<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the golden monocle of Dawndale
<worn in ear> a glowing crystalline earring [superior] (magic)
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn on face> a lithixl beak
<worn around neck> a necklace of pure obsidian
<worn around neck> a necklace of halfling ears [poor]
<worn on body> a breastplate melded with drowidian metal [superior] (magic)
<worn about body> a tangle of magical vine (magic) (humming) [87%]
<worn as quiver> a faded dragonscale quiver [superior] (magic)
<worn about waist> a silken sash of raw silk [superior] [76%]
<worn on belt buckle>a dagger of carved obsidian [superior] (magic)
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> an elven bracelet of precision [superior] (magic)
<worn around wrist> a blackened bracelet of the ogre chiefs [88%]
<worn on hands> some razor-knuckled blood crystal gloves (magic)
<worn on finger> an obsidian circle (magic)
<worn on finger> an obsidian circle (magic)
<primary weapon> the dagger of Wind (invis) (magic)[163h 31m 42s]
<secondary weapon> a slimy troglodyte claw [poor]
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
<worn on feet> some spurred blood crystal boots (magic)
Obvious exits: -East -South
< 745h/745H 83v/279V Pos: on your ass >
You clamber to your feet.
< 745h/745H 90v/279V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.
< 745h/745H 92v/279V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.
< 745h/745H 93v/279V Pos: standing >
< 745h/745H 99v/279V Pos: standing >
< 745h/745H 100v/279V Pos: standing >
Saving Skurk.
< 745h/745H 101v/279V Pos: standing >
You sit down and relax.
< 745h/745H 102v/279V Pos: sitting >
You stop sitting around and lay down.
< 745h/745H 102v/279V Pos: on your ass >
Your disguise falls apart!
Saving Skurk.
< 745h/745H 108v/279V Pos: on your ass >
Experience till level: -45592583
< 745h/745H 110v/279V Pos: on your ass >
Saving Skurk.
< 745h/745H 111v/279V Pos: on your ass >
< 745h/745H 114v/279V Pos: on your ass >
< 745h/745H 116v/279V Pos: on your ass >
Saving Skurk.
< 745h/745H 118v/279V Pos: on your ass >
You clamber to your feet.
< 745h/745H 123v/279V Pos: standing >
Along a Mountain Trail
Obvious exits: -East -South
< 745h/745H 125v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 126v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 127v/279V Pos: standing >
< 745h/745H 128v/279V Pos: standing >
< 745h/745H 129v/279V Pos: standing >
You get a disguise kit from a bottomless bag of the illithids.
< 745h/745H 130v/279V Pos: standing >
You disguise yourself into a half-elf.
< 745h/745H 131v/279V Pos: standing >
< 745h/745H 131v/279V Pos: standing >
< 745h/745H 135v/279V Pos: standing >
< 745h/745H 141v/279V Pos: standing >
< 745h/745H 149v/279V Pos: standing >
< 745h/745H 155v/279V Pos: standing >
< 745h/745H 156v/279V Pos: standing >
< 745h/745H 160v/279V Pos: standing >
< 745h/745H 167v/279V Pos: standing >
< 745h/745H 168v/279V Pos: standing >
Saving Skurk.
< 745h/745H 170v/279V Pos: standing >
Score information for Skurk
Level: 42 Race: Orc Class: Rogue / Assassin Sex: Male
Hit points: 745(745) Moves: 171(279)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +4.47 Deaths: 7
Disguised as: a half-elf bard (Poor)
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Enchantments: Hawkvision Ultravision Farsee Fly Haste Invisibility Sneaking
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 1.02
Leaderboard Points: 1279
Active Spells:
--------------
vitality (9 minutes)
lionrage (6 minutes)
hawkvision (5 minutes)
elephantstrength (26 minutes)
dexterity (26 minutes)
strength (26 minutes)
< 745h/745H 171v/279V Pos: standing >
=-=-=-=-=-=-=-=-=-=--= Duris Mud Achievements for Skurk =-=-=-=-=-=-=-=-=-=-=-
Achievement Requirement Affect/Reward
----------- ----------- -------------
-=(PvP)=-
Soul Reaper Obtain 20.00 Frags Access to the soulbind ability
Serial Killer Obtain 10.00 Frags Gain 2 points in every attribute
Let's Get Dirty! Obtain 1.00 Frags Gain 2 CON points
-=(PvE)=-
The Journey Begins Gain level 5 a rugged adventurers satchel
The Sailor's Tattoo Gain level 30 a small Sailor's Tattoo
Dragon Slayer Kill 1000 Dragons 10% damage increase vs Dragons: 2%
Demon Slayer Kill 1000 Demons 10% damage increase vs Demons: 2%
Do You Mine Mine 1000 ore 15% increase in ore prices: 0%
Do You Rock Mine 5000 ore 50% chance to increase lesser ore types: 0%
Trader Sell 10000 crates of cargo Ship construction halved: 8%
You Strahd Me At Hello See help strahd an unknown reward
Faeries Blessing Complete the Faerie Realm 10 times Receive no penalty for zone alignment: 0
May I Heals You? Heal 1,000,000 points of player damage Access to the salvation command: 0%
Master of Deception Successfully use 500 disguise kits Disguise doesnt consume a kit: 6%
=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
< 745h/745H 171v/279V Pos: standing >
< 745h/745H 178v/279V Pos: standing >
Saving Skurk.
