<worn on head> a bloody bark cap from Rift Valley Jungle
<worn in ear> a skin-wrapped brass stud
<worn on face> an unearthly steel mask
<worn around neck> a blood-stained sapphire choker from Rift Valley Jungle
<worn around neck> a light flesh torque from Rift Valley Jungle
<worn on body> an ape-skin tunic
<worn about body> an icy tin cloak from Rift Valley Jungle
<worn about waist> a deerskin belt
<worn on arms> some cracked tin vambraces from Rift Valley Jungle
<held as shield> the shield proclaimed 'Hope'
<worn around wrist> an angelic gem bracelet from Bandit Camp
<worn around wrist> a brutal steel bracer
<worn on hands> a pair of brown leather gloves
<held> a wooden earth totem (illuminating)
Zzixx CriTTeRBuGG oF -= TwilighT CirclE =- (Thri-Kreen)(medium) stands here (Newbie).(Gold Aura)
A globe of darkness floats near Zzixx's head.
Bigrin + PaThFinDeR + oF -= TwilighT CirclE =- (Halfling)(small) stands here.(Gold Aura)
< 511h/511H 189v/191V Pos: standing >
< 511h/511H 189v/191V Pos: standing >
Bigrin leaves south.
Zzixx leaves south.
You follow Bigrin.
<map>
Zone: Myrabolus.
Room: Myrabolan Money Lenders
</map>
<map>
Zone: Myrabolus.
Room: Myrabolan Money Lenders
</map>
Myrabolan Money Lenders
Probably one of the better known buildings in Myrabolus. Dutch
is sort of a town celebrity. The bank is comfortable for those waiting to
check their accounts and the banker himself promises to handle all business
as quickly and painlessly as possible. He sits behind a large counter
leafing through someone's insurance papers.
Obvious exits: -North
A few coins lie scattered here.
A large wooden counter is here, with a sign posted on it.
Zzixx CriTTeRBuGG oF -= TwilighT CirclE =- (Thri-Kreen)(medium) stands here (Newbie).(Gold Aura)
A globe of darkness floats near Zzixx's head.
Bigrin + PaThFinDeR + oF -= TwilighT CirclE =- (Halfling)(small) stands here.(Gold Aura)
A woman shopper travels the city.
Dutch, the Myrabolan banker, reviews your account.
< 511h/511H 188v/191V Pos: standing >
< 511h/511H 188v/191V Pos: standing >
Zzixx gets a few coins.
< 511h/511H 189v/191V Pos: standing >
Bigrin leaves north.
Zzixx leaves north.
You follow Bigrin.
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
A few coins lie scattered here.
Zzixx CriTTeRBuGG oF -= TwilighT CirclE =- (Thri-Kreen)(medium) stands here (Newbie).(Gold Aura)
A globe of darkness floats near Zzixx's head.
Bigrin + PaThFinDeR + oF -= TwilighT CirclE =- (Halfling)(small) stands here.(Gold Aura)
< 511h/511H 190v/191V Pos: standing >
Bigrin leaves east.
Zzixx leaves east.
You follow Bigrin.
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A small pile of coins lies here.
Zzixx CriTTeRBuGG oF -= TwilighT CirclE =- (Thri-Kreen)(medium) stands here (Newbie).(Gold Aura)
A globe of darkness floats near Zzixx's head.
Bigrin + PaThFinDeR + oF -= TwilighT CirclE =- (Halfling)(small) stands here.(Gold Aura)
< 511h/511H 189v/191V Pos: standing >
< 511h/511H 189v/191V Pos: standing >
Zzixx chitters 'wth'
< 511h/511H 189v/191V Pos: standing >
Zzixx puts a small pile of coins into a myrabolan backpack.
Bigrin gets a small pile of coins.
< 511h/511H 191v/191V Pos: standing >
Bigrin leaves west.
Zzixx leaves west.
You follow Bigrin.
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
A few coins lie scattered here.
Zzixx CriTTeRBuGG oF -= TwilighT CirclE =- (Thri-Kreen)(medium) stands here (Newbie).(Gold Aura)
A globe of darkness floats near Zzixx's head.
Bigrin + PaThFinDeR + oF -= TwilighT CirclE =- (Halfling)(small) stands here.(Gold Aura)
< 511h/511H 190v/191V Pos: standing >
< 511h/511H 190v/191V Pos: standing >
Bigrin gets a few coins.
< 511h/511H 190v/191V Pos: standing >
Bigrin leaves east.
Zzixx leaves east.
You follow Bigrin.
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
Zzixx CriTTeRBuGG oF -= TwilighT CirclE =- (Thri-Kreen)(medium) stands here (Newbie).(Gold Aura)
A globe of darkness floats near Zzixx's head.
