Mock Combat Chamber
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 1h/156H 120v/120V Pos: standing >
You sit down and relax.
< 1h/156H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 4 seconds.
< 1h/156H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 4 seconds.
< 1h/156H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 4 seconds.
< 1h/156H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 4 seconds.
< 1h/156H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 4 seconds.
< 1h/156H 120v/120V Pos: sitting >
You are memorizing magic missile, which will take about 4 seconds.
< 1h/156H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 1h/156H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 1h/156H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 1h/156H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 2h/156H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 2h/156H 120v/120V Pos: sitting >
You can't hold any more spells in your thought.
< 2h/156H 120v/120V Pos: sitting >
You have just passed the half-way point on the way towards your next level.
< 2h/156H 120v/120V Pos: sitting >
You are currently memorizing the following spells:
0 seconds: ( 1st) magic missile
5 seconds: ( 1st) magic missile
9 seconds: ( 1st) minor creation
14 seconds: ( 1st) magic missile
18 seconds: ( 1st) magic missile
23 seconds: ( 1st) magic missile
27 seconds: ( 1st) magic missile
32 seconds: ( 1st) magic missile
36 seconds: ( 1st) magic missile
You can memorize 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).
< 2h/156H 120v/120V Pos: sitting >
You start meditating...
< 2h/156H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 2h/156H 120v/120V Pos: sitting >
Score information for Kir
Level: 30 Race: Shade Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 3(156) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Sitting around, resting.
Memorizing Meditating
Frags: +0.00 Deaths: 5
Enchantments: Ultravision
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 300
Active Spells:
--------------
well-rested bonus (84 minutes)
< 3h/156H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 3h/156H 120v/120V Pos: sitting >
You have finished memorizing minor creation.
< 5h/156H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 5h/156H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 6h/156H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 7h/156H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle) 1 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
3 seconds: ( 1st) magic missile
8 seconds: ( 1st) magic missile
12 seconds: ( 1st) magic missile
You can memorize 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).
< 7h/156H 120v/120V Pos: sitting >
Epic Zones -----------------------------------------
Court of the Muse (very good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (slightly good)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly evil)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (good)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (very good)
Lair of the Gibberling King (neutral)
Plane of Air (neutral)
The Kingdom of Torg (slightly evil)
Tribal Oasis (very good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (very good)
*Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (good)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (slightly good)
Jotunheim (slightly good)
The Transparent Tower (good)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
*Domain of Lost Souls (good)
The Hall of Knighthood (very evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
*Valley of the Snow Ogres (very evil)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly evil)
Tiamat (slightly evil)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (slightly evil)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 7h/156H 120v/120V Pos: sitting >
< 8h/156H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle) 1 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 1st) magic missile
5 seconds: ( 1st) magic missile
9 seconds: ( 1st) magic missile
You can memorize 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).
< 8h/156H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
You have just passed the half-way point on the way towards your next level.
< 8h/156H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
3 seconds: ( 1st) magic missile
8 seconds: ( 1st) magic missile
You can memorize 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).
< 8h/156H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 1st) magic missile
6 seconds: ( 1st) magic missile
You can memorize 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).
< 9h/156H 120v/120V Pos: sitting >
< 9h/156H 120v/120V Pos: sitting >
< 9h/156H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
1 seconds: ( 1st) magic missile
5 seconds: ( 1st) magic missile
You can memorize 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).
< 9h/156H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 9h/156H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
3 seconds: ( 1st) magic missile
You can memorize 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).
< 10h/156H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
3 seconds: ( 1st) magic missile
You can memorize 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).
< 10h/156H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
You have just passed the half-way point on the way towards your next level.
< 10h/156H 120v/120V Pos: sitting >
You clamber to your feet.
< 10h/156H 120v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 10h/156H 120v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 10h/156H 120v/120V Pos: standing >
<map>
Zone: Nax.
Room: A War Room
</map>
<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
Ackum, the master warrior, is here.
< 11h/156H 119v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Large Armory
</map>
<map>
Zone: Nax.
Room: A Large Armory
</map>
A Large Armory
Obvious exits: -E
A small, red-hot forging furnace has been set up here. (humming)
Micheral inspects one of his blades.
< 11h/156H 118v/120V Pos: standing >
<map>
Zone: Nax.
Room: A War Room
</map>
<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
Ackum, the master warrior, is here.
< 11h/156H 118v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Narrow Corridor
</map>
A Narrow Corridor
Obvious exits: -N -S
< 11h/156H 117v/120V Pos: standing >
<map>
Zone: Nax.
