The death of [39 Minstrel] Liskin Islamic Jihad (Githzerai)

in The Grand Tharnadian Way

from the perspective of [40 Dark Dreamer] Teru - The Horde (Shade)

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       a troll brewer's fez of clarity
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        a silver tooth earring
<worn in ear>        a long gemstone earring (magic) (glowing)
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   an amulet of the moon (magic) (glowing)
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       an imperceptable shroud of stars (magic) (glowing) (humming)
<worn about body>    a shroud of ethereal winds (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a long flowing sash of woven spidersilk [poor]
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic)
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a well-polished mithril body shield of endurance
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      some dwarven-made cured leather claws from The Twisting Tunnels of the Durian Underdark
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<held>               an oval seastone [superior] (magic) (humming)
<worn on legs>       some sandy leggings [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [87%]

   M...+M+++    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 367h/367H 108v/135V Pos: standing >
   M^..+....    
  ...M.+..^..   
 **.^.^M..^...  
 +++++MM.....^  
 .****.@......  
 *....^+....^.  
 ..^MM.+.^^...  
  ^M^..+.....   
   M...+M+++    
   .M^..+...    
  ....M.+..^.   
 ^**.^.^M..^..  
 ++++++MM.....  
 *.****@+.....  
 **....^+....^  
 ^..^MM.+.^^..  
  .^M^..+....   
   ^M...+M++    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 367h/367H 109v/135V Pos: standing >
   .M^..+...    
  ....M.+..^.   
 ^**.^.^M..^..  
 ++++++MM.....  
 *.****@+.....  
 **....^+....^  
 ^..^MM.+.^^..  
  .^M^..+....   
   ^M...++M+    
 +++MM  
 **@.+  
 ...^+  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 367h/367H 108v/135V Pos: standing >
 ++M+M  
 **@.+  
 ...^+  
 +++M+  
 **@*.  
 ....^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 367h/367H 107v/135V Pos: standing >
 ++++M  
 .*@**  
 *....  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 367h/367H 106v/135V Pos: standing >
 +++++  
 *.@**  
 **...  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 367h/367H 105v/135V Pos: standing >
   M*.^^.M^.    
  *****....M.   
 *M+**^**.^.^+  
  ^M+++++++M+M  
 *M+*^*@****.+  
 ^******....^+  
 M^***^..^MM.+  
  M*^*..^M^..   
   ^**..^M..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 367h/367H 104v/135V Pos: standing >
 +++++  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 367h/367H 103v/135V Pos: standing >
   **M*.^^.M    
  *******....   
   *M+**^**.^.  
    ^M++++++M+  
   *M+*@*.****  
  M^******....  
 MMM^***^..^MM  
  MMM*^*..^M^   
   M^^**..^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 367h/367H 104v/135V Pos: standing >
 ^M+++  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 367h/367H 103v/135V Pos: standing >
 M+*^*  
 **@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 367h/367H 102v/135V Pos: standing >
 *M+*^  
 ^*@**  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 367h/367H 101v/135V Pos: standing >
  *M+*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 367h/367H 101v/135V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.

< 367h/367H 102v/135V Pos: standing >
    M^**M*.^    
     *******.   
      *M+**^**  
       ^M+++++  
      *@+*^*.*  
     M^******.  
   MMMM^***^..  
  MMMMMM*^*..   
   MMMM^^**.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 367h/367H 102v/135V Pos: standing >
    M^**M*.^    
     *******.   
      *M+**^**  
       ^M+++++  
      *@+*^*.*  
     M^******.  
   MMMM^***^..  
  MMMMMM*^*..   
   MMMM^^**.    

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 367h/367H 102v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 367h/367H 103v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
[3] A soft leather jacket has been discarded here.
[2] A pair of vorhide fingers are lying on the ground.
[2] A suit of spiked leather armor lies here.

< 367h/367H 106v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -E

< 367h/367H 105v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -S -W

< 367h/367H 104v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S

< 367h/367H 103v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A small leather-bound book lies here.

< 367h/367H 102v/135V Pos: standing >

		Score information for Teru

Level: 40   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 367(367)  Moves: 105(135)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +5.17   Deaths:   13
In the illusion of: Noraji (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Lightning Gas Acid Animals Low Circle spells
Enchantments:   Ultravision Farsee Fly Armor Haste Levitation Waterbreathing Tower of Iron Will
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points: 1057 

Active Spells:
--------------
shadow shield (less than a minute remaining)
farsee (13 minutes)
elephantstrength (17 minutes)
infravision (16 minutes)
phantom armor (6 minutes)
haste (14 minutes)


< 367h/367H 105v/135V Pos: standing >
You appear to be Grey Elf and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He's encased in a shimmering globe!
He has little gills in his neck!


< 367h/367H 112v/135V Pos: standing >
You start chanting...

< 367h/367H 122v/135V Pos: standing >
Casting: mask 

< 367h/367H 127v/135V Pos: standing >
You complete your spell...
Your image shifts and blurs into Noraji!

