The death of [45 Earth Magus] Zloin - The Shadow Guild (Drow Elf)

in A Hidden Loft

from the perspective of [44 Shadowmage] Naj Islamic Jihad (Shade)

<worn as a badge>    a glowing blue crystal
<worn on head>       the helmet of agony of endurance (humming)
<worn on eyes>       the eyes of a basilisk
<worn in ear>        a sapphire earring [superior] (glowing)
<worn in ear>        a steel hoop earring
<worn on face>       a misty blue mask of gauze
<worn around neck>   a brutal iron necklace from Taliccicopiid
<worn around neck>   a fine necklace of seashells [superior] (glowing) [88%]
<worn on body>       a static flesh chainmail from Taliccicopiid
<worn about body>    a diabolical steel cloak from Taliccicopiid
<worn on back>       a large leather backpack
<worn as quiver>     a blood-stained ruby quiver
<worn about waist>   a shark-skin belt [poor]
<worn on belt buckle>a pink and yellow umbrella [poor] [82%]
<attached to belt>   the scalp of Kiria
<attached to belt>   the scalp of Naj
<worn on arms>       the sleeves of the swamp troll [superior]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of twisted roots [poor] (glowing)
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      some twined bone mitts from Taliccicopiid [76%]
<worn on finger>     a flaming bone band from Taliccicopiid
<worn on finger>     a glowing black ring
<primary weapon>     a magical cured leather rod from Taliccicopiid
<worn on legs>       some mantis leggings
<worn on feet>       a pair of boots of the ages

<worn on body>       a static flesh chainmail from Taliccicopiid
<worn about body>    a diabolical steel cloak from Taliccicopiid
<worn on back>       a large leather backpack
<worn as quiver>     a blood-stained ruby quiver
<worn about waist>   a shark-skin belt [poor]
<worn on belt buckle>a pink and yellow umbrella [poor] [82%]
<attached to belt>   the scalp of Kiria
<attached to belt>   the scalp of Naj
<worn on arms>       the sleeves of the swamp troll [superior]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of twisted roots [poor] (glowing)
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      some twined bone mitts from Taliccicopiid [76%]
<worn on finger>     a flaming bone band from Taliccicopiid
<worn on finger>     a glowing black ring
<primary weapon>     a magical cured leather rod from Taliccicopiid
<worn on legs>       some mantis leggings
<worn on feet>       a pair of boots of the ages

< 598h/598H 194v/194V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A treejumper who is a brief walk away to your north.
A foraging herbalist who is rather far off to your north.
A treejumper who is rather far off to your north.

< 598h/598H 194v/194V Pos: standing >
You quickly scan the area.
A voadkyn who is close by to your north.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A treejumper who is a brief walk away to your north.
A treejumper who is rather far off to your north.
A forest elf scout who is not far off to your south.

< 598h/598H 194v/194V Pos: standing >
Vofli starts casting a spell.

< 598h/598H 194v/194V Pos: standing >
You start chanting...

< 598h/598H 194v/194V Pos: standing >
Vofli completes her spell...
Vofli utters the word 'qaiqzarwunsoh'
Vofli slowly fades out of existence.

< 598h/598H 194v/194V Pos: standing >
You complete your spell...
You vanish.

< 598h/598H 194v/194V Pos: standing >

< 598h/598H 194v/194V Pos: standing >


< 598h/598H 194v/194V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S
A greyish stone wall is here to the south.

< 598h/598H 194v/194V Pos: standing >

< 598h/598H 194v/194V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 598h/598H 194v/194V Pos: standing >
Oof! a Drow Elf bumps into a greyish stone wall...

< 598h/598H 194v/194V Pos: standing >
A Drow Elf leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.
An earth elemental leaves north.
An earth elemental leaves north.
An earth elemental leaves north.
Path Approaching a Small Clearing
Obvious exits: -N -S
A greyish stone wall is here to the south.
You barely sense a lifeform nearby.
You barely sense a lifeform nearby.

