<worn as a badge> a badge of promise (glowing) [68%]
<worn on head> the helmet of agony (magic) (humming)
<worn in ear> an anti-matter earring
<worn in ear> a troglodyte earring [superior]
<worn on face> veil of darkness (glowing)
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn on body> a silky black dress of the sirens (magic) [74%]
<worn about body> a shroud of ethereal winds (magic) [89%]
<worn as quiver> a storm-crested quiver [81%]
<worn about waist> a transparent ectoplasmatic belt [superior] (invis)
<worn on belt buckle>the lost book of 'Magic' [86%]
<worn on arms> a finely woven pair of spidersilk sleeves [poor] (magic)
<held as shield> a crystalline tower shield (magic) (glowing) [89%]
<worn around wrist> the bracelet of emeralds of endurance
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> the gloves of the adept (magic)
<worn on finger> the ring of celestial wonders (glowing)
<worn on finger> a yellow ring of chrysoberyl [poor] (magic)
<held> the flaming orb of revenge (magic)
<worn on legs> some shin-guards of subterfuge [superior] [75%]
<worn on feet> the mage boots of the maelstrom
A young forest hound who is close by to your east.
A young forest hound who is close by to your east.
A large treejumper who is close by to your east.
A large treejumper who is close by to your east.
A forest cat who is close by to your east.
A young forest hound who is close by to your east.
A young forest hound who is close by to your east.
A healer who is close by to your south.
An Aravne commons guard who is close by above you.
A stockboy who is close by above you.
A stockboy who is close by above you.
A stockboy who is close by above you.
A stockboy who is close by above you.
A shopkeeper who is close by above you.
< 591h/591H 118v/120V Pos: standing >
Skyway through the Commons District Home Trees
Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge. Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time. The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -North -South
A healer walks the district proving her skill.(Gold Aura)
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 119v/120V Pos: standing >
A Home Tree in the Commons District.
This is one of the wider Aravne trees, and serves as the home for many
families. Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families. Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East -West -Up
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 120v/120V Pos: standing >
Skyway through the Commons District Home Trees
Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge. Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time. The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -East -West
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 591h/591H 119v/120V Pos: standing >
The Commons District Free Market
This is a section of the sprawling mass of platforms and walkways known
as the commons district free market. Usually the first place that
new goods are sold in aravne due to its proximity to the loading platform,
this marketplace is bustling with business. The lack of local tarrifs or
taxes on trade here has resulted in a wonderous marketplace filled with free
enterprise. Instead of large and well established shops, the bulk of the
market is made up of fast dealing salesman who both buy and sell wares to make
their living. A crafty and shrewd business mind could thrive in this place,
and it appears a few such have been able to establish permanent businesses
here and there.
Obvious exits: -North# -East -South -West
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 591h/591H 118v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your south.
A large treejumper who is close by to your south.
A forest cat who is close by to your south.
A large treejumper who is close by to your south.
A young forest hound who is close by to your south.
A young forest hound who is close by to your south.
A beastmaster who is close by to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
A bounty hunter who is not far off to your west.
A fast-talking merchant who is not far off to your west.
A fast-talking merchant who is not far off to your west.
An excited merchant who is a brief walk away to your west.
< 591h/591H 118v/120V Pos: standing >
A Wooden Skyway in the Commons District
Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings. A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail. Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -North -South
A ruthless looking bounty hunter stalks his prey.(Red Aura)
A large treejumper follows her master
A forest cat tugs at its tether.(Red Aura)
A large treejumper follows her master
A forest hound saunters after his master.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A beastmaster walks his newest trainees about Aravne
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 118v/120V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
< 591h/591H 119v/120V Pos: standing >
Entrance to the Commons District
Here, against the north side of the entrance tree, lies the entrance to the
commons district. The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside. The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level. Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time. A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps. Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East -Down
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 118v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A large treejumper who is close by to your north.
A young forest hound who is close by to your north.
A young forest hound who is close by to your north.
A beastmaster who is close by to your north.
