<worn as a badge> the insignia of swirling feathers and flowing water
<worn on eyes> goggles of the tinkerer [poor] (glowing)
<worn in ear> a gnomish ear amplifier (magic)
<worn around neck> a patched tin choker from Taliccicopiid
<worn about body> a royal robe garb lined with gold [superior]
<worn about waist> a soft leather belt
<worn on belt buckle>lucky alchemist sack
<worn around wrist> a glittering gold wristguard
<worn on finger> a spiked glassteel signet
<worn on finger> a sapphire ring
<primary weapon> a fanged crystal hand axe from Taliccicopiid
<worn on legs> a nice pair of crimson-hued leggings
<worn on feet> a pair of bear-hide mountain boots [poor]
Obvious exits: -S -W
< 352h/352H 230v/233V Pos: standing >
You quickly scan the area.
A grumpy limner who is close by to your south.
A tall longbowman who is close by to your west.
A tall longbowman who is not far off to your west.
< 352h/352H 231v/233V Pos: standing >
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
A tall longbowman is walking his daily patrol on the platform.
< 352h/352H 231v/233V Pos: standing >
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
A tall longbowman is walking his daily patrol on the platform.
< 352h/352H 230v/233V Pos: standing >
Bottom of a Tower on the Northern Side of the Motte
Obvious exits: -E -W -U
< 352h/352H 229v/233V Pos: standing >
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
< 352h/352H 229v/233V Pos: standing >
The Northern Palisade on Top of the Motte
Obvious exits: -E -W
< 352h/352H 228v/233V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your east.
A tall longbowman who is rather far off to your east.
An imposing man-at-arms who is close by to your west.
< 352h/352H 228v/233V Pos: standing >
The Northwestern Palisade on Top of the Motte
Obvious exits: -E -S
An imposing man-at-arms is strolling about, looking for trouble.
< 352h/352H 228v/233V Pos: standing >
You quickly scan the area.
A tall longbowman who is rather far off to your east.
A tall longbowman who is in the distance to your east.
< 352h/352H 228v/233V Pos: standing >
Something melts into nothingness.
< 352h/352H 229v/233V Pos: standing >
The Western Palisade on Top of the Motte
Obvious exits: -N -S
< 352h/352H 228v/233V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
< 352h/352H 230v/233V Pos: standing >
Bottom of a Tower on the Western Side of the Motte
Obvious exits: -N -S -U
< 352h/352H 229v/233V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your north.
A short astrologer who is close by above you.
An imposing man-at-arms who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
< 352h/352H 229v/233V Pos: standing >
A Heavy Stone Platform on the Western Tower
Obvious exits: -N -E# -S -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
A short astrologer is strolling about the bailey.
An imposing man-at-arms is strolling about, looking for trouble.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
< 352h/352H 229v/233V Pos: standing >
You quickly scan the area.
A well-groomed barber who is close by to your north.
A rambouillet sheep who is close by to your north.
A humble shepherd who is close by to your north.
A heavy footman who is close by to your east.
< 352h/352H 230v/233V Pos: standing >
Your body vibrates as you fan out your molecules.
A Musky Hallway Within the Keep
Obvious exits: -E -W#
A heavy footman is patrolling the keep, watching for trouble.
< 352h/352H 229v/233V Pos: standing >
You quickly scan the area.
A small elven fisherman who is in the distance to your east.
A short astrologer who is close by to your west.
An imposing man-at-arms who is close by to your west.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.
< 352h/352H 231v/233V Pos: standing >
A Musky Hallway With the Keep
Obvious exits: -N# -E -S# -W
< 352h/352H 230v/233V Pos: standing >
You quickly scan the area.
A stout arbitrator who is close by to your north.
A small elven fisherman who is rather far off to your east.
A guild representative who is close by to your south.
A heavy footman who is close by to your west.
A short astrologer who is not far off to your west.
An imposing man-at-arms who is not far off to your west.
The lieutenant of the ballista crew who is not far off to your west.
A heavy footman who is not far off to your west.
The lieutenant of the ballista crew who is not far off to your west.
A heavy footman who is not far off to your west.
< 352h/352H 231v/233V Pos: standing >
< 352h/352H 232v/233V Pos: standing >
Your body vibrates as you fan out your molecules.
A Small Study in the Luxurious Guest Chambers
Obvious exits: -N# -W
A representative of one of the many guilds is working at a desk.
< 352h/352H 231v/233V Pos: standing >
You quickly scan the area.
A stout arbitrator who is not far off to your north.
A guild diplomat who is close by to your west.