< 745h/745H 181v/279V Pos: standing >
Along a Mountain Trail
Obvious exits: -East -South
< 745h/745H 182v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 183v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 183v/279V Pos: standing >
You sit down and relax.
< 745h/745H 184v/279V Pos: sitting >
You stop sitting around and lay down.
< 745h/745H 185v/279V Pos: on your ass >
< 745h/745H 188v/279V Pos: on your ass >
Saving Skurk.
< 745h/745H 190v/279V Pos: on your ass >
Score information for Skurk
Level: 42 Race: Orc Class: Rogue / Assassin Sex: Male
Hit points: 745(745) Moves: 192(279)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Laying down, resting.
Frags: +4.47 Deaths: 7
Disguised as: a half-elf bard (Poor)
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Enchantments: Hawkvision Ultravision Farsee Fly Haste Invisibility Sneaking
Herbs: Medicus
Combat Pulse: 16 Spell Pulse: 1.02
Leaderboard Points: 1279
Active Spells:
--------------
vitality (9 minutes)
lionrage (6 minutes)
hawkvision (5 minutes)
elephantstrength (26 minutes)
dexterity (26 minutes)
strength (26 minutes)
< 745h/745H 192v/279V Pos: on your ass >
< 745h/745H 194v/279V Pos: on your ass >
Along a Mountain Trail
Obvious exits: -East -South
< 745h/745H 204v/279V Pos: on your ass >
Saving Skurk.
< 745h/745H 208v/279V Pos: on your ass >
< 745h/745H 211v/279V Pos: on your ass >
Saving Skurk.
< 745h/745H 219v/279V Pos: on your ass >
< 745h/745H 223v/279V Pos: on your ass >
Saving Skurk.
< 745h/745H 224v/279V Pos: on your ass >
You clamber to your feet.
< 745h/745H 228v/279V Pos: standing >
Looks like an exit.
You extend your sights southward.
Along a Mountain Trail
The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -North -Southwest
A young bullywug guard watches over the village.(Red Aura)
< 745h/745H 230v/279V Pos: standing >
Along a Mountain Trail
The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -North -Southwest
A young bullywug guard watches over the village.(Red Aura)
< 745h/745H 228v/279V Pos: standing >
< 745h/745H 229v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 229v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 230v/279V Pos: standing >
Along a Mountain Trail
The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -West -Northeast
< 745h/745H 227v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 228v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 229v/279V Pos: standing >
Along a Mountain Trail
The mountain trail continues along here.
At first, the trail is nothing more than a
small ledge above the valley, but then it turns
into a full path that leads towards the north
east. The trail looks rarely used.
Obvious exits: -East -West
A thri-kreen adventurer explores the jungle.
< 745h/745H 226v/279V Pos: standing >
A thri-kreen adventurer leaves west.
You quickly scan the area.
You see nothing.
< 745h/745H 227v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 227v/279V Pos: standing >
Above a Verdant Jungle
The deep Rift Valley Jungle lies far below, its deep green canopy
spotted with tiny spots of brilliant color. There are hand-holds in the
face of the cliff that head downward out of sight and a narrow trail leads
off to the south.
Obvious exits: -East -South -Down
A thri-kreen adventurer explores the jungle.
A young striped tiger slinks through the forest.(Red Aura)
< 745h/745H 225v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 226v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 226v/279V Pos: standing >
Looks like an exit.
You extend your sights downward.
