The death of [28 Mercenary] Forgeback (Barbarian)

in Entryway to the Lizardman Caves

from the perspective of [28 Mercenary] Forgeback (Barbarian)

<worn as a badge>    a symbol of a sword thrust through a cresent moon [superior]
<worn on head>       the headdress of the celestial outlaws
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn on face>       a couatl-hide mask
<worn around neck>   a studded stone collar
<worn around neck>   a studded stone collar
<worn about body>    a long fur [superior]
<worn about waist>   a belt of blades
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       some dyed demon-skin sleeves
<worn around wrist>  an orcskin forearm guard [superior]
<worn around wrist>  an orcskin forearm guard [superior]
<worn on hands>      a pair of spiked bloody talons [superior]
<worn on finger>     a red hawk signet ring [superior]
<primary weapon>     a longsword named "Whistler" [superior]
<secondary weapon>   a nightcrawler claw [superior]
<worn on legs>       a pair of dragonscale leg plates
<worn on feet>       a pair of magic boots [superior] (illuminating)

A long steel sword is here in the dirt.
[5] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
A wealthy halfling woman on a shopping trip walks down the road.
A sturdy looking mount is here, all saddled up and ready to ride.
A smiling halfling banker stands here ready to take deposits.

< 565h/637H 160v/161V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W

< 565h/637H 159v/161V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A deer stands here, grazing on some grass.
A young halfling child plays here.
A small chipmunk searches for nuts among the flowers.

< 565h/637H 158v/161V Pos: standing >
A halfling child leaves east.
Petalrich Lane
Obvious exits: -N -E -S -W
A young halfling child plays here.

< 566h/637H 157v/161V Pos: standing >
Petalrich Lane
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.

< 566h/637H 157v/161V Pos: standing >
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 567h/637H 156v/161V Pos: standing >
Inside the Woodseer Gates
Obvious exits: -E -W
A halfling guard patrols the streets keeping the peace.
A small halfling woman wanders here, humming to herself.
A merchant wanders aimlessly.

< 569h/637H 156v/161V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 572h/637H 158v/161V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 574h/637H 158v/161V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 575h/637H 157v/161V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D

< 575h/637H 156v/161V Pos: standing >
On a Stone Stairway
Obvious exits: -U -D
[2] A small round shield has been dropped here.

< 575h/637H 156v/161V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
[3] A small round shield has been dropped here.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 576h/637H 155v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 576h/637H 153v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 577h/637H 153v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
A well trained barbarian mercenary has been hired to guard the countryside from evil.

< 577h/637H 151v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 578h/637H 149v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U

< 579h/637H 148v/161V Pos: standing >
Feeling very tired, you let out a big yawn.

< 580h/637H 149v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
A well trained barbarian mercenary has been hired to guard the countryside from evil.

< 582h/637H 149v/161V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 582h/637H 147v/161V Pos: standing >
You do not see that here.

< 593h/637H 154v/161V Pos: standing >
You quickly scan the area.
The smiling cleric who is a brief walk away above you.
A barbarian mercenary who is close by below you.

< 602h/637H 161v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D
A well trained barbarian mercenary has been hired to guard the countryside from evil.

< 606h/637H 159v/161V Pos: standing >
   This barbarian has been hired by the local militia
to serve as added protection against the many enemies
that threaten the peace of the local lands.
A barbarian mercenary appears to be Barbarian and is in excellent condition.
He's large in size.


< 609h/637H 159v/161V Pos: standing >
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U

< 612h/637H 157v/161V Pos: standing >
Alas, you cannot go that way. . . .

< 613h/637H 157v/161V Pos: standing >
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S
A brightly colored parrot flies through the branches.
A halfling sentinel keeps a close watch on the jungle.
A huge warthog wanders the forest looking for food.

< 614h/637H 157v/161V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
A huge black cat prowls here, defending its territory.

< 615h/637H 156v/161V Pos: standing >
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S -W

< 615h/637H 155v/161V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S
A yellow flower hangs from a vine here.
A red flower hangs from a vine here.
A yellow flower hangs from a vine here.

< 615h/637H 155v/161V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A brightly colored parrot flies through the branches.
A yellow flower hangs from a vine here.
A yellow flower hangs from a vine here.

< 616h/637H 153v/161V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S
A halfling scout keeps the trade path clear.
A dark raven flies in circles here, carrying out some dark purpose.
A giant black beetle forages its way through the forest.
A huge violet fungus stands here.