Room: Before a Narrow Staircase
</map>
Before a Narrow Staircase
Obvious exits: -N -U
< 11h/156H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 11h/156H 117v/120V Pos: standing >
Saving Kir.
< 11h/156H 118v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Narrow Staircase
</map>
A Narrow Staircase
Obvious exits: -W# -D
< 11h/156H 117v/120V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 11h/156H 118v/120V Pos: standing >
Ok.
< 12h/156H 119v/120V Pos: standing >
<map>
Zone: Nax.
Room: Before the Warrior Brigade
</map>
Before the Warrior Brigade
Obvious exits: -N -E -S -W
< 12h/156H 118v/120V Pos: standing >
Ok.
< 12h/156H 119v/120V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 12h/156H 118v/120V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 12h/156H 118v/120V Pos: standing >
<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
< 12h/156H 117v/120V Pos: standing >
<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
< 12h/156H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/156H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/156H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/156H 117v/120V Pos: standing >
You survey the climb ahead...
< 12h/156H 118v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
< 12h/156H 118v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
< 12h/156H 117v/120V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 13h/156H 118v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
< 13h/156H 117v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
An commoner walks the road, intent on his destination.
< 13h/156H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/156H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/156H 117v/120V Pos: standing >
You start chanting...
< 13h/156H 119v/120V Pos: standing >
< 13h/156H 120v/120V Pos: standing >
Casting: minor creation
< 13h/156H 120v/120V Pos: standing >
You complete your spell...
A small wooden raft suddenly appears on the ground.
< 13h/156H 120v/120V Pos: standing >
You can't carry any more.
< 14h/156H 120v/120V Pos: standing >
Score information for Kir
Level: 30 Race: Shade Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 14(156) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +0.00 Deaths: 5
Enchantments: Ultravision
Combat Pulse: 16 Spell Pulse: 0.70
Leaderboard Points: 300
Active Spells:
--------------
climb (10 minutes)
well-rested bonus (83 minutes)
< 14h/156H 120v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A small rat scurries along the floor.
< 14h/156H 119v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
< 14h/156H 118v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
< 14h/156H 117v/120V Pos: standing >
Saving Kir.
< 14h/156H 117v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W
< 14h/156H 116v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A small rat scurries along the floor.
< 14h/156H 116v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
An commoner walks the road, intent on his destination.
< 14h/156H 117v/120V Pos: standing >
You drop a spellbook.
You drop a quill.
You drop a large moth-eaten leather sack.
You drop an amber-colored rod.
You drop a belt of sewn ratskins.
You drop a reptile skin cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop a pair of brown leather gloves.
You drop a pair of tight black slippers.
You drop a pair of studded leather leggings.
You drop a shabby alligator skin jerkin.
You drop a light blue scarf.
You drop a light blue scarf.
You drop a steel warhammer.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
< 15h/156H 118v/120V Pos: standing >
A quill crumbles to dust and blows away.
A large moth-eaten leather sack crumbles to dust and blows away.
A belt of sewn ratskins crumbles to dust and blows away.
A reptile skin cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of tight black slippers crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
< 15h/156H 118v/120V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 15h/156H 118v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S
< 15h/156H 118v/120V Pos: standing >
You sit down and relax.
< 15h/156H 120v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle) 8 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 1st) minor creation [not in spell book]
You can memorize 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).
You continue your study.
< 15h/156H 120v/120V Pos: sitting >
You start meditating...
< 15h/156H 120v/120V Pos: sitting >
An commoner enters from the south.
< 16h/156H 120v/120V Pos: sitting >
You stop meditating.
A Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
< 16h/156H 120v/120V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.
You clamber to your feet.
< 16h/156H 120v/120V Pos: standing >
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
< 16h/156H 119v/120V Pos: standing >
< 17h/156H 119v/120V Pos: standing >
You do not see a spellboko here.
< 17h/156H 119v/120V Pos: standing >
You sit down and relax.
< 17h/156H 119v/120V Pos: sitting >
You have memorized the following spells:
( 1st circle) 8 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 1st) minor creation [not in spell book]
You can memorize 8 2nd, 8 3rd, 7 4th, 6 5th and 4 6th circle spell(s).
You continue your study.
< 17h/156H 119v/120V Pos: sitting >
You start meditating...
< 17h/156H 119v/120V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.
< 18h/156H 120v/120V Pos: sitting >
A Githzerai snaps into visibility.
< 18h/156H 120v/120V Pos: sitting >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-