<worn as a badge> a royal badge of Arcium [superior]
<worn on head> a troll brewer's fez of clarity
<worn in ear> a silver tooth earring
<worn in ear> a lightning earring [superior]
<worn on face> a lithixl beak
<worn around neck> a woven mithral choker (humming)
<worn around neck> an amulet of the moon (glowing)
<worn on body> a mangled black and silver robe
<worn about body> the living oceanic cloak [poor] (glowing)
<worn as quiver> a silken backsheath of flight
<worn about waist> a scarlet silk sash
<worn on belt buckle>a glowing blue crystal [72%]
<attached to belt> the lost book of 'Magic'
<attached to belt> a glowing quill (glowing)
<worn on arms> some sandy sleeves [84%]
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn on hands> some dwarven-made cured leather claws from The Twisting Tunnels of the Durian Underdark
<held> the heart of Kyeril [superior] [82%]
<worn on feet> some spurred blood crystal boots
MMMMMM^MM
MMM^DMM^MMM
.^^MMMMM^^MMM
.^^.^MM^^^MMM
...^^M@^^^MMM
^M^M^.^^M^^MM
^.^^^.^^^.^^^
^^^...^M...
.^^^.^...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The wraith of a militia archer enters from the west.
The wraith of a militia archer enters from the west.
The wraith of a militia archer enters from the west.
< 439h/439H 120v/168V Pos: standing >
MMMMM^MMM
MM^DMM^MMMM
^^MMMMM^^MMMM
^^.^MM^^^MMMM
..^^^M@^^MMMM
M^M^.^^M^^MMM
.^^^.^^^.^^^M
^^...^M...^
^^^.^...^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The wraith of a militia archer enters from the west.
The wraith of a militia archer enters from the west.
The wraith of a militia archer enters from the west.
< 439h/439H 119v/168V Pos: standing >
M^^^^^MMM
MMMMMM^MMMM
MMM^DMM^MMMMM
^^MMMMM^^MMMM
^^.^MM@^^MMMM
..^^^^M^^MMMM
M^M^.^^M^^MMM
^^^.^^^.^^^
^...^M...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The wraith of a militia archer enters from the south.
The wraith of a militia archer enters from the south.
The wraith of a militia archer enters from the south.
< 439h/439H 118v/168V Pos: standing >
^^^^^MMMM
MMMMM^MMMMM
MM^DMM^MMMMMM
^MMMMM^^MMMMM
^.^MMM@^MMMMM
.^^^^^^^MMMMM
^M^.^^M^^MMMM
^^.^^^.^^^M
...^M...^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The wraith of a militia archer enters from the west.
The wraith of a militia archer enters from the west.
The wraith of a militia archer enters from the west.
< 439h/439H 116v/168V Pos: standing >
MMMM^MMMM
M^^^^^MMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
^MMMMM@^MMMMM
^.^MM^M^MMMMM
.^^^^^^^MMMMM
M^.^^M^^MMM
^.^^^.^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The wraith of a militia archer enters from the south.
The wraith of a militia archer enters from the south.
The wraith of a militia archer enters from the south.
< 439h/439H 114v/168V Pos: standing >
MMMM^M^M^
MMMMM^MMMM^
MM^^^^^MMMMMM
MMMMMM^MMMMMM
MM^DMM@MMMMMM
^MMMMMM^MMMMM
^.^MM^^^MMMMM
^^^^^^^MMMM
^.^^M^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The wraith of a militia archer enters from the south.
The wraith of a militia archer enters from the south.
The wraith of a militia archer enters from the south.
< 439h/439H 112v/168V Pos: standing >
^M^^.^^^^
MMMMM^M^M^.
MMMMMM^MMMM^.
MM^^^^^MMMMMM
MMMMMM@MMMMMM
MM^DMMMMMMMMM
^MMMMM^^MMMMM
.^MM^^^MMMM
^^^^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The wraith of a militia archer enters from the south.
The wraith of a militia archer enters from the south.
The wraith of a militia archer enters from the south.
< 439h/439H 111v/168V Pos: standing >
^^^^^....
M^M^^.^^^^.
MMMMMM^M^M^..
MMMMMM^MMMM^.
MM^^^^@MMMMMM
MMMMMMMMMMMMM
MM^DMM^MMMMMM
MMMMM^^MMMM
^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The wraith of a militia archer enters from the south.