< 616h/637H 151v/161V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A halfling logger wanders here looking for good trees.
A red flower hangs from a vine here.
A red flower hangs from a vine here.

< 619h/637H 151v/161V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W -D
A purple flower hangs from a vine here.
A purple flower hangs from a vine here.

< 619h/637H 149v/161V Pos: standing >
The Jungle Darkens
Obvious exits: -E -S -W
A wooden sign has been nailed to one of the trees here.
An ugly brown and green bullywug sentinel stands watch.

< 619h/637H 147v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
An apprentice shaman parades its new-found power for all to see.

< 620h/637H 146v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
A large tapir roots through the humus for food.

< 621h/637H 144v/161V Pos: standing >
Before the Gates to a Bullywug Village
Obvious exits: -N -E -S -W

< 621h/637H 142v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 623h/637H 141v/161V Pos: standing >
It's hot out here.

< 627h/637H 144v/161V Pos: standing >
You attempt your skills at tracking.

< 629h/637H 146v/161V Pos: standing >
You are unable to find any trace.

< 631h/637H 147v/161V Pos: standing >
You attempt your skills at tracking.

< 637h/637H 154v/161V Pos: standing >
You are unable to find any trace.

< 637h/637H 156v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -U

< 637h/637H 158v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A troll stalks through the jungle.
A bullywug hunter prowls through the jungle.

< 637h/637H 157v/161V Pos: standing >
An ugly troll suddenly attacks YOU!
An ugly troll misses you.

< 637h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:excellent E: troll sta EP: excellent >
 [Damage: 16 ] -=[You hit an ugly troll in the thigh with a hefty sweep.]=-

< 637h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:excellent E: troll sta EP:  few wounds >
 [Damage: 15 ] -=[Your impressive slash causes an ugly troll to grimace in pain.]=-
[Damage: 16 ] -=[Your impressive pierce hits an ugly troll.]=-
An ugly troll is dead! R.I.P.
You receive your share of experience.
The last gasps of an ugly troll cause a sickening chill to run up your spine.

< 637h/637H 158v/161V Pos: standing >
The day has begun.

< 637h/637H 158v/161V Pos: standing >
You get a handful of coins from the corpse of an ugly troll.
There were: 3 silver coins, 5 copper coins. 

< 637h/637H 158v/161V Pos: standing >
You attempt your skills at tracking.

< 637h/637H 161v/161V Pos: standing >
You are unable to find any trace.

< 637h/637H 161v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A yellow orchid hangs from a thin vine.

< 637h/637H 159v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -D
A bright yellow bromeliard rests here.
A bullywug waddles through town.
A pandinus scorpion hides here waiting for prey.

< 637h/637H 157v/161V Pos: standing >
A bullywug hunter enters from below.

< 637h/637H 157v/161V Pos: standing >
A bullywug adult leaves west.

< 637h/637H 161v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A pandinus scorpion hides here waiting for prey.

< 637h/637H 159v/161V Pos: standing >
You attempt your skills at tracking.

< 637h/637H 159v/161V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 637h/637H 159v/161V Pos: standing >
You are unable to find any trace.

< 637h/637H 160v/161V Pos: standing >
Near a River the Rift Valley Jungle
Obvious exits: -N -E -S -W
A pandinus scorpion hides here waiting for prey.

< 637h/637H 159v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 637h/637H 157v/161V Pos: standing >
Along a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A bullywug waddles through town.

< 637h/637H 155v/161V Pos: standing >
Above a Frothing River
Obvious exits: -E -S -W -D

< 637h/637H 154v/161V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Above a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 637h/637H 153v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -U
A twisting vine climbs to the canopy on nearby trees.
A young striped tiger slinks through the forest.

< 637h/637H 153v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W

< 637h/637H 153v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A massive slab of granite stands here.
(Q)An ancient elven woman is here doing some weaving.

< 637h/637H 152v/161V Pos: standing >
You attempt your skills at tracking.

< 637h/637H 156v/161V Pos: standing >
You are unable to find any trace.

< 637h/637H 157v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A red quetzel darts through the canopy.

< 637h/637H 159v/161V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -D
A large jungle squirrel chitters about.

< 637h/637H 157v/161V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Obvious exits: -N -W

< 637h/637H 155v/161V Pos: standing >
You don't find anything you didn't see before.