A Slippery Cliff Face
Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face. The way down to the jungle is treacherous, but
the view is beautiful to behold. The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties. The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up -Down
< 745h/745H 229v/279V Pos: standing >
A Slippery Cliff Face
Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face. The way down to the jungle is treacherous, but
the view is beautiful to behold. The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties. The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up -Down
< 745h/745H 228v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 229v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 229v/279V Pos: standing >
A Slippery Cliff Face
Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face. The way down to the jungle is treacherous, but
the view is beautiful to behold. The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties. The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up -Down
< 745h/745H 228v/279V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Slippery Cliff Face
Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face. The way down to the jungle is treacherous, but
the view is beautiful to behold. The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties. The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up -Down
< 745h/745H 227v/279V Pos: standing >
A Slippery Cliff Face
Cloying, warm, humid air rises up from below to cling to the sheer
stone of the cliff face. The way down to the jungle is treacherous, but
the view is beautiful to behold. The jungle canopy below stretches to the
north and west, dotted with flowers of all colors and varieties. The
hand-holds continue both up and down, but the climb is one for fools.
Obvious exits: -Up -Down
< 745h/745H 225v/279V Pos: standing >
Even With the Canopy
The slippery hand-holds meet the canopy here, exposed to the sunlight
and colors that are normally held in the darkness and gloom of the jungle.
Moisture clings to the sheer face of the cliff making climbing dangerous.
Birds and other creatures can be seen darting through the canopy, and the
echoing cries of both the hunted and the hunters can be heard slicing
through the moist air below.
Obvious exits: -Up -Down
A bullywug waddles through town.(Red Aura)
A small durian jungle cat plays here.(Red Aura)
< 745h/745H 224v/279V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A Steep Path
The narrow path is nothing more than a few hand and foot-holds spaced
on the sheer face of the cliff. Vines reach up from the jungle below and
some even hang down from the canopy that is still just above. The sounds
and smell of the humid jungle penetrate the air, and moisture clings to
the slippery stone face of the cliff making the climb treacherous.
Obvious exits: -Up -Down
< 745h/745H 222v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 223v/279V Pos: standing >
You quickly scan the area.
You see nothing.
< 745h/745H 223v/279V Pos: standing >
Deep in the Rift Valley Jungle
The jagged cliffs that enclose this strange valley run along the south and
west, closing off all passage. Despite the gloom, a wide variety of plants and
fungi have found a way to grow down here on the jungle floor, most are small
though, and subsist on the life juices of the trees and vines that have found a
way to reach upward to the life-giving sunlight. The small flowers and
mushrooms that dot the exposed roots and trunks of the trees here add bright
splashes of color to the otherwise colorless world beneath the jungle canopy
above. Where there are plants there are animals, from tiny poisonous frogs to
massive tigers, and insects that vary from tiny gnats to unspeakable freaks of
nature and magic. The jungle continues to the north and west.
Obvious exits: -North -West -Up
< 745h/745H 222v/279V Pos: standing >
Alas, you cannot go that way. . . .
< 745h/745H 222v/279V Pos: standing >
Alas, you cannot go that way. . . .
< 745h/745H 223v/279V Pos: standing >
You quickly scan the area.
A hardened ranger who is a brief walk away to your north.
A bullywug hunter who is rather far off to your north.
A wild boar who is close by to your west.
The stony quiren who is in the distance to your west.
< 745h/745H 223v/279V Pos: standing >
You quickly scan the area.
A hardened ranger who is a brief walk away to your north.
A bullywug hunter who is rather far off to your north.
A wild boar who is close by to your west.
An unassuming woodcarver who is a brief walk away to your west.
The stony quiren who is in the distance to your west.
A bullywug adult who is not far off above you.
< 745h/745H 224v/279V Pos: standing >
The jungle continues.
You extend your sights westward.
Deep in the Rift Valley Jungle
A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground. It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward. Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
A wild boar roots through the humus searching for food.
< 745h/745H 226v/279V Pos: standing >
Deep in the Rift Valley Jungle
A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground. It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward. Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
A wild boar roots through the humus searching for food.
There are some tracks heading west.
< 745h/745H 226v/279V Pos: standing >
You quickly scan the area.
The ancient grison who is close by to your north.
A bullywug hunter who is in the distance to your north.
An ant lion who is close by to your south.
An unassuming woodcarver who is not far off to your west.