< 352h/352H 232v/233V Pos: standing >
A Luxurious Sleeping Chamber for Guests of the Keep
Obvious exits: -E
A guild diplomat is relaxing after a long day of negotiations.
< 352h/352H 232v/233V Pos: standing >
< 352h/352H 232v/233V Pos: standing >
Camping here is not permitted.
< 352h/352H 232v/233V Pos: standing >
A Luxurious Sleeping Chamber for Guests of the Keep
Obvious exits: -E
A guild diplomat is relaxing after a long day of negotiations.
< 352h/352H 232v/233V Pos: standing >
Something melts into nothingness.
< 352h/352H 233v/233V Pos: standing >
You feel your skin soften and return to normal.
< 352h/352H 233v/233V Pos: standing >
You feel your skin harden to stone.
The spirits of Taliccicopiid grant you their protection.
< 352h/352H 233v/233V Pos: standing >
Autosaving...
< 352h/352H 233v/233V Pos: standing >
A Luxurious Sleeping Chamber for Guests of the Keep
Obvious exits: -E
A guild diplomat is relaxing after a long day of negotiations.
< 352h/352H 233v/233V Pos: standing >
A Small Study in the Luxurious Guest Chambers
Obvious exits: -N# -W
A representative of one of the many guilds is working at a desk.
< 352h/352H 232v/233V Pos: standing >
Your body vibrates as you fan out your molecules.
A Musky Hallway With the Keep
Obvious exits: -N# -E -S# -W
A heavy footman is patrolling the keep, watching for trouble.
< 352h/352H 231v/233V Pos: standing >
You quickly scan the area.
A stout arbitrator who is close by to your north.
A small elven fisherman who is rather far off to your east.
A guild representative who is close by to your south.
A heavy footman who is close by to your west.
The lieutenant of the ballista crew who is not far off to your west.
A heavy footman who is not far off to your west.
The lieutenant of the ballista crew who is not far off to your west.
A heavy footman who is not far off to your west.
< 352h/352H 231v/233V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W
< 352h/352H 230v/233V Pos: standing >
You quickly scan the area.
The sergeant of the guard who is not far off to your north.
The lieutenant of the ballista crew who is not far off to your north.
A heavy footman who is not far off to your north.
A small elven fisherman who is a brief walk away to your east.
A meek servant who is close by to your south.
A heavy footman who is close by to your west.
A heavy footman who is not far off to your west.
The lieutenant of the ballista crew who is a brief walk away to your west.
A heavy footman who is a brief walk away to your west.
The lieutenant of the ballista crew who is a brief walk away to your west.
A heavy footman who is a brief walk away to your west.
< 352h/352H 231v/233V Pos: standing >
Halfway Up a Finely Crafted Spiral Staircase
Obvious exits: -N -U -D
A meek servant shuffles about the castle sweeping up dust.
< 352h/352H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 352h/352H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 352h/352H 231v/233V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S# -W -U
A meek servant shuffles about the castle sweeping up dust.
< 352h/352H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 352h/352H 232v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 352h/352H 232v/233V Pos: standing >
You quickly scan the area.
A sunburned churl who is close by to your north.
An elven herald who is close by to your north.
A heavy footman who is not far off to your north.
A dwarven dignitary who is not far off to your north.
A weasel-faced page who is not far off to your north.
Duke Delwyn who is not far off to your north.
An off-duty captain who is not far off to your east.
A tall longbowman who is not far off to your south.
A meek servant who is close by above you.
< 352h/352H 233v/233V Pos: standing >
Your body vibrates as you fan out your molecules.
At the Top of the Motte Before the Keep
Obvious exits: -N# -E -S# -W
< 352h/352H 232v/233V Pos: standing >
You quickly scan the area.
A meek servant who is close by to your north.
A sunburned churl who is not far off to your north.
An elven herald who is not far off to your north.
A heavy footman who is a brief walk away to your north.
A dwarven dignitary who is a brief walk away to your north.
A weasel-faced page who is a brief walk away to your north.
Duke Delwyn who is a brief walk away to your north.
A tall longbowman who is close by to your south.
< 352h/352H 232v/233V Pos: standing >
Your body vibrates as you fan out your molecules.
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N# -D
A tall longbowman is walking his daily patrol on the platform.
< 352h/352H 231v/233V Pos: standing >
You quickly scan the area.
A meek servant who is not far off to your north.
A sunburned churl who is a brief walk away to your north.
An elven herald who is a brief walk away to your north.
A heavy footman who is rather far off to your north.
A dwarven dignitary who is rather far off to your north.