Bigrin + PaThFinDeR + oF -= TwilighT CirclE =- (Halfling)(small) stands here.(Gold Aura)
< 511h/511H 189v/191V Pos: standing >
< 511h/511H 189v/191V Pos: standing >
Bigrin leaves east.
Zzixx leaves east.
You follow Bigrin.
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
Zzixx CriTTeRBuGG oF -= TwilighT CirclE =- (Thri-Kreen)(medium) stands here (Newbie).(Gold Aura)
A globe of darkness floats near Zzixx's head.
Bigrin + PaThFinDeR + oF -= TwilighT CirclE =- (Halfling)(small) stands here.(Gold Aura)
A Minotaur, raised in the city, wanders about.
< 511h/511H 189v/191V Pos: standing >
< 511h/511H 189v/191V Pos: standing >
Bigrin leaves west.
Zzixx leaves west.
You follow Bigrin.
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
Zzixx CriTTeRBuGG oF -= TwilighT CirclE =- (Thri-Kreen)(medium) stands here (Newbie).(Gold Aura)
A globe of darkness floats near Zzixx's head.
Bigrin + PaThFinDeR + oF -= TwilighT CirclE =- (Halfling)(small) stands here.(Gold Aura)
< 511h/511H 190v/191V Pos: standing >
Bigrin leaves north.
Zzixx leaves north.
You follow Bigrin.
<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
Zzixx CriTTeRBuGG oF -= TwilighT CirclE =- (Thri-Kreen)(medium) stands here (Newbie).(Gold Aura)
A globe of darkness floats near Zzixx's head.
Bigrin + PaThFinDeR + oF -= TwilighT CirclE =- (Halfling)(small) stands here.(Gold Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 511h/511H 189v/191V Pos: standing >
< 511h/511H 189v/191V Pos: standing >
< 511h/511H 190v/191V Pos: standing >
Zzixx sits down in a comfortable spot.
< 511h/511H 191v/191V Pos: standing >
Zzixx falls down, laughing hysterically.
< 511h/511H 191v/191V Pos: standing >
Zzixx gets a small pile of coins from her myrabolan backpack.
< 511h/511H 191v/191V Pos: standing >
Bigrin gives some platinum to Zzixx
< 511h/511H 191v/191V Pos: standing >
Bigrin shouts out loudly.. MOVING!!!!
< 511h/511H 191v/191V Pos: standing >
A duergar bartender says 'Baaaaaah! Finish the quest that you're already on first, then come back!'
< 511h/511H 191v/191V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 8 platinum, 1 g, and 1 s and I'll take care of your task!'
< 511h/511H 191v/191V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 g, and 4 s.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 511h/511H 191v/191V Pos: standing >
Zzixx chitters 'kill 3 warrior in cloud giant ?'
< 511h/511H 191v/191V Pos: standing >
Autosaving...
< 511h/511H 191v/191V Pos: standing >
Bigrin shakes his head negatively.
< 511h/511H 191v/191V Pos: standing >
Bigrin gives a large imperfect diamond to Zzixx.
< 511h/511H 191v/191V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 8 platinum, 1 g, and 1 s and I'll take care of your task!'
< 511h/511H 191v/191V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 g, and 4 s.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 511h/511H 191v/191V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 8 platinum, 1 g, and 1 s and I'll take care of your task!'
< 511h/511H 191v/191V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 g, and 4 s.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 511h/511H 191v/191V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 8 platinum, 1 g, and 1 s and I'll take care of your task!'
< 511h/511H 191v/191V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 g, and 4 s.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 511h/511H 191v/191V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 8 platinum, 1 g, and 1 s and I'll take care of your task!'
< 511h/511H 191v/191V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 6 g, and 4 s.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 511h/511H 191v/191V Pos: standing >
Zzixx chitters 'nice'
< 511h/511H 191v/191V Pos: standing >
Zzixx puts a small pile of coins into a myrabolan backpack.
< 511h/511H 191v/191V Pos: standing >
Zzixx's pupils dialate and return to normal.
The taste of blood slowly fades from your body.
Bigrin's pupils dialate and return to normal.
< 511h/511H 191v/191V Pos: standing >
Zzixx chitters 'ask nomadic merch in pits'
< 511h/511H 191v/191V Pos: standing >
Bigrin nods.
< 511h/511H 191v/191V Pos: standing >
Zzixx puts a bunch of stuff into a myrabolan backpack.
< 511h/511H 191v/191V Pos: standing >
< 511h/511H 191v/191V Pos: standing >
Bigrin leaves south.
You follow Bigrin.
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
Bigrin + PaThFinDeR + oF -= TwilighT CirclE =- (Halfling)(small) stands here.(Gold Aura)
< 511h/511H 190v/191V Pos: standing >
< 511h/511H 190v/191V Pos: standing >
A water elemental enters from the east.
