<worn on head> an exquisite glassteel circlet [88%]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn in ear> a glowing jade earring (glowing)
<worn on face> a hardened mithril veil from The Surface Realm of Duris
<worn around neck> a choker with red, white and a blue gems [76%]
<worn around neck> an icy adamantium torque
<worn about body> a deep hooded cloak of jubilation
<worn about waist> a black leather belt with a crimson coral buckle
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> a bracelet of woven willow leaves [poor] (magic) (illuminating) [75%]
<worn around wrist> a bracelet of astrology
<worn on hands> a pair of brown leather gloves
<worn on finger> a red hawk signet ring [superior]
<primary weapon> a blade of ethereal magic
<worn on legs> some bloody chitin greaves
<worn on feet> some traveling shoes
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
A small snake swims in the swamp.
< 486h/486H 77v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
< 486h/486H 77v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
< 486h/486H 77v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A small rat scurries along the floor.
< 486h/486H 76v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
An commoner walks the road, intent on his destination.
< 486h/486H 76v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 77v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 77v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 78v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
< 486h/486H 78v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 79v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
< 486h/486H 81v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 81v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 82v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 486h/486H 82v/132V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 486h/486H 82v/132V Pos: standing >
You quickly scan the area.
You see nothing.
< 486h/486H 83v/132V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 486h/486H 85v/132V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
A rugged commoner who is close by to your west.
< 486h/486H 85v/132V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 486h/486H 85v/132V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
A rugged commoner who is close by to your west.
< 486h/486H 86v/132V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 486h/486H 85v/132V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
An commoner who is close by to your west.
A rugged commoner who is close by to your west.
< 486h/486H 86v/132V Pos: standing >
<map>
Zone: Nax.
Room: Before the Warrior Brigade
</map>
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 486h/486H 86v/132V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your west.
A drunk minotaur who is a brief walk away to your west.
An commoner who is a brief walk away to your west.
< 486h/486H 86v/132V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -S
< 486h/486H 86v/132V Pos: standing >
You quickly scan the area.
You see nothing.
< 486h/486H 87v/132V Pos: standing >
<map>
Zone: Nax.
Room: Before a Large Building
</map>
Before a Large Building
Obvious exits: -N# -E -S
< 486h/486H 87v/132V Pos: standing >
You quickly scan the area.
A disheveled commoner who is close by to your east.
An agitated minotaur who is not far off to your east.
< 486h/486H 88v/132V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: Nax.
Room: A Shambled House
</map>
A Shambled House
Obvious exits: -S# -U
< 486h/486H 87v/132V Pos: standing >
You quickly scan the area.
Nika who is close by above you.
< 486h/486H 88v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 89v/132V Pos: standing >
You quickly scan the area.
Nika who is close by above you.
< 486h/486H 89v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 90v/132V Pos: standing >
Your inertial barrier fades away.
You quickly scan the area.
Nika who is close by above you.
< 486h/486H 91v/132V Pos: standing >
A Shambled House
Obvious exits: -S# -U
< 486h/486H 94v/132V Pos: standing >
Psionicists use the command will to use their abilities.
< 486h/486H 98v/132V Pos: standing >
You begin to focus your will...
< 486h/486H 98v/132V Pos: standing >
Casting: inertial barrier
< 486h/486H 102v/132V Pos: standing >
Your mental manipulations become a reality...
You feel uneasy, almost as if a headache is coming on. Almost as if you're slightly in control of reality now.
< 486h/486H 103v/132V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: Nax.
Room: Before a Large Building
</map>
Before a Large Building
Obvious exits: -N# -E -S
< 486h/486H 105v/132V Pos: standing >
Before a Large Building
Obvious exits: -N# -E -S
< 486h/486H 105v/132V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -S
< 486h/486H 109v/132V Pos: standing >
Score information for Negan
Level: 44 Race: Githzerai Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 486(486) Mana: 711(841) Moves: 111(132)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 91%
Status: Standing.
Soulshielded
Frags: -0.12 Deaths: 9
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Haste Ectoplasmic form Tower of Iron Will
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 447
Active Spells:
--------------
inertial barrier (30 minutes)
ectoplasmic form (21 minutes)
vitality (9 minutes)
enhance agility (19 minutes)
enhance dexterity (19 minutes)
enhance strength (19 minutes)
enhance constitution (19 minutes)
adrenaline control (19 minutes)
flesh armor (16 minutes)
energy containment (27 minutes)
aura sight (5 minutes)
molecular control (1 minute)
tower of iron will (20 minutes)
fly (58 minutes)
< 486h/486H 111v/132V Pos: standing >
<map>
Zone: Nax.
Room: Before a Large Building
</map>
Before a Large Building
Obvious exits: -N# -E -S
< 486h/486H 111v/132V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: Nax.
Room: A Shambled House
</map>
A Shambled House
Obvious exits: -S# -U
< 486h/486H 111v/132V Pos: standing >
You begin to focus your will...
< 486h/486H 115v/132V Pos: standing >
Casting: molecular control
< 486h/486H 118v/132V Pos: standing >
Your mental manipulations become a reality...
< 486h/486H 119v/132V Pos: standing >
Psionicists use the command will to use their abilities.
