The death of [ 1 Sorcerer] Nil (Kobold)

in The Foul Bog of Chief Bloodeye

from the perspective of [ 1 Sorcerer] Nil (Kobold)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<held as shield>     a small round wooden shield
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

The corpse of a vampire bat is lying here.

< 22h/22H 22v/114V Pos: standing >
The End of the Passageway
   The cave starts to narrow here, eventually ending all together.  The soft
rock forming the ceiling of the passageway has caved in leaving only a tiny
hole for the smaller inhabitants of cave to come and go.  Through the small
hole a little light has penetrated, though what its source is isn't obvious.
Obvious exits: -North -South

< 22h/22H 21v/114V Pos: standing >
A Dark Cave
   This small cave has been eroded by an underground stream which has since
changed course.  There is a small deep recess in the cave here where some of
the small creatures have made their homes out of reach of the larger creatures
of the underdark.
Obvious exits: -North -South
[5] The corpse of a vampire bat is lying here.
[2] A steel dagger about six inches in length lies here.

< 22h/22H 21v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 22v/114V Pos: standing >
An Old Stream Bed
   An underground stream used to flow here, but time has changed its course.
Loose rocks and sand are all that remain of the old stream.  Further ahead the
streams channel narrows and the squeaking of small animals can be heard.  A
strong smell of feces can be detected coming from the north.
Obvious exits: -North -Down 
The corpse of a goblin scout is lying here.

< 22h/22H 21v/114V Pos: standing >
Pardon?

< 22h/22H 22v/114V Pos: standing >
A Stone Path by a Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
An old stream bed can be seen emerging from the cavern wall above.
Obvious exits: -South -West  -Up    -Southeast
Graven (Drider)(large) stands in mid-air here.

< 22h/22H 22v/114V Pos: standing >
Graven leaves up.

< 22h/22H 23v/114V Pos: standing >
You may not use this command until level two.

< 22h/22H 26v/114V Pos: standing >

< 22h/22H 33v/114V Pos: standing >

< 22h/22H 34v/114V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 

< 22h/22H 31v/114V Pos: standing >
A Stone Path by a Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
An old stream bed can be seen emerging from the cavern wall above.
Obvious exits: -South -West  -Up    -Southeast

< 22h/22H 30v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 30v/114V Pos: standing >

< 22h/22H 30v/114V Pos: standing >
An Old Stream Bed
   An underground stream used to flow here, but time has changed its course.
Loose rocks and sand are all that remain of the old stream.  Further ahead the
streams channel narrows and the squeaking of small animals can be heard.  A
strong smell of feces can be detected coming from the north.
Obvious exits: -North -Down 
The corpse of a goblin scout is lying here.

< 22h/22H 30v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 31v/114V Pos: standing >
A Dark Cave
   This small cave has been eroded by an underground stream which has since
changed course.  There is a small deep recess in the cave here where some of
the small creatures have made their homes out of reach of the larger creatures
of the underdark.
Obvious exits: -North -South
[5] The corpse of a vampire bat is lying here.
[2] A steel dagger about six inches in length lies here.

< 22h/22H 30v/114V Pos: standing >
The End of the Passageway
   The cave starts to narrow here, eventually ending all together.  The soft
rock forming the ceiling of the passageway has caved in leaving only a tiny
hole for the smaller inhabitants of cave to come and go.  Through the small
hole a little light has penetrated, though what its source is isn't obvious.
Obvious exits: -North -South

< 22h/22H 30v/114V Pos: standing >
On an Old River Bed
   The trail of smooth rock continues its decent into the earth, the
surrounding rock changes to a soft limestone.  Ahead the tunnel stops as the
tunnels ceiling has caved in.  Of the cave only a lone hole remains, only
large enough for small animals to pass.  A slight breeze can be felt here.
Obvious exits: -North -South
[6] The corpse of a vampire bat is lying here.

< 22h/22H 29v/114V Pos: standing >
At the Entrance to a Dark Cave
   There is a large cave here, a gapping maw in the earth.  A multitude of
small rounded rocks on the floor of the cave tells a tale of a river that must
have once flowed here.  The hard rock has yielded to centuries of eroding by
the water, leaving this passage into the earth.  The passageway is lost in
darkness to the south.
Obvious exits: -East  -South
The corpse of a vampire bat is lying here.
The corpse of an overgrown Goblin is lying here.
[2] The corpse of a vampire bat is lying here.
A steel dagger has been tossed aside here.