< 745h/745H 227v/279V Pos: standing >
You quickly scan the area.
A bullywug hunter who is in the distance to your north.
An ant lion who is close by to your south.
An unassuming woodcarver who is not far off to your west.
The stony quiren who is rather far off to your west.
< 745h/745H 227v/279V Pos: standing >
The jungle continues.
You extend your sights southward.
Along a Cliff in the Rift Valley Jungle
Dense foliage clings to the steep cliffs that enclose this warm and humid
valley, tearing at their stony walls in some vain attempt to escape. Warm,
humid breezes bounce off the steep walls to wind through the tall trees,
making the plants dance ever so slightly. The breeze doesn't cool anything
down at all, but it does relieve a bit of the stench from the rotting
vegetation that supports the life in every jungle known. As the jungle
stretches outward from here, one can sense a certain darkness, a darkness that
goes beyond simple lack of light.
Obvious exits: -North -West
A large ant lion searches for its favorite prey.
< 745h/745H 228v/279V Pos: standing >
A wild boar leaves south.
Along a Cliff in the Rift Valley Jungle
Dense foliage clings to the steep cliffs that enclose this warm and humid
valley, tearing at their stony walls in some vain attempt to escape. Warm,
humid breezes bounce off the steep walls to wind through the tall trees,
making the plants dance ever so slightly. The breeze doesn't cool anything
down at all, but it does relieve a bit of the stench from the rotting
vegetation that supports the life in every jungle known. As the jungle
stretches outward from here, one can sense a certain darkness, a darkness that
goes beyond simple lack of light.
Obvious exits: -North -West
A wild boar roots through the humus searching for food.
A large ant lion searches for its favorite prey.
< 745h/745H 227v/279V Pos: standing >
You quickly scan the area.
The ancient grison who is not far off to your north.
The stony quiren who is rather far off to your west.
A green centipede who is rather far off to your west.
< 745h/745H 228v/279V Pos: standing >
You quickly scan the area.
The ancient grison who is not far off to your north.
The stony quiren who is rather far off to your west.
A green centipede who is rather far off to your west.
< 745h/745H 228v/279V Pos: standing >
The jungle continues.
You extend your sights westward.
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
< 745h/745H 228v/279V Pos: standing >
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
< 745h/745H 228v/279V Pos: standing >
You quickly scan the area.
The orcish adventurer who is not far off to your north.
An elderly woman who is not far off to your north.
An ant lion who is close by to your east.
The stony quiren who is a brief walk away to your west.
An army ant who is in the distance to your west.
A small alligator who is in the distance to your west.
A red quetzel who is close by below you.
A jungle squirrel who is close by below you.
< 745h/745H 229v/279V Pos: standing >
You quickly scan the area.
The orcish adventurer who is not far off to your north.
An elderly woman who is not far off to your north.
A wild boar who is close by to your east.
The stony quiren who is a brief walk away to your west.
A green centipede who is a brief walk away to your west.
An army ant who is in the distance to your west.
A small alligator who is in the distance to your west.
< 745h/745H 229v/279V Pos: standing >
The jungle continues.
You extend your sights northward.
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
< 745h/745H 230v/279V Pos: standing >
The jungle continues.
You extend your sights westward.
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A deep purple orchid hangs from a vine.
< 745h/745H 231v/279V Pos: standing >
The jungle continues.
You extend your sights southward.
Along a Cliff in the Rift Valley Jungle
Dense foliage clings to the steep cliffs that enclose this warm and humid
valley, tearing at their stony walls in some vain attempt to escape. Warm,
humid breezes bounce off the steep walls to wind through the tall trees,
making the plants dance ever so slightly. The breeze doesn't cool anything
down at all, but it does relieve a bit of the stench from the rotting
vegetation that supports the life in every jungle known. As the jungle
stretches outward from here, one can sense a certain darkness, a darkness that
goes beyond simple lack of light.
Obvious exits: -North -South# -West
< 745h/745H 231v/279V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Dense foliage clings to the steep cliffs that enclose this warm and humid
valley, tearing at their stony walls in some vain attempt to escape. Warm,
humid breezes bounce off the steep walls to wind through the tall trees,
making the plants dance ever so slightly. The breeze doesn't cool anything
down at all, but it does relieve a bit of the stench from the rotting
vegetation that supports the life in every jungle known. As the jungle
stretches outward from here, one can sense a certain darkness, a darkness that
goes beyond simple lack of light.