< 637h/637H 157v/161V Pos: standing >

< 637h/637H 161v/161V Pos: standing >
You find a secret entrance!

< 637h/637H 161v/161V Pos: standing >
Ok.

< 637h/637H 161v/161V Pos: standing >
A Dark, Well-Traveled Cave
Obvious exits: -N

< 637h/637H 159v/161V Pos: standing >
Ok.

< 637h/637H 159v/161V Pos: standing >
You find a secret entrance!

< 637h/637H 159v/161V Pos: standing >
Ok.

< 637h/637H 159v/161V Pos: standing >
Entryway to the Lizardman Caves
Obvious exits: -N -E -W
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.

< 637h/637H 158v/161V Pos: standing >
A lizardman guard suddenly attacks YOU!
-=[A lizardman guard's punch wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 621h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sta EP: excellent >
 You withstand a bash from a lizardman guard, who bounces back and falls.
-=[A lizardman guard's decent punch wounds you.]=-
You dodge a lizardman guard's vicious attack.

< 614h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sta EP: excellent >
 [Damage: 36 ] -=[You leave a huge, red swollen lump on a lizardman guard's temple.]=-

< 614h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sta EP:  small wounds >
 A lizardman guard misses you.
A lizardman guard misses you.
-=[A lizardman guard's decent punch wounds you.]=-

< 606h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sta EP:  small wounds >
 -=[A lizardman guard's fine punch wounds you.]=-
A lizardman guard misses you.
[Damage: 15 ] -=[Your slash strikes a lizardman guard hard.]=-
You miss a lizardman guard.
[Damage: 14 ] -=[Your slash strikes a lizardman guard hard.]=-

< 593h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sta EP:  few wounds >
 You tackle a lizardman guard square in the chest knocking the wind out of him!

< 593h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sit EP:  few wounds >
 A lizardman guard misses you.
You dodge a lizardman guard's vicious attack.

< 593h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sit EP:  few wounds >
 You parry a lizardman guard's lunge at you.
A lizardman guard misses you.
A lizardman guard rises to his feet.

< 593h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sit EP:  few wounds >
 [Damage: 23 ] -=[Your powerful slash strikes a lizardman guard very hard.]=-
You miss a lizardman guard.
[Damage: 20 ] -=[Your impressive slash strikes a lizardman guard very hard.]=-

< 593h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sit EP:  nasty wounds >
 A lizardman guard misses you.
You parry a lizardman guard's lunge at you.
You dodge a lizardman guard's vicious attack.

< 593h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sit EP:  nasty wounds >
 You dodge a lizardman guard's vicious attack.
You dodge a lizardman guard's vicious attack.
A lizardman guard misses you.
-=[A lizardman guard's kick hits you directly in the face.]=-

< 588h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sit EP:  nasty wounds >
 [Damage: 20 ] -=[Your slash seriously wounds a lizardman guard.]=-
[Damage: 19 ] -=[Your impressive pierce seriously wounds a lizardman guard.]=-
[Damage: 22 ] -=[Your powerful slash enshrouds a lizardman guard in a mist of blood.]=-

< 588h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sit EP: pretty hurt >
 [Damage: 12 ] -=[You hit a lizardman guard in the thigh with a hefty sweep.]=-

< 588h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sit EP:  awful >
 You dodge a lizardman guard's vicious attack.
You dodge a lizardman guard's vicious attack.
You dodge a lizardman guard's vicious attack.

< 588h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sit EP:  awful >
 You parry a lizardman guard's lunge at you.
You dodge a lizardman guard's vicious attack.
-=[A lizardman guard's decent punch wounds you.]=-
A lizardman guard clambers to his feet.

< 581h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sta EP:  awful >
 [Damage: 16 ] -=[Your impressive slash enshrouds a lizardman guard in a mist of blood.]=-
[Damage: 16 ] -=[Your slash grievously wounds a lizardman guard.]=-

< 581h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:few scratches E: lizardman sta EP:  awful >
 A half-elf bard snaps into visibility.
-=[Out of nowhere, a half-elf bard stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a half-elf bard stabs you in the back.]=-
OUCH!  That really did HURT!

< 431h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 You parry a lizardman guard's lunge at you.
A lizardman guard misses you.
A lizardman guard misses you.