A weasel-faced page who is rather far off to your north.
Duke Delwyn who is rather far off to your north.
< 352h/352H 231v/233V Pos: standing >
Along the Path up the Motte Approaching the Keep
Obvious exits: -S# -U
< 352h/352H 231v/233V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your south.
A tall longbowman who is close by above you.
< 352h/352H 231v/233V Pos: standing >
Your body vibrates as you fan out your molecules.
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
< 352h/352H 231v/233V Pos: standing >
You quickly scan the area.
A burly bricklayer who is close by to your east.
A short dwarven scrivener who is a brief walk away to your east.
An imposing man-at-arms who is close by to your south.
A tall longbowman who is rather far off to your west.
< 352h/352H 231v/233V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
An imposing man-at-arms is strolling about, looking for trouble.
< 352h/352H 231v/233V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
< 352h/352H 230v/233V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
< 352h/352H 230v/233V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
< 352h/352H 229v/233V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is a brief walk away to your north.
A one-eyed elven glazier who is close by to your east.
A tall longbowman who is a brief walk away to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A frowning teamster who is rather far off to your west.
An overweight brewer who is rather far off to your west.
< 352h/352H 230v/233V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
< 352h/352H 230v/233V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is rather far off to your north.
A tall longbowman who is not far off to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.
< 352h/352H 231v/233V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
A tall longbowman is walking his daily patrol on the platform.
< 352h/352H 231v/233V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is in the distance to your north.
The bailey apothecary who is close by to your east.
A dwarven merchant who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.
< 352h/352H 232v/233V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
< 352h/352H 232v/233V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A petite embroiderer who is close by to your east.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.
An inspection agent who is close by to your south.
< 352h/352H 232v/233V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 352h/352H 232v/233V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
A dwarven merchant suddenly attacks YOU!
You snap into visibility.
An inspection agent suddenly attacks YOU!
< 351h/352H 231v/233V Pos: standing >
< T: Bh TP: sta TC:few scratches E: dwarven sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 351h/352H 231v/233V Pos: standing >
< T: Bh TP: sta TC:few scratches E: dwarven sta EP: excellent >
A customs officer suddenly attacks YOU!
You attempt to flee...
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
You flee northward!
< 351h/352H 204v/233V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
A dwarven merchant suddenly attacks YOU!
You snap into visibility.
< 352h/352H 203v/233V Pos: standing >
< T: Bh TP: sta TC:excellent E: dwarven sta EP: excellent >
A customs officer suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.
< 351h/352H 204v/233V Pos: standing >
< T: Bh TP: sta TC:few scratches E: dwarven sta EP: excellent >
You attempt to flee...
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -N -E -W
You flee eastward!
< 351h/352H 174v/233V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 351h/352H 174v/233V Pos: standing >
A dwarven merchant suddenly attacks YOU!
A customs officer suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.
< 342h/352H 174v/233V Pos: standing >
< T: Bh TP: sta TC:few scratches E: dwarven sta EP: excellent >
An inspection agent suddenly attacks YOU!
< 341h/352H 174v/233V Pos: standing >
< T: Bh TP: sta TC:few scratches E: dwarven sta EP: excellent >
You attempt to flee...
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -N -E -W
You flee eastward!
< 341h/352H 146v/233V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
A dwarven merchant suddenly attacks YOU!
< 333h/352H 146v/233V Pos: standing >
< T: Bh TP: sta TC:few scratches E: dwarven sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 333h/352H 146v/233V Pos: standing >
< T: Bh TP: sta TC:few scratches E: dwarven sta EP: excellent >
An inspection agent suddenly attacks YOU!
< 333h/352H 146v/233V Pos: standing >
< T: Bh TP: sta TC:few scratches E: dwarven sta EP: excellent >
You attempt to flee...
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
You flee northward!
< 333h/352H 116v/233V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 333h/352H 116v/233V Pos: standing >
Your body vibrates as you fan out your molecules.
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
< 333h/352H 115v/233V Pos: standing >
You start chanting...
< 335h/352H 117v/233V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.
< 341h/352H 121v/233V Pos: standing >
MMM..^^^^
MM^^^^.MMMM
MMM^.^^MMMMM.
MMM^.^^.^.^..
MMM^MM@++++++
MMM^^^.......
MMM^^.^.^..**
MM^^..^..**
M^^^.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 346h/352H 123v/233V Pos: standing >
M^^^^.MMM
MM^.^^MMMMM
MMM^.^^.^.^..
MMM^MM+++++++
MMM^^^@......