< 486h/486H 122v/132V Pos: standing >
A Shambled House
Obvious exits: -S# -U
< 486h/486H 123v/132V Pos: standing >
< 486h/486H 124v/132V Pos: standing >
A Shambled House
Obvious exits: -S# -U
< 486h/486H 132v/132V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: Nax.
Room: Before a Large Building
</map>
Before a Large Building
Obvious exits: -N# -E -S
< 486h/486H 131v/132V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -S
< 486h/486H 130v/132V Pos: standing >
<map>
Zone: Nax.
Room: Before the Warrior Brigade
</map>
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
< 486h/486H 129v/132V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
An commoner walks the road, intent on his destination.
< 486h/486H 128v/132V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 486h/486H 128v/132V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 486h/486H 128v/132V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 486h/486H 127v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 128v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 129v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 130v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 486h/486H 130v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
< 486h/486H 129v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 131v/132V Pos: standing >
An agitated minotaur enters from the south.
Alas, you cannot go that way. . . .
< 486h/486H 131v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 132v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
< 486h/486H 131v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
A small wooden raft has been left here.
A Shade (small) - The Shadow Guild stands here. (Non-Fraggable)(Red Aura)
An commoner walks the road, intent on his destination.
< 486h/486H 130v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 130v/132V Pos: standing >
A Shade leaves east.
< 486h/486H 130v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 132v/132V Pos: standing >
An commoner gets a small wooden raft.
An commoner grabs a small wooden raft.
< 486h/486H 132v/132V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
An commoner walks the road, intent on his destination.
< 486h/486H 132v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A Shade (small) - The Shadow Guild stands here. (Non-Fraggable)(Red Aura)
A small rat scurries along the floor.
< 486h/486H 131v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
< 486h/486H 130v/132V Pos: standing >
Score information for Negan
Level: 44 Race: Githzerai Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 486(486) Mana: 680(841) Moves: 130(132)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 91%
Status: Standing.
Soulshielded
Frags: -0.12 Deaths: 9
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Haste Ectoplasmic form Tower of Iron Will
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.87
Leaderboard Points: 447
Active Spells:
--------------
inertial barrier (30 minutes)
ectoplasmic form (21 minutes)
vitality (9 minutes)
enhance agility (19 minutes)
enhance dexterity (19 minutes)
enhance strength (19 minutes)
enhance constitution (19 minutes)
adrenaline control (19 minutes)
flesh armor (16 minutes)
energy containment (27 minutes)
aura sight (5 minutes)
molecular control (11 minutes)
tower of iron will (20 minutes)
fly (58 minutes)
< 486h/486H 130v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A small rat scurries along the floor.
< 486h/486H 131v/132V Pos: standing >
You quickly scan the area.
A small snake who is a brief walk away to your east.
An commoner who is close by to your west.
< 486h/486H 131v/132V Pos: standing >
You quickly scan the area.
A small snake who is a brief walk away to your east.
An commoner who is close by to your west.
< 486h/486H 131v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
< 486h/486H 130v/132V Pos: standing >
You quickly scan the area.
A small snake who is not far off to your east.
A small rat who is close by to your west.
An commoner who is not far off to your west.
< 486h/486H 130v/132V Pos: standing >
You quickly scan the area.
A small snake who is not far off to your east.
A small rat who is close by to your west.
An commoner who is not far off to your west.
< 486h/486H 130v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
< 486h/486H 130v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
< 486h/486H 131v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A small rat scurries along the floor.
< 486h/486H 130v/132V Pos: standing >
You quickly scan the area.
A small snake who is a brief walk away to your east.
< 486h/486H 130v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
< 486h/486H 129v/132V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A Shade who is close by to your north.
An agitated minotaur who is not far off to your north.
A small rat who is close by to your east.
A small snake who is rather far off to your east.
< 486h/486H 130v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/486H 131v/132V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A Shade who is close by to your north.
An agitated minotaur who is not far off to your north.
A small rat who is close by to your east.
A small snake who is rather far off to your east.
< 486h/486H 131v/132V Pos: standing >
< 486h/486H 132v/132V Pos: standing >
< 486h/486H 132v/132V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A Shade who is close by to your north.
An agitated minotaur who is not far off to your north.
A small rat who is close by to your east.
A small snake who is rather far off to your east.
< 486h/486H 132v/132V Pos: standing >
< 486h/486H 132v/132V Pos: standing >
A Shade enters from the north.
< 486h/486H 132v/132V Pos: standing >
You begin to focus your will...
< 486h/486H 132v/132V Pos: standing >
Casting: ectoplasmic form
< 486h/486H 132v/132V Pos: standing >
Your mental manipulations become a reality...
< 486h/486H 132v/132V Pos: standing >
A Shade sits down in a comfortable spot.
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
< 486h/486H 131v/132V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A Shade (small) - The Shadow Guild sits resting. (Non-Fraggable)(Red Aura)
< 486h/486H 130v/132V Pos: standing >
A Shade, looking very frustrated, packs up her book.
You begin to focus your will...
< 486h/486H 131v/132V Pos: standing >
You snap into visibility.
Casting: psychic crush
< 486h/486H 132v/132V Pos: standing >
Your mental manipulations become a reality...
A Shade suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 29 ] -=[A Shade's eyes briefly cloud over as her entire psyche is wracked with wonderfully intense pain.]=-
A Shade is dead! R.I.P.
You receive your share of experience.