<worn as a badge> a silverthorn corsage (magic) (glowing)
<worn on head> the headdress of the celestial outlaws (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an earring of congealed blood [poor]
<worn in ear> a silver tooth earring [86%]
<worn on face> a lithixl beak
<worn around neck> a cape of laced pearl [superior]
<worn on body> a suit of celestial dragonscale (glowing)
<worn on back> a large leather backpack
<worn about waist> a lifting belt (magic)
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a chain-linked raider's bracelet
<worn around wrist> a chain-linked raider's bracelet
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> a band of burning fire [superior]
<worn on finger> a band of flowing water [poor]
<primary weapon> a massive longsword dubbed 'Dusk and Dawn' (magic)
<secondary weapon> a sleek stiletto [superior]
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
<worn on feet> some spurred blood crystal boots (magic)
< 918h/918H 256v/256V Pos: standing >
........***
..^......***^
.........***^MM
..........^^^MMMM
..........^^^MM^^
........@.M^MMM^^
M++++++M++^MMM^^^
.......*^^MMMM^^.
.....**^MMM^^^.
..***^^MMM^^.
***^^^MM^^.
< 918h/918H 256v/256V Pos: standing >
Bodyslam who?
< 918h/918H 256v/256V Pos: standing >
< 918h/918H 256v/256V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (slightly evil)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (very evil)
Orrak (neutral)
*Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (slightly evil)
Bloodstone Keep (neutral)
*The Temple of the Sun (slightly evil)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly evil)
*New Cave city (slightly good)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
*The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
*Plane of Air (slightly good)
The Kingdom of Torg (slightly good)
*Tribal Oasis (neutral)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly good)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
*The Forest City of Aravne (very good)
*Plane of Fire (slightly good)
*Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (slightly good)
Jotunheim (slightly good)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
*Sea Kingdom (very good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
*The Forgotten Mansion (slightly evil)
*Domain of Lost Souls (neutral)
The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
*The Great Shaboath (slightly evil)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 918h/918H 256v/256V Pos: standing >
Maworc plays a song to lift his spirit off the ground.
Maworc leaves east.
Gukk leaves east.
You follow Morrigu.
You feel uneasy with so many Evil players on Good Continent.
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
.......P@M^MMM^^.
++++++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Gukk WiLd ThInG - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
*A vampire necromancer is standing here, busy with his own matters.(Disguised)(Red Aura)
Maworc - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
*Morrigu - The Horde (Drider)(large) stands in mid-air here.(Red Aura)
Tis enters from the west.
Trest skitters in from the west.
Bryken enters from the west.
Kraz enters from the west.
Zlo enters from the west.
The wraith of a hulking troll watchman enters from the west.
The wraith of an orc grunt enters from the west.
The wraith of an orc grunt enters from the west.
Psybr enters from the west.
< 918h/918H 254v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
++++++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 254v/256V Pos: standing >
Maworc leaves south.
Gukk leaves south.
You follow Morrigu.
You feel uneasy with so many Evil players on Good Continent.
^......***^
.......***^MM
........^^^MMMM
.........^^^MM^^D
........PM^MMM^^.
++++++M+@^MMM^^^.
......*^^MMMM^^..
.....**^MMM^^^...
..***^^MMM^^.M.
***^^^MM^^...
**^MMM^^...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Gukk WiLd ThInG - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
*A vampire necromancer is standing here, busy with his own matters.(Disguised)(Red Aura)
Maworc - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
*Morrigu - The Horde (Drider)(large) stands in mid-air here.(Red Aura)
Tis enters from the north.
Trest skitters in from the north.
Bryken enters from the north.
Kraz enters from the north.
Zlo enters from the north.
The wraith of a hulking troll watchman enters from the north.
The wraith of an orc grunt enters from the north.
The wraith of an orc grunt enters from the north.
Psybr enters from the north.
< 918h/918H 252v/256V Pos: standing >
^......***^
.......***^MM
........^^^MMMM
.........^^^MM^^D
.........M^MMM^^.
++++++M+@^MMM^^^.
......*^^MMMM^^..
.....**^MMM^^^...
..***^^MMM^^.M.
***^^^MM^^...
**^MMM^^...
< 918h/918H 252v/256V Pos: standing >
^......***^
.......***^MM
........^^^MMMM
.........^^^MM^^D
.........M^MMM^^.
++++++M+@^MMM^^^.
......*^^MMMM^^..
.....**^MMM^^^...
..***^^MMM^^.M.
***^^^MM^^...
**^MMM^^...
< 918h/918H 253v/256V Pos: standing >
Morrigu sneaks north.
Maworc leaves north.
Gukk leaves north.
You follow Morrigu.
You feel uneasy with so many Evil players on Good Continent.
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
++++++M+P^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Gukk WiLd ThInG - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
*A vampire necromancer is standing here, busy with his own matters.(Disguised)(Red Aura)
Maworc - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
*Morrigu - The Horde (Drider)(large) stands in mid-air here.(Red Aura)
Tis enters from the south.
Trest skitters in from the south.
Bryken enters from the south.
Kraz enters from the south.
Zlo enters from the south.
The wraith of a hulking troll watchman enters from the south.
The wraith of an orc grunt enters from the south.
The wraith of an orc grunt enters from the south.
Psybr enters from the south.
