The death of [ 1 Warrior] Purelure (Halfling)

in A Trade Path Heading into a Ravine

from the perspective of [ 1 Warrior] Purelure (Halfling)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a reed-woven parchment
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

Obvious exits: -North -East  -South -West 

< 24h/24H 84v/101V Pos: standing >
 
 .....  
 ..@..  
 ++M++  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 24h/24H 82v/101V Pos: standing >
 
 .....  
 ++@++  
 ..*^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite Tharnadian warrior stands here, poised and ready for combat.

< 24h/24H 82v/101V Pos: standing >
 
 ++M++  
 ..@^^  
 .*M^M  
The Twisted Woods
Obvious exits: -North -East  -South -West 

< 24h/24H 81v/101V Pos: standing >
 
 ..*^^  
 .*@^M  
 **^^M  
The Twisted Woods
Obvious exits: -North -East  -South -West 
You see the red shape of a small living being here.

< 24h/24H 79v/101V Pos: standing >
 
 ...*^  
 ..@M^  
 ***^^  
The Twisted Woods
Obvious exits: -North -East  -South -West 

< 24h/24H 79v/101V Pos: standing >
 
 ..*M^  
 **@^^  
 **^^^  
The Twisted Woods
Obvious exits: -North -East  -South -West 

< 24h/24H 77v/101V Pos: standing >
 
 ...*^  
 ..@M^  
 ***^^  
The Twisted Woods
Obvious exits: -North -East  -South -West 

< 24h/24H 76v/101V Pos: standing >
 
 +++M+  
 ..@*^  
 ..**^  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 24h/24H 74v/101V Pos: standing >
 
 ++M++  
 ..@^^  
 .*M^M  
The Twisted Woods
Obvious exits: -North -East  -South -West 

< 24h/24H 73v/101V Pos: standing >
 
 +M++^  
 .*@^M  
 **^MM  
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 

< 24h/24H 70v/101V Pos: standing >
 
 ....M  
 +M@+^  
 .*^^M  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 24h/24H 69v/101V Pos: standing >
 
 ...M^  
 M+@^M  
 *^^MM  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 24h/24H 69v/101V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -West  -Up    -Down 
You see the red shape of a small living being here.
You see the red shape of a small living being here.

< 24h/24H 69v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up    -Down 

< 24h/24H 68v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -Up    -Down 

< 24h/24H 68v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -Up    -Down 

< 24h/24H 66v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -Up    -Down 

< 24h/24H 64v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up   
A steel dagger has been tossed aside here.

< 24h/24H 63v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 64v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 64v/101V Pos: standing >
A Trade Path Cut From the Jungle
   Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south.  This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe.  The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep.  The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley.  The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East  -South

< 24h/24H 63v/101V Pos: standing >
A Trade Path Along a Deep Pool
   A narrow trade path has been carved from the jungle here, allowing
relatively safe passage to the halfling city of Woodseer.  A number of stern-
looking halfling scouts can be seen wandering along the road, and through the
jungle helping to keep the road free of the dangerous creatures that make the
jungle their home.  A huge waterfall to the west feeds the deep rock-lined
pool below, splashing water even out as far as this point as it plummets
downward.  The trade path continues to the north where it bends around the
pool to run along the base of the cliff to the west, and to the south where
it begins to climb out of the valley through a narrow gorge.  The stench of the
jungle wafts in from the east, with a smell as dark and foreboding as the
jungle itself.
Obvious exits: -North -East  -South

< 24h/24H 62v/101V Pos: standing >
A Trade Path Along a Deep Pool
   A trade path has been cleared from the jungle, which looms threateningly
to the north and east, running both west and south at this point to get
around a deep rock-lined pool to the southwest.  A tremendous cliff further
to the west forms a impressive defensive wall for the small city of Woodseer
that has been built on the plateau above it.  A thin waterfall shatters into
millions of small water droplets as it slaps the jagged rocks of the cliff
face to the southwest until the water finally comes to rest in the deep pool
that can be seen below it.  The trade path continues to the south and west.
Obvious exits: -North -East  -South -West 

< 24h/24H 62v/101V Pos: standing >
A Young Jungle
Obvious exits: -North -East  -South
You see the red shape of a small living being here.