A healer who is close by to your east.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
< 591h/591H 119v/120V Pos: standing >
A Wooden Skyway in the Commons District
Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings. A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail. Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -North -South
A ruthless looking bounty hunter stalks his prey.(Red Aura)
A large treejumper follows her master
A forest cat tugs at its tether.(Red Aura)
A large treejumper follows her master
A forest hound saunters after his master.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A beastmaster walks his newest trainees about Aravne
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 591h/591H 119v/120V Pos: standing >
Entrance to the Commons District
Here, against the north side of the entrance tree, lies the entrance to the
commons district. The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside. The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level. Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time. A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps. Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East -Down
A healer walks the district proving her skill.(Gold Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 118v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A large treejumper who is close by to your north.
A young forest hound who is close by to your north.
A young forest hound who is close by to your north.
A beastmaster who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
< 591h/591H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 119v/120V Pos: standing >
You quickly scan the area.
A bounty hunter who is close by to your north.
A large treejumper who is close by to your north.
A forest cat who is close by to your north.
A large treejumper who is close by to your north.
A young forest hound who is close by to your north.
A young forest hound who is close by to your north.
A beastmaster who is close by to your north.
A crank turner who is not far off to your east.
A cargo mover who is not far off to your east.
A cargo mover who is not far off to your east.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
A forest guard who is not far off below you.
< 591h/591H 120v/120V Pos: standing >
On a Wooden Staircase
Here the staircase is even with the eastern side of the aravne tree, and
has climbed fifty feet from the forest floor. The size of the trunk is so
great that by the time it climbs another fifty feet to the lowest branches it
will barely have curved to the north face. Far below, the caravan unloading
zone can be seen east of the tree.
Obvious exits: -Up -Down
Zloin enters from above.
Zloin enters from above.
An earth elemental enters from above.
An earth elemental enters from above.
An earth elemental enters from above.
< 591h/591H 119v/120V Pos: standing >
Before the Entry Tree of Aravne
Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins. The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction. An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East -South -West -Up
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
Zloin enters from above.
Zloin enters from above.
An earth elemental enters from above.
An earth elemental enters from above.
An earth elemental enters from above.
< 591h/591H 118v/120V Pos: standing >
Main Path Approaching Aravne
Here the main path begins to approach the largest of the giant trees,
which hold the tree city of Aravne itself. Even from a distance,
the magnificence of these leviathans is breathtaking. Still the very same
trees which began this forest, they are now unimaginably old and incredibly
large. The first of these primordial giants is directly north along the trail,
and blocks most of the rest of the forest ahead behind its massive width.
Obvious exits: -North -South
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 116v/120V Pos: standing >
You quickly scan the area.
A forest guard who is close by to your north.
A forest guard who is close by to your north.
A forest guard who is close by to your north.
A forest guard who is close by to your north.
< 591h/591H 117v/120V Pos: standing >
Detour in the Main Path
Here the main path to Aravne has taken a slight detour around a huge
boulder to the west. To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood. Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 116v/120V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your north.
A forest guard who is not far off to your north.
A forest guard who is not far off to your north.
A forest guard who is not far off to your north.
A deer who is a brief walk away to your west.
< 591h/591H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 591h/591H 118v/120V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your north.
A forest guard who is not far off to your north.
A forest guard who is not far off to your north.
A forest guard who is not far off to your north.
A voadkyn who is not far off to your west.
< 591h/591H 119v/120V Pos: standing >
Split in the Path at a Giant Rock
Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north. Judging by the mass of the stone at its
base, a good half of it probably lies below the ground. The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it. The path leading out of the forest lead back to the south.
Obvious exits: -East -South -West
Zloin enters from the east.
Zloin enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
< 591h/591H 117v/120V Pos: standing >
You quickly scan the area.
A foraging herbalist who is close by to your south.
A treejumper who is a brief walk away to your south.
A voadkyn who is rather far off to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A forest Tor who is close by to your west.
A voadkyn who is close by to your west.
A deer who is not far off to your west.
< 591h/591H 118v/120V Pos: standing >
Main Path Along the Forest Floor
The trees here are beginning to grow larger, with many of the bases
larger around than a house. It is hard to see farther than a stones throw in
any direction now due to the thickening forest. The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South
A human herbalist seeks out rare roots and leaves here.