Obvious exits: -North -South# -West
< 745h/745H 231v/279V Pos: standing >
Ok.
< 745h/745H 233v/279V Pos: standing >
Autosaving...
The vines is open.
A cave has been hidden behind some vines.
You extend your sights southward.
A Dark, Well-Traveled Cave
Shuffling sounds and the constant drip of water echo from deeper within the
cave here. The darkness is almost complete, even bright lights cast long
shadows on the jagged stone, shadows that could hide any manner of beasts.
There is no dust on the cave floor, and the stone has been worn smooth by the
passage of many feet, but the cave appears to end here, revealing no other
exits.
Obvious exits: -North -South
< 745h/745H 234v/279V Pos: standing >
A Dark, Well-Traveled Cave
Shuffling sounds and the constant drip of water echo from deeper within the
cave here. The darkness is almost complete, even bright lights cast long
shadows on the jagged stone, shadows that could hide any manner of beasts.
There is no dust on the cave floor, and the stone has been worn smooth by the
passage of many feet, but the cave appears to end here, revealing no other
exits.
Obvious exits: -North -South
< 745h/745H 233v/279V Pos: standing >
Circle whom?
< 745h/745H 234v/279V Pos: standing >
You quickly scan the area.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.
A Barbarian who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman guard who is close by to your south.
< 745h/745H 235v/279V Pos: standing >
You quickly scan the area.
An elderly woman who is rather far off to your north.
The orcish adventurer who is in the distance to your north.
A Barbarian who is close by to your south.
A lizardman guard who is close by to your south.
A lizardman guard who is close by to your south.
< 745h/745H 236v/279V Pos: standing >
Ok.
< 745h/745H 237v/279V Pos: standing >
< 745h/745H 238v/279V Pos: standing >
The stone is open.
Rough stone walls block the way.
You extend your sights southward.
Entryway to the Lizardman Caves
A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain". It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting. A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North -East -West
A Barbarian (large) stands in mid-air here, fighting a lizardman guard. (Non-Fraggable)(Gold Aura)
A lizardman guard stands here, fighting a Barbarian.(Red Aura)
A lizardman guard stands here, fighting a Barbarian.(Red Aura)
< 745h/745H 238v/279V Pos: standing >
< 745h/745H 240v/279V Pos: standing >
Entryway to the Lizardman Caves
A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain". It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting. A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North -East -West
A Barbarian (large) stands in mid-air here, fighting a lizardman guard. (Non-Fraggable)(Gold Aura)
A lizardman guard stands here, fighting a Barbarian.(Red Aura)
A lizardman guard stands here, fighting a Barbarian.(Red Aura)
< 745h/745H 244v/279V Pos: standing >
You snap into visibility.
[Damage: 85 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
[Damage: 65 ] -=[A Barbarian makes a strange sound as you place a slimy troglodyte claw [poor] in his back.]=-
< 745h/745H 245v/279V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Barbarian parries a lizardman guard's lunge at him.
A lizardman guard misses a Barbarian.
A lizardman guard misses a Barbarian.
< 745h/745H 245v/279V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Barbarian dodges a lizardman guard's attack.
A Barbarian dodges a lizardman guard's attack.
A lizardman guard misses a Barbarian.
A lizardman guard whacks a Barbarian in the side with a sound kick.
< 745h/745H 245v/279V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Barbarian misses you.
You dodge a Barbarian's vicious attack.
A Barbarian misses you.
You snap into visibility.
< 745h/745H 245v/279V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
You skillfully slip behind a Barbarian and slit their throat resulting in a mist of blood!
< 745h/745H 245v/279V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
You snap into visibility.
[Damage: 10 ] -=[Your pierce wounds a Barbarian.]=-
...Suddenly, you are engulfed in a swwirling tornado of wind... And swept from battle!
< 745h/745H 245v/279V Pos: standing >
A lizardman guard misses a Barbarian.
A lizardman guard's decent punch wounds a Barbarian.
A lizardman guard's punch strikes a Barbarian.
A lizardman guard almost sweeps a Barbarian off of his feet with a well placed leg sweep.
< 745h/745H 245v/279V Pos: standing >
< 745h/745H 245v/279V Pos: standing >
Your disguise falls apart!
A Barbarian's pupils dialate and return to normal.
You snap into visibility.
[Damage: 88 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Barbarian's spine!.