< 24h/24H 61v/101V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is rather far off to your north.
A red shape who is not far off to your east.
A red shape who is a brief walk away to your east.
A red shape who is a brief walk away to your east.
A bullywug hunter who is rather far off to your east.
A black jaguar who is rather far off to your east.

< 24h/24H 61v/101V Pos: standing >
A Young Jungle
Obvious exits: -North -East  -South -West 

< 24h/24H 60v/101V Pos: standing >
A Young Jungle
Obvious exits: -North -East  -West  -Down 

< 24h/24H 59v/101V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is a brief walk away to your north.
A red shape who is a brief walk away to your north.
A red shape who is in the distance to your north.
A red shape who is close by to your east.
A bullywug hunter who is not far off to your east.
A black jaguar who is not far off to your east.
A durian whip snake who is rather far off to your east.
A red shape who is not far off to your west.

< 24h/24H 59v/101V Pos: standing >
The Jungle Darkens
Obvious exits: -North -East  -West 
You see the red shape of a tiny living being here.

< 24h/24H 58v/101V Pos: standing >
The Jungle Darkens
Obvious exits: -North -East  -South -West 
You see the red shape of a tiny living being here.
You see the red shape of a tiny living being here.

< 24h/24H 56v/101V Pos: standing >
Deep in the Rift Valley Jungle
   Gloomy darkness and dense, humid air make this jungle almost unbearable.
Trees stretch upward until they fan out, creating a dense canopy that blocks
out almost all light.  The little light that does get this far down serves
only to create strange shadows, shadows that can't even be chased away with
bright torches and magical lights.  Moist earth is made even softer by the
rotting vegetation, the leaves and branches that have fallen from the trees
above.  Few adventurers travel even this far into the jungle, most find the
stench unbearable, and the almost ever-present darkness unnerving.  The
trackless jungle continues in every direction.
Obvious exits: -North -East  -South -West 

< 24h/24H 55v/101V Pos: standing >
You quickly scan the area.
A bullywug hunter who is not far off to your east.
A bullywug adult who is a brief walk away to your east.
A giant beetle who is rather far off to your east.
A fire beetle who is in the distance to your east.
A bullywug hunter who is close by to your south.
A black jaguar who is close by to your south.
An elder bullywug hunter who is not far off to your south.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.
A red shape who is in the distance to your west.

< 24h/24H 56v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 57v/101V Pos: standing >
Deep in the Rift Valley Jungle
   It is hard to decide which is more overwhelming, the darkness, or the dank,
humid stench of rot and decay.  Trees stretch upward to create a dense cloak
that refuses to allow even the smallest amount of light down to the ground,
Twisted roots and fallen branches line the moist ground, adding their scents
to the putrid air.  A poorly constructed fence blocks passage to the north,
protecting a small swamp where a tribe of bullywugs has created a village of
decrepit buildings.  The jungle stretches off into darkness to the south,
east, and west.  It is clear that just to the west the jungle is more well-
traveled, and that the halflings of Woodseer extend their patrols to that
limit, but it is also clear that they go no further into the jungle.
Obvious exits: -East  -South -West 

< 24h/24H 56v/101V Pos: standing >
Deep in the Rift Valley Jungle
   A fence made of mere sticks and thin logs has been erected to the north,
protecting a small swamp and the bullywug village that has been built within
it.  Bulbous eyes stare back at those bold enough to peer into the bullywug's
domain, daring one to be bold enough to enter their home.  Even the stout
halflings who make their home so nearby hesitate to fight them on their own
ground.  Only fools would dare to challenge such creatures in their own
domain.  The gates to the village can be seen further to the west, and the
jungle continues in every other direction.
Obvious exits: -East  -South -West 
A young adult bullywug wanders the village.

