<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<held> a small wooden horn
You sing a song to lift the spirits high.
< 330h/330H 122v/122V Pos: standing >
The sun vanishes behind the southern horizon.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
You sing a song to lift the spirits high.
< 330h/330H 122v/122V Pos: standing >
A militia guard leaves east.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A militia guard enters from the east.
< 330h/330H 122v/122V Pos: standing >
You sing a song to lift the spirits high.
< 330h/330H 122v/122V Pos: standing >
A militia guard enters from the east.
< 330h/330H 122v/122V Pos: standing >
You sing a song to lift the spirits high.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 330h/330H 122v/122V Pos: standing >
A militia guard leaves east.
< 330h/330H 122v/122V Pos: standing >
You sing a song to lift the spirits high.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A militia guard leaves south.
< 330h/330H 122v/122V Pos: standing >
A militia guard enters from the south.
< 330h/330H 122v/122V Pos: standing >
You sing a song to lift the spirits high.
You finish your song.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A militia guard leaves south.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A militia guard enters from the east.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
The night has begun.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A militia guard leaves east.
< 330h/330H 122v/122V Pos: standing >
A militia guard enters from the east.
< 330h/330H 122v/122V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 330h/330H 122v/122V Pos: standing >
A militia guard enters from the south.
< 330h/330H 122v/122V Pos: standing >
A militia guard leaves west.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
It rains a bit harder.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A militia guard leaves south.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A militia guard enters from the south.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A militia guard leaves west.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
Autosaving...
< 330h/330H 122v/122V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
[9] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
It rains a bit harder.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
Autosaving...
< 330h/330H 122v/122V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A stray cat enters from the west.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A stray cat leaves west.
< 330h/330H 122v/122V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A stray cat enters from the west.
< 330h/330H 122v/122V Pos: standing >
A stray cat leaves south.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A stray cat enters from the south.
< 330h/330H 122v/122V Pos: standing >
Autosaving...
< 330h/330H 122v/122V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A stray cat leaves west.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
It rains a bit harder.
< 330h/330H 122v/122V Pos: standing >
A stray cat enters from the west.
< 330h/330H 122v/122V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 330h/330H 122v/122V Pos: standing >
A stray cat leaves east.
< 330h/330H 122v/122V Pos: standing >
A stray cat enters from the east.
< 330h/330H 122v/122V Pos: standing >
Zxat enters from the south.
< 330h/330H 122v/122V Pos: standing >
Zxat leaves east.
< 330h/330H 122v/122V Pos: standing >
A stray cat leaves south.
< 330h/330H 122v/122V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
[9] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
< 330h/330H 122v/122V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A stray cat enters from the south.
< 330h/330H 122v/122V Pos: standing >
The sun rises over the northern horizon.
< 330h/330H 122v/122V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.
< 330h/330H 122v/122V Pos: standing >
A stray cat leaves south.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A stray cat enters from the south.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A stray cat leaves west.
< 330h/330H 122v/122V Pos: standing >
The day has begun.
< 330h/330H 122v/122V Pos: standing >
Autosaving...
< 330h/330H 122v/122V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 330h/330H 122v/122V Pos: standing >
A stray cat enters from the west.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
A stray cat leaves west.
< 330h/330H 122v/122V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
[9] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
< 330h/330H 122v/122V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
[9] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
You are already standing.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
[9] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
< 330h/330H 122v/122V Pos: standing >
You are already standing.
< 330h/330H 122v/122V Pos: standing >
Keats Street
Obvious exits: -N -S -W
< 330h/330H 121v/122V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 330h/330H 120v/122V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 330h/330H 119v/122V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
< 330h/330H 121v/122V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A militia guard is posted here, keeping watch over the bazaar.
< 330h/330H 120v/122V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
< 330h/330H 119v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 330h/330H 118v/122V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 330h/330H 117v/122V Pos: standing >
The iron seems to be closed.
< 330h/330H 118v/122V Pos: standing >
The iron seems to be closed.
< 330h/330H 119v/122V Pos: standing >
Ok.
< 330h/330H 121v/122V Pos: standing >
A tharnadian thief-hunter enters from the south.
< 330h/330H 122v/122V Pos: standing >
The shady youth looks around as if he's lost something.
< 330h/330H 122v/122V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 330h/330H 122v/122V Pos: standing >
You start chanting...
< 330h/330H 122v/122V Pos: standing >
You complete your spell...
A large leather backpack suddenly appears on the ground.
< 330h/330H 122v/122V Pos: standing >
The shady youth gets a large leather backpack.
< 330h/330H 122v/122V Pos: standing >
You do not see a bp here.
< 330h/330H 122v/122V Pos: standing >
Score information for Liskin
Level: 39 Race: Githzerai Class: Bard / Minstrel Sex: Male
Hit points: 330(330) Moves: 122(122)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 78%
Status: Standing.
Frags: -0.86 Deaths: 5
Detecting: Invisible
Enchantments: Ultravision Fly Listen
Songs: Song of Flight
Combat Pulse: 15 Spell Pulse: 0.87
Leaderboard Points: 316
< 330h/330H 122v/122V Pos: standing >
The shady youth stares at you in scorn.