< 598h/598H 194v/194V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Clearing in the Forest
Obvious exits: -N -S -U
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium)  - The Shadow Guild stands in mid-air here.(Red Aura)
A Drow Elf (medium)  - The Shadow Guild stands in mid-air here.(Red Aura)
*A Drow Elf (medium)  - The Shadow Guild stands in mid-air here.(Red Aura)
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 598h/598H 194v/194V Pos: standing >

< 598h/598H 194v/194V Pos: standing >

< 598h/598H 194v/194V Pos: standing >
Dzy leaves north.

< 598h/598H 194v/194V Pos: standing >

< 598h/598H 194v/194V Pos: standing >
You reappear, visible to all.

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>
A Clearing in the Forest
Obvious exits: -N -S -U
A greyish stone wall is here to the north.
Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(small) stands in mid-air here. (Casting) (Gold Aura)
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
An earth elemental stands here, looking like a living rock. (minion) 
A Drow Elf (medium)  - The Shadow Guild stands in mid-air here.(Red Aura)
A Drow Elf (medium)  - The Shadow Guild stands in mid-air here.(Red Aura)
*A Drow Elf (medium)  - The Shadow Guild stands in mid-air here.(Red Aura)
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Vofli enters from the south.

< 598h/598H 192v/194V Pos: standing >
You start chanting...

< 598h/598H 192v/194V Pos: standing >
Dzy completes his spell...
Dzy utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf snaps into visibility.
Dzy's fist beats the life out of a Drow Elf, blood pours from his body!

< 598h/598H 193v/194V Pos: standing >
Casting: immolate 

< 598h/598H 194v/194V Pos: standing >
You complete your spell...
Your fiery blast strikes a Drow Elf full on!
A Drow Elf snaps into visibility.
Your spell flows around a Drow Elf, leaving him unharmed!
Dzy starts casting an offensive spell called 'bigbys clenched fist'.

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 You miss a Drow Elf.
You miss a Drow Elf.
A Drow Elf snaps into visibility.

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 Dzy completes his spell...
Dzy utters the words 'buoblg qrunsoqpze yugh'
Dzy's spell flows around a Drow Elf, leaving him unharmed!
Vofli starts casting an offensive spell.
You start chanting...

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A Drow Elf gives an order to his followers.
A Drow Elf snaps into visibility.
Vofli is knocked to the ground by an earth elemental's mighty bash!
Vofli avoids being bashed by an earth elemental, who loses its balance and falls.
Vofli avoids being bashed by an earth elemental, who loses its balance and falls.

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 An earth elemental's feeble crush grazes Vofli.
Dzy starts casting an offensive spell called 'bigbys clenched fist'.

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 Vofli stops invoking abruptly!
Casting: immolate 

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 You complete your spell...
Your fiery blast strikes a Drow Elf full on!
Your spell flows around a Drow Elf, leaving him unharmed!

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A caravan guard evaluates the struggle, watching your battle tactics.
Dzy completes his spell...
Dzy utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf snaps into visibility.
Dzy's fist beats the life out of a Drow Elf, blood pours from his body!
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
A Drow Elf snaps into visibility.

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 A Drow Elf snaps into visibility.
[Damage: 27 ] -=[Flames smother a Drow Elf, searing and baking him.]=-
You start chanting...

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 Dzy starts casting an offensive spell.

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 Vofli misses an earth elemental.
An earth elemental barely blocks Vofli's lunge at it.

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 Casting: immolate *

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  few wounds >
 Dzy completes his spell...
Dzy utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf snaps into visibility.
Dzy's fist beats the life out of a Drow Elf, blood pours from his body!

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Casting: immolate 

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attempts to flee.
Oof! a Drow Elf bumps into a greyish stone wall...
A Drow Elf tries to flee, but can't make it out of here!

< 598h/598H 194v/194V Pos: standing >
< T: Naj TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 A caravan guard is waving a platinum coin around wanting to make a bet on the outcome.
A caravan guard watches the area, making sure the battle does not get out of hand.
A Drow Elf snaps into visibility.
[Damage: 27 ] -=[Flames smother a Drow Elf, searing and baking him.]=-
You complete your spell...
Your fiery blast strikes a Drow Elf full on!
A Drow Elf snaps into visibility.
[Damage: 55 ] A Drow Elf attempts to flee.
A Drow Elf floats up.
A Drow Elf leaves up.
A Drow Elf leaves up.

< 598h/598H 194v/194V Pos: standing >
An earth elemental's feeble crush grazes Vofli.
An earth elemental misses Vofli.

