothing special about him.
This Githzerai is in excellent condition.
He's medium in size.
He is in the front rank.
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       a troll brewer's fez of clarity
<worn in ear>        a silver tooth earring
<worn in ear>        a lightning earring [superior]
<worn on face>       a lithixl beak
<worn around neck>   a woven mithral choker (magic) (humming)
<worn around neck>   an amulet of the moon (magic) (glowing)
<worn on body>       a mangled black and silver robe (magic)
<worn about body>    the living oceanic cloak [poor] (magic) (glowing)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a glowing blue crystal (magic) [72%]
<attached to belt>   the lost book of 'Magic'
<attached to belt>   a glowing quill (glowing)
<worn on arms>       some sandy sleeves (magic) [84%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn on hands>      some dwarven-made cured leather claws from The Twisting Tunnels of the Durian Underdark
<worn on finger>     a crystalline ring
<held>               the heart of Kyeril [superior] (magic) [82%]
<worn on legs>       some pantaloons covered in runes [superior] (magic)
<worn on feet>       some spurred blood crystal boots (magic)

< 347h/347H 167v/167V Pos: standing >
A Githzerai starts casting a spell called 'protect undead'.

< 347h/347H 167v/167V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'protect undead'
A dark chill from beyond the grave permeates the air around a Githzerai.

< 347h/347H 167v/167V Pos: standing >

< 347h/347H 167v/167V Pos: standing >
A gully dwarf enters from below.
A Githzerai sits down in a comfortable spot.

< 347h/347H 167v/167V Pos: standing >
A Githzerai opens a spellbook and begins studying it intently.

< 347h/347H 167v/167V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A gully dwarf wanders around, collecting garbage.
A Githzerai (medium)  Islamic Jihad sits resting.(Red Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
Ratroper is here, ready to take your money.(Gold Aura)

< 347h/347H 167v/167V Pos: standing >
You feel the swirling shadows around your body dissipate.
You feel less like an elephant and more like your normal self.

< 326h/326H 167v/167V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A gully dwarf wanders around, collecting garbage.
A Githzerai (medium)  Islamic Jihad sits resting.(Red Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
Ratroper is here, ready to take your money.(Gold Aura)

< 326h/326H 167v/167V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - mask
               1 - vanish
( 7th circle)  4 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - boulder
               3 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               2 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 326h/326H 167v/167V Pos: standing >
A Githzerai closes his book and grins malevolently.

< 326h/326H 167v/167V Pos: standing >
A Githzerai clambers to his feet.

< 326h/326H 167v/167V Pos: standing >
You appear to be Human and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 326h/326H 167v/167V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A gully dwarf wanders around, collecting garbage.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.(Red Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
Ratroper is here, ready to take your money.(Gold Aura)

< 326h/326H 167v/167V Pos: standing >

< 326h/326H 167v/167V Pos: standing >

< 326h/326H 167v/167V Pos: standing >
Looks like an exit.
You extend your sights downward.
Goldsmiths Guild
Obvious exits: -N -U
A gully dwarf wanders around, collecting garbage.

< 326h/326H 167v/167V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - mask
               1 - vanish
( 7th circle)  4 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - boulder
               3 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               2 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 326h/326H 167v/167V Pos: standing >

		Score information for Teru

Level: 37   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 326(326)  Moves: 167(167)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +3.31   Deaths:   9
In the illusion of: Molach (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Lightning Gas Acid
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Levitation Waterbreathing Tower of Iron Will
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  833 

Active Spells:
--------------
improved invisibility (16 minutes)
infravision (32 minutes)
phantom armor (3 minutes)
rested bonus (87 minutes)
farsee (51 minutes)


< 326h/326H 167v/167V Pos: standing >

< 326h/326H 167v/167V Pos: standing >

< 326h/326H 167v/167V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
  *Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly good) 
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (very good)     
  *Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (very good)     
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 326h/326H 167v/167V Pos: standing >
A gully dwarf leaves down.

< 326h/326H 167v/167V Pos: standing >
You start chanting...

< 326h/326H 167v/167V Pos: standing >
You complete your spell...
Shadowy phantoms blur your image to the outside!