< 330h/330H 122v/122V Pos: standing >
You don't have that spell memorized.
< 330h/330H 122v/122V Pos: standing >
You do not see a bp here.
< 330h/330H 122v/122V Pos: standing >
You sit down and relax.
< 330h/330H 122v/122V Pos: sitting >
You have memorized the following spells:
( 8th circle) 2 - bigbys clenched fist
( 7th circle) 2 - fireball
2 - dimension door
( 6th circle) 3 - lightning bolt
1 - dispel magic
( 5th circle) 5 - concealment
( 4th circle) 4 - burning hands
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
6 seconds: ( 4th) minor creation
You can memorize 1 4th circle spell(s).
You continue your study.
< 330h/330H 122v/122V Pos: sitting >
You start meditating...
< 330h/330H 122v/122V Pos: sitting >
You stop meditating.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 330h/330H 122v/122V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
< 330h/330H 122v/122V Pos: sitting >
You clamber to your feet.
< 330h/330H 122v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 330h/330H 121v/122V Pos: standing >
It rains a bit harder.
< 330h/330H 121v/122V Pos: standing >
You start chanting...
< 330h/330H 121v/122V Pos: standing >
Casting: minor creation *
< 330h/330H 121v/122V Pos: standing >
You complete your spell...
A large leather backpack suddenly appears on the ground.
< 330h/330H 121v/122V Pos: standing >
You get a large leather backpack.
< 330h/330H 121v/122V Pos: standing >
Experience till level: -8247357
< 330h/330H 122v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 330h/330H 122v/122V Pos: standing >
You have memorized the following spells:
( 8th circle) 2 - bigbys clenched fist
( 7th circle) 2 - fireball
2 - dimension door
( 6th circle) 3 - lightning bolt
1 - dispel magic
( 5th circle) 5 - concealment
( 4th circle) 4 - burning hands
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
6 seconds: ( 4th) minor creation
You can memorize 1 4th circle spell(s).
< 330h/330H 122v/122V Pos: standing >
You sit down and relax.
< 330h/330H 122v/122V Pos: sitting >
You have memorized the following spells:
( 8th circle) 2 - bigbys clenched fist
( 7th circle) 2 - fireball
2 - dimension door
( 6th circle) 3 - lightning bolt
1 - dispel magic
( 5th circle) 5 - concealment
( 4th circle) 4 - burning hands
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
6 seconds: ( 4th) minor creation
You can memorize 1 4th circle spell(s).
You continue your study.
< 330h/330H 122v/122V Pos: sitting >
You start meditating...
< 330h/330H 122v/122V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
< 330h/330H 122v/122V Pos: sitting >
You clamber to your feet.
< 330h/330H 122v/122V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 330h/330H 122v/122V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 330h/330H 122v/122V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the 'specialize' command for a list of what's available, and help files for descriptions.
< 330h/330H 122v/122V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 330h/330H 122v/122V Pos: standing >
Experience till level: -8247357
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 330h/330H 122v/122V Pos: standing >
Autosaving...
< 330h/330H 122v/122V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the 'specialize' command for a list of what's available, and help files for descriptions.
< 330h/330H 122v/122V Pos: standing >
The sun hangs low on the southern sky.
< 330h/330H 122v/122V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 330h/330H 122v/122V Pos: standing >
< 330h/330H 122v/122V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 330h/330H 122v/122V Pos: standing >
Noraji enters from the west.
< 330h/330H 122v/122V Pos: standing >
Noraji starts casting an offensive spell.
< 330h/330H 122v/122V Pos: standing >
Noraji completes his spell...
Noraji utters the word 'pawwzf'
Noraji creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 269h/330H 122v/122V Pos: standing >
Noraji starts casting an offensive spell.
< 269h/330H 122v/122V Pos: standing >
Noraji completes his spell...
Noraji utters the word 'pawwzf'
Noraji creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 209h/330H 122v/122V Pos: standing >
Noraji starts casting an offensive spell.
< 209h/330H 122v/122V Pos: standing >
Noraji completes his spell...
Noraji utters the word 'pawwzf'
Noraji creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 125h/330H 122v/122V Pos: standing >
Hint: Trying to remember what someone said? You can use the 'recall' command. Use 'recall ?' for a list of options with descriptions.
Noraji starts casting an offensive spell.
< 126h/330H 122v/122V Pos: standing >
Noraji completes his spell...
Noraji utters the word 'pawwzf'
You resist the effects of Noraji's spell!
< 126h/330H 122v/122V Pos: standing >
Noraji starts casting an offensive spell.
< 126h/330H 122v/122V Pos: standing >
Noraji completes his spell...
Noraji utters the word 'bajroculof'
A huge boulder created by Noraji hits you causing you to scream out in agony!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Noraji's boulder hit's dead on knocking you to the ground!
< 35h/330H 122v/122V Pos: sitting >
Noraji starts casting an offensive spell.
< 36h/330H 122v/122V Pos: sitting >
No-one by that name here...
< 36h/330H 122v/122V Pos: sitting >
Noraji completes his spell...
Noraji utters the word 'pawwzf'
Noraji creates a hammer out of thin air that smashes into you!