< 598h/598H 194v/194V Pos: standing >
You don't have that spell memorized.

< 598h/598H 194v/194V Pos: standing >
[Damage: 28 ] -=[Flames smother a Drow Elf, searing and baking him.]=-
You failed.

< 598h/598H 194v/194V Pos: standing >
Dzy leaves up.

< 598h/598H 194v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>

<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
Dzy Dude I've played this Game since 96 - Islamic Jihad (Shade)(small) stands in mid-air here.(Gold Aura)
A Drow Elf (medium)  - The Shadow Guild stands in mid-air here.(Red Aura)
A Drow Elf (medium)  - The Shadow Guild stands in mid-air here.(Red Aura)
A forest Tor saunters along the forest floor.(Gold Aura)

< 598h/598H 192v/194V Pos: standing >

< 598h/598H 192v/194V Pos: standing >
You failed.

< 598h/598H 192v/194V Pos: standing >
[Damage: 30 ] -=[Flames smother a Drow Elf, searing and baking him.]=-
[Damage: 27 ] -=[Flames smother a Drow Elf, searing and baking him.]=-

< 598h/598H 192v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
Dzy enters from below.

< 598h/598H 190v/194V Pos: standing >

< 598h/598H 191v/194V Pos: standing >
[Damage: 24 ] -=[Flames smother a Drow Elf, searing and baking him.]=-

< 598h/598H 192v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>
Rope Bridge over the Clearing
Obvious exits: -E -W
Dzy enters from the east.

< 598h/598H 191v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>
Deck of a Large Treehouse
Obvious exits: -E -W
The corpse of a bandit swashbuckler is lying here.
A human herbalist seeks out rare roots and leaves here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Dzy enters from the east.

< 598h/598H 189v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
Obvious exits: -N -E -W
A huge grey ape swings lumbers through here with stern confidence.
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Dzy enters from the east.

< 598h/598H 188v/194V Pos: standing >

< 598h/598H 189v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Leaders Quarters
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Leaders Quarters
</map>
The Leaders Quarters
Obvious exits: -E
An elite swashbuckler stands at the ready.(Red Aura)
An elite swashbuckler stands at the ready.(Red Aura)
Enzekail, the bandit leader and fabled hero.(Gold Aura)
Dzy enters from the east.

< 598h/598H 189v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 598h/598H 190v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
Obvious exits: -N -E -W
A huge grey ape swings lumbers through here with stern confidence.
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Dzy enters from the west.

< 598h/598H 190v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Large Storeroom
</map>
A Large Storeroom
Obvious exits: -S
Dzy enters from the south.

< 598h/598H 189v/194V Pos: standing >
[Damage: 20 ] -=[Flames smother a Drow Elf, searing and baking him.]=-
[Damage: 30 ] -=[Flames smother a Drow Elf, searing and baking him.]=-

< 598h/598H 190v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
Obvious exits: -N -E -W
A huge grey ape swings lumbers through here with stern confidence.
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Dzy enters from the north.

< 598h/598H 191v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>
Deck of a Large Treehouse
Obvious exits: -E -W
The corpse of a bandit swashbuckler is lying here.
A human herbalist seeks out rare roots and leaves here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
Dzy enters from the west.

< 598h/598H 191v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>
Rope Bridge over the Clearing
Obvious exits: -E -W
Dzy enters from the west.

< 598h/598H 189v/194V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
Vofli Living Lich - Islamic Jihad (Shade)(small) stands in mid-air here.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
Dzy enters from the west.

< 598h/598H 188v/194V Pos: standing >
Vofli leaves west.

< 598h/598H 189v/194V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (extremely good)
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (very good)     
  *Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (good)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (good)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (very evil)     
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 598h/598H 189v/194V Pos: standing >
You quickly scan the area.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A huge grey ape who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is rather far off to your west.
A Drow Elf who is close by below you.
A Drow Elf who is close by below you.
A forest Tor who is close by below you.
An earth elemental who is not far off below you.
An earth elemental who is not far off below you.
A voadkyn who is not far off below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 598h/598H 190v/194V Pos: standing >
[Damage:  8 ] -=[Flames smother a Drow Elf, searing and baking him.]=-
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!