MMM^^.^.^..**
MMM^^..^..***
MM^^^.....*
MM^^^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 346h/352H 123v/233V Pos: standing >
M^.^^MMMM
MM^.^^.^.^.
MMM^MM+++++++
MMM^^^.......
MMM^^.@.^..**
MMM^^..^..***
MM^^^.....**
MMM^^^.....
MM^^.^^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 347h/352H 121v/233V Pos: standing >
You start chanting...
< 347h/352H 121v/233V Pos: standing >
Casting: windwalk
< 349h/352H 122v/233V Pos: standing >
You complete your spell...
You ride the wind and start to move away...
You appear in a gust of swirling wind.
The First Floor Guard Room
Obvious exits: -W
A greyish stone wall is here to the west. (magic)
A Grey Elf (medium) Islamic Jihad stands in mid-air here.(Gold Aura)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Grey Elf (medium) Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Islamic Jihad stands in mid-air here.(Gold Aura)
*The wraith of a militia archer stands here. (minion) (Red Aura)
*The wraith of a militia archer stands here. (minion) (Red Aura)
*The wraith of a militia archer stands here. (minion) (Red Aura)
*The wraith of a militia archer stands here. (minion) (Red Aura)
A Barbarian (large) Islamic Jihad stands in mid-air here.(Gold Aura)
A globe of darkness floats near a Barbarian's head.
A Githzerai (medium) Islamic Jihad stands in mid-air here.(Red Aura)
*A Grey Elf (medium) Islamic Jihad stands in mid-air here.(Gold Aura)
Flog, the troll guardian sits in his small room.(Red Aura)
< 349h/352H 123v/233V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
< 352h/352H 126v/233V Pos: standing >
< T: Bh TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
A Grey Elf gives an order to his followers.
An air elemental snaps into visibility.
You feel your skin soften and return to normal.
You snap into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
< 351h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
An air elemental snaps into visibility.
You snap into visibility.
-=[An air elemental attacks you.]=- [2 Hits]
< 343h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf starts casting a spell.
< 343h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
-=[You attack a Grey Elf.]=- [0 Hits]
< 343h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
You snap into visibility.
-=[A Grey Elf attacks you.]=- [0 Hits]
< 343h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Barbarian trips over you, in a futile attempt to slam you down even further.
< 343h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Githzerai gives an order to his followers.
The wraith of a militia archer starts casting an offensive spell.
The wraith of a militia archer snaps into visibility.
The wraith of a militia archer starts casting an offensive spell.
The wraith of a militia archer snaps into visibility.
The wraith of a militia archer starts casting an offensive spell.
The wraith of a militia archer snaps into visibility.
The wraith of a militia archer starts casting an offensive spell.
The wraith of a militia archer snaps into visibility.
< 343h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 343h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'qaihuijar dies'
The area lights up!
< 343h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
The wraith of a militia archer completes its spell...
The wraith of a militia archer utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
The wraith of a militia archer's mighty magic fist slams into you!
OUCH! That really did HURT!
The wraith of a militia archer completes its spell...
The wraith of a militia archer utters the words 'buoblg qrunsoqpze yugh'
The wraith of a militia archer's mighty magic fist slams into you!
OUCH! That really did HURT!
< 230h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf completes her spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
You resist the effects of a Grey Elf's spell!
< 230h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
You snap into visibility.
-=[An air elemental attacks you.]=- [1 Hits]
< 227h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
You feel your skin harden to stone.
The spirits of Taliccicopiid grant you their protection.
< 227h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
You snap into visibility.
A Grey Elf snaps into visibility.
-=[You attack a Grey Elf.]=- [0 Hits]
A Grey Elf starts casting an offensive spell.
< 227h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
The wraith of a militia archer completes its spell...
The wraith of a militia archer utters the words 'buoblg qrunsoqpze yugh'
The wraith of a militia archer's mighty magic fist slams into you!
OUCH! That really did HURT!
The wraith of a militia archer completes its spell...
The wraith of a militia archer utters the words 'buoblg qrunsoqpze yugh'
The wraith of a militia archer's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
< 61h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
The wraith of a militia archer fades from your mortal viewing...
< 61h/352H 126v/233V Pos: sitting >
< T: Bh TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf completes her spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
Your magnificent white marble shield melted from the intense heat!
Your burnt mithril robe from Taliccicopiid melted from the intense heat!
Your dwarven-made limestone skull from Taliccicopiid melted from the intense heat!
Your twined silver gorget from Taliccicopiid melted from the intense heat!
Your spiked gem veil from Taliccicopiid melted from the intense heat!
Your gnomish ear amplifier melted from the intense heat!