A water elemental enters from the east.
< 511h/511H 190v/191V Pos: standing >
Bigrin leaves north.
You follow Bigrin.
<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
Bigrin + PaThFinDeR + oF -= TwilighT CirclE =- (Halfling)(small) stands here.(Gold Aura)
Zzixx CriTTeRBuGG oF -= TwilighT CirclE =- (Thri-Kreen)(medium) stands here (Newbie).(Gold Aura)
A globe of darkness floats near Zzixx's head.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 511h/511H 189v/191V Pos: standing >
< 511h/511H 189v/191V Pos: standing >
A water elemental enters from the south.
A water elemental enters from the south.
< 511h/511H 191v/191V Pos: standing >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
You dodge a bash from a water elemental, who loses its balance and falls.
You are knocked to the ground by a water elemental's mighty bash!
< 509h/511H 191v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
A water elemental misses you.
A water elemental misses you.
< 509h/511H 191v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
Bigrin shouts out loudly.. MOVING!!!!
< 509h/511H 191v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
Bigrin shouts out loudly.. MOVING!!!!
< 509h/511H 191v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
Bigrin leaves south.
Zzixx leaves south.
< 509h/511H 191v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
You miss a water elemental.
< 509h/511H 191v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
A Drow Elf starts casting a spell.
< 509h/511H 191v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
A water elemental misses you.
-=[A water elemental's decent crush grazes you.]=-
< 504h/511H 191v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
You miss a water elemental.
< 504h/511H 191v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'
You clamber to your feet.
< 504h/511H 191v/191V Pos: standing >
< T: Perib TP: sta TC:few scratches E: water kne EP: excellent >
You are already standing.
< 504h/511H 191v/191V Pos: standing >
< T: Perib TP: sta TC:few scratches E: water kne EP: excellent >
You attempt to flee...
<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
You flee upward!
< 504h/511H 170v/191V Pos: standing >
You drop flat to the ground perfectly melting in with its irregularities.
< 504h/511H 170v/191V Pos: standing >
A water elemental enters from below.
A water elemental enters from below.
< 504h/511H 175v/191V Pos: standing >
A water elemental leaves west.
A water elemental leaves west.
< 505h/511H 176v/191V Pos: standing >
<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
<map>
Zone: Myrabolus.
Room: Rising Sun Corridor
</map>
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
A water elemental is here, flowing like a living current. (minion)
A water elemental is here, flowing like a living current. (minion)
A Drow Elf (medium) - The Horde stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A cute little black kitten wanders around here.(Gold Aura)
< 505h/511H 175v/191V Pos: standing >
< 505h/511H 175v/191V Pos: standing >
A water elemental leaves west.
A water elemental leaves west.
< 505h/511H 176v/191V Pos: standing >
<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
< 505h/511H 175v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 505h/511H 175v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 505h/511H 176v/191V Pos: standing >
<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A greyish stone wall is here to the south.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 505h/511H 175v/191V Pos: standing >
< 505h/511H 176v/191V Pos: standing >
A water elemental enters from above.
A water elemental enters from above.
< 505h/511H 176v/191V Pos: standing >
Oof! You bump into a greyish stone wall...
< 505h/511H 177v/191V Pos: standing >
Oof! You bump into a greyish stone wall...
A Drow Elf gives an order to his followers.
You dodge a bash from a water elemental, who loses its balance and falls.
You are knocked to the ground by a water elemental's mighty bash!
< 504h/511H 177v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
< 504h/511H 177v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
A water elemental misses you.
< 504h/511H 177v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
You miss a water elemental.
< 504h/511H 177v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
A Drow Elf starts casting an offensive spell.
< 504h/511H 177v/191V Pos: sitting >
< T: Perib TP: sit TC:few scratches E: water kne EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH! That really did HURT!
< 443h/511H 177v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water kne EP: excellent >
-=[A water elemental's crush wounds you.]=-
You miss a water elemental.
< 438h/511H 177v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water kne EP: excellent >
< 438h/511H 177v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water kne EP: excellent >
A Drow Elf gives an order to his followers.
< 438h/511H 177v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 438h/511H 177v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water kne EP: excellent >
You clamber to your feet.
< 438h/511H 177v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 438h/511H 177v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water kne EP: excellent >
A water elemental rises to its feet.
Sorry, you aren't allowed to do that in combat.
< 438h/511H 177v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water sta EP: excellent >
You attempt to flee...
<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
You flee upward!
< 438h/511H 146v/191V Pos: standing >
You are already standing.
< 438h/511H 146v/191V Pos: standing >
You failed.