< 431h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC: few wounds E: someone sta EP: excellent >
 You dodge a lizardman guard's vicious attack.
You dodge a lizardman guard's vicious attack.
A lizardman guard misses you.
-=[A lizardman guard's kick hits you in your side.]=-

< 423h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC: few wounds E: someone sta EP: excellent >
 You miss someone.
Someone dodges your futile attack.
You miss someone.
A half-elf bard snaps into visibility.

< 423h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 OUCH! someone suddenly appears behind you and makes a slashing motion at your throat!

< 423h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC: few wounds E: someone sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard's pierce wounds you.]=-
...Suddenly, a half-elf bard is engulfed in a swwirling tornado of wind... Sweeping them from battle!
...Suddenly, a half-elf bard is engulfed in a swwirling tornado of wind... Sweeping them from battle!

< 413h/637H 158v/161V Pos: standing >
A lizardman guard misses you.
-=[A lizardman guard's decent punch wounds you.]=-
-=[A lizardman guard's punch strikes you.]=-
-=[A lizardman guard's sweep catches you in the side and you almost stumble.]=-

< 386h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC: few wounds E: lizardman sta EP: excellent >
 Someone's disguise falls apart!
The taste of blood slowly fades from your body.
An Orc snaps into visibility.
-=[Out of nowhere, an Orc stabs you in the back.]=-
OUCH!  That really did HURT!
With a swift tug an Orc wrenches the weapon free, ramming it into you again.
-=[Out of nowhere, an Orc stabs you in the back.]=-
-=[Out of nowhere, an Orc stabs you in the back.]=-
OUCH!  That really did HURT!

< 189h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
 Hint: What to change what your prompt shows you?  Try the 'display' command.  You can 'display all' to set things back to default too.

< 189h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
 A lizardman guard misses you.
A lizardman guard misses you.
You dodge a lizardman guard's vicious attack.

< 189h/637H 158v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
 You attempt to flee...
A Rocky Cave
Obvious exits: -E
A broad-shouldered guardsman leans against the wall.
You flee westward!

< 189h/637H 127v/161V Pos: standing >
A lizardman guard suddenly attacks YOU!
-=[A lizardman guard's decent punch strikes you.]=-

< 181h/637H 127v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: lizardman sta EP: excellent >
 Your blood splatters as it hits the ground.
An Orc enters from the east.

< 180h/637H 127v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: lizardman sta EP: excellent >
 An Orc misses you.
-=[Out of nowhere, an Orc stabs you in the back.]=-

< 164h/637H 127v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
 -=[A lizardman guard's punch strikes you hard.]=-
You dodge a lizardman guard's vicious attack.
-=[A lizardman guard's kick hits you directly in the face.]=-

< 142h/637H 127v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
 Your wound gushes blood all over the surrounding area.
Someone dodges your futile attack.
You miss someone.
An Orc snaps into visibility.
[Damage: 13 ] -=[Your impressive slash wounds an Orc.]=-

< 138h/637H 127v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: An Orc sta EP: few scratches >
 An Orc snaps into visibility.
-=[An Orc's fine pierce strikes you.]=-
You parry an Orc's lunge at you.
-=[An Orc's fine pierce strikes you.]=-
-=[An Orc's fine pierce strikes you hard.]=-

< 106h/637H 127v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: An Orc sta EP: few scratches >
 You attempt to flee...
Entryway to the Lizardman Caves
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A tall, muscular lizardman stands guard here.
A broad-shouldered guardsman leans against the wall.
You flee eastward!

< 106h/637H 102v/161V Pos: standing >
A lizardman guard suddenly attacks YOU!
A lizardman guard misses you.
You don't know that spell!

< 106h/637H 102v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: lizardman sta EP: excellent >
 A lizardman guard suddenly attacks YOU!
A lizardman guard misses you.
You don't know that spell!

< 106h/637H 102v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: lizardman sta EP: excellent >
 You don't know that spell!

< 106h/637H 102v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: lizardman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 106h/637H 102v/161V Pos: standing >
< T: Forgeback TP: sta TC:pretty hurt E: lizardman sta EP: excellent >
 An Orc snaps into visibility.
-=[Out of nowhere, an Orc stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[Out of nowhere, an Orc stabs you in the back.]=-
Your some ringmail stained with blood was completely destroyed by the massive blow!
Your red hawk signet ring [superior] was completely destroyed by the massive blow!
Your black leather studded eyepatch [superior] was completely destroyed by the massive blow!
Your pale magenta earring [superior] was completely destroyed by the massive blow!
Your burnt marble quiver was completely destroyed by the massive blow!