A treejumper searches the area for food.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 117v/120V Pos: standing >
You quickly scan the area.
A treejumper who is not far off to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
A caravan guard who is a brief walk away to your south.
< 591h/591H 118v/120V Pos: standing >
A Junction of the Main Path
Here the main path seems to come to a small junction of sorts. While the
main path continues north and south through the forest, a small side path
leads off to the east. The side path looks as though it was once hidden, but
has now been recently enlarged. How or why this has happened is unknown.
Obvious exits: -North -East -South
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 117v/120V Pos: standing >
You quickly scan the area.
A foraging herbalist who is close by to your north.
A treejumper who is close by to your north.
A treejumper who is close by to your east.
A hook flier who is a brief walk away to your east.
A forest Tor who is in the distance to your east.
A trapper who is in the distance to your east.
A treejumper who is close by to your south.
A rotund merchant who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A caravan guard who is not far off to your south.
A forest elf scout who is in the distance to your south.
< 591h/591H 118v/120V Pos: standing >
A Pathway Further into Aravne Forest
Here the pathway continues deeper into Aravne Forest to the north. South
along the pathway seems to lie a small, inviting clearing. The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest. Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South
A treejumper searches the area for food.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 116v/120V Pos: standing >
You quickly scan the area.
A foraging herbalist who is not far off to your north.
A voadkyn who is a brief walk away to your north.
A voadkyn who is close by to your south.
A rotund merchant who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A caravan guard who is close by to your south.
A forest elf scout who is rather far off to your south.
< 591h/591H 117v/120V Pos: standing >
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 117v/120V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A foraging herbalist who is a brief walk away to your north.
A treejumper who is a brief walk away to your north.
A voadkyn who is rather far off to your north.
< 591h/591H 117v/120V Pos: standing >
Path Approaching a Small Clearing
The forest path approaches a small clearing to the north. Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead. It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South
A greyish stone wall is here to the south. (magic)
You barely sense a lifeform nearby.
Zloin enters from the north.
Zloin enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
< 591h/591H 116v/120V Pos: standing >
You quickly scan the area.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A foraging herbalist who is rather far off to your north.
A treejumper who is rather far off to your north.
A voadkyn who is in the distance to your north.
A forest elf scout who is not far off to your south.
< 591h/591H 117v/120V Pos: standing >
Oof! You bump into a greyish stone wall...
< 591h/591H 117v/120V Pos: standing >
Autosaving...
You quickly scan the area.
A voadkyn who is close by to your north.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A treejumper who is not far off to your north.
A foraging herbalist who is rather far off to your north.
A treejumper who is rather far off to your north.
A voadkyn who is in the distance to your north.
< 591h/591H 118v/120V Pos: standing >
A Clearing in the Forest
Here the forest path opens into a large clearing. Athough here
the shadows which normally cloak the forest floor abate slightly, the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here. Hundreds of feet up, a small patch of sky
can be seen between the giant treetops. It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity. To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
Zloin enters from the south.
Zloin enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
< 591h/591H 118v/120V Pos: standing >
Ok.
< 591h/591H 118v/120V Pos: standing >
You start chanting...
< 591h/591H 118v/120V Pos: standing >
Casting: wall of stone **
< 591h/591H 118v/120V Pos: standing >
Casting: wall of stone *
< 591h/591H 118v/120V Pos: standing >
A Shade enters from the south.
< 591h/591H 118v/120V Pos: standing >
Casting: wall of stone
A Shade starts casting an offensive spell.
< 591h/591H 118v/120V Pos: standing >
You complete your spell...
A Shade enters from the south.
A Shade enters from the south.
< 591h/591H 118v/120V Pos: standing >
A Shade starts casting an offensive spell.
< 591h/591H 118v/120V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'bigbys clenched fist'
You snap into visibility.
-=[A Shade's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
< 479h/591H 118v/120V Pos: standing >
A Shade completes his spell...
A Shade utters the word 'uwwarahz'
A flaming conflagration spews from a Shade striking you full on!
You snap into visibility.
You resist the effects of a Shade's spell!
A Shade starts casting an offensive spell called 'bigbys clenched fist'.
< 480h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shade sta EP: excellent >
A Shade misses you.