The wraith of a militia archer enters from the south.
The wraith of a militia archer enters from the south.
< 439h/439H 109v/168V Pos: standing >
M^^^^^...
MM^M^^.^^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^^^@MMMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMM^^MMM
.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
< 439h/439H 108v/168V Pos: standing >
MM^^^^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@M^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMM^^MM
^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
< 439h/439H 106v/168V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@M^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
M^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
< 439h/439H 104v/168V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Fresh blood splatters cover the area.
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
< 439h/439H 102v/168V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
A few drops of fresh blood are scattered around the area.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
< 439h/439H 102v/168V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Fresh blood splatters cover the area.
The wraith of a militia archer enters from the west.
The wraith of a militia archer enters from the west.
The wraith of a militia archer enters from the west.
< 439h/439H 102v/168V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
A few drops of fresh blood are scattered around the area.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
< 439h/439H 103v/168V Pos: standing >
The gate seems to be closed.
< 439h/439H 103v/168V Pos: standing >
Ok.
< 439h/439H 104v/168V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Noraji Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noraji Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noraji Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noraji Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Noraji Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
The wraith of a militia archer enters from the east.
< 439h/439H 103v/168V Pos: standing >
Ok.
< 439h/439H 103v/168V Pos: standing >
< 439h/439H 104v/168V Pos: standing >
Ok.
The wraith of a militia archer has fallen asleep on its feet, this should be fun.
The wraith of a militia archer has fallen asleep on its feet, this should be fun.
The wraith of a militia archer has fallen asleep on its feet, this should be fun.
< 439h/439H 105v/168V Pos: standing >
< 439h/439H 107v/168V Pos: standing >
< 439h/439H 139v/168V Pos: standing >
An elite guard enters from the west.
< 439h/439H 144v/168V Pos: standing >
< 439h/439H 144v/168V Pos: standing >
The snow is coming down faster now.
< 439h/439H 145v/168V Pos: standing >
Noraji leaves west.
Noraji leaves west.
Noraji leaves west.
Noraji leaves west.
Noraji leaves west.
< 439h/439H 145v/168V Pos: standing >
Noraji stops following you.
You are now the leader of your group!
Noraji is no longer in your group.
< 439h/439H 168v/168V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 439h/439H 167v/168V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 439h/439H 166v/168V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
< 439h/439H 165v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 165v/168V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 439h/439H 164v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 165v/168V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 439h/439H 164v/168V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 439h/439H 164v/168V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
A piece of rune covered granite lies here.
< 439h/439H 164v/168V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A huge rat scurries along here, whiskers wiggling.
< 439h/439H 163v/168V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
< 439h/439H 163v/168V Pos: standing >
Tanners Guild
Obvious exits: -W -U
A small sign is here, posted on the wall.
(Q)A dirty dwarf is here, working with some animal skins.(Gold Aura)
< 439h/439H 163v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 163v/168V Pos: standing >
Tormtukr's Leather Goods
Obvious exits: -D
Tormtukr stands here behind the counter, waiting.(Gold Aura)
< 439h/439H 162v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 163v/168V Pos: standing >
Tanners Guild
Obvious exits: -W -U
A small sign is here, posted on the wall.
(Q)A dirty dwarf is here, working with some animal skins.(Gold Aura)
< 439h/439H 162v/168V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
< 439h/439H 162v/168V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
< 439h/439H 161v/168V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A gully dwarf wanders around, collecting garbage.
A sturdy looking mount is here, all saddled up and ready to ride.
Ratroper is here, ready to take your money.(Gold Aura)
< 439h/439H 160v/168V Pos: standing >
< 439h/439H 162v/168V Pos: standing >
You feel less vitalized.
< 335h/335H 164v/168V Pos: standing >
The escort says 'You have 127 items, which costs you 3 g, 8 s, and 2 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Zxat
Obvious exits: -N#
[2] a satchel used to hold various items lies here.
A small leather bag lies here.
[2] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
< 335h/335H 164v/168V Pos: standing >
The world is deathly silent, and no noise forms...
If you can't 'say', 'shout', or 'emote', what makes you think you can 'gcc'?
< 335h/335H 164v/168V Pos: standing >
Diuk is no longer in your group.
< 335h/335H 168v/168V Pos: standing >
Autosaving...
< 335h/335H 168v/168V Pos: standing >
< 335h/335H 168v/168V Pos: standing >
You feel your skin soften and return to normal.
