The death of [33 Elementalist] Perib (Halfling)

in Hunter's Tavern

from the perspective of [40 Water Magus] Lielz - The Horde (Drow Elf)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       the mystical cranial defender [superior] (magic) (glowing)
<worn on eyes>       the eyes of the High Forest (glowing) [72%]
<worn in ear>        a silver tooth earring [89%]
<worn in ear>        a scale of pulsating darkness [poor]
<worn on face>       a carved bone mask [superior]
<worn around neck>   a diamond necklace (magic)
<worn around neck>   some kharma mind beads (magic)
<worn on body>       the ultrathin robes of probability (magic) (glowing)
<worn about body>    a cloak of the elves [poor] (glowing)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the silk twined rope (magic)
<worn on belt buckle>an angelic electrum flute
<attached to belt>   the lost book of 'Magic'
<worn on arms>       sleeves smeared with blood
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a githyanki skin bracer
<worn around wrist>  a rusty rubber bracelet from Githyanki Hometown
<worn on hands>      some legendary steel gauntlets
<worn on finger>     a crystalline ring
<worn on finger>     a crystalline ring
<held>               a swirling staff of air conjuration (magic) (glowing)[238h 31m 13s]
<worn on legs>       a pair of insulated pants
<worn on feet>       some boots of enchantment (glowing)

Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A water elemental enters from the east.
A water elemental enters from the east.

< 606h/606H 183v/185V Pos: standing >
You quickly scan the area.
A celestial white dragon who is not far off to your north.
A myrabolan commoner who is a brief walk away to your north.
A pigeon who is rather far off to your north.
A halfling trickster who is close by to your east.
A pigeon who is a brief walk away to your east.
A visiting grey elf who is a brief walk away to your east.
A young warlock who is rather far off to your east.
A pigeon who is rather far off to your east.
A myrabolan commoner who is close by to your south.
A minotaur townsperson who is close by to your south.
A myrabolan commoner who is not far off to your south.
A high elf citizen who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A Halfling who is close by to your west.
A Halfling who is close by to your west.
A pretty woman who is a brief walk away to your west.
A young warlock who is a brief walk away to your west.
A pretty woman who is rather far off to your west.
A visiting grey elf who is rather far off to your west.

< 606h/606H 184v/185V Pos: standing >

< 606h/606H 185v/185V Pos: standing >
You quickly scan the area.
A celestial white dragon who is not far off to your north.
A myrabolan commoner who is a brief walk away to your north.
A pigeon who is rather far off to your north.
A halfling trickster who is close by to your east.
A pigeon who is a brief walk away to your east.
A visiting grey elf who is a brief walk away to your east.
A young warlock who is rather far off to your east.
A pigeon who is rather far off to your east.
A myrabolan commoner who is close by to your south.
A minotaur townsperson who is close by to your south.
A myrabolan commoner who is not far off to your south.
A high elf citizen who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A Halfling who is close by to your west.
A Halfling who is close by to your west.
A pretty woman who is a brief walk away to your west.
A young warlock who is a brief walk away to your west.
A pretty woman who is rather far off to your west.
A visiting grey elf who is rather far off to your west.

< 606h/606H 185v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -N -E -W
A Halfling (small) (HardCore) stands here.
A Halfling (small) + PaThFinDeR + oF -= TwilighT CirclE =- stands here.
A water elemental enters from the east.
A water elemental enters from the east.

< 606h/606H 184v/185V Pos: standing >
A Halfling leaves north.
A Halfling leaves north.

< 606h/606H 184v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -E -S -W
A water elemental enters from the east.
A water elemental enters from the east.

< 606h/606H 183v/185V Pos: standing >

< 606h/606H 183v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Obvious exits: -N -E -W
A water elemental enters from the west.
A water elemental enters from the west.

< 606h/606H 184v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Obvious exits: -S -U
A Halfling (small) (HardCore) stands here.
A Halfling (small) + PaThFinDeR + oF -= TwilighT CirclE =- stands here.
A Thri-Kreen (medium) CriTTeRBuGG oF -= TwilighT CirclE =- stands here (Newbie).
A globe of darkness floats near a Thri-Kreen's head.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
A water elemental enters from the south.
A water elemental enters from the south.

< 606h/606H 183v/185V Pos: standing >

< 606h/606H 183v/185V Pos: standing >
Ok.
You snap into visibility.
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.
[Damage:  2 ] A Halfling is knocked to the ground by a water elemental's mighty bash!