< 24h/24H 54v/101V Pos: standing >
Before the Gates to a Bullywug Village
   Standing wide open, the gates to the north reveal a clear view of the low,
swampy portion of the jungle that the bullywugs have claimed as their own.
Nobody has tried to contradict their claim, but then, few would want such land
in the first place.  With their moist skins, and bulbous eyes, they are suited
for the jungle swamps, adapted to the moisture and the darkness.  The fence
enclosing the village is made up only of thin stakes planted deep into the
moist ground and would be easy enough to knock down.  Rather than real
protection, the fence and gates appear to be more of a territorial border, a
claim to what they believe is theirs.  The jungle continues to the south,
east, and west, and the gates into the bullywug swamp lie to the north.
Obvious exits: -North -East  -South -West 

< 24h/24H 53v/101V Pos: standing >
You quickly scan the area.
A wild horse who is close by to your north.
A thick-haired buffalo who is close by to your north.
A prong-horned antelope who is close by to your north.
A prong-horned antelope who is close by to your north.
A wild horse who is close by to your north.
A prong-horned antelope who is close by to your north.
A wild horse who is close by to your north.
A thick-haired buffalo who is close by to your north.
A prong-horned antelope who is close by to your north.
A prong-horned antelope who is close by to your north.
A thick-haired buffalo who is close by to your north.
A thick-haired buffalo who is close by to your north.
A prong-horned antelope who is close by to your north.
A thick-haired buffalo who is close by to your north.
A prong-horned antelope who is close by to your north.
A prong-horned antelope who is close by to your north.
A wild horse who is close by to your north.
A thick-haired buffalo who is close by to your north.
A wild horse who is close by to your north.
A wild horse who is close by to your north.
A HighLord protector who is close by to your north.
An elder bullywug guard who is close by to your north.
The durian cat who is close by to your east.
A poisonous millipede who is not far off to your east.
A giant beetle who is not far off to your east.
A jungle squirrel who is not far off to your east.
A young couatl who is rather far off to your east.
A red quetzel who is rather far off to your east.
A vampire orchid who is rather far off to your east.
A bullywug adult who is in the distance to your east.
A bullywug hunter who is close by to your south.
A pandinus scorpion who is not far off to your south.
A durian whip snake who is not far off to your south.
An elderly bullywug who is a brief walk away to your south.
A young adult bullywug who is close by to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.
You quickly scan the area.
A wild horse who is close by to your north.
A thick-haired buffalo who is close by to your north.
A prong-horned antelope who is close by to your north.
A prong-horned antelope who is close by to your north.
A wild horse who is close by to your north.
A prong-horned antelope who is close by to your north.
A wild horse who is close by to your north.
A thick-haired buffalo who is close by to your north.
A prong-horned antelope who is close by to your north.
A prong-horned antelope who is close by to your north.
A thick-haired buffalo who is close by to your north.
A thick-haired buffalo who is close by to your north.
A prong-horned antelope who is close by to your north.
A thick-haired buffalo who is close by to your north.
A prong-horned antelope who is close by to your north.
A prong-horned antelope who is close by to your north.
A wild horse who is close by to your north.
A thick-haired buffalo who is close by to your north.
A wild horse who is close by to your north.

< 24h/24H 54v/101V Pos: standing >
You have now turned Paging mode off.

< 24h/24H 55v/101V Pos: standing >
Before the Gates to a Bullywug Village
Obvious exits: -North -East  -South -West 

< 24h/24H 56v/101V Pos: standing >
Before the Gates to a Bullywug Village
Obvious exits: -North -East  -South -West 

< 24h/24H 101v/101V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 
A pandinus scorpion hides here waiting for prey.