[Damage: 39 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
[Damage: 70 ] -=[A Barbarian makes a strange sound as you place a slimy troglodyte claw [poor] in his back.]=-
< 745h/745H 246v/279V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
A lizardman guard misses a Barbarian.
A lizardman guard misses a Barbarian.
A Barbarian dodges a lizardman guard's attack.
< 745h/745H 247v/279V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
A Barbarian attempts to flee.
A Barbarian leaves west.
< 745h/745H 247v/279V Pos: standing >
< 745h/745H 247v/279V Pos: standing >
A Rocky Cave
The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites. At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well. A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East
Fresh blood splatters cover the area.
A Barbarian (large) stands in mid-air here, fighting a lizardman guard. (Non-Fraggable)(Gold Aura)
A lizardman guard stands here, fighting a Barbarian.(Red Aura)
< 745h/745H 246v/279V Pos: standing >
You miss a Barbarian.
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 16 ] -=[A Barbarian makes a strange sound as you place a slimy troglodyte claw [poor] in his back.]=-
< 745h/745H 246v/279V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
< 745h/745H 246v/279V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
< 745h/745H 246v/279V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
A lizardman guard's punch strikes a Barbarian hard.
A Barbarian dodges a lizardman guard's attack.
A Barbarian's eyes roll as a lizardman guard plants a foot in his face.
< 745h/745H 246v/279V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
A Barbarian's wound gushes blood all over the surrounding area.
You dodge a Barbarian's vicious attack.
A Barbarian misses you.
You snap into visibility.
-=[A Barbarian's impressive slash wounds you.]=-
< 732h/745H 246v/279V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
You snap into visibility.
[Damage: 10 ] -=[Your fine pierce strikes a Barbarian.]=-
A Barbarian parries your futile lunge at him.
[Damage: 11 ] -=[Your fine pierce strikes a Barbarian.]=-
[Damage: 11 ] -=[Your fine pierce strikes a Barbarian hard.]=-
< 732h/745H 246v/279V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
A Barbarian attempts to flee.
A Barbarian leaves east.
< 732h/745H 246v/279V Pos: standing >
You attempt to flee...
Entryway to the Lizardman Caves
A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain". It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting. A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A Barbarian (large) stands in mid-air here, fighting a lizardman guard. (Non-Fraggable)(Gold Aura)
A lizardman guard stands here, fighting a Barbarian.(Red Aura)
A lizardman guard stands here, fighting a Barbarian.(Red Aura)
There are some tracks heading east.
You flee eastward!
< 732h/745H 237v/279V Pos: standing >
A Rocky Cave
The cave appears to come to a dead-end here, blocked by rubble and broken
stalactites. At the same time it is evident that many people have passed by
here, perhaps the lizardman guards must patrol into this small area as well. A
stone bench rests out of the way in a niche to the south, indicating that, if
nothing else, guards must pause here to rest.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
A broad-shouldered guardsman leans against the wall.(Red Aura)
< 732h/745H 236v/279V Pos: standing >
Saving Skurk.
< 732h/745H 236v/279V Pos: standing >
Backstab who?
< 733h/745H 237v/279V Pos: standing >
Entryway to the Lizardman Caves
A sign proclaiming "Clan Achelen's Domain, Invaders and Elves shall be
Slain". It would seem that many of the lizardmen are confident in their
abilities and have no fear of visitors, others are somewhat less trusting. A
foolhardy adventurer may get lucky though and find themselves treated as
friends.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
A Barbarian (large) stands in mid-air here, fighting a lizardman guard. (Non-Fraggable)(Gold Aura)
A lizardman guard stands here, fighting a Barbarian.(Red Aura)
A lizardman guard stands here, fighting a Barbarian.(Red Aura)
< 733h/745H 236v/279V Pos: standing >
You snap into visibility.
[Damage: 90 ] -=[A Barbarian makes a strange sound as you place the dagger of Wind in his back.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 27 ] -=[A Barbarian makes a strange sound as you place a slimy troglodyte claw [poor] in his back.]=-
A Barbarian's some ringmail stained with blood was completely destroyed by the massive blow!
A Barbarian's red hawk signet ring [superior] was completely destroyed by the massive blow!
A Barbarian's black leather studded eyepatch [superior] was completely destroyed by the massive blow!
A Barbarian's pale magenta earring [superior] was completely destroyed by the massive blow!
A Barbarian's burnt marble quiver was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.