< 606h/606H 183v/185V Pos: standing >
A water elemental misses a Halfling.
A water elemental misses a Halfling.

< 606h/606H 184v/185V Pos: standing >
A Halfling shouts out loudly.. MOVING!!!!

< 606h/606H 185v/185V Pos: standing >
A Halfling shouts out loudly.. MOVING!!!!

< 606h/606H 185v/185V Pos: standing >
A Halfling leaves south.
A Thri-Kreen leaves south.

< 606h/606H 185v/185V Pos: standing >
A Halfling misses a water elemental.

< 606h/606H 185v/185V Pos: standing >
You are already standing.

< 606h/606H 185v/185V Pos: standing >
You start chanting...

< 606h/606H 185v/185V Pos: standing >
A water elemental misses a Halfling.
[Damage:  5 ] A water elemental's decent crush grazes a Halfling.

< 606h/606H 185v/185V Pos: standing >
Casting: wall of stone **

< 606h/606H 185v/185V Pos: standing >
Casting: wall of stone *

< 606h/606H 185v/185V Pos: standing >
A Halfling misses a water elemental.

< 606h/606H 185v/185V Pos: standing >
Casting: wall of stone 

< 606h/606H 185v/185V Pos: standing >
You complete your spell...
A Halfling clambers to his feet.

< 606h/606H 185v/185V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves up.

< 606h/606H 185v/185V Pos: standing >
A water elemental rises to its feet.

< 606h/606H 185v/185V Pos: standing >
You are already standing.

< 606h/606H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 606h/606H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 606h/606H 185v/185V Pos: standing >
Ok.

< 606h/606H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 606h/606H 185v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>
Rising Sun Inn
Obvious exits: -W -D
A water elemental enters from below.
A water elemental enters from below.

< 606h/606H 184v/185V Pos: standing >

< 606h/606H 184v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N# -E -W
A cute little black kitten wanders around here.
A water elemental enters from the east.
A water elemental enters from the east.

< 606h/606H 183v/185V Pos: standing >
A Halfling enters from the east.
You quickly scan the area.
A kitty who is close by to your west.
A myrabolan commoner who is close by to your west.
A pigeon who is close by to your west.
A minotaur townsperson who is close by to your west.
A pigeon who is not far off to your west.

< 606h/606H 183v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N# -E -W
A cute little black kitten wanders around here.
A common resident of the city wanders the streets.
A pigeon, trained by animal empathists, flutters about.
A Minotaur, raised in the city, wanders about.
A water elemental enters from the east.
A water elemental enters from the east.

< 606h/606H 184v/185V Pos: standing >
You quickly scan the area.
A kitty who is close by to your east.
A Halfling who is not far off to your east.
A pigeon who is close by to your west.

< 606h/606H 184v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
Obvious exits: -N# -E -W
A cute little black kitten wanders around here.
A water elemental enters from the west.
A water elemental enters from the west.

< 606h/606H 183v/185V Pos: standing >

< 606h/606H 183v/185V Pos: standing >
Ok.

< 606h/606H 183v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>
Rising Sun Inn
Obvious exits: -W -D
A water elemental enters from the west.
A water elemental enters from the west.

< 606h/606H 184v/185V Pos: standing >

< 606h/606H 184v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Obvious exits: -S -U
A greyish stone wall is here to the south. (magic)
A Halfling (small) (HardCore) stands here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
A water elemental enters from above.
A water elemental enters from above.

< 606h/606H 183v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 606h/606H 183v/185V Pos: standing >
Oof! a Halfling bumps into a greyish stone wall...

< 606h/606H 183v/185V Pos: standing >
Oof! a Halfling bumps into a greyish stone wall...
Ok.
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.
[Damage:  2 ] A Halfling is knocked to the ground by a water elemental's mighty bash!

< 606h/606H 184v/185V Pos: standing >
A water elemental misses a Halfling.

< 606h/606H 185v/185V Pos: standing >
A Halfling misses a water elemental.

< 606h/606H 185v/185V Pos: standing >
You start chanting...

< 606h/606H 185v/185V Pos: standing >
Casting: disintegrate 

< 606h/606H 185v/185V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
[Damage: 61 ] -=[You smile happily as your disintegration ray hits a Halfling!]=-

< 606h/606H 185v/185V Pos: standing >
[Damage:  5 ] A water elemental's crush wounds a Halfling.
A Halfling misses a water elemental.