The world speeds up around you.
< 335h/335H 168v/168V Pos: standing >
The taste of blood slowly fades from your body.
< 335h/335H 168v/168V Pos: standing >
Autosaving...
< 335h/335H 168v/168V Pos: standing >
< 335h/335H 168v/168V Pos: standing >
The Storage Locker for Zxat
Obvious exits: -N#
[2] a satchel used to hold various items lies here.
A small leather bag lies here.
[2] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
< 335h/335H 168v/168V Pos: standing >
Autosaving...
< 335h/335H 168v/168V Pos: standing >
< 335h/335H 168v/168V Pos: standing >
Autosaving...
< 335h/335H 168v/168V Pos: standing >
< 335h/335H 168v/168V Pos: standing >
The Storage Locker for Zxat
Obvious exits: -N#
[2] a satchel used to hold various items lies here.
A small leather bag lies here.
[2] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
< 335h/335H 168v/168V Pos: standing >
< 335h/335H 168v/168V Pos: standing >
Ok.
< 335h/335H 168v/168V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
*Molach Islamic Jihad (Human)(small) stands in mid-air here.
A sturdy looking mount is here, all saddled up and ready to ride.
Ratroper is here, ready to take your money.(Gold Aura)
< 335h/335H 167v/168V Pos: standing >
I see nothing suitable there.
< 335h/335H 167v/168V Pos: standing >
< 335h/335H 167v/168V Pos: standing >
< 335h/335H 167v/168V Pos: standing >
You should level anytime now!
< 335h/335H 167v/168V Pos: standing >
< 335h/335H 167v/168V Pos: standing >
Molach looks at you.
< 335h/335H 167v/168V Pos: standing >
You should level anytime now!
< 335h/335H 167v/168V Pos: standing >
You start chanting...
< 335h/335H 167v/168V Pos: standing >
Casting: protect undead *
< 335h/335H 167v/168V Pos: standing >
< 335h/335H 167v/168V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 335h/335H 167v/168V Pos: standing >
< 335h/335H 168v/168V Pos: standing >
< 335h/335H 168v/168V Pos: standing >
A gully dwarf enters from below.
You sit down and relax.
< 335h/335H 168v/168V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - detect invisibility
1 - improved invisibility
1 - negative concussion blast
( 7th circle) 1 - protect undead
1 - raise wraith
( 6th circle) 3 - cone of cold
3 - vitalize undead
( 5th circle) 2 - teleport
1 - levitate
1 - fireshield
3 - heal undead
( 4th circle) 7 - life leech
( 3rd circle) 6 - dispel magic
( 2nd circle) 8 - chill touch
1 - protection from living
( 1st circle) 4 - minor creation
6 - slashing darkness
And you are currently memorizing the following spells:
7 seconds: ( 7th) protect undead
12 seconds: ( 3rd) dispel magic
16 seconds: ( 3rd) dispel magic
24 seconds: ( 7th) protect undead
You can memorize no more spells.
You continue your study.
< 335h/335H 168v/168V Pos: sitting >
You start meditating...
< 335h/335H 168v/168V Pos: sitting >
< 335h/335H 168v/168V Pos: sitting >
< 335h/335H 168v/168V Pos: sitting >
You have finished memorizing protect undead.
< 335h/335H 168v/168V Pos: sitting >
< 335h/335H 168v/168V Pos: sitting >
You have finished memorizing dispel magic.
< 335h/335H 168v/168V Pos: sitting >
< 335h/335H 168v/168V Pos: sitting >
You have finished memorizing dispel magic.
< 335h/335H 168v/168V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.
< 335h/335H 168v/168V Pos: sitting >
You clamber to your feet.
< 335h/335H 168v/168V Pos: standing >
A gully dwarf leaves down.
< 335h/335H 168v/168V Pos: standing >
Molach starts casting a spell.
< 335h/335H 168v/168V Pos: standing >
Molach completes his spell...
Molach utters the words 'spaihaw abrazak'
< 335h/335H 168v/168V Pos: standing >
Molach starts casting an offensive spell.
Molach snaps into visibility.
< 335h/335H 168v/168V Pos: standing >
Molach completes his spell...
Molach utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting grazes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's weak sting grazes you.
< 333h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC:few scratches E: insects sta EP: excellent >
Molach starts casting an offensive spell.