< 24h/24H 99v/101V Pos: standing >
Deep in the Rift Valley Jungle
   Soft humus pads the steps of every wanderer, both the hunter and the
hunted.  Despite the darkness, there is a beauty here, the beauty of nature
and its ability to thrive under any condition, but there is also an ugliness,
a breath of evil that seems to float through the air.  Some creatures have
been designed to thrive here in the stinking, moist air, others must simply
make do, and try to avoid becoming something else's next meal.  The darkness
that frightens away so many is a cloak of mystery to those brave souls that
come here seeking fame and fortune.
Obvious exits: -North -East  -South -West 

< 24h/24H 97v/101V Pos: standing >
Deep in the Rift Valley Jungle
   Logs from several thing hardwood trees have been stacked here, and the drag
marks coming from the east show that a logger has been here recently.
Clearly, the labor involved in getting this quantity of lumber out of the
forest is quite prodigious.  Rare woods such as these are easy to identify, as
well as trace, so there is little fear of thievery.  Maggots spin around in
the moist earth where the dragged lumber has scraped the upper layer of
rotting vegetation away, adding a somewhat macabre air to this strangely
peaceful area.
Obvious exits: -North -East  -South -West 

< 24h/24H 95v/101V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Bards sing tales of lost cities, and great adventures in
places like this, but the tales of this jungle are few, and it is easy to see
why, few are hearty enough to withstand a darkness like this.
Obvious exits: -North -East  -South -West 
An elderly bullywug woman waddles through town.

< 24h/24H 93v/101V Pos: standing >
The Jungle Darkens
Obvious exits: -North -East  -West 

< 24h/24H 91v/101V Pos: standing >
A Young Jungle
Obvious exits: -North -East  -West  -Down 

< 24h/24H 89v/101V Pos: standing >
A Young Jungle
Obvious exits: -North -East  -South -West 
You see the red shape of a small living being here.

< 24h/24H 88v/101V Pos: standing >
A Young Jungle
Obvious exits: -North -East  -South
You see the red shape of a small living being here.

< 24h/24H 86v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 86v/101V Pos: standing >
A Trade Path Along a Deep Pool
   A trade path has been cleared from the jungle, which looms threateningly
to the north and east, running both west and south at this point to get
around a deep rock-lined pool to the southwest.  A tremendous cliff further
to the west forms a impressive defensive wall for the small city of Woodseer
that has been built on the plateau above it.  A thin waterfall shatters into
millions of small water droplets as it slaps the jagged rocks of the cliff
face to the southwest until the water finally comes to rest in the deep pool
that can be seen below it.  The trade path continues to the south and west.
Obvious exits: -North -East  -South -West 

< 24h/24H 86v/101V Pos: standing >
A Trade Path Along a Deep Pool
   A narrow trade path has been carved from the jungle here, allowing
relatively safe passage to the halfling city of Woodseer.  A number of stern-
looking halfling scouts can be seen wandering along the road, and through the
jungle helping to keep the road free of the dangerous creatures that make the
jungle their home.  A huge waterfall to the west feeds the deep rock-lined
pool below, splashing water even out as far as this point as it plummets
downward.  The trade path continues to the north where it bends around the
pool to run along the base of the cliff to the west, and to the south where
it begins to climb out of the valley through a narrow gorge.  The stench of the
jungle wafts in from the east, with a smell as dark and foreboding as the
jungle itself.
Obvious exits: -North -East  -South

< 24h/24H 85v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 85v/101V Pos: standing >
A Trade Path Cut From the Jungle
   Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south.  This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe.  The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep.  The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley.  The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East  -South

< 24h/24H 84v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up   
A steel dagger has been tossed aside here.

< 24h/24H 84v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/24H 84v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -Up    -Down 

< 24h/24H 82v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -Up    -Down 

< 24h/24H 78v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -Up    -Down 

< 24h/24H 74v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up    -Down 

< 24h/24H 71v/101V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -West  -Up    -Down 
You see the red shape of a small living being here.
You see the red shape of a small living being here.

< 24h/24H 71v/101V Pos: standing >
 
 ...M^  
 MM@^M  
 *^^MM  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 24h/24H 70v/101V Pos: standing >
 
 ....M  
 +M@+^  
 .*^^M  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 24h/24H 69v/101V Pos: standing >
 
 .....  
 ++@++  
 ..*^^  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.
An elite Tharnadian warrior stands here, poised and ready for combat.

< 24h/24H 69v/101V Pos: standing >
An elite highwayman leaves west.