< 606h/606H 185v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 606h/606H 185v/185V Pos: standing >
Ok.
A water elemental seems a bit busy at the moment, try later.
A water elemental seems a bit busy at the moment, try later.

< 606h/606H 185v/185V Pos: standing >
A Halfling clambers to his feet.
You quickly scan the area.
You see nothing.

< 606h/606H 185v/185V Pos: standing >
A water elemental rises to its feet.

< 606h/606H 185v/185V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves up.
Ok.

< 606h/606H 185v/185V Pos: standing >
Ok.

< 606h/606H 185v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>
Rising Sun Inn
Obvious exits: -W -D
A Halfling (small) (HardCore) stands here.
A water elemental enters from below.
A water elemental enters from below.

< 606h/606H 184v/185V Pos: standing >
Ok.
[Damage:  2 ] A Halfling is knocked to the ground by a water elemental's mighty bash!

< 606h/606H 184v/185V Pos: standing >
A Halfling misses a water elemental.

< 606h/606H 184v/185V Pos: standing >
A water elemental misses a Halfling.
[Damage:  5 ] A water elemental's decent crush wounds a Halfling.

< 606h/606H 184v/185V Pos: standing >

		Score information for Lielz

Level: 40   Race: Drow Elf   Class: Conjurer / Water Magus Sex: Male
Hit points: 606(606)  Moves: 184(185)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +1.51   Deaths:   14
Detecting:      Invisible Magic Heat
Protected from: Fire Cold Gas Acid Living Animals
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Waterbreathing Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  693 

Active Spells:
--------------
globe of darkness (9 minutes)
stone skin (less than a minute remaining)
haste (5 minutes)
accelerated healing (27 minutes)
infravision (22 minutes)
elephantstrength (10 minutes)
vitality (9 minutes)


< 606h/606H 184v/185V Pos: standing >
You quickly scan the area.
A kitty who is close by to your west.
A kitty who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A pigeon who is not far off to your west.
A minotaur townsperson who is not far off to your west.
A pigeon who is a brief walk away to your west.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.

< 606h/606H 184v/185V Pos: standing >
You start chanting...

< 606h/606H 184v/185V Pos: standing >
A water elemental dodges a Halfling's attack.

< 606h/606H 184v/185V Pos: standing >
Casting: wall of stone **

< 606h/606H 184v/185V Pos: standing >
Casting: wall of stone *

< 606h/606H 184v/185V Pos: standing >
A water elemental misses a Halfling.
You feel your skin soften and return to normal.

< 606h/606H 184v/185V Pos: standing >
Casting: wall of stone 

< 606h/606H 185v/185V Pos: standing >
A Halfling clambers to his feet.

< 606h/606H 185v/185V Pos: standing >
You complete your spell...
A Halfling starts casting an offensive spell called 'flameburst'.

< 606h/606H 185v/185V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'yrawzmosagh'
A Halfling points at you.
The globe around your body flares as it bears the brunt of a Halfling's assault!

< 606h/606H 185v/185V Pos: standing >
[Damage:  4 ] A water elemental's crude crush grazes a Halfling.
You quickly scan the area.
A kitty who is close by to your west.
A kitty who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A pigeon who is not far off to your west.
A minotaur townsperson who is not far off to your west.
A pigeon who is a brief walk away to your west.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.

< 606h/606H 185v/185V Pos: standing >
You quickly scan the area.
A kitty who is close by to your west.
A kitty who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A pigeon who is not far off to your west.
A minotaur townsperson who is not far off to your west.
A pigeon who is a brief walk away to your west.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.

< 606h/606H 185v/185V Pos: standing >
Ok.
[Damage:  2 ] A Halfling is knocked to the ground by a water elemental's mighty bash!
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.

< 606h/606H 185v/185V Pos: standing >
A water elemental dodges a Halfling's attack.

< 606h/606H 185v/185V Pos: standing >
You start chanting...

< 606h/606H 185v/185V Pos: standing >
A Halfling misses a water elemental.
[Damage:  5 ] A water elemental's decent crush wounds a Halfling.
[Damage:  6 ] A water elemental's crush wounds a Halfling.

< 606h/606H 185v/185V Pos: standing >
Casting: disintegrate 

< 606h/606H 185v/185V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
[Damage: 66 ] -=[You smile happily as your disintegration ray hits a Halfling!]=-

< 606h/606H 185v/185V Pos: standing >
You quickly scan the area.
A kitty who is close by to your west.
A kitty who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A pigeon who is not far off to your west.
A minotaur townsperson who is not far off to your west.
A pigeon who is a brief walk away to your west.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.