< 918h/918H 253v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
++++++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 254v/256V Pos: standing >
Maworc plays a song to lift his spirit off the ground.
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M+++++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
Score information for Kaene
Level: 37 Race: Troll Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 918(918) Moves: 256(256)
Coins carried: 165 platinum 0 gold 8 silver 3 copper
Compression ratio: 89%
Status: Standing.
Negative Shielded
Frags: +0.70 Deaths: 11
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning Gas Acid Living Animals
Enchantments: Ultravision Farsee Fly Haste Waterbreathing Listen
Songs: Song of Flight
Combat Pulse: 20 Spell Pulse: 1.20
Leaderboard Points: 460
Paladin auras: Spell Protection
Active Spells:
--------------
protection from gas (5 minutes)
protection from cold (5 minutes)
protection from fire (5 minutes)
vitality (1 minute)
spirit sight (21 minutes)
infravision (18 minutes)
pantherspeed (17 minutes)
detect invisibility (16 minutes)
farsee (6 minutes)
< 918h/918H 256v/256V Pos: standing >
< 918h/918H 256v/256V Pos: standing >
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M+++++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
Gukk starts casting a spell.
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M+++++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M+++++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
Maworc plays a song to lift his spirit off the ground.
< 918h/918H 256v/256V Pos: standing >
Gukk completes his spell...
Gukk utters the word 'zuharuhl'
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
MM++++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
MM++++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
You get a dark misty potion from a rugged adventurers satchel.
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M+M+++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M++M++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M+++M+M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
Gukk starts casting a spell.
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M++++MM++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
Maworc plays a song to lift his spirit off the ground.
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M++++MM++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M+++++M++^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
Gukk completes his spell...
Gukk utters the word 'zuharuhl'
< 918h/918H 256v/256V Pos: standing >
< 918h/918H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M+++++MM+^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 918h/918H 256v/256V Pos: standing >
You stop using a deep hooded cloak of sorrow.
< 898h/898H 256v/256V Pos: standing >
.......***^
.^......***^^
........***^MMM
.........^^^MMMM^
.........^^^MM^^D
........@M^MMM^^.
M+++++M+M^MMM^^^.
......*^^MMMM^^..
....**^MMM^^^..
.***^^MMM^^.M
**^^^MM^^..
< 898h/898H 256v/256V Pos: standing >
Morrigu sneaks south.
Maworc leaves south.
Gukk leaves south.
You follow Morrigu.
You feel uneasy with so many Evil players on Good Continent.
^......***^
.......***^MM
........^^^MMMM
.........^^^MM^^D
........PM^MMM^^.
M+++++M+@^MMM^^^.
......*^^MMMM^^..
.....**^MMM^^^...
..***^^MMM^^.M.
***^^^MM^^...
**^MMM^^...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Gukk WiLd ThInG - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
*A vampire necromancer is standing here, busy with his own matters.(Disguised)(Red Aura)
Maworc - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
*Morrigu - The Horde (Drider)(large) stands in mid-air here.(Red Aura)
An elite highwayman stands here, protecting the roads of Tharnadia.(Gold Aura)
Tis enters from the north.
Trest skitters in from the north.
Bryken enters from the north.
Kraz enters from the north.
An elite highwayman suffers from contact with the aura about Kraz.
Kraz is knocked to the ground by an elite highwayman's mighty bash!
Zlo enters from the north.
The wraith of a hulking troll watchman enters from the north.
The wraith of an orc grunt enters from the north.
The wraith of an orc grunt enters from the north.
Psybr enters from the north.
< 898h/898H 254v/256V Pos: standing >
^......***^
.......***^MM
........^^^MMMM
.........^^^MM^^D
.........M^MMM^^.
M+++++M+@^MMM^^^.
......*^^MMMM^^..
.....**^MMM^^^...
..***^^MMM^^.M.
***^^^MM^^...
**^MMM^^...
Morrigu sneaks east.
Maworc leaves east.
Gukk leaves east.
You follow Morrigu.
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
Gukk WiLd ThInG - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
*A vampire necromancer is standing here, busy with his own matters.(Disguised)(Red Aura)
Maworc - The Horde (Orc)(medium) stands in mid-air here.(Red Aura)
*Morrigu - The Horde (Drider)(large) stands in mid-air here.(Red Aura)
A Halfling (small) (HardCore) stands here. (Non-Fraggable)(Gold Aura)
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Tis enters from the west.
Trest skitters in from the west.
Alarm bells sound, signalling an invasion!
Bryken enters from the west.
The scarred mage suddenly attacks Bryken!
The scarred mage's fine punch wounds Bryken.
Zlo enters from the west.
The wraith of a hulking troll watchman enters from the west.
The wraith of an orc grunt enters from the west.
The wraith of an orc grunt enters from the west.
The smiling cleric suddenly attacks Zlo!
The smiling cleric's punch strikes Zlo.
Psybr enters from the west.
< 898h/898H 253v/256V Pos: standing >
< 898h/898H 253v/256V Pos: standing >
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
Gukk starts casting a spell.
< 898h/898H 256v/256V Pos: standing >
A vampire necromancer snaps into visibility.
A vampire necromancer places the dagger of Wind in the back of a Halfling, resulting in some strange noises and some blood.
A Halfling's pair of studded leather sleeves was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.