< 326h/326H 167v/167V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.(Red Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
Ratroper is here, ready to take your money.(Gold Aura)

< 326h/326H 167v/167V Pos: standing >

< 326h/326H 167v/167V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.(Red Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
Ratroper is here, ready to take your money.(Gold Aura)

< 326h/326H 167v/167V Pos: standing >
You start chanting...
You snap into visibility.

< 326h/326H 167v/167V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githzerai!
[Damage:  1 ] A swarm of insects's sting grazes a Githzerai.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githzerai!
[Damage:  1 ] A swarm of insects's weak sting grazes a Githzerai.

< 326h/326H 167v/167V Pos: standing >
You start chanting...

< 326h/326H 167v/167V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!

< 326h/326H 167v/167V Pos: standing >
You start chanting...

< 326h/326H 167v/167V Pos: standing >
A swarm of insects misses a Githzerai.
[Damage:  1 ] A swarm of insects's weak sting grazes a Githzerai.
A Githzerai dodges a swarm of insects's attack.
A swarm of insects tries to sting its foe with venom but misses.
[Damage:  1 ] A swarm of insects's sting grazes a Githzerai.
A swarm of insects misses a Githzerai.
A Githzerai dodges a swarm of insects's attack.

< 326h/326H 167v/167V Pos: standing >
You complete your spell...
[Damage: 87 ] Your massive hammer causes a Githzerai to double over in pain!

< 326h/326H 167v/167V Pos: standing >
A Githzerai's fine punch wounds a swarm of insects.

< 326h/326H 167v/167V Pos: standing >
You start chanting...

< 326h/326H 167v/167V Pos: standing >
You complete your spell...
[Damage: 55 ] Your massive hammer causes a Githzerai to double over in pain!

< 326h/326H 167v/167V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
[Damage:  1 ] A swarm of insects's weak sting grazes a Githzerai.
[Damage:  1 ] A swarm of insects's weak sting grazes a Githzerai.
A Githzerai dodges a swarm of insects's attack.

< 326h/326H 167v/167V Pos: standing >
You start chanting...

< 326h/326H 167v/167V Pos: standing >

< 326h/326H 167v/167V Pos: standing >
You complete your spell...
[Damage: 56 ] Your massive hammer causes a Githzerai to double over in pain!

< 326h/326H 167v/167V Pos: standing >
A swarm of insects dodges a Githzerai's attack.
You start chanting...

< 326h/326H 167v/167V Pos: standing >
[Damage:  1 ] A swarm of insects's sting grazes a Githzerai.
[Damage:  1 ] A swarm of insects's weak sting grazes a Githzerai.
[Damage:  1 ] A swarm of insects's sting grazes a Githzerai.

< 326h/326H 167v/167V Pos: standing >
You complete your spell...
[Damage: 43 ] Your huge illusional boulder hits a Githzerai causing him to scream out in agony!
Your boulder hit's a Githzerai dead on, knocking him to the ground!

< 326h/326H 167v/167V Pos: standing >
You start chanting...

< 326h/326H 167v/167V Pos: standing >
You complete your spell...
[Damage: 43 ] Your huge illusional boulder hits a Githzerai causing him to scream out in agony!

< 326h/326H 167v/167V Pos: standing >
You start chanting...

< 326h/326H 167v/167V Pos: standing >
[Damage:  1 ] A swarm of insects's weak sting wounds a Githzerai.
[Damage:  1 ] A swarm of insects's sting wounds a Githzerai.
[Damage:  3 ] A swarm of insects's sting strikes a Githzerai.

< 326h/326H 167v/167V Pos: standing >
A Githzerai misses a swarm of insects.

< 326h/326H 167v/167V Pos: standing >
You complete your spell...
[Damage: 34 ] Your huge illusional boulder hits a Githzerai causing him to scream out in agony!

< 326h/326H 167v/167V Pos: standing >
You start chanting...

< 326h/326H 167v/167V Pos: standing >
You complete your spell...
[Damage: 14 ] Your huge illusional boulder hits a Githzerai causing him to scream out in agony!
A Githzerai's crystalline ring was completely destroyed by the massive blow!
A Githzerai's some pantaloons covered in runes [superior] was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!