< 24h/24H 70v/101V Pos: standing >
 
 .....  
 ..@..  
 +MM++  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 24h/24H 69v/101V Pos: standing >
 
 ....^  
 ..@.M  
 MM++^  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 24h/24H 68v/101V Pos: standing >
 
 ....M  
 +M@+^  
 .*^^M  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 24h/24H 67v/101V Pos: standing >
 
 ....^  
 ..@.M  
 +M++^  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 24h/24H 67v/101V Pos: standing >
 
 ...^^  
 ..@M^  
 M++^M  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 24h/24H 65v/101V Pos: standing >
 
 ..^^^  
 ..@^M  
 ++^MM  
A Sloped and Rocky Hillside
Obvious exits: -North -East  -South -West 
You see the red shape of a small living being here.

< 24h/24H 62v/101V Pos: standing >
 
 ...^^  
 ..@M^  
 M++^M  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 24h/24H 60v/101V Pos: standing >
 
 ....^  
 ..@.M  
 +M++^  
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 24h/24H 58v/101V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 24h/24H 60v/101V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 24h/24H 60v/101V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 24h/24H 60v/101V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 24h/24H 60v/101V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 24h/24H 61v/101V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 24h/24H 61v/101V Pos: standing >
A red shape enters from the north.
A red shape enters from the north.
A red shape enters from the north.
A red shape enters from the north.
A red shape skitters in from the north.
A red shape enters from the north.
A red shape enters from the north.
A red shape enters from the north.
A red shape enters from the north.

< 24h/24H 61v/101V Pos: standing >
A red shape leaves west.
A red shape leaves west.
A red shape leaves west.
A red shape leaves west.
A red shape leaves west.
A red shape leaves west.
A red shape leaves west.
A red shape leaves west.
A red shape leaves west.

< 24h/24H 62v/101V Pos: standing >
 
 .P..M  
 +M@+^  
 .*^^M  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 24h/24H 61v/101V Pos: standing >
 
 P..M^  
 M+@^M  
 *^^MM  
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.

< 24h/24H 60v/101V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -West  -Up    -Down 
You see the red shape of a small living being here.
You see the red shape of a small living being here.

< 24h/24H 60v/101V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -West  -Up    -Down 
You see the red shape of a small living being here.
You see the red shape of a small living being here.

< 24h/24H 62v/101V Pos: standing >
You quickly scan the area.
An elite Tharnadian warrior who is a brief walk away to your west.
A fuzzy duckling who is rather far off above you.
Soljia who is in the distance above you.
Albos who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
The burly guardian who is in the distance above you.
A halfling guard who is in the distance above you.

< 24h/24H 62v/101V Pos: standing >
You quickly scan the area.
An elite Tharnadian warrior who is a brief walk away to your west.
A fuzzy duckling who is rather far off above you.
Soljia who is in the distance above you.
Albos who is in the distance above you.
A minotaur mercenary wizard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A minotaur mercenary guard who is in the distance above you.
A halfling guard who is in the distance above you.

< 24h/24H 65v/101V Pos: standing >

< 24h/24H 75v/101V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -West  -Up    -Down 
You see the red shape of a small living being here.
You see the red shape of a small living being here.

< 24h/24H 79v/101V Pos: standing >
A red shape enters from the west.
A red shape enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A red shape enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A red shape enters from the west.
A red shape skitters in from the west.
Alarm bells sound, signalling an invasion!
A red shape enters from the west.
A red shape suddenly attacks a red shape!
A red shape's fine punch wounds a red shape.
A red shape enters from the west.
A red shape suddenly attacks a red shape!
A red shape's punch strikes a red shape.
A red shape enters from the west.

< 24h/24H 91v/101V Pos: standing >
A red shape snaps into visibility.
A red shape starts casting a spell.

< 24h/24H 93v/101V Pos: standing >
A red shape snaps into visibility.
-=[Out of nowhere, a red shape stabs you in the back.]=-
Your pair of studded leather sleeves was completely destroyed by the massive blow!