< 606h/606H 185v/185V Pos: standing >
You start chanting...

< 606h/606H 185v/185V Pos: standing >
A Halfling clambers to his feet.

< 606h/606H 185v/185V Pos: standing >
A Halfling misses a water elemental.

< 606h/606H 185v/185V Pos: standing >
A Halfling starts casting an offensive spell called 'flameburst'.

< 606h/606H 185v/185V Pos: standing >
Casting: disintegrate 

< 606h/606H 185v/185V Pos: standing >
A water elemental clambers to its feet.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
[Damage: 122 ] -=[You smile happily as your disintegration ray hits a Halfling!]=-
A water elemental misses a Halfling.
A Halfling dodges a water elemental's attack.

< 606h/606H 185v/185V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'yrawzmosagh'
A Halfling points at you.
The globe around your body flares as it bears the brunt of a Halfling's assault!

< 606h/606H 185v/185V Pos: standing >
A Halfling starts casting an offensive spell called 'flameburst'.

< 606h/606H 185v/185V Pos: standing >
You quickly scan the area.
A kitty who is close by to your west.
A kitty who is not far off to your west.
A myrabolan commoner who is not far off to your west.
A pigeon who is not far off to your west.
A minotaur townsperson who is not far off to your west.
A pigeon who is a brief walk away to your west.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.

< 606h/606H 185v/185V Pos: standing >
Ok.
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.
[Damage:  2 ] A Halfling is knocked to the ground by a water elemental's mighty bash!

< 606h/606H 185v/185V Pos: standing >
A Halfling stops invoking abruptly!

< 606h/606H 185v/185V Pos: standing >
A Halfling misses a water elemental.

< 606h/606H 185v/185V Pos: standing >
A water elemental misses a Halfling.

< 606h/606H 185v/185V Pos: standing >
[Damage:  5 ] A water elemental's crush wounds a Halfling.

< 606h/606H 185v/185V Pos: standing >
You start chanting...

< 606h/606H 185v/185V Pos: standing >
A Halfling misses a water elemental.

< 606h/606H 185v/185V Pos: standing >
Casting: disintegrate 

< 606h/606H 185v/185V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Halfling!
[Damage: 121 ] -=[You smile happily as your disintegration ray hits a Halfling!]=-

< 606h/606H 185v/185V Pos: standing >
A water elemental misses a Halfling.

< 606h/606H 185v/185V Pos: standing >
You quickly scan the area.
A kitty who is close by to your west.
A kitty who is not far off to your west.
A pigeon who is not far off to your west.
A minotaur townsperson who is not far off to your west.
A myrabolan commoner who is a brief walk away to your west.
A pigeon who is a brief walk away to your west.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.

< 606h/606H 185v/185V Pos: standing >
You don't have that spell memorized.

< 606h/606H 185v/185V Pos: standing >
You quickly scan the area.
A kitty who is close by to your west.
A kitty who is not far off to your west.
A pigeon who is not far off to your west.
A minotaur townsperson who is not far off to your west.
A myrabolan commoner who is a brief walk away to your west.
A pigeon who is a brief walk away to your west.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.

< 606h/606H 185v/185V Pos: standing >
A water elemental misses a Halfling.
A water elemental rises to its feet.
A Halfling clambers to his feet.
You start chanting...

< 606h/606H 185v/185V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves down.

< 606h/606H 185v/185V Pos: standing >
You complete your spell...
[Damage: 69 ] -=[You throw a fireball at a Halfling and have the satisfaction of seeing him enveloped in flames.]=-

< 606h/606H 185v/185V Pos: standing >
You failed.

< 606h/606H 185v/185V Pos: standing >

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Obvious exits: -S -U
Fresh blood splatters cover the area.
A greyish stone wall is here to the south. (magic)
A Halfling (small) (HardCore) stands here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
A water elemental enters from above.
A water elemental enters from above.

< 606h/606H 184v/185V Pos: standing >
You quickly scan the area.
You see nothing.

< 606h/606H 184v/185V Pos: standing >
You start chanting...

< 606h/606H 184v/185V Pos: standing >
You complete your spell...
[Damage: 40 ] -=[You throw a fireball at a Halfling and have the satisfaction of seeing him enveloped in flames.]=-
A Halfling's some drow-made hemp greaves melted from the intense heat!
A Halfling's some burnt steel moccasins from Rift Valley Jungle melted from the intense heat!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 1361250.