< 367h/367H 130v/135V Pos: standing >

< 367h/367H 135v/135V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.

< 367h/367H 135v/135V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 367h/367H 135v/135V Pos: standing >
You sit down and relax.

< 471h/471H 135v/135V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               4 - shadow monster
( 2nd circle)  7 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) shadow travel
    8 seconds:  ( 8th) mask

You can memorize no more spells.
You continue your study.

< 471h/471H 135v/135V Pos: sitting >
You start meditating...

< 471h/471H 135v/135V Pos: sitting >
You have finished memorizing shadow travel.

< 471h/471H 135v/135V Pos: sitting >
You have finished memorizing mask.
Your studies are complete.

< 471h/471H 135v/135V Pos: sitting >
You clamber to your feet.

< 471h/471H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 471h/471H 135v/135V Pos: standing >
You start chanting...

< 471h/471H 135v/135V Pos: standing >
You complete your spell...
Their body is already covered with a magic shell!

< 471h/471H 135v/135V Pos: standing >
You sit down and relax.

< 471h/471H 135v/135V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - mask
               1 - vanish
               1 - shadow merging
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - boulder
               3 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               4 - shadow monster
( 2nd circle)  7 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) shadow shield

You can memorize no more spells.
You continue your study.

< 471h/471H 135v/135V Pos: sitting >
You start meditating...

< 471h/471H 135v/135V Pos: sitting >
The town crier shouts 'If anyone wants me to shut up just tell me, don't kill me.'

< 471h/471H 135v/135V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.

< 471h/471H 135v/135V Pos: sitting >

< 471h/471H 135v/135V Pos: sitting >
You clamber to your feet.

< 471h/471H 135v/135V Pos: standing >
You quickly scan the area.
You see nothing.

< 471h/471H 135v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S

< 471h/471H 133v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -S -W

< 471h/471H 131v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -E

< 471h/471H 129v/135V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A controller who is not far off to your north.
An elite guard who is not far off to your north.

< 471h/471H 131v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -S
[3] A soft leather jacket has been discarded here.
[2] A pair of vorhide fingers are lying on the ground.
[2] A suit of spiked leather armor lies here.

< 471h/471H 132v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 471h/471H 132v/135V Pos: standing >
The iron seems to be closed.

< 471h/471H 135v/135V Pos: standing >
Ok.

< 471h/471H 135v/135V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights northward.
Inside the Southern City Gates
Obvious exits: -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 471h/471H 135v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 471h/471H 134v/135V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.

< 471h/471H 134v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 471h/471H 133v/135V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A slutty whore who is close by to your north.
A street sweeper who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 471h/471H 133v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 471h/471H 134v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 471h/471H 133v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 471h/471H 132v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 471h/471H 132v/135V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is rather far off to your west.
A militia guard who is in the distance to your west.
The doctor who is in the distance to your west.

< 471h/471H 133v/135V Pos: standing >

< 471h/471H 134v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 471h/471H 134v/135V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your east.
A Githzerai who is rather far off to your east.
A militia guard who is in the distance to your east.
A militia guard who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 471h/471H 134v/135V Pos: standing >

< 471h/471H 134v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 471h/471H 133v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 471h/471H 134v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W

< 471h/471H 133v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A human merchant from another town stands here, perusing Tharnadia.

< 471h/471H 132v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 471h/471H 132v/135V Pos: standing >
The Grand Tharnadian Way leads east.
You extend your sights eastward.
The Grand Tharnadian Way
Obvious exits: -E -W
A Githzerai (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)

< 471h/471H 135v/135V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A Githzerai (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)

< 471h/471H 134v/135V Pos: standing >
You start chanting...

< 471h/471H 134v/135V Pos: standing >
You complete your spell...
[Damage: 61 ] Your massive hammer causes a Githzerai to double over in pain!

< 471h/471H 134v/135V Pos: standing >
You start chanting...

< 471h/471H 135v/135V Pos: standing >
You complete your spell...
[Damage: 60 ] Your massive hammer causes a Githzerai to double over in pain!

< 471h/471H 135v/135V Pos: standing >
You start chanting...

< 471h/471H 135v/135V Pos: standing >
You complete your spell...
[Damage: 84 ] Your massive hammer causes a Githzerai to double over in pain!

< 471h/471H 135v/135V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 471h/471H 135v/135V Pos: standing >
You start chanting...

< 471h/471H 135v/135V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!

< 471h/471H 135v/135V Pos: standing >
You start chanting...

< 471h/471H 135v/135V Pos: standing >
You complete your spell...
[Damage: 91 ] Your huge illusional boulder hits a Githzerai causing him to scream out in agony!
Your boulder hit's a Githzerai dead on, knocking him to the ground!

< 471h/471H 135v/135V Pos: standing >
You start chanting...

< 471h/471H 135v/135V Pos: standing >
You complete your spell...
[Damage: 47 ] Your massive hammer causes a Githzerai to double over in pain!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!