< 438h/511H 146v/191V Pos: standing >
You failed.
A water elemental enters from below.
A water elemental enters from below.
< 438h/511H 147v/191V Pos: standing >
A Drow Elf gives an order to his followers.
You are knocked to the ground by a water elemental's mighty bash!
< 436h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
< 436h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
You miss a water elemental.
< 436h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
A water elemental misses you.
-=[A water elemental's decent crush wounds you.]=-
< 431h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
A Drow Elf starts casting a spell.
< 431h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
A water elemental dodges your futile attack.
< 431h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
A water elemental misses you.
< 431h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
You clamber to your feet.
< 431h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'xarr ay ghaiz'
You start chanting...
< 431h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water sta EP: excellent >
Casting: flameburst
< 431h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water sta EP: excellent >
< 431h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water sta EP: excellent >
You complete your spell...
You point at a Drow Elf.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
< 431h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water sta EP: excellent >
You are already standing.
< 431h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water sta EP: excellent >
You don't have that spell memorized.
< 431h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water sta EP: excellent >
You don't have that spell memorized.
< 431h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water sta EP: excellent >
-=[A water elemental's crude crush grazes you.]=-
You don't have that spell memorized.
< 427h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water sta EP: excellent >
You don't have that spell memorized.
< 427h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: small wounds E: water sta EP: excellent >
You don't have that spell memorized.
A Drow Elf gives an order to his followers.
You are knocked to the ground by a water elemental's mighty bash!
You dodge a bash from a water elemental, who loses its balance and falls.
< 425h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
< 425h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
A water elemental dodges your futile attack.
< 425h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 425h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
You miss a water elemental.
-=[A water elemental's decent crush wounds you.]=-
-=[A water elemental's crush wounds you.]=-
< 414h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: small wounds E: water sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH! That really did HURT!
< 348h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: few wounds E: water sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 348h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: few wounds E: water sta EP: excellent >
You clamber to your feet.
< 348h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: few wounds E: water sta EP: excellent >
You miss a water elemental.
You are already standing.
< 348h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: few wounds E: water sta EP: excellent >
You start chanting...
< 348h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: few wounds E: water sta EP: excellent >
A water elemental clambers to its feet.
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH! That really did HURT!
A water elemental misses you.
You dodge a water elemental's vicious attack.
< 226h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: nasty wounds E: water sta EP: excellent >
You complete your spell...
You point at a Drow Elf.
The globe around a Drow Elf's body flares as it bears the brunt of your assault!
< 226h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: nasty wounds E: water sta EP: excellent >
You start chanting...
< 226h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC: nasty wounds E: water sta EP: excellent >
A Drow Elf gives an order to his followers.
You dodge a bash from a water elemental, who loses its balance and falls.
You are knocked to the ground by a water elemental's mighty bash!
< 224h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: nasty wounds E: water kne EP: excellent >
< 224h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: nasty wounds E: water kne EP: excellent >
You can't do this sitting!
You abort your spell before it's done!
< 224h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: nasty wounds E: water kne EP: excellent >
You miss a water elemental.
< 224h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: nasty wounds E: water kne EP: excellent >
A water elemental misses you.
< 224h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: nasty wounds E: water kne EP: excellent >
-=[A water elemental's crush wounds you.]=-
< 219h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: nasty wounds E: water kne EP: excellent >
A Drow Elf starts casting an offensive spell.
< 219h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: nasty wounds E: water kne EP: excellent >
You miss a water elemental.
< 219h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC: nasty wounds E: water kne EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
YIKES! Another hit like that, and you've had it!!
< 98h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC:pretty hurt E: water kne EP: excellent >
A water elemental misses you.
< 98h/511H 147v/191V Pos: sitting >
< T: Perib TP: sit TC:pretty hurt E: water kne EP: excellent >
A water elemental misses you.
A water elemental rises to its feet.
You clamber to your feet.
A Drow Elf starts casting an offensive spell.
< 98h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC:pretty hurt E: water sta EP: excellent >
You are already standing.
< 98h/511H 147v/191V Pos: standing >
< T: Perib TP: sta TC:pretty hurt E: water sta EP: excellent >
You attempt to flee...
<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
Fresh blood splatters cover the area.
A greyish stone wall is here to the south.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
You flee downward!
< 98h/511H 116v/191V Pos: standing >
< 98h/511H 116v/191V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 29h/511H 116v/191V Pos: standing >
You are already standing.
< 29h/511H 117v/191V Pos: standing >
A water elemental enters from above.
A water elemental enters from above.
< 29h/511H 118v/191V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 29h/511H 118v/191V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!]=-
Your some drow-made hemp greaves melted from the intense heat!
Your some burnt steel moccasins from Rift Valley Jungle melted from the intense heat!