< 333h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC:few scratches E: insects sta EP: excellent >
Molach completes his spell...
Molach utters the word 'pawwzf'
You resist the effects of Molach's spell!
< 333h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC:few scratches E: insects sta EP: excellent >
Molach starts casting an offensive spell.
< 333h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC:few scratches E: insects sta EP: excellent >
A swarm of insects misses you.
A swarm of insects's weak sting grazes you.
You dodge a swarm of insects's vicious attack.
A swarm of insects tries to sting its foe with venom but misses.
A swarm of insects's sting grazes you.
A swarm of insects misses you.
You dodge a swarm of insects's vicious attack.
< 331h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC:few scratches E: insects sta EP: excellent >
Molach completes his spell...
Molach utters the word 'pawwzf'
Molach creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 244h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC: few wounds E: insects sta EP: excellent >
[Damage: 3 ] Your fine punch wounds a swarm of insects.
< 244h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC: few wounds E: insects sta EP: few scratches >
Molach starts casting an offensive spell.
< 244h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC: few wounds E: insects sta EP: few scratches >
Molach completes his spell...
Molach utters the word 'pawwzf'
Molach creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 189h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC: few wounds E: insects sta EP: few scratches >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
A swarm of insects's weak sting grazes you.
A swarm of insects's weak sting grazes you.
You dodge a swarm of insects's vicious attack.
< 187h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC: few wounds E: insects sta EP: excellent >
Molach starts casting an offensive spell.
< 187h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC: few wounds E: insects sta EP: excellent >
Molach completes his spell...
Molach utters the word 'pawwzf'
Molach creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 131h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC: nasty wounds E: insects sta EP: excellent >
A swarm of insects dodges your futile attack.
Molach starts casting an offensive spell.
< 131h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC: nasty wounds E: insects sta EP: excellent >
A swarm of insects's sting grazes you.
A swarm of insects's weak sting grazes you.
A swarm of insects's sting grazes you.
< 128h/335H 168v/168V Pos: standing >
< T: Zxat TP: sta TC: nasty wounds E: insects sta EP: excellent >
Molach completes his spell...
Molach utters the word 'bajroculof'
A huge boulder created by Molach hits you causing you to scream out in agony!
OUCH! That really did HURT!
Molach's boulder hit's dead on knocking you to the ground!
< 85h/335H 168v/168V Pos: sitting >
< T: Zxat TP: sit TC:pretty hurt E: insects sta EP: excellent >
Molach starts casting an offensive spell.
< 85h/335H 168v/168V Pos: sitting >
< T: Zxat TP: sit TC:pretty hurt E: insects sta EP: excellent >
Molach completes his spell...
Molach utters the word 'bajroculof'
A huge boulder created by Molach hits you causing you to scream out in agony!
YIKES! Another hit like that, and you've had it!!
< 42h/335H 168v/168V Pos: sitting >
< T: Zxat TP: sit TC: awful E: insects sta EP: excellent >
Molach starts casting an offensive spell.
< 42h/335H 168v/168V Pos: sitting >
< T: Zxat TP: sit TC: awful E: insects sta EP: excellent >
A swarm of insects's weak sting wounds you.
You feel your skin soften and return to normal.
A swarm of insects's sting wounds you.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's sting strikes you.
You wish that your wounds would stop BLEEDING so much!
< 37h/335H 168v/168V Pos: sitting >
< T: Zxat TP: sit TC: awful E: insects sta EP: excellent >
You miss a swarm of insects.
< 37h/335H 168v/168V Pos: sitting >
< T: Zxat TP: sit TC: awful E: insects sta EP: excellent >
Molach completes his spell...
Molach utters the word 'bajroculof'
A huge boulder created by Molach hits you causing you to scream out in agony!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 3h/335H 168v/168V Pos: sitting >
< T: Zxat TP: sit TC: awful E: insects sta EP: excellent >
Molach starts casting an offensive spell.
< 3h/335H 168v/168V Pos: sitting >
< T: Zxat TP: sit TC: awful E: insects sta EP: excellent >
Molach completes his spell...
Molach utters the word 'bajroculof'
A huge boulder created by Molach hits you causing you to scream out in agony!
Your crystalline ring was completely destroyed by the massive blow!
Your some pantaloons covered in runes [superior] was completely destroyed by the massive blow!