A Shade misses you.
You snap into visibility.
< 480h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shade sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Shade's spell!
A Shade starts casting an offensive spell.
A Shade starts casting an offensive spell called 'immolate'.
< 480h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shade sta EP: excellent >
Ok.
You snap into visibility.
[Damage: 1 ] A Shade is knocked to the ground by an earth elemental's mighty bash!
A Shade avoids being bashed by an earth elemental, who loses its balance and falls.
A Shade avoids being bashed by an earth elemental, who loses its balance and falls.
< 480h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shade sta EP: excellent >
[Damage: 1 ] An earth elemental's feeble crush grazes a Shade.
A Shade starts casting an offensive spell.
< 480h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shade sta EP: excellent >
A Shade stops invoking abruptly!
< 480h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shade sta EP: excellent >
A Shade completes his spell...
A Shade utters the word 'uwwarahz'
A flaming conflagration spews from a Shade striking you full on!
You resist the effects of a Shade's spell!
< 480h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: small wounds E: A Shade sta EP: excellent >
A caravan guard evaluates the struggle, watching your battle tactics.
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
-=[A Shade's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
A Shade dodges your futile attack.
A Shade dodges your futile attack.
You snap into visibility.
< 365h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shade sta EP: excellent >
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
A Shade starts casting an offensive spell.
< 338h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shade sta EP: excellent >
A Shade starts casting an offensive spell called 'bigbys clenched fist'.
< 338h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shade sta EP: excellent >
A Shade misses an earth elemental.
An earth elemental barely blocks a Shade's lunge at it.
< 338h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Shade sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
-=[A Shade's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
< 224h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Shade sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 224h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Shade sta EP: excellent >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 224h/591H 120v/120V Pos: standing >
< T: Zloin TP: sta TC: nasty wounds E: A Shade sta EP: excellent >
A caravan guard is waving a platinum coin around wanting to make a bet on the outcome.
A caravan guard watches the area, making sure the battle does not get out of hand.
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
A Shade completes his spell...
A Shade utters the word 'immolate'
A flaming conflagration spews from a Shade striking you full on!
You snap into visibility.
You attempt to flee...
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
A forest Tor saunters along the forest floor.(Gold Aura)
Zloin enters from below.
Zloin enters from below.
You flee upward!
< 142h/591H 98v/120V Pos: standing >
You start chanting...
< 142h/591H 99v/120V Pos: standing >
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
< 115h/591H 100v/120V Pos: standing >
You complete your spell...
Path Through the Malevolent Undergrowth
Here the path plunges back into the undergrowth, leaving the twisted
trunk of the aravne tree behind. The beastly footprints are inceased here,
and the occasional torn piece of bloody cloth can still be seen snagged
on protruding branches of undergrowth. It almost seems as though the plant
life here is hungry and actively seeking flesh and blood.
Obvious exits: -North -Southwest
A chill fills the air as a weretor howls.(Red Aura)
< 116h/591H 102v/120V Pos: standing >
< 117h/591H 105v/120V Pos: standing >
< 118h/591H 106v/120V Pos: standing >
< 119h/591H 108v/120V Pos: standing >
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
You wish that your wounds would stop BLEEDING so much!
< 62h/591H 108v/120V Pos: standing >
You start chanting...
< 62h/591H 109v/120V Pos: standing >
A howling weretor suddenly attacks YOU!
A howling weretor misses you.
You snap into visibility.
< 63h/591H 111v/120V Pos: standing >
< T: Zloin TP: sta TC: awful E: howls sta EP: excellent >
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
You wish that your wounds would stop BLEEDING so much!
You complete your spell...
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North# -East -South# -West
< 39h/591H 111v/120V Pos: standing >
You start chanting...
< 40h/591H 113v/120V Pos: standing >
Casting: gate *
< 41h/591H 116v/120V Pos: standing >
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
You wish that your wounds would stop BLEEDING so much!
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
Your consciousness begins to fade in and out as your mortality slips away.....
< -8h/591H 118v/120V Pos: standing >
You are too busy bleeding to death at the moment.
You abort your spell before it's done!
< -7h/591H 118v/120V Pos: standing >
-=[