< 22h/22H 28v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 28v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 29v/114V Pos: standing >
 
 .^MM^.***  
 ^MMMP***M  
 ^MM^@M+++  
 ^MMM^^.*M  
 ^MMM^^.*.  
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 22h/22H 29v/114V Pos: standing >
 
 .^MMP^***  
 .^MM^.***  
 ^MMM@***M  
 ^MM^++M++  
 ^MMM^^.*.  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 22h/22H 29v/114V Pos: standing >
 
 ^MMP^****  
 ^MM^.****  
 MMM^@**M*  
 MM^++M++M  
 MMM^^.*.M  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 22h/22H 25v/114V Pos: standing >
 
 MM^^*****  
 MM^.****+  
 MM^*@*M*+  
 M^++M++M+  
 MM^^.*.M*  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 22h/22H 21v/114V Pos: standing >
 
 MMM.P****  
 MM^^*****  
 MM^.@***+  
 MM^***M*+  
 M^++M++M+  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 22h/22H 16v/114V Pos: standing >
 
 .MMM.***+  
 MMM.P****  
 MM^^@****  
 MM^.****+  
 MM^***M*+  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 22h/22H 11v/114V Pos: standing >
 
 MMM.***+M  
 MM.P*****  
 M^^*@****  
 M^.****+*  
 M^***M*+*  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 22h/22H 7v/114V Pos: standing >
You sit down and relax.

< 22h/22H 8v/114V Pos: sitting >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (evil)          
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
  *The Forest City of Aravne                     (very good)     
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (good)          
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
  *Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 22h/22H 9v/114V Pos: sitting >
You stop sitting around and lay down.

< 22h/22H 10v/114V Pos: on your ass >

< 22h/22H 11v/114V Pos: on your ass >
You drift off to sleep.

< 22h/22H 13v/114V Pos: on your ass >

< 22h/22H 44v/114V Pos: on your ass >

< 22h/22H 52v/114V Pos: on your ass >

< 22h/22H 60v/114V Pos: on your ass >

< 22h/22H 67v/114V Pos: on your ass >
You wake up.
Graven skitters in from the north.

< 22h/22H 73v/114V Pos: on your ass >
You clamber to your feet.

< 22h/22H 79v/114V Pos: standing >
 
 MMM.***+M  
 MM..*****  
 M^^*@****  
 M^.****+*  
 M^***M*+*  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Graven (Drider)(large) stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands, floating here. (Camping) 

< 22h/22H 80v/114V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves south.

< 22h/22H 82v/114V Pos: standing >
Graven leaves south.

< 22h/22H 83v/114V Pos: standing >
 
 MM.***+M*  
 M..*****   
 ^^**@***   
 ^.*P**+*   
 ^***MM+*M  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 22h/22H 79v/114V Pos: standing >
 
 MMM.***+M  
 MM..*****  
 M^^*@****  
 M^.*P**+*  
 M^***MM+*  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  Islamic Jihad stands, floating here. (Camping) 

< 22h/22H 75v/114V Pos: standing >
The sun starts to set in the south.

< 22h/22H 75v/114V Pos: standing >
Graven skitters in from the south.

< 22h/22H 76v/114V Pos: standing >
Graven starts casting an offensive spell.

< 22h/22H 76v/114V Pos: standing >
You say 'hah'

< 22h/22H 77v/114V Pos: standing >
Graven completes his spell...
Graven utters the words 'yrawz gspzfz'
Graven's spell flows around a Githzerai, leaving him unharmed!

< 22h/22H 77v/114V Pos: standing >
Graven starts casting an offensive spell.

< 22h/22H 78v/114V Pos: standing >
Graven completes his spell...
Graven utters the words 'yrawz gspzfz'
A Githzerai screams in agony as his burns in a sphere of fire!
 
  .^M.***+*   
 .MMM.***+M*  
 MMM..*****   
 MM^^*@****   
 MM^.****+*   
 MM^***MM+*M  
  ^++M++M+M   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Graven (Drider)(large) stands in mid-air here.
A Githzerai (medium)  Islamic Jihad stands, floating here.

< 22h/22H 79v/114V Pos: standing >
Graven looks at a Githzerai.

< 22h/22H 84v/114V Pos: standing >
Graven snickers softly.

< 22h/22H 85v/114V Pos: standing >
Graven suddenly clutches their head, as if trying to shrug off some unknown malady.
Graven's eyes briefly cloud over as his body is painfully ripped apart from within.
Graven falls to their knees, grasping his head and screaming in pain!
Graven bursts into tears.

< 22h/22H 85v/114V Pos: standing >
 
  .^M.***+*   
 .MMM.***+M*  
 MMM..*****   
 MM^^*@****   
 MM^.****+*   
 MM^***MM+*M  
  ^++M++M+M   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Graven (Drider)(large) crouches in mid-air here, fighting a Githzerai.
A Githzerai (medium)  Islamic Jihad stands, floating here.

< 22h/22H 86v/114V Pos: standing >

< 22h/22H 87v/114V Pos: standing >
A Githzerai's spell flows around Graven, leaving him unharmed!

< 22h/22H 88v/114V Pos: standing >
A Githzerai's face flushes white for a moment.

< 22h/22H 90v/114V Pos: standing >
Graven rises to his feet.

< 22h/22H 90v/114V Pos: standing >
Graven attempts to flee.
Graven leaves south.

< 22h/22H 91v/114V Pos: standing >
A Githzerai leaves south.

< 22h/22H 94v/114V Pos: standing >
You failed.

< 22h/22H 96v/114V Pos: standing >
 
  MMM.***+M   
 MMM..*****   
 MM^^P*****   
 MM^.*@**+*   
 MM^***MM+*M  
 M^+++M+M+M*  
  M^^.*.M**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Graven (Drider)(large) stands in mid-air here.

< 22h/22H 92v/114V Pos: standing >
 
  MM..*****   
 MM^P******   
 MM^.*P**+*   
 MM^**@MM+*M  
 M^+++M+M+M*  
 MM^^.*.M***  
  M^^.*..**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A small wooden raft has been left here.

< 22h/22H 87v/114V Pos: standing >
 
  MMM.***+M   
 MMM..*****   
 MM^P******   
 MM^.*@**+*   
 MM^***MM+*M  
 M^+++M+M+M*  
  M^^.*.M**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
Graven (Drider)(large) stands in mid-air here.

< 22h/22H 83v/114V Pos: standing >
 
  .MMM.***+   
 .MMM..*****  
 ^MM^P******  
 ^MM^.@P**+*  
 MMM^***MM+*  
 MM^+++M+M+M  
  MM^^.*.M*   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 22h/22H 79v/114V Pos: standing >
 
  ..^M.***+   
 ..MMM.***+M  
 .MMM..*****  
 ^MM^P@*****  
 ^MM^.*P**+*  
 MMM^***MM+*  
  M^+++M+M+   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 22h/22H 74v/114V Pos: standing >
 
  *.M^..**+   
 *..^M.***+*  
 ..MMM.***+M  
 .MMM.@*****  
 ^MM^P******  
 ^MM^.*P**+*  
  MM^***MM+   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 22h/22H 72v/114V Pos: standing >
 
  **.M^..**   
 **..^M.***+  
 *..MMM.***+  
 *.MMM@.****  
 .^MM^P*****  
 .^MM^.*P**+  
  MMM^***MM   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 22h/22H 70v/114V Pos: standing >
 
  *..^M.***   
 *..MMM.***+  
 *.MMM..****  
 .^MM^@*P***  
 .^MM^.****+  
 ^MMM^***MM+  
  MM^+++M+M   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  Islamic Jihad stands, floating here.

< 22h/22H 69v/114V Pos: standing >
A Githzerai leaves east.

< 22h/22H 69v/114V Pos: standing >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.

< 22h/22H 70v/114V Pos: standing >
Graven skitters in from the east.

< 22h/22H 71v/114V Pos: standing >
Graven leaves east.

< 22h/22H 73v/114V Pos: standing >
 
  ..^M.***+   
 ..MMM.***+M  
 .MMM..*****  
 ^MM^^@*****  
 ^M^M.PP**+*  
 MMM^***M*MM  
  M^+++M+MM   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 22h/22H 71v/114V Pos: standing >
 
  .^M.***+*   
 .MMM.***+M*  
 MMM..*****   
 MM^^*@****   
 M^M.P***+*   
 MM^**PM*MM*  
  ^+++M+MMM   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 22h/22H 66v/114V Pos: standing >
 
  MMM.***+M   
 MMM..*****   
 MM^^******   
 M^M.P@**+*   
 MM^***M*MM*  
 M^+++M+MMM*  
  M^^.*.M**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 22h/22H 62v/114V Pos: standing >
 
  MM..*****   
 MM^^******   
 M^M.P***+*   
 MM^**@M*MM*  
 M^+++M+MMM*  
 MM^^.*.M***  
  M^^.*..**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A small wooden raft has been left here.

< 22h/22H 57v/114V Pos: standing >
Slay whom?

< 22h/22H 58v/114V Pos: standing >
 
  MMM.***+M   
 MMM..*****   
 MM^^******   
 M^M.P@**+*   
 MM^***M*MM*  
 M^+++M+MMM*  
  M^^.*.M**   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 22h/22H 53v/114V Pos: standing >
 
  .MMM.***+   
 .MMM..*****  
 ^MM^^*P****  
 ^M^M.@***+*  
 MMM^***M*MM  
 MM^+++M+MMM  
  MM^^.*.M*   
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A Githzerai (medium)  Islamic Jihad stands, floating here.

< 22h/22H 49v/114V Pos: standing >
Slay whom?

< 22h/22H 49v/114V Pos: standing >
You miss a Githzerai.

< 22h/22H 54v/114V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Githzerai sta EP: few scratches >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your pair of brown leather gloves shattered in bits as the tortured body spasms and quivers!
Your pair of studded leather sleeves shattered in bits as